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The real fight for Vanguard is coming.

Now in the coming months we will see if a game designed with mostly group play, ruleset oif kinda of the old days aka corpse runs,and limted maping to name a few. Its been stated in many threads that casual gaming is not the core of this. I respect all the people that love the harshness of the old days and enjoy the challenge. But bottom line money is what will keep this game going.

Guess we will see in time if  theres truly alot of you out there. I dont  read alot into posts on forums because its not a true represntation of the payer base.  A few hundered people can make a forum look busy.  Bottom line , most players dont even read or visit forums. Proof you ask? Look at wow forum.. over 8 million subcribers but dont think even i see over a million people posting on threads.

Takes a dedicated player to take time to do forums. Im not saying this game is going to fail in any respect. Just will be interesting to see  if theres a true market for a basically group oriented MMORPG. I do wish you well and good fortune.

PS: Im not saying theres no casual design in the game just its focus is group and raiding.

Comments

  • gunangel8gunangel8 Member Posts: 31
    currently fighting the patch server in an epic 7 hour download battle.  sometimes it will sneak a cheap shot in and hand me a download failed.  still, i keep on fighting this 17GB monster!

    AMD FX-55
    2GB GSkill DDR RAM
    250GB SATA II
    ASUS A8N-SLI Deluxe
    EVGA 8800GTS KO ACS3

  • OnlineBoyoOnlineBoyo Member Posts: 70
    Well I think it's pretty well known that a group oriented game can do very well in the world in which we live, as FFXI demonstrated, even if it isn't as casual friendly as some may like.



    Travel, death, and decisions like those are important to what a game is like, but remember they are not the be all and end all.  Hopefully people who disagree with some decisions the dev's made will take into account the whole game and not just the parts they don't like.  Personally I love the fact that travel takes so long.  It puts into perspective the world size, and really gives the player the feeling of being somewhere.  Mounts and vehicles are made important, and it adds something which I really miss in games where you can always just teleport where you need to go.



    Anyway I really hope this game does well cause I feel the love that went into this game in the world that created, so even the bugs that I encounter don't hurt as much as they do in some other games.



    PS Ooh and if for some reason lag makes you fall off a boat (well I've only ridden ferries, so I can't really generalize), you are automatically moved back on the boat.  This is something that I think is vital, but some other games (cough cough lineage 2 cough cough) have somehow missed.
  • ElikalElikal Member UncommonPosts: 7,912

    What I am more afraid of is, that the game is much more unready than we know. Up to the last day many big zones were locked, and a lot space was without quests and mobs. The 2 big cities New Torgonor and Agram were empty. While low level seems to have plenty of quests I hear it got much more difficult to find quests above lv 12 or so, which made me wonder if ppl just had difficulties to find them or if they just weren't there. It is difficult to see the real state of readiness in a few weeks, especially in a game like this. We all may be either find a good or bad surprise. The tiny patch between beta and launch doesn't really help to feel on the safe side.

    None of us was told how much is really there, and just needs a bit finishing touch to be added or still a long road to enter the game. Sure, the patches came fast in the last weeks of the beta, but will they be able to keep the pace? And those patches... they had many changes and additions, but most of them either balancing or small adds here and there nothing really breathtaking. My doubt remains, but I keep up the hope.

    Just one more thing: unfortunately Sigil is as closed mouthed as SOE or any other MMO company about whats going on. No notes what the difference is between beta 5 and launch, nothing what is in the work in the next 4 weeks and what still takes months to insert. I really would have appreciate a reliable schedule, instead of this secrecy.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • CaledoniaCaledonia Member Posts: 21

    Well, there's was a small patch yesterday and another today (larger than yesterday's).

    I think it will all pan out all right...tho, I would wager that the folks who are more interested in seeing who can hit level 50 first will be disappointed (no skin off my nose there).

    Now...if I could just master this whole Space-Time Continuum deal and make it 10am PST...now that would be sweet

  • The user and all related content has been deleted.
  • starman999starman999 Member Posts: 1,232

    Your logic is flawed.......

    If money was the only thing that SOE cared about then SWG would have shut down months ago. Even if VG flopped (which I dont think it will) They will just leave it on their list for station pass players to use when they get bored. SOE doesnt shut down games just because they perform poorly that would be admitting they were wrong and doing something to fix it.

     

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • parmenionparmenion Member Posts: 260
    I think everyone gets a bit freaked out by WoW and the fact they actually bothered to market it in Europe & Asia (picking up 6million subs there) but if you do look at things from a slightly different standpoint than purely numbers, L2 and EQ were extremely popular as group friendly games, in terms of the actual numbers of people on the planet with unmetered broadband at the time, they both picked up very substantial percentages of those people, those potential gamers at the times of their releases - possibly more than WoW has picked up in simple percentile terms, because broadband has numbers have exploded so radically in the recent past.



    More choices is good, there is room for more than 1 archetype of MMO out there, just as there is room for more than one type of music.
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