Hey, before I go to sleep I wanted to share a question I been asking myself for the last 10 minutes but, since I never played a shaman past lvl 7, are unable to answer myself.
How are Shaman in Vanguard?
From reading another post - Best Soloing class - some people said Shaman are pretty dang good at soloing and obviously with groups too. It peaked my curiosity more. Now, I like to solo, a lot but, with Vanguard I wanted to change that, which I did in beta. I grouped a lot with my Bard who could solo well but, not take on 3 dots because lack of self heals like other class. But he was also very useful with groups and plus I'm more way, way more a melee guy.
So I'm kinda undecided on what to play, Shaman or Bard. I love Bard, and the only thing it lacks is basically nothing. It's half and half for solo and groups. Doesn't excel (although good on both) in either unless you equip instruments and get a major boost in your songs imho.
So can anyone give me a more in-depth review into Shamans? I guess my main worry is becoming a healing slave. I like to solo like I said but, I will be grouping a lot also - especially end-game and that's my main worry since shaman are put into the healing category. That's what they'll do best. Now, I don't mind healing a group; even though i'll probably be sucktacular, but that's the fun of it ( Mastering something totally different). It's end-game, healing raids etc that I will hate and don't want to do. I'm a damage dealer at heart; always have been - but Shamans look like so much fun.
Blah, I don't know what to do. I'm tired and going to bed.
Thanks for any info on Shamans!
Comments
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
If you like to DPS necromancer stylee, bloodmage is a very intersting take on healer, alot of using your nukes (drains/taps) to also cause beneficials & healing for your group, if you like to melee disciple is an intersting take on using melee to cause healing and debuffs, aswell as having the plain old chuck a heal abilities on both. Cleric uses melee to regen mana and also makes a viable off-tank with the plate armour class and shield, they have alot of survivability.
Shaman have great utility spells, lots of dots & nukes, can't run out of mana with cannabalize (hp->mana) a nice pet - and crucially for raids slow-debuff to melee (although it is far less essential than in EQ).
Shaman will travel 5% faster than any of the other choices afaik when mounted and quite a bit faster when on foot/fighting - this can be a boon if you are the cross the world exploring type.
Bear = Defense Think Tanks
Wolf = Balanced with stealth Think Rogues
Phoenix = Offense caster ranged DPS think Sorcerers
The thing is all paths can heal rather well and we have some serious utility for most situations. Buffs, Speed, Underwater Breathing, Debuffs, Dots. DDs, and even a cpl of endurance based Melee specials. At level 12 i got a nice Grp teleport which is super low level for such a nice ability.
Shaman in VAN is a very nice class it has a little bit of everything. Were truly a Jack of all trades.