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SnaKeySnaKey Member Posts: 3,386

What are all these big companies THINKING?!?
Why are they paying so much to develop so many MMORPGs?!?
Do they really think that they are going to get their money back?

Sure, there may be enough MMO Gamers out there to PLAY all these games....... But I highly doubt there are enough of these gamers to support the super mass of games that are being released in 2004. Many companies will crumble due to this, and quite possibly the good games are going to be over-shadowed by the big name titles that are actually crappy games, such as WoW. Now, I'm not saying WoW is a bad game, I haven't played it..... but it sure does get ALOT of hype, what if it turns out to be a worse game than SWG or Horizons?

If there are anyone from any of these big companies who frequent these forums (and quite possibly there is) WITHDRAW YOUR GAME NOW OR CRUMBLE! If you don't at least offer something TOTALLY, COMPLETELY stunning and  NEW then you are doomed to fail miserably(sp?). Alot of MMORPG gamers are totally getting turned off by new games that are exactly like every other MMO they have played.

 

PS: Sorry for the larger font that normal, but I changed it for the "new" and apperantly they don't have font size 9 on the list and I can't type it in. Wich, is the normal size.


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Comments

  • NoraxeNoraxe Member Posts: 190

    The world is full of many different people who play games for different reasons and enjoy different aspects of the same game in different ways.

    There has been many games that I thought would never be successful, but they are still around and still collecting revenue.

    I actually feel the same way you do about all the new games clones of each other, but with so many people willing to pay for bad games, it may be a trend that will continue.

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  • GnarledGnarled Member Posts: 566

    It was bound to happen, much like the IPO craze but on a smaller scale. Everyone looked at the revenue vs. expense of the successful mmorpg and said "we can do that too". So now we havethe 2nd generation wave, and you betcha, many of these companies and their investors are going to get absolutely hosed. Welcome to capitalism and the free market.

    As a player your job is to research the market, ignore the hype, and find the best game for you.

     

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  • viet_boy33viet_boy33 Member Posts: 395
    First of all its actually good for the economy if people try to create mmorpg there for creating jobs for people. 2nd of all if you haven't played the game then don't compare it because wow and swg arent the same. SWG and horizons are like way 2 different types of games on what wow is.

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  • AlientAlient Member, Newbie CommonPosts: 315

    Earth & Beyond got the hint and they had their release just a little over 2 years ago. But of course EA gets scared easily and was the main reason that UO2 never came out. I just hope that some of these retired games could release server versions or better yet, make it open source, so fans can keep playing.

  • SnaKeySnaKey Member Posts: 3,386



    Originally posted by viet_boy33
    First of all its actually good for the economy if people try to create mmorpg there for creating jobs for people.



    No, no it's not. When Supply over-runs demand, that is VERY bad for those companies.




    Originally posted by viet_boy33 
    2nd of all if you haven't played the game then don't compare it because wow and swg arent the same. SWG and horizons are like way 2 different types of games on what wow is.


    SWG and Horizons are the same. They are both BAD and Hyped  MMORPGs. And, I haven't played WoW...... not many ppl have. But it's got ALOT of hype behind it and it could fail horribly just as SWG did. That's the point I was trying to make.


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  • TaskyZZTaskyZZ Member Posts: 1,476

    I'll tell you what sucks...

    When the MMORPG that you like is the one that fails...


  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Well, the amount of peoples having a computer and an internet line both increase, thereby I would not say that there is not enought room for all those games, yet a big game can crush a smaller big getting all their players nonetheless.

    Now getting the interest of the masses is a challenge in itself, and most likely the top game in 2006 is not even listed on MMORPG.com and neither is the devs staff listed here, dont you forget, we have information on folks that willingly share it(or that are already populars and unable to act under cover), so many projects are running around and most will never come to life, but most likely the top MMORPG in 2006 is 1 of those projects, far away from the interest and the spot light!

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  • GnarledGnarled Member Posts: 566



    Originally posted by Anofalye

    Well, the amount of peoples having a computer and an internet line both increase, thereby I would not say that there is not enought room for all those games, yet a big game can crush a smaller big getting all their players nonetheless.



    There is no way in hell that there will be an adequate consumer base to support even half of the current games in development.

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  • ZoharZohar Member Posts: 673
    I personally think the demand is growing extremely. EQ has 400,000+ subscribers for example, but it didn't start that big. Games like FFXI have around 1,000,000 worldwide, that's another example =). The main problem is quality versus quantity. Which games have the quality to draw huge subscriber numbers and which will flop? I think that's the challenge =)

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  • CthulhuXXCthulhuXX Member Posts: 9

    There are two types of companies making these games:

     

    1. Big companies that will not be hurt that much by a measly one game crashing and burning.

    2. Companies that really have nothing to lose because they are not making it any other way. Some of these are barely businesses at all.

    Some of them won't make much of a profit or may lose money, but the only companies that will die are the ones that had nothing to lose.

    It's not as if they are giving up their highly successful business in another area to try out the mmog market.

    (As far as investors go, most are rich enough already. AND spending money in any way is better for the economy than letting it sit in the bank.)

  • atalantisatalantis Member UncommonPosts: 104
    I kind of see it this way... MMORPGs became super successful... mainly I'm talking about EverQuest.  Just like every other product in the world, you have supply and demand.  The demand was high a couple of years ago, but the games take a couple of years to develop.  By the time they all released, they are spreading out the demand, but these companies arent going to drop a 2 year project.  I made my own text based MMORPG because I felt it was a good idea and that people could play from work.  Other sites like it at the time were doing well... Now that I'm done with it and released it, the demand for these doesn't seem to be very high either.  Kind of depressing because I put so much time and effort into it.

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  • ianubisiianubisi Member Posts: 4,201

    The market surface has barely been scratched. There are millions of people out there not playing a MMOG today that will be playing one in the future.

  • MaximaneMaximane Member CommonPosts: 625

    The reported projections on MMORPG players in Asia significantly outweigh those in North America and Europe.

    --------------------
    Alex "Maximane" De Line
    maximane@mmorpg.com
    - MMORPG.COM Staff -

  • TyphoneTyphone Member Posts: 59

    More crap games need to fail, the crappy developers need to get out of the market so that the good ones can flourish.

    The more that big games like swg and horizons fail the better chance there is that thier investors will pull the plug and not pay those developers to make crap games, and will instead pay good developers to make quality games.

    That's my view, also with the crap games off the market it makes way for the lesser known higher quality games to come to the forefront.

  • SnaKeySnaKey Member Posts: 3,386

    Actually......
    I think SWG probly could have succeeded and done VERY well if they only did 2 things.

    1. Not be Star Wars but a Midivil MMO. Because, I don't really see a big crown in the sci-fi community going twords those types of games and doing that sort of stuff. I see alot of those ppl inside Midivil MMOs however.
    2. Not realease it till it was FINISHED.

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  • ReacharoundReacharound Member Posts: 11

    Alot of the upcoming games have some "hook" that non-gamers will fall for and buy the game, but your right if the product isnt good competition will kill it, how many people still play shadowbane?? and that was out when there wasnt tons of big-budget games coming out. My biggest fear is having to play more htan 1 game at a time because their all so good hehe.

  • darkmandarkman Member UncommonPosts: 767


    Originally posted by Maximane
    The reported projections on MMORPG players in Asia significantly outweigh those in North America and Europe.--------------------
    Alex "Maximane" De Line
    maximane@mmorpg.com
    - MMORPG.COM Staff -

    Heh, and that's just an understatement. I don't have any links to back me up (so sue me), but let's measure China for instance. According to latest reports, out of the 80 or so million people who have internet connections at home in China, 25% of them play online games. That would be 20 million people playing online games. And let's not forget the amount of people that play in internet cafe. The MMORPG market is taking the asian community by storm. In that same report I read (If I find the link I'll post it), economists are predicting a $1 BILLION revenue for online gaming companies in China by 2006. Yes that's right, $1 billion. That is sheer madness. And In Korea, it only gets worse. While I don't have any official numbers to give to you, my assumption is that over 33% of the koreans play online video games. And while many of them don't have internet connections at home, MANY koreans play video games via internet cafes, a very popular thing to do in Korea. Let's take one game for instance, Ragnarok Online. In Korea alone, the game has over 1 MILLION subscribers. And that's just Korea, their home country. Ragnarok Online also has services located in Malaysia, China, Thailand, Japan, Taiwan, International, Europe, and maybe I'm missing a country/service. According to rumored reports, the numbered of subscribed accounts was over 10 MILLION. Can you imagine that? That is just ridiciulously high. The MMORPG market is flourishing in Asia, and it can only get better as time goes on according to reports.


  • SnaKeySnaKey Member Posts: 3,386



    Originally posted by Maximane

    The reported projections on MMORPG players in Asia significantly outweigh those in North America and Europe.



    Fun With Facts: There are more ppl in China who speak English than in the United States of America.

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