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Issue 9: Breakthrough! announced at Warcry

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Comments

  • hehenephehenep Member UncommonPosts: 221
    "Set enhancements" (which I think need a better name) are not listed and I presume fall under the category of recipes that need to be found. (Thereby making them more mysterious. For a week, until the players compile the list ourselves.) So for all I know, these more rare enhancement types may have a better curve or even hit that 50% mark at the top end.

    From the information I saw, set enhancements are made up of a series of individual enhancements that give an additional buff when slotted into the same power.  The basic level enhancements (which is what the things you make without a recipe are) fall under that category (as opposed to the multi-buff enhancements you can make with recipes).  So I'd imagine the basic enhancements can actually combine to provide those set enhancements.



    I think (could be wrong) that I read a dev say that set enhancements are able to provide a buff to all your powers, not just the power they're slotted in.  So that there might be one good reason to slot even the basic buggers, depending on what the enhancements provide anyway.



    Also, your level ranges are a tad off, based on what I've seen IOs can be slotted +3 to your level just like any other enhancement.  So at the least you can slot the level 20 IO at 17 and get 5 levels worth of use from the things, that's at least a little better.





    I don't know if the more rare enhancement types top out at 50% or higher, but I do know that the last big leak of inventions info showed some of the recipes buffing as many as four different things (who wouldn't want an acc/dam/rec/end enhancement eh).  I also remember Statesman commenting way back how ED went in to allow for really big enhancements in the future, specifically mentioning a 100% enhancement.  That was ages ago though, and was probably only a hypothetical sort of comment.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    About acrobatic, I dunno why, but among my hordes of characters, my electric brute is the one which benefit the most from it, while my invul brute doesn't see any difference.

     

    I am quite attentive, but I still didn't understand that new system exactly, so I am checking around...and will try to figure it as it come.

     

    Personnally I would love to do more LRSF or try it, but nobody propose it to me and I don't wait on my toon, so I switch to alternate and usually get no option.  I never happen to have the chance to see it done successfully once.

    - "If I understand you well, you are telling me until next time. " - Ren

  • vajurasvajuras Member Posts: 2,860
    Originally posted by Anofalye


    About acrobatic, I dunno why, but among my hordes of characters, my electric brute is the one which benefit the most from it, while my invul brute doesn't see any difference.
     
    I am quite attentive, but I still didn't understand that new system exactly, so I am checking around...and will try to figure it as it come.
     
    Personnally I would love to do more LRSF or try it, but nobody propose it to me and I don't wait on my toon, so I switch to alternate and usually get no option.  I never happen to have the chance to see it done successfully once.

     

    excellent post as always yeah I would not get acrobatics on an invul brute. since I pvp I have no choice but to get acro for all of ym squishies. it was really painful getting acrobatics on my /kin corrupter most of all cause he alreayd had awesome unsupressed movement thanks to siphon speed + IR. but unfortunately one day in sirens a claws scrapper taught me the error of my ways (perma KB'ed) and so I got acro on him. I skipped Acro on my /regen. wouldn't get it on /invul. I would suggest getting it only on toons that really need it like /ELA (cause grounded can be exploited in both pve/pvp), squishies, and any other toons lacking good KB. yeah fully agree here and yes I would like to resub someday soon and give LRSF a try too I like to fully explore all content in an MMO if possible

  • AmarsirAmarsir Member UncommonPosts: 703


    Originally posted by hehenep
    Also, your level ranges are a tad off, based on what I've seen IOs can be slotted +3 to your level just like any other enhancement. So at the least you can slot the level 20 IO at 17 and get 5 levels worth of use from the things, that's at least a little better.
    That's what I said, though I guess not clearly enough. A 20 IO is useable at 17, and it's better than a DO but significantly worse than an SO. Making it a good choice for 17-21 only.

    So my question to you is, would you do that? Let's assume the needed salvage is about as rare as common salvage now is. Would you use up what you have (and some inf for processing) at lvl 17 to yield a roughly 3% bonus just for those levels? I really don't think I would.


    So I'd imagine the basic enhancements can actually combine to provide those set enhancements.
    I'm not sure where that idea comes from so I can't dispute it directly, but at this moment my Warshade (lvl 17) is using two basic IOs, one for dmg and one for acc. Both say in red "You may not combine this Enhancement with any others." So there may be a combinatorial thing going on (see below) but I don't think it involves the basics.


    Now the caveat is I've only used the Steel Canyon university. It's conceivable that the Croatoa and Founders Falls ones have additional offerings, but having only hearsay I have no evidence of that.

    However, one of the contacts in the University did say this:


    The contact Professor Topffer at the Steel Canyon University says:
    There are new 'sets' of Invention Enhancements. Each 'set' is made of single power Enhancements that, working together, give excellent bonuses as long as the single Power enhancements are part of the same set.

    So what I'm thinking that means is this: completely aside from the basic IOs I'm talking about above, imagine a "dragon set". Acc of the Dragon, Damage of the dragon, Scales (defense) of the Dragon, Recharge of the Dragon. They're exactly like normal IOs, but with the added text "if you are using at least 3 enhancments from the 'Dragon set' you get a boost to flight speed." Just for an example.

    That, to me, matches the text of the contact's words, fulfills the promise of Set enhancements, explains why they're called "set enhancements", and can cause trading and auctioning for dragon recipes. I can start to see the appeal of that too, from a design stance. It's not as simple as dropping a stealthing enhancement into sprint to make it stealthy, because now I'd need a set of those enhancements to do it - making me think if it's worthwhile.

    Thoughts?

    Currently playing:
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  • hehenephehenep Member UncommonPosts: 221
    That's what I said, though I guess not clearly enough. A 20 IO is useable at 17, and it's better than a DO but significantly worse than an SO. Making it a good choice for 17-21 only.

    Yea no.  You weren't all that unclear, I just missed that bit.  Was rather tired when I posted, I just mostly noticed all your bulleted points, which comment as if you're slotting things at the 5 and 10 levels as opposed to 3 levels before that.

    Both say in red "You may not combine this Enhancement with any others." So there may be a combinatorial thing going on (see below) but I don't think it involves the basics.
    More than the set enhancements, I believe that's more based around the inability to combine IOs like normal enhancements.  You can't combine two level 20 IOs into a 20+ basically.



    I was getting most of my info from the big discussion on inventions on the CoH boards and refrencing this picture.





    I see what you're saying about the set enhancements, and I hadn't really thought of them that way.  Or at least not exactly.



    I was thinking that it was more like a specific set of enhancements would merit certain bonuses.  Like an ACC, two damages and an end reducer from the university would add something low, like a 1% chance to proc extra smashing damage.  But then if you had the same combo from the 'dragon' group of enhancers you'd have a 5% chance to proc extra ... oh say fire damage.   Or if you slotted two def enhancers and a recharge you'd get a 1% global recharge reducer, but if you slotted Positron enhancers in the same way you'd get a 5%.



    So basically you get a specific set of enhancers and they provided a buff, and you'd get different types based on the specific type of enhancement it was (whatever they choose to name the types anyway).  And I was figuring you'd be able to do it with the university enhancers if only to introduce the concept to folks.



    Though really, that may very well be me making it more complicated than it needs to be.  <shrug>
  • tutetute Member UncommonPosts: 299

    I see IOs being more effective than the normal 5 level spread since they don't expire.  And since you can get by on DOs for quite a while, they may be even better, allowing you to save for much better enhancements post 40(if you can wait that long).

  • hehenephehenep Member UncommonPosts: 221

    Sting of the Manticore (a set of 6) - Slots into any Sniper power

    • Accuracy/Damage
    • Damage/Endurance Reduction
    • Accuracy/Interrupt/Range
    • Damage/Interrupt/Recharge
    • Damage/Endurance/Recharge
    • Toxic DoT Proc

    If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate

    If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance

    If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost

    If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost

    If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance

    Good lord, I may just have to respec into my snipe.  Though, I'm sure there's plenty of comprable stuff to go around.  'course, the bonuses are probably fairly small, but I doubt they'll end up being as being quite as immaterial as the devs seem to want them to be.
  • AmarsirAmarsir Member UncommonPosts: 703

    I hope there's a much better sort system for inventory, storage bins, and consignment shops than anything we've seen so far. If (according to Positron's addition on the CoH boards) there are 5 "sets" just for snipes, it's reasonable to think there are what, 100+ different sets? Each of which is made of, lets say 3-6 Set IOs. Each one requires a recipe. Each recipe several types of salvage.

    I do not look forward to scrolling long unsorted lists of salvage in that system.

    Currently playing:
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    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • Originally posted by Anofalye


    I am ready to either praise them or cancel my subscribtion when I actually understand that; assuming this info is reliable.
     
    I will admit, this text is incredibly vague and hard to understand.  Even I would have troubles to be more vague or unprecising as they are now.
    They mean that Heroes will get a LRSF type SF and that Villains will get a Hami raid.  Thereby allowing SHOE/HOE to be gotten via raid or 8 mans by either side and that they are changing Hamidons behavior so its less of a boring raid.



    It sounds good to me, because Villains complain that Hami raids are easxier and faster to get HO and well raids are boring so at least people will have options about how they wish to get HO. 



    But as far as I have seen no one knows too much about exactly how inventions themselves work.
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