It looks like you're new here. If you want to get involved, click one of these buttons!
/rant on
So I'm playing World of Dumbasses and i get a quest that basically says "go find me 10 gnoll paws" i think to myself, well 10 isnt that bad, this shouldn't take me too long.
.
.
.
57 gnolls later (i fricken started counting after about 15 so probably more than that) I had 10 gnoll paws. WTF is this bullshit, have we come so far in gaming that we are throwing even the basics of sense out the window? Realistically I should have been done with this quest after 3 gnolls, for the math geniuses out there. gnolls have 4 paws, if I kill 3 that would give me 12 paws ... more than enough.
I take another quest that says "bring me 10 goretusk livers" ... I thought ok thats fine too
.
.
.
43 goretusks later ... i have 10 livers.
Then i got a quest that said "bring me the head of <such n such>" i thought for sure that it wouldn't drop of the first kill either.
/rant off
Comments
After a minute* of bashing the only thing to remain is a bloody pulp,
so only with luck you'll find an intact pawn.
*No I don't know how long it takes to kill a gnoll,
to long and much to many blows to be any were near realistic I would guess though.
i think he was being ironic....
its a fair observation IMO.
I couldn't agree more... quests like that are just plain stupid. And every single game seems to have them.
-So grasshopper! Find me 10 feathers from megaevilnasty vultures!
-Yes master! I will...
[40 slain vultures later you still only have 6 feathers]
-Master? Aren't vultures covered in feathers?
-Yes Grasshopper, that is why this particular quest is so important to your advancement to enlightenment!
If it didn't take so long you wouldn't get as much experience.
Still, when its not rediculously stupidly rare, its a good helper, as anything which makes you "grind with a purpose" speeds up your leveling, detracts from the boredom, and gives you some sort of goal to aim for. Obviously at the point where the drop rate is stupidly low, it hgas a far more negative effect.
The action and purpose of the task is not in question, rather the actual stated objective.
Is it not beyond the wit of man to word these quests differntly. Could the task not read, "collect 10 undamaged gnoll paws"?
I do know what a paw is.
What I was trying to say was that there is not much realism in the game to begin with,
so questions like why you dont always get four paws of a gnoll is kinda unnessesary.
Maybe it's magic. Or maybe gnoll paws usally burn up after the gnoll dies because of the heart no longer is able to pump the cooling liquid throu the paws that are keeping the from going nuclear. Or you know... Whatever?
I do agree it's kinda strange and somewhat annoying though.
Now come on. This is a RP attempt to make up for poor quest design. If the OP was trying to get undamaged gnoll paws, I'm pretty sure that he wouldn't aim for the four paws on the creature. Even if he accidentally hit one or even two of them, he surely wouldn't hit all four on dozens of gnolls in a row! Call it for what it is...a time sink. BTW, time sinks are okay if they aren't so in your face about it. They should be designed in such a way as to be interesting. Grinding for no good reason is not interesting.
And as for the notion that it's okay to do quests like this because all the other MMOs do it is crazy. As my mother once said, if everyone else was jumping off a bridge, would you?
I agree 100 percent with the OP's post.
lol...ok, but i was thinking rather that few Gnolls actaully looked after there paws that well and would, by vertue of ther rather sorry existance, generally already have damaged paws, thus finding an undamaged one being a rarity. The chances of finding a gnoll who had regular pedicures being rather more limited. My only point was just by wording the quest differntly you could skirt around the feeblness of thne quest idea a bit better....
BTW, i seriosuly regret jumping of the bridge...when will i learn.
realism? Well i remember the last time in r/l trying to get a gnoll paw was hard....
playing eq2 and two worlds
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
http://www.speedtest.net/result/7300033012
See, if you would kill them in one hit instead of all the scuffling in between, you might have a perfect gnoll paw.
to me it IS up to the author to tell me these little details. Or people will get frustrated because as i said, it goes against ALL sense that a gnoll doesn't have any gnoll paws. if they would have changed the wording around saying something to the effect of
"gnolls have a hierarchy that we are not completely sure about as of yet, higher ranks can only be distinguished by markings on thier paws ... bring me 10 paws with these markings"
then i could understand kinda ... although like others have said it still shitty quest design and needs to go away.
Thats because the Gnolls of the Barrens practice an ancient brutal ritual where when a gnoll dies, thier freinds would cut off a paw. With all the Gnoll Killing in the Barrens, it isn't surprising there are so many pawless gnolls. Maybe you might find a huge bucket of Gnoll paws in thier camp.
Also the Goretusk Boars have a major drinking problem which makes most of thier Livers unusable.
Now come on. This is a RP attempt to make up for poor quest design. If the OP was trying to get undamaged gnoll paws, I'm pretty sure that he wouldn't aim for the four paws on the creature. Even if he accidentally hit one or even two of them, he surely wouldn't hit all four on dozens of gnolls in a row! Call it for what it is...a time sink. BTW, time sinks are okay if they aren't so in your face about it. They should be designed in such a way as to be interesting. Grinding for no good reason is not interesting.
And as for the notion that it's okay to do quests like this because all the other MMOs do it is crazy. As my mother once said, if everyone else was jumping off a bridge, would you?
I agree 100 percent with the OP's post.
Deathstrike hit the nail on the head.I can't count the number of times that I took on a quest thinking that I had sufficient time to collect the required quantity in the time I had to play only to be frustrated by random drops that took a drastically long time. If a mob has a 50% chance of dropping one of the required items, then on average one would have to kill 2 to get 1 item. At best it could be 1 for 1 but at worst it could be 10, 100, or 1000+. That is just bad design. If devs want you to have to kill 20 mobs then they should just make it a 1 for 1 drop and require 20 items.
Now come on. This is a RP attempt to make up for poor quest design. If the OP was trying to get undamaged gnoll paws, I'm pretty sure that he wouldn't aim for the four paws on the creature. Even if he accidentally hit one or even two of them, he surely wouldn't hit all four on dozens of gnolls in a row! Call it for what it is...a time sink. BTW, time sinks are okay if they aren't so in your face about it. They should be designed in such a way as to be interesting. Grinding for no good reason is not interesting.
And as for the notion that it's okay to do quests like this because all the other MMOs do it is crazy. As my mother once said, if everyone else was jumping off a bridge, would you?
I agree 100 percent with the OP's post.
These quests are supposed to be "challenging" and "filled with Lore".
Are you saying they are not "challenging" when you dont get the quest item on the first try?
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!