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For me the reason why I want to quit mmo's would be the fact that most mmo's don't become enjoyable until the last lvl, or the last few lvls. It'd also be because theres a lack of thinking, its so twitch based now that you dont even think of what your doing.
You strap your sword on you swing it while hitting keys in a pattern. Or if your a mage so forth so forth.
I miss when games made you think, or atleast think a little more then '1 2 3 4 5 0 9 repeat' . I find it frustrating and annoying to hear the words 'freedom of creation' and 'gear requirements' im not talking level requirements I'm talking STR 35 bleh bleh bleh. But thats another thing all togeather
MMO's need to be made for vet's not just new people to the genre.
Well lets hear your opinions folks im sure im not the only one.
Comments
for me.. i need change, i can never stay on the same one for more than a few months. i have no idea why, i get bored 4 no reason!
im enjoying a game, then all of a sudden my mind changes and i need 2 change. i have no idea why!!!
I normally get bored around level 30 after doing the same thing over and over again and thinking "hmm this is getting slower why would i carry on doing this?"
So mainly boredom of how repetitive they are.
If alot of my friends leave, or if an higly anticipated game comes out.
- "If I understand you well, you are telling me until next time. " - Ren
Could you give an example of games that made you think? Have you tried A Tale in the Desert?
The main reason I get leave a MMO is growing bored the repeativeness; the grind wears me down.
Ano, thats a good reason atleast i think so I mean I dont know how many times its bugged me to have to adventure just to craft, and so forth. that for some reason doesn't appeal to me, i mean its not a bad thing its there its not like they 'make' us do these things. Its just we seem to be very underhanded if we dont.
And games that make ya think, try chess Or try risk but of course those arent mmo's if you want a mmo example im sure i could give you one.
Other reasons might be unbearable community (what's the point in playing an online game where you don't want to hang out with any of the players?), or if all my friends quit.
It's quite simple really .. we have seen the same thing Over and OVER and over time after time after again and again and again
same fing thing different place thats all. a sword is a sword no matter what color or how big it is.
i do not think it matters what Devs make anymore for us Old farts ... we have been there and done it.
take a look at the list on the Far left. yep <<<<<<<< that way from top (A) to bottom (Z) how many have you tried and left because they are the same in some way or another. (sigh) bored.
today is Sunday and i am off to the Shop/office to do something cause i am about done with games. they be nothing left to play that keeps me thinking long enough. other than laughing at the kiddies telling people to STFU. Later places to go and Real things to do.
I left the last few MMO's because
a) Gameplay shallow and repetitive
and/or
b) Too many social barriers: level/gear discrepancies segmenting player base
Other games, it's because I get tired of the end game. I did manage to hit 60 with my druid in WoW, but I soon grew tired of raiding and the battlegrounds. And grinding faction held no interest at all for me.
On still other games, it's because the playstyle of the game isn't for me. I played Lineage II and EQ2 trials, and ended up quitting and uninstalling after only a few hours of play.
Finally, others are just buggy and not very well implemented (for my tastes). I put both D&D Online and Horizons in this category.
Well I don't currently subscribe to any MMO's although I was a fanatical player for a pretty long time. I quit them and am having some trouble convincing myself to play one again. I think MMO's have awsome potental but for whatever reasons (we have all argued about that in circles) companies just can't seem to pull it all together IMHO.
I stop mainly because they are dull and unchallenging in a gameplay sence. None of them present any real challenge. Killing 10 rats, bats or elephants isn't a challenge, its busy work. Characters have no real choice or opportunity to be challenged on a RP / moral / ethics level. Choice is generally reserved for picking what generic quest reward to take.
Worlds are static and dead, players rarely have any impact on anything aside from getting to say "ding" every now and again...Far to many are clones of one another. Can we please get one more Fantasy based game with Elves and Dwarves? I don't think we have that covered yet. One side of me is saying to the new games..Vanguard, LotRs, Conan, Aion, Gods and Heroes, Chronicles of Spellwhatever, Dark Age of Heroes Ever Dragon Age...WTF cares, its all the same shit (I hope I'm wrong, but come on whats up with that? Isn't there anyone able to come up with anything new?)
Levels....raids........kill task.....poor crafting mechanics.......time sinks...........content a retarded houseplant could do........no risk.......no real reward......no challenge. Such a shame.
The ONLY thing that makes MMO's worth playing at this point is the communities. Thats it. Love them or hate them, its just not the same without them all. So many other games are superior in gameplay then MMO's, some of them are starting to close that community gap. Its definately an interesting time for MMO's.
I'm optimistic that a few of these games are starting to "think outside the box" but its a slow process. For whatever reasons MMO's are unable to evolve as fast as other genres. The rest of the video game industry is thriving right now while MMO's have thrown themselves flat on their faces. In the meantime, nah, MMO's really aren't worth the time or money for the tedious dull gameplay they offer. Only if I have a few RL friends in it, would I ever bother with them again.
i just get tired of looking at the game let alone playing it.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
for me its intence mob grinding. Dont get me rong i like grinding but i hate games based around mob grinding. thats y i play runescape.
And games that make ya think, try chess Or try risk but of course those arent mmo's if you want a mmo example im sure i could give you one.
Yes, please give an example of an mmo that you enjoyed and that made you think. In the end what made you leave?
With any game based around increasing your characters level, getting to the max level.
Some are just plain grindy and repetitive.
Developers really need to break out of the level grind mold for MMO's and think of another way to keep players playing. Players need a goal, but getting to the next level is an unimaginative and in the long run pointless goal.
I hate doing the same dungeons over and over.
I hate pvping the same people over and over without meaning.
More player freedom -> more dynamic gameplay = longer i play.
Unfortunately most MMORPG's these days are very linear and restrictive, therefore I find myself getting bored quicker and moving on.