Glad I got to enjoy mine till 18 - time to erase and roll a playable class. I am now healing as well as Ranger and hitting as hard as poorly geared Warrior ( barely tapping the target). Screw you Sigil - the next nerf of the class I choose will be final for me.
FUNCOM - putting the FUN in disFUNctional !
Comments
Glad to know it wasn't just me.
Logged in after the patch and suddenly, the endurance/energy costs of 90% of my skills have been not increased, but DOUBLED.
My heals have not been decreased, but HALVED.
Cooldown timers have all been increased.
Critical hit rate has been reduced on my weapons from 10% to 5%,
But considering how heavily I rely on Falling Petal for damage, and it only triggers on a crit, my DPS just got effectively stomped. And it was already not the greatest.
And I have a 3-move combo that heals me that I can't execute until I've allowed 6 ticks of my endurance bar ...whereas previously 1 full bar was enough.
I was killing things my level with relative ease, before. I could even kill a lower level 4-dot if I wanted to take the 15 mins of beating on it to do it. I admit that possibly some tweaks were in order, but I play a disc because I WANT TO SOLO. I don't want to rely on finding a team when I maybe only have an hour or so to play. The casual gamer just got screwed and screwed hard.
If this is becoming another "Stand in town LFG for 6 hours" game, then I'm done.
One of the best things about this game for me was if you had decent gear you could solo most of your quests if you were careful, and find a team for the more difficult ones. I thought that was fine. Now it looks like you're going to need a team to do your newbie quests.
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
Don't know what the Disc is supposed to be doing, or what the nerf is like for you. I do know that twice I was in a group with a disc same lvl as me and I was the healer because the disc was dpsing the entire time; it didn't seem right becuase I was told that disc. were healers.
I'm a druid.
Discs do have some heals yes, but most of their healing uses endurance or Jin and are reactives based on hitting the mob and executing combos rather than being straight mana casts. I play a cleric also and I find that my healing effectiveness differs in that my cleric can heal for more in a short period of time, but my disc could keep healing for longer since I can draw on jin, endo, and energy for heals - granted that they are smaller heals.
Of course now, if these changes stay, Disc is going to be nothing more than a watered down monk.
I have a hot for 20 points a tick. 20 points! And it costs half my endo bar...Brilliant, just brilliant.
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
FUNCOM - putting the FUN in disFUNctional !
/shrug
18 Disc in my guild is still soloing just fine per our discussion of this very thread just a few mins ago, before the servers came down for ze patch.
FUNCOM - putting the FUN in disFUNctional !
honestly disciples needed a nerf as they were able to take on 4 dots mobs solo which are meant for a full group, how is that right? Clerics were able to do the same thing so not sure how the patch affected them, hope it dropped them back to how it should've been.
Exactly. Us affected disciples who still want to be able to solo will probably look into another healer class. I personally have a cleric around the same level that I'm going to play from now on. But then what happens next week when they decide to nerf clerics? Then what, reroll again? Keep rerolling until I've played every class and watched them be systematically ruined?
Class changes and tweaks were okay in Beta. Thats what Beta is for - fixing and balancing. This game needed another 6 months to a year of development, period. And they're getting it, except this time we're the ones paying the bill.
I realize all MMOs will make tweaks and adjustments to characters, but I have never in all my years of gaming, of playing just about everything on this site's game list, seen a game nerf a class SO HARD so soon after release especially a class that didn't need nerfing. Unbelievable.
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
Nynn, I just predicted you were a disciple based on your anti-nerf posts. I do not know what the nerf was. However, I did group with a disciple two days ago and she kept the entire group fully healed and did tons of damage. I said to her that's amazing; Disciples are incredible. She said, "yes they are too powerful and I expect the nerfbat to be hitting any second." Looks like she was correct.
Her presence was out of balance with the rest of the group. These are the facts. I don't know what Sigil did, but you should known an adjustment was coming.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
well, before the patch disciples were crit'ing every other hit(except the few who didn't know better and used weapons)
that is where all their dps came from, which was good but not godly. now its not good at all.
the 2 heals they used(hot and chain proc)during solo play were cut in half and end increased.
it was one of the least played classes already, but now it will be the worst im sure. but oh well, most people rolled one because they were the fotm so hard to feel bad for em.
Hmm.. from what I was seeing and hearing the Disc class needed to be adjusted, they were soloing things that were meant for a group. Maybe they went a little overboard and I am sure they will look at it again but to say it didnt need a readjustment is laughable. I think why many are so mad about it is now they cant solo things that werent meant to be solo'd to begin with.
As far as xp and how slow soloing will be, well welcome to the how the rest of us have been playing. Solo is supposed to be slow, has been stated from the beginning.
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
Go play a cleric and then come here and tell me that disciples were needing a nerf.
Go play any of a dozen other classes who can do the same things we can. There was no reason for disc to be singled out for this.
I freely admit that, if played skillfully, the disc had great survivability. And yes, could solo fairly decently - better than 'some' other classes ( but not the best soloist, by far.)
However, they did not 'adjust' disciples. They did not 'tweak' disciples. They turned a 'decent healing class with a bit of melee dps' into a crappy healer that can do no damage at all. And they what, expected us not to notice?
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
I've seen plenty of classes solo 4dots - not just disciples.
And no, the severity isn't being exagerrated unfortunately. 2dot mobs 3-4 levels lower than me can kill me as all of the 'passive' healing abilities from carefully chained attacks or our now whopping 46 endurance cost melee attack HoT proc don't heal for enough to be worthwhile casting.
Essentially, its auto attack and then trying to cast a heal without being interrupted. Nothing else really works. Because we still can heal ourselves to some extent, the class still fares better than a class that can't, but essentially combat is now
Autoattack
Heal self
Autoattack
Heal self
because our abilities such as they are, are worthless at this point.
If all you're gonna do is autoattack and heal, then go play a cleric so you get tons of good buffs, a nuke to pull with, a shield, heavy armor, attack absorption, a root, HoTs that work, etc. Why play disciples at all now really?
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
Well, I would log on but unfortunately, my character is little more than helpless at the moment and I am still deciding whether or not to start over from scratch again. I've already tried every class in this game to about level 8 or 10, I finally found one I liked, and it got pwnt. So I'm having trouble motivating at this point.
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
Disciples needed a nerf... plain and simple.
as far as the dozen other classes that can solo 3 and 4 dot, +1 lvl mobs... don't think so.
they needed bumped down a little for sure, but i think this was excessive.
now psi's are a whole differen't story..a good psi could kill 3 3dot mobs or 2 4 dot at a time once they get a few spells under their belt
Dics definatly needed a fix (im not calling it a nerf so soon after a rushed release).
Calm down everyone, you can still solo. I've found you can solo with any class if you want to. The only difference is that disc's were set on easy mode. Yeah, other classes need to be fixed, but I'm sure they'll get to it. Seriously, at the patch rate sigil goes, I'm sure things are gonna be crazy for the first couple dozen weeks.
The main problem I see is people were wanting and getting to run around playing a god character( ala Elder Scrolls), and thats not what MMO's are supposed to be about...Well until you've maxed level and given up your family and RL friends for energy drinks and a smashed ventrilo talk button.
True, but nerfs would never be a problem if the developers used common sense instead of acting like gamers whent they make and play these classes.
In no game that has been released, no classes that we have been playing should be nerfed. these classes should be balanced from reelease. . .the Devs had about 4 years to test the class. . . you mean to tell me that in all they did no one on the dev team could spot that Disciples were doing crazy damage and not using their energy. . .
http://mentaltruancy.guildportal.com - Friendly Vanguard:Saga of Heroes Qalia based Guild.