Here it is, the much awaited announcement of the specific rulesets. We apologize for not getting this to you sooner, but there were some things we needed to nail down that took some time.
Free for all server:
Minimum level 7
20% soft level difference (explained below)
15% coin loot
PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit
Releasing your spirit after a PvP death takes you to your bind point. You will not drop a corpse.
Team server:
Minimum level 7
20% soft level difference
15% coin loot
Durability is no different than a PvE server
Releasing your spirit drops a corpse (with no experience loss) and transports you to the nearest altar
Defensive targeting and grouping is restricted
The teams
Shadows of Kaerellun
Dark Elf
Kurashasa
Varanthari
Orc
Goblin
Vulmane
Varanjar
Lesser Giant
Order of Alurad
Wood Elf
Raki
Dwarf
Halfling
High Elf
Half Elf
Qaliathari
Mordebi
Gnome
Kojani
Thestran Human
We have support for additional teams, but we feel this is the best initial setup that supports the content and has people able to find opponents from a fairly low level.
The soft level difference means, while your ability to attack someone above the minimum level is unrestricted, if you are more than 20% of their level higher than them, they suffer no penalty and you gain no reward.
The percentages are easily adjustable and we will be enabling coin banking for PvP servers.
Its not restricted at all.. as long as your over level 7, you can kill ANYONE at anytime. And theres penalities and rewards for doing it.
If you attacking a newb 20 percent level wise lower then you then theres nothing to gain but satisfaction and having the area clear for your guildmates etc, if thats what you mean.
Comments
Here it is, the much awaited announcement of the specific rulesets. We apologize for not getting this to you sooner, but there were some things we needed to nail down that took some time.
Free for all server:
Minimum level 7
20% soft level difference (explained below)
15% coin loot
PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit
Releasing your spirit after a PvP death takes you to your bind point. You will not drop a corpse.
Team server:
Minimum level 7
20% soft level difference
15% coin loot
Durability is no different than a PvE server
Releasing your spirit drops a corpse (with no experience loss) and transports you to the nearest altar
Defensive targeting and grouping is restricted
The teams
Shadows of Kaerellun
Dark Elf
Kurashasa
Varanthari
Orc
Goblin
Vulmane
Varanjar
Lesser Giant
Order of Alurad
Wood Elf
Raki
Dwarf
Halfling
High Elf
Half Elf
Qaliathari
Mordebi
Gnome
Kojani
Thestran Human
We have support for additional teams, but we feel this is the best initial setup that supports the content and has people able to find opponents from a fairly low level.
The soft level difference means, while your ability to attack someone above the minimum level is unrestricted, if you are more than 20% of their level higher than them, they suffer no penalty and you gain no reward.
The percentages are easily adjustable and we will be enabling coin banking for PvP servers.
European server will be a team server
http://forums.tentonhammer.com/showthread.php?t=3570
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I wouldn't call that "Free For All," sounds restricted to me.
Its not restricted at all.. as long as your over level 7, you can kill ANYONE at anytime. And theres penalities and rewards for doing it.
If you attacking a newb 20 percent level wise lower then you then theres nothing to gain but satisfaction and having the area clear for your guildmates etc, if thats what you mean.