I think I'm going to use a defensive fighter, Wizard with a touch of offense and mostly Buff, and Scout for healing and secondary tank.
It may be slightly slow going but it should be a tough team to take down and bump up survival a bit. I hope anyway.
That was my main group when I was playing the Japanese version except my fighter used the gun and sword stance mostly. I didn't like my wizard in the early levels until she learned levitation and the aoe spell that came along with it.
I'll probably try something different this time around.
For the brief time I played the Japanese GE (As much fun as it is, trying to figure out what I was supposed to be doing in a game I can't read at all was more effort than I was willing to put forth), I discovered I really disliked the controls for fighters and how melee felt. Definatley going to start with a scout and warlock in the party. The remaining slot will probably go to a Wizard, although I may just draw lots between musketeer, wizard, and warlock.
Originally posted by adantes I discovered I really disliked the controls for fighters and how melee felt...
Just out of curiosity: why would anyone bother typing anything after this sentence? How can there possibly be any point to making a new MMORPG if its combat isn't fun and engaging? I mean, that's what we spend 80% of or time either directly doing, or indirectly trying to enhance.
I'll put up with all the bugs in the world as long as they're being worked on steadily, but by the time you get to beta stage, you can have placeholders for pretty much every part of the game EXCEPT the combat. Game designers may work on "balancing" combat indefinitely, but otherwise it's as good as it's going to get long before the game gets to beta.
Can someone actually be enough of a pie-eyed optimist to believe that designers are going to flesh out thousands acres of content; tens of thousands of items, skills, powers, artwork, sounds, etc.; spend untold man-hours playtesting and balancing the whole thing; and THEN collectively say "oops" and tack on some kick-ass combat animations?
Kopema, did you notice that Fighter is the name of one of the classes? What you quoted there simply means that I'll avoid recruiting one of the five classes and I won't bother giving daggers to the scouts.
Awfully long response for having almost no relevance to the original post.
I'll try musk,fighter,scout. I'f it doesnt work out at first ill ty going with musk,musk,scout. Mages just arent my type but they could be useful for large number of enemies.
============================== He's not dead... he's electroencephalographically challenged. ============================== Currently waiting For: 1st.WAR 2nd.AoC 3rd.GnH's 4th. Sword of the New world: Granado Espada
For the brief time I played the Japanese GE (As much fun as it is, trying to figure out what I was supposed to be doing in a game I can't read at all was more effort than I was willing to put forth), I discovered I really disliked the controls for fighters and how melee felt. Definatley going to start with a scout and warlock in the party. The remaining slot will probably go to a Wizard, although I may just draw lots between musketeer, wizard, and warlock.
BUMP/ Are you referring to elementist when you say warlock? This is'nt WoW.
============================== He's not dead... he's electroencephalographically challenged. ============================== Currently waiting For: 1st.WAR 2nd.AoC 3rd.GnH's 4th. Sword of the New world: Granado Espada
For the brief time I played the Japanese GE (As much fun as it is, trying to figure out what I was supposed to be doing in a game I can't read at all was more effort than I was willing to put forth), I discovered I really disliked the controls for fighters and how melee felt. Definatley going to start with a scout and warlock in the party. The remaining slot will probably go to a Wizard, although I may just draw lots between musketeer, wizard, and warlock.
BUMP/ Are you referring to elementist when you say warlock? This is'nt WoW. The elementalist is called a Warlock in the non-english versions of Granado Espada.
Surprised there isn't much hype for this game, although seeing how the newer games haven't exactly lived up to their own hype maybe thats a good thing...
Thinking for first party:
-Fighter (offensive)
-Wizard (buffs/offensive)
-Scout (heals)
And for a second party:
-Fighter (defensive)
-Muskateer (offensive)
-Scout (heals)
Although a third party could be interesting:
-Elementalist (offensive)
-Muskateer (offensive)
-Fighter (offensive)
Lots of combinations, all depends on when I see what the specific stances are
For got my second party , it really sucks that you'll have to do multiple quests and gain to a high level to have a second party but whatever:
Starting Party:
Fighter (Offensive / Defensive)
Muskateer (Offensive)
Scout (Healer)
Secondary party:
Muskateer (offensive)
Elementalist (Offensive)
Wizard (Buffer / puller / offensive)
============================== He's not dead... he's electroencephalographically challenged. ============================== Currently waiting For: 1st.WAR 2nd.AoC 3rd.GnH's 4th. Sword of the New world: Granado Espada
I am gonna use 3 scouts. None for healing, only for thieving and diversionary tactics, and joining groups only to not heal.
Lol. If you look at it that way thhat is smart stragedy.
============================== He's not dead... he's electroencephalographically challenged. ============================== Currently waiting For: 1st.WAR 2nd.AoC 3rd.GnH's 4th. Sword of the New world: Granado Espada
I am gonna use 3 scouts. None for healing, only for thieving and diversionary tactics, and joining groups only to not heal.
Thats usually the sort of thing I would do, but in MMOs people are going to stereotype you and never let you join a group. People see a healing class (the only one in this game) and will want you for your heals, or see a fighter and want a tank instead of say a very offensive build that you enjoy using for damage instead of tanking. While it might be easier to pull off in this game, the vast majority of people are going to want the stereotypical roles, its going to be tough for you if you stick with that I bet.
I am currently using a Muskateer, Scout, and Wizard. I really chose them upon preference not knowing about their skills and attributes, if anyone has any advice for stances and whatnot I would be much appreciative to hear them. ^^
Well soon as I get the game up and running, I've already decided what my main group is gonna be.
Elementalist - Wizard - Elementalist
I've always been big on magic-using in any game I play, because it's normally the most challenging to start, but most rewarding in the end. I figure it'll be a good support team for a group too. I figure making one Elementalist Fire and one Ice just to see what I can pull off with it.
I changed my team as well, from a fighter - musketeer - Scout to a Musketeer-elementalist-scout set up. the reason for this is so I can keep better track of what is happening on the screen. Before, it was quite hectic with the fighter running around and the musketeer standing still shooting things.
Yeah once the fighter gets provoke and the guardian skill from I think the high guard stance they become a little bit more useful. For most of the early levels my wizard would just one-shot the monster before my fighter would even get there.
Thinking of putting in my musketeer instead of the fighter for normal stuff and then putting the fighter back in for the big boss fights. Already bought a 5th barracks slot so I got one of each class at least 12+ so I can mix and match.
Comments
It may be slightly slow going but it should be a tough team to take down and bump up survival a bit. I hope anyway.
That was my main group when I was playing the Japanese version except my fighter used the gun and sword stance mostly. I didn't like my wizard in the early levels until she learned levitation and the aoe spell that came along with it.
I'll probably try something different this time around.
===
Currently Playing: Guild Wars 2
I'll put up with all the bugs in the world as long as they're being worked on steadily, but by the time you get to beta stage, you can have placeholders for pretty much every part of the game EXCEPT the combat. Game designers may work on "balancing" combat indefinitely, but otherwise it's as good as it's going to get long before the game gets to beta.
Can someone actually be enough of a pie-eyed optimist to believe that designers are going to flesh out thousands acres of content; tens of thousands of items, skills, powers, artwork, sounds, etc.; spend untold man-hours playtesting and balancing the whole thing; and THEN collectively say "oops" and tack on some kick-ass combat animations?
If that does not work out, swapping Musk for Scout.
Awfully long response for having almost no relevance to the original post.
==============================
He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
==============================
He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
Thinking for first party:
-Fighter (offensive)
-Wizard (buffs/offensive)
-Scout (heals)
And for a second party:
-Fighter (defensive)
-Muskateer (offensive)
-Scout (heals)
Although a third party could be interesting:
-Elementalist (offensive)
-Muskateer (offensive)
-Fighter (offensive)
Lots of combinations, all depends on when I see what the specific stances are
---
For got my second party , it really sucks that you'll have to do multiple quests and gain to a high level to have a second party but whatever:
Starting Party:
Fighter (Offensive / Defensive)
Muskateer (Offensive)
Scout (Healer)
Secondary party:
Muskateer (offensive)
Elementalist (Offensive)
Wizard (Buffer / puller / offensive)
==============================
He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
_____________________________
Xp>vista>2000>98se>98>95>3.1>dos>linux0.54beta1>Hamster Running in a wheel>milenium
==============================
He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
---
I've got a fighter using the ?high-guard stance (the one that's pure defensive) with most points put into Guardian.
Scout with no weapons for auto-heal, switching to fortitudo soon however.
Musketeer with Standing Stance (Muskets) with points spread between Head Shot and the blinding shot.
Im gonna try either ele/fighter/scout or ele/musk/scout
Until lvl 14 it was relatively easy.
And damn, this game IS GREAT. Sure its not "omfg", but its something NEW and DIFFERENT.
Ive played LOTRO/SoF/WoW/EvE (currently playing)/lots of other stuff...and nothing except EvE got me hooked (and WoW for 4-5 months, but anyway)
I think Ill play this at least 2 months (which is a big thing for me ;P).
Much love for this game, I hope they get playerbase.
Well soon as I get the game up and running, I've already decided what my main group is gonna be.
Elementalist - Wizard - Elementalist
I've always been big on magic-using in any game I play, because it's normally the most challenging to start, but most rewarding in the end. I figure it'll be a good support team for a group too. I figure making one Elementalist Fire and one Ice just to see what I can pull off with it.
SS
Thinking of putting in my musketeer instead of the fighter for normal stuff and then putting the fighter back in for the big boss fights. Already bought a 5th barracks slot so I got one of each class at least 12+ so I can mix and match.
---