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I really don't want to but i have to say it: MMORPG wolrd is NOT for you. Because of people like you i left EQ even my charcter was level 65 druid and do you know why: it wasn't fun to play. There wasn't roleplaying at all. If you consider roleplaying getting better and better gear all the time (mostly without doing quests, just camping particular mob for a few days) you should play some other type of games. But maybe it is not yoor fault, it is a fault of the whole EQ (and maybe other some other MMORPG) community. We were pressed to get the best possible gear to surviv the pressure we were exposed to. And once we had it, the game was almost over. I got few flags from Planes and just got BORED... It's not the point of MMORPG to have the best gear all around, it's all about fun -->>> there is no fun in EQ after you get all those things.
I really really regret you cause your game came to the end, you achieved maximum of EQ, you got your gear
I've been to many places, i've seen so many faces...
Comments
Everyone wants to be the most powerfull, i agree, but we have a different opinion how to achieve this goal. I don't want to camp mobs for few weeks to get one stupid sward, which in the end is not soe rare, cause every twicker can buy it bazaar. EQ is the game in which there is not sense, just to show to the others your power. It's not a gam, it a fashoin show.
I've been to many places, i've seen so many faces...
I've been to many places, i've seen so many faces...
So I guess everyone should have crappy gear just to make you happy. Like I said before, I dont/didnt care about gear or showing off gear. Read the posts first if youre gonna reply to them. I think youre the only one who cares about gear. This is the most retarded post I have seen in a while.
Later
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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I gotta agree with j7007
EQ was made by Verant as an online world full of adventure and you could share this adventure with others. That was "the vision" and for the longest time that is what they were progressing towards. They set out to make the game that they envisioned, NOT what it is today. Honestly the only reason people still play EQ is because of how established it is and how you dont need to want a fantasy game to play it.
As a person who just tries to adventure, I also wanna make friends in the game but since I was abhorrent to grouping and since it was hard to advance in the game without boring myself to death camping, I never got that socailization.
EQ went to hell when verant left it and SOE brought out SoL. Ever since then player support has been too good, there was no such thing as "suck it up and deal" it became easier and easier, and adventure became less and less. And thus was the death of the beautiful thing known as "the vision".
Developers should draw lines in the dirt and say "this is as far as we go, if you dont like it go play another game." Now when players think of an MMO they think Camping, Lewting, Lvling. Instead of Magic, Adventure, Exploration. And the loss of those can be pretty much fully attributed to EQ, it just so happens that many games are prepetuating that.
That is why EQ sucks.
Venturing off into the wild....
Any game you play, you're welcome to venture off and find a new place to (do whatever the hell you want). Fact remains, pretty much all areas have been discovered and is being camped. And those places that YOU personally have not seen, are either NEWBIE zones, but you don't care to go there because... There isn't anything you need, example, EXP & Loot. and the other zone would be "uber zone" if you were to go solo, You'd end up doing a CR, which is why Grouping is the key factor in EQ. To Venture off to a place where you have a chance on not dying. And, of course, to get some killer drops. All games are like this. It's up to you whether or not Fun is allowed. It's a sad fact that EVERY SINGLE GAME OUT THERE WILL NOT BE TO YOUR LIKING. For those who played EQ and enjoyed it loved it, but after a few years, are now sick of it. Just remember, you explored, died, ventured, grouped, and had fun doing it. After a while, you just got tired of the game. The same graphics, people, zones, etc etc. It's not the game, its you. Given, there have been a number of things in EQ that changed and YOU didn't like, but you dealt with it, and maybe had fun with it.
MMO's all pretty much have the same goal. Lvl and loot. Everything comes to an end, but no need to bad mouth it, for you invested your time and money in something for so long, and YOU ENJOYED IT!! You'd be a flat out liar to tell me that you're lvl 40+ and hated the game. EQ does not suck, it's just old, and you're looking for something new.
-Dakkanon
Ryzom BT #478
Horizon-White Dragon =Spirit Server=
_____________________________
"I'm not suffering from insanity, I'm enjoying it every moment of it"
-Dakkanon
Paradigm, an Accretia Clan
_____________________________
"I'm not suffering from insanity, I'm enjoying it every moment of it"
I did love EQ I truly did but shortly after SoL it died for me. SoL was not a very envigorating expansion like Kunark or Velious. It just added "better" graphics and dumbed down the game.
I completly agree than not all games are for me, but the problem is that EQ tried too hard to get an immense player base rather than making a better game. While I like the diversity of a seven year old being able to play a game, it says something about how challenging and deep it is.
EQ betrayed its origins, it was like chopping down acres of woods for a mall.
Theres such thing as too much content, and youre right, they added too much. But you cant blame them, too many were complaining that theres not enough high level places and zones are too crowded... Gotta do somethin.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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Youre the one who started whining and complaining. If you played EQ until you were lvl 65 then thats your fault. Why play till lvl 65 if you think the game sucks? LOL use your brain man. And no I dont play EQ, havent for about 9 months.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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I agree, I mean how are you gonna waste your time to level up to 65 and then say it sucks? Well thats your own fault. Youre the one who played it. I guess you didnt have any fun the whole time right? No, it is fun! Or you wouldnt have played for so long.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
-----------------Censored------------------
I've been to many places, i've seen so many faces...
I've been to many places, i've seen so many faces...
Exactly. Glad you came to your senses so I can stop posting.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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OK guys. I hope we will remain "virtual friends". If someone got offended, sorry. I shake your hands and i hope one day we will meet in our ideal MMORPG to have fun questing, exploring, and helping each other and create "ideal" MMORPG society. Sorry again
I've been to many places, i've seen so many faces...
I've been to many places, i've seen so many faces...
I want to cast magic missle.
http://www.flashplayer.com/animation/8bitdnd.html
http://www.narutofan.com go there for Naruto episodes!!
EQ is the ONLY mmorpg that has supported roleplaying imo. They actually made a world that made some sense and was immersive. One of the key features that EQ did and no other mmorpg has really figured out the value of was NPC factions.
The lack of NPC factions is one of the reasons I couldnt stand DAoC and its one of my biggest complaints with Lineage 2 and pretty much every other mmorpg I have played.
Its hard to roleplay or feel immersed when light elves, humans, and dwarves are running around in the center of the dark elf city in Lineage 2 and even doing the quests from DE npcs! These same quest npcs spout off about how much they hate the light elves and how we will slaughter them all then they turn around and give the DE noob quests and rewards to these hated races.
You also loose most of the culture and point to the races when you throw them together and they have no npc factions for prices or killing enemies on sight. When I played in DAoC it really felt like race didnt matter at all other then what kingdom you were in.
I think the guys behind the original EQ which are now Sigil and making Vanguard are probably the only ones with the right ideas about how to make another great hit and I am hoping they manage to do it. It sounds like they are going to bring back the stuff that made EQ the most popular mmorpg in America and improve on it with a new world and fixes to the less desirable parts of the original.
Great post.
I agree, that factions added an element of seperation that gave the world a feeling of travel. If you wanted to see something, you needed to travel to it, such as the dwarven hold(kaladim) in EQ, vs the Erudite city(Erudin).
I do feel that this is just one in a list of many subtle, but no doubt important factors, overlooked with current MMO designs.
"The difference between a millionaire and a ditchdigger is the millionaire thinks different and spends his time doing productive things"
- MMORPG.COM STAFF -
KillerTwinkie - That one guy who used to mod mmorpg.com's forums.
You are absolutely right.
Everlasting looted things prevent players to be more constructive and roleplaying. Making economy in MMO 100% based on the loot is a mistake which causes some players being "priviledged" because they can spend few weeks just camping some mobs. I'm speaking from my own experience, when my guild was camping mobs for 2 weeks and we didn't let anyone else to participate. You can call it a competition but in economics there is so called "unfair competition" which is strictly probihited and hardly punished. EQ economy is based on this system and there is creation of artificial "players' casts" which is not right and should be avoided.
I've been to many places, i've seen so many faces...
I've been to many places, i've seen so many faces...
Well...
A game need to ALWAYS have something more available to do, otherwise peoples quit.
Gear is a solution maybe.
Enforcing 1 type of play on the others is not althought (raiding).
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
Ok, well if EQ is all about the loot, then tell me what SWG is about? What do you do? Let me tell you. You get levels so you can do better missions to make more what? Money! You see, there has to be an economy in an RPG. Its not an RPG if you can't go out trying to make your character better by getting loot. And in my oppinion SWG has a worse economy than EQ cause of that(because everything is player made, money only matters). When i read your posts i'm thinking you want an rpg were all the people do is fight monsters for no reward except eperiance. The loot just adds to that and gives more things to do by trying to make you go out and make your self better. I do agree that the camping for loot in EQ is a little out of control but some people have fun with it and strive to have a better character. And don't blame it on EQ, they try to make it so high lvls can still do more by making expansions. The players are the ones who came up with the idea of camping for loot. EQ is a good game and a lot of people like it and one persone having a problem with somthing is not a big deal. People are different!
Playing: Vanguard SoH
Played: EQ, Planetside, SWG, WoW, EQ2
Question: Why is this being turned into a "EQ vs SWG" discussion?
BTW, I have played both EQ and SWG. I enjoy both games. I can tell you this, the economy in EQ is definatly far worse than the economy in SWG. There is no economy in EQ.
SWG has the best player economy out of every single MMORPG currently out. AO inspired SWG's economy. SWG's success with its economy is inspiring future MMORPGs including EQ2.
Last, some players in SWG play to get more money (credits). And it is obvious MegaWolf has never played SWG because there are no levels. SWG has the most ways to make money out of any MMORPG ever made. In EQ the ONLY way to make money is to kill, kill, kill. In SWG players can make money by mining, making medicines, killing NPCs, or killing monsters and skinning their hides bones meat, taming wild animals and selling them as pets, building droinds, building houses factories guild halls, crafting cloths armor weapons, and even making a band/becoming a musician and/or dancer, as well as other ways of making money without having to kill kill kill. Without having to "level up".
A newbie playing for 3 days, if they play smart, can make as much money or more, than a vet playing for 3 months. Also, many of the above professions I mention are able to make money without having to get the best "phat lewt". Heck, my miner character has no armor at all, no weapons at all, and he is able to make plenty of money and I have fun playing him.
Bottom line:
EQ was and still is a NICE MMORPG. It's days of glory have either passed, or are numbered. It's game mechanics and features are now outdated. Hence EQ2. Anyone who has played EQ to the highest levels, enjoy your memories. But do NOT bash EQ (especially after you have played all the way to the highest levels LOLOL! Which as everyone else has said - means you DID have fun!)
Enjoy your EQ memories. Check out the newer MMORPGs. All there is to it.
EQ cannot be compared to SWG, or any of the newest next generation MMORPGs. For many reasons. But BOTH games are still NICE to play.
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Well the person who started this post had a SWG aviatar. And i have played SWG and just because you have your own way of using the term "lvls" doesnt mean mine are the same (by lvls i mean Ranged I to Ranged II hence one lvl up)
I respect what you say xplororor but EQ has a good economy to fit the way the game is played. The point of Everquest is to lvl up your character and obtain good equipment to suit that character so you can do more exciting quests and visit more areas of the game. As for SWG you can pretty much go anywere. Im not saying SWG sucks im just saying EQ brings more of a challenge in that area. Both games are equally good in thier own ways but im just trying to say that people judge to quikly and just because THEY like a game better than automatically other games suck compaired to it and thats how alot of people think. I liked SWG and EQ just the same. They all had thier good points and bad points and people just like to show the bad points more than the good.
Playing: Vanguard SoH
Played: EQ, Planetside, SWG, WoW, EQ2
it's nothing bad if players camp spawning points, lvling for hours, killing mobs instead of questing. Most old rpg's included tons of that with a small storyline. It's also another way to get satisfaction out of something that you think is important (or nvmind.....). Players can do whatever the hell they want to do, as long as its in game bounds imo.
I have played Everquest, DAoC, SWG and some other MMORPGs.
About EQ: It can be lots of fun as long you don't hit lvl 51. After that it is getting boring due insane time investment to get groups, downtime, earning XP and extreme potent items.
About DAoC: A bit better than EQ but it's economy system is bad due the insane time and money amount to level a crafter.
About SWG: It is no longer my favorite because it got boring too fast.
About Fung Wan Online. It is quite good but it is only for power gamers.
About Horizons: It have some very nice ideas (Crafting system, Dragons and so on) but it suffers from it's too early release (bugs, concept errors, missing features).
About AC2: Nice map but conceptional mistakes at crafting and some other balancing issues
About Shadowbane. Good leveling speed but not good balancing of the different classes.
About MMORPGs generally: Most of them are nothing more than Monster Killing => XP => Level treadmill.
Which is becoming boring, especially if you need several days playing 8 hours per day just to gain 1 level.
Another thing is the class balancing in several games. I prefer to play spell casters but I noticed that they are weak in all aspects in most games. What do you think if a melee can kill a caster with 2 strikes while the caster need to cast 10 spells of his strongest spells to kill the melee.
The MMORPGs I'm waiting for is Darkfall Online (skill based advancement system), EQ 2 and WoW.
My preferred MMORPG would be a system containing a skill based advancement system like in Darkfall, a crafting system like in Horizons with a nice looking huge map like in AC2.
Betatested:
AC2
Lords of Everquest
Horizons
Fung Wan Online
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