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When this new game comes out, I hope they keep it true to the pencil and paper aspect of its cousin. For example, players should have their text come out as if they are speaking in third person.
Ex. Talking to a guard. Instead of
"Hail, how are you?"
it should be
"Fenwig says, Hail how are you?"
Keep it as amusing as the table top game was in order to capture the flavor and the atmosphere.
As I once saw in a post, if a player jumps into a pit, it should be "Fenwig jumps into a pit, what does Fenwig see?"
Comments
Well...
My personnal tastes would be a game based turn, with you controlling a party of adventurers...now I dont think the market would support it in this form...
It would most likely be real time to start with, and prolly only 1 character, your reflex will saddly matter more then your tactics or strategies, yet, I will most certainly get it ASAP!
I read the comments about *casualness* and about *tradeskilling* and I simply love those answers, not that I would have goes into that way myself in any form, yet, I cant argue it, I love this direction.
When my reflexs would limit me is when I would lose interest in the game althought...
I can be wrong on anything, so many speculations, but the only thing they could do to make me happy would be to kick Wizard of the Coast of any decisions and listen to what the old Black Isles folks would have done(or SSI would be even better)...yet, that is my own, grumpy, old, tastes!
Ano
PS: Dont read me wrong, Wizard of the Coast are GREAT when it come to making a game resolving around cards, you see all the success they got with Magic the Gathering(which I love btw), but when they screw completely Heroes of Might and Magic IV, I was VERY angry at them and nothing is gonna change that, changing Heroes the way they did, dividing it in 5 colors magics and putting the Hero in actual combat was a MISTAKE, and a very bad, and reducing the content was awfull as well, they should never have release that in such a poor form! Players love to have more stuff and more stuff, in Heroes IV you lost half the creatures you can produce and you are deadly limited there...options in itself is good, but from 7 creatures your produce in Heroes III, you have 5 out of 8 choices...5 is smaller then 7 even if the 8 option is nice...yet, the difference in each of the 4 steps was to high and to messy...IMHO, the difference should not be that big, a little better but actually able to recruit more is what make the huge difference, Dragons owning the map is fun, but it would be funnier if the owning is less there, yet, you want to add them nonetheless as much as you can...I think the Sorceress city was more balanced and funnier then any other, yet, a powerplayers would play humans in the 3, warlocks or titans in the 2, and warlock in the first version...passing from 9 choices of races to 6 was a big deception as well, I could have live with it if the game would have been great, but it was not...
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
A fronte precipitium a tergo lupi
EQII
Requiiem, Templar
Neriak
Well I am also waiting with greate interest but i warn you dont get expections to high. Let us see which acpect comes out most Turbine, Atari or WoTC I am hoping for a game with an nice rule set which other games have mostly not even come near to doing.
Oh i am really hoping they do this one right *sigh*
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Light laughter and sweet water to you fellow adventures.
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Light laughter and sweet water to you fellow adventures.