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that make this game fun for me such as
Hobbits doing thier day to day thing around the Shire. Or Archers practicing in Bree. When my hunter shoots arrows the mobs come running toward me with arrows sticking out of their ass. A goblin attacks me screaming "now you die!" wildlife roaming around, chickens going in and out of their pens, blacksmiths hammering metal, a bard serenading the town, hobbit bands playing a tune at the grandstand while other hobbits dance a jig. Mob-specific weapons glow blue when you're in their vicinity. Crows and such drop feathers during combat.
those are just a few but that is why this game is so immersive.
I miss DAoC
Comments
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"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
No, housing is definitely not in for launch. That’s a much bigger system and with mounts, we already had the fast-travel versions, so much of the tech was already done.
Individual player housing is not in the plan for launch. We absolutely see this as an important part of the evolving world after launch and have plans on how to execute this type of system. We will most likely debut player housing as a kinship housing system.
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I miss DAoC
Maybe they read this on the official DnL site.
DARK and Light has been nominated by MMOsite.com as the candidate of the favorite game, best graphic, best pvp, best gameplay, best storyline.
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No, housing is definitely not in for launch. That’s a much bigger system and with mounts, we already had the fast-travel versions, so much of the tech was already done.
Individual player housing is not in the plan for launch. We absolutely see this as an important part of the evolving world after launch and have plans on how to execute this type of system. We will most likely debut player housing as a kinship housing system.Nah, I didn't miss it. Additionally, I take the quote "...debut player housing as a kinship housing system." as that they will implement it for kinships first, and then later individual players will get housing. They have not said specifically they are not doing individual player housing, so it is still on the radar.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
I agree.
You walk past the crafting area in Comb and there is the sound of metal on a forge, and other little sounds to reveal what goes on here.
In the Lonelands, the Forsaken Inn has conversations going on, a bustle of life in a tough and sometimes melancholy area. One morning I was there, however and suddenly I heard the tune from "Mario", such a sweet and happy little tune, played by a player standing on a table. Rivendell is a perfect place, nestled in a hidden valley, delicate in elven architecture. It serves as gateway to the Misty Mountains, a beautiful but cold, stark and dangerous place. Places like the Circle of Blood and Angmar have an incredibly dark mood to them, very grim, very deadly.
The entire town of Bree is enlivened by ambient sounds of people at work and play, and the music there is lively and charming. Out in the world there are so many small creatures wandering through the landscape, perfectly mimicking their real world counterparts.
I have to say the foods have such tasty little pictures, and the cooking ingredients look sooo real. You really do want to munch on those pork chops or the Complete Hobbit Breakfast. Yummy!
The art, the buildings, the characters, the ambient and player made music, the distinctive areas of the world, the delicately drawn maps, it all adds up to being in Middle Earth, methinks.
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In regards to the housing issue: the lead designer said yesterday that housing was still not going to be in for release, but that they are absolutely planning on it for after release. He even said that they had a meeting to discuss housing last week, and that the first content update would be about a month after launch. I believe it was the executive producer that also said the other day that they are already working on content for post release updates.
I'll just post the quotes here:
Sprite - *Loup* Can we have some more infos about what it is planned for housing(players and/or guilds housing)?
Annuvin - Housing is something we're looking into (just had a meeting about it last week, actually).
Annuvin - Suffice to say, we want to do both. (special kinship housing, and low apr affordable housing for the masses)
Annuvin - I'd really love to give you more details, but I don't want to run the risk of being wrong. (my ego is fairly fragile)
Annuvin - Expect more on this in the upcoming months.
Annuvin - Content Update? - We're Turbine! You can expect some robust content updates as soon as the 1 month patch.
Well, for you, housing may be about cybering, but for many more it adds to the sense that my character has some stake in this world. Housing is typically, but not always, desired by players who see the game as escaping into another world, as opposed to "just a game I play". As mentioned, good housing systems allow you to decorate them to fit your style, to further help define who your character is in in the world. Equate it those who get a sense of fulfillment out of having the most "uber" gear, many players get that sense of accomplishment out of having a nicely layed out house, filled with trophies of their adventures.
You can even look to the real world. Owning your own home is a significant accomplishment and creates a sense of pride. Having just bought my own first home, that feeling is still very fresh on my mind and there is no way I would willingly go back to living in an apartment. Besides, it's a little weird to have a world full of homeless people running around with enough wealth to buy all this expensive gear but don't have a place of their own to stay. Course, it can be argued that the real world reflects this with people spending all kinds of money to "pimp" their ride instead of getting out of debt or saving to get out of a small apartment and move their family into a home.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Than you should really try city of heroes / villans , they have this thing to extreme
Your enemies call you to your name, even talk about you when you are not around ,shaking in fear ... (lol it is hillarious in cov)
People on the streets greet you , comment on your acomplishments ... you really feel like part of some superhero comic
But good job LOTRO , because this small detail thing, is what attracted me to Coh in first place
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
If it's not instanced, I think it's a pretty nice feature. If its customizable, other players can wander by, or even inside, and see what you've done. Especially if any services can be offered, such as a player vendors. Doesn't have to litter the landscape like UO or SWG, but can work in housing zones, ala DAOC, too. Or a hybrid, like I hear Vanguard's going for.
Now, if it is instanced, OTOH, I have to agree. Just a pointless waste of time. All the benefits of housing that I can think of go out the window if it's not public. If I have to invite people into my little instance, I can't see why I'd ever bother. Nor care what it looks like, or even go there myself.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Now, if it is instanced, OTOH, I have to agree. Just a pointless waste of time. All the benefits of housing that I can think of go out the window if it's not public. If I have to invite people into my little instance, I can't see why I'd ever bother. Nor care what it looks like, or even go there myself.
100% agree with you. I'd like the freedom to create the look inside that SWG offered with the setup that DAoC had. Or maybe like what VG is going for if I read you right. If what they have in mind is like EQ2, then I'd rather they leave it out.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
With player housing comes player cities......
I think that was one of the best aspects of SWG early on.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Yes, theres lots of little things going on, but best thing for me is the /smoke -command since i dropped smoking about year ago .
Ingame i usually just start smoking my weed in shire and stare little betatesters err hobbits running by and carrying post and pies and dream about running to closest shop and buy pipe and tobacco
eqnext.wikia.com
/music command is fun as hell. I saw two guys doing "dueling banjos" today in Combe.
The world in LOTRO might not be big but it is a world you simply want to be a part of.
Haven't felt this way about any game for a long time
connoisseur of the MMO's ? Yeah all modesty aside I suppose I am. I like the game, it makes me feel as if I am in the world, not just playing a character. I don't think the game overall is perfect by any means, and have been quite vocal on the beta boards on certain issues. However overall the game is good and it is fun and that is all that matters in the long run. As someone else pointed out on another thread and I quote
"Given the number of failures we've seen in MMORPGs, designers need to learn it's hard enough just to make a fun game without getting distracted by unnecessary drivel"
It really is the little things that make the game immersing and a joy to RP in. Something as simple as being able to really sit in a chair when going AFK, to watching the world get tipsy when I imbibe a few too many ales.
http://img76.imageshack.us/img76/999/screenshot00019ok3.jpg
and yes I should have unequipped my weapons before sitting down to dinner
I miss DAoC
BTW,have you tried to visit your local playerfarmer and bought some special pipeweed?
There is a lot of different smokerings you can blow in the game with the correct pipeweed.
It takes a highlevel farmer to make the best pipeweed for some of the best looking smokerings.
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I miss DAoC
It seems ridiculous to worry about that but I have seen people argue against things of less importance.
I like the smoking, it's different and adds the the immersiveness of the game, like the music playing does.
"Freedom is just another name for nothing left to lose" - Janis Joplin
I've been testing LOTRO since August (Alpha) and the game seems "alive" to me.
Yet I have read bizarre posts saying the gameworld seems "dead" or "not alive" -- this bewilders me.
About the only thing they haven't done is add fish to water (and the Devs recently said that would happen before long) and have wolves or lynx chase and kill the "critters" that are roaming around (may or may not happen -- haven't heard).
In my opinion, the game is very much "alive."
Some people however want an actual three-dimensional precise simulation of "real life."
NOT likely to get that NOR does that sound like any game I would like to play -- I am already playing Real Life (you know, the one with real perma-death ... it's scary).
~ Ancient Membership ~