I'm kind of surprised that more people are not talking much about the draw distances in the game. I'm not talking about the far clip plane slider thats in the game, thats just fine the way it is. But what I'm talking about is the draw distances of world objects, such as fences, bushes, rocks, torches, wheel barrels, candles, etc. This is my biggest (and really the only) gripe about the game because IMO its very distracting having things suddenly appear out of thin air. I assume its this way to help those playing on lower end machines out but It would be nice if there was an option to increase the draw in distances of the above mentioned items. It would also be nice if I knew I was not the only one bothered by this and that it was something that the devs planned on addressing sooner (say in the next week) rather than later.
Comments
Yes Sigil is aware of this and it is a bug they are working on.
The setting for the bushes, stones, trees, fences, ... is in the vgclient.ini file (have not tried a value higher than 1.0000), but there seems to be no setting for grass....
There is a grass density slider bar.
As for the draw distance, as I mentioned, there is a bug causing it to draw only at ~50m. This has been acknowledge by Sigil, and they are trying to fix it. There is no slider bar for this, but I would venture to guess the intention was for it to be related to the clipping plane slider.
The method of putting them on your screen though is supposed to be temporary. Back in beta, the developers mentioned at least twice that they want objects to fade in rather than suddenly pop up.
But as far as the draw distance goes, it's supposed to be that way.