"Raph : I think WoW sets us back only in specific ways. I think it moves us forward in other specific ways. Blizzard, as usual, nailed polish, nailed guiding the player, nailed a look and feel. They took the old formula and put it in really snazzy bottles. That’s what they do best, and they are very very good at it – the best in the industry.
But they also didn’t pick up the ball and run with a lot of stuff that are growing trends in the MMO industry today – and what’s more, given their expertise, they probably never will. We’re seeing a lot of interest in stuff like user-created content, in-world economies in games like Eve Online, and so on, and we don’t see anything that sophisticated in WoW. WoW is very much a “theme park” sort of world, one which is about putting you on a ride and letting you experience it. There’s a lot of directions that online worlds are starting to grow in, and I think that in a lot of ways WoW is like the apotheosis of the old, rather than pointing a way to the new."
He nailed it here.
"...No other companies can AFFORD the kind of patience and polish that Blizzard had. It cost them a fortune, and WoW is certainly among the most expensive games ever made. A smaller company simply won’t be able to deliver that – they’d fold before they could ship. They have to choose between size and quality. Or perhaps choose different definitions of quality altogether. "
And again!
Actually, he nailed it all through the interview, excellent reading, thanks!
Comments
But they also didn’t pick up the ball and run with a lot of stuff that are growing trends in the MMO industry today – and what’s more, given their expertise, they probably never will. We’re seeing a lot of interest in stuff like user-created content, in-world economies in games like Eve Online, and so on, and we don’t see anything that sophisticated in WoW. WoW is very much a “theme park” sort of world, one which is about putting you on a ride and letting you experience it. There’s a lot of directions that online worlds are starting to grow in, and I think that in a lot of ways WoW is like the apotheosis of the old, rather than pointing a way to the new."
He nailed it here.
"...No other companies can AFFORD the kind of patience and polish that Blizzard had. It cost them a fortune, and WoW is certainly among the most expensive games ever made. A smaller company simply won’t be able to deliver that – they’d fold before they could ship. They have to choose between size and quality. Or perhaps choose different definitions of quality altogether. "
And again!
Actually, he nailed it all through the interview, excellent reading, thanks!