No, it won't at all be like GW, where every last bloody thing is instanced. The instancing is reserved for where its needed, heavily populated static dungeons, and will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Originally posted by Aelfinn Originally posted by rav3n2 Originally posted by Aelfinn ... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem. So, just what is it you are concerned about? kill stealing? greifing? trains?
Yeah, just like ToTW in AO. Works great except for trains and kill stealing.
... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
Yeah, just like ToTW in AO. Works great except for trains and kill stealing.
MMMMM I kinda miss trains :P Still remember one time when I was in TOTW with my lvl 17 twink kililng the mobs at the entance when I looked up due to someone yelling "Train" and they were running from the GOT who was slaughtering everyone in his path(I ending up being of of those pwned by him:P)... But I tell it was pretty fun after I thought about it.
Anyways to the dude that was concerned about limits per instance know that AO took care of this by having seperate zones of the same instance.. Say there are 30 people in zone A, that would automatically open up zone B of the same instance for the next group of 30 and when that filled up so on and so forth... Atleast thats how I remember Funcom handling it when I used to pay AO.
------------------------------ You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
Im concerned about being at war with another clan, coming to this place and going in and they r in a different instance or even u going in the instance find a clan ur at war with come out and go in again and you end up on another one avoiding being killed or whatever, you just know ppl will end up using it this way, better to just keep the standards and say "u go in an instance with ur 'team' and no one else is there" than implementing a system that might end up stressing every1.
either way im not saying the game will be bad or unplayable cause of this and it certainly wont stop me from playing just giving my opinion.
Im concerned about being at war with another clan, coming to this place and going in and they r in a different instance or even u going in the instance find a clan ur at war with come out and go in again and you end up on another one avoiding being killed or whatever, you just know ppl will end up using it this way, better to just keep the standards and say "u go in an instance with ur 'team' and no one else is there" than implementing a system that might end up stressing every1.
either way im not saying the game will be bad or unplayable cause of this and it certainly wont stop me from playing just giving my opinion.
Unless I'm badly mistaken, the dungeons in question won't be in a PvP enabled zone. Of course, that might change depending on the server.
Did you guys know that Vanguard has zero instancing in the game? So they are resorting to suspending people for going thru and clearing lower level dungeons as 'Gold Farmers.' Very stupid. Instances work for dungeons and are necessary.
Instances suck IMO. Especially on FFA PVP servers which is where I intend to spend all my time in AOC.
First 20 levels in AoC are fully instanced (singleplayer).
its more like a single player tutorial which has absolutely no effect in the 'real game world', apart from the fact u wont just choose a class for what is written in the tooltip but u get to try different aspects of the game before making your choice on how to play it.
First 20 levels in AoC are fully instanced (singleplayer).
its more like a single player tutorial which has absolutely no effect in the 'real game world', apart from the fact u wont just choose a class for what is written in the tooltip but u get to try different aspects of the game before making your choice on how to play it.
dont think thats what the OP meant by instancing.
Incorrect, both of you I'm afraid. Although its not exactly your fault, they decided to change
Only the first five levels (Ie. before you choose your archetype) are truly single player. levels five through twenty have a storyline that is written primarily as a single player experience, but you have the opportunity to meet and team with your peers to move through it.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Did you guys know that Vanguard has zero instancing in the game? So they are resorting to suspending people for going thru and clearing lower level dungeons as 'Gold Farmers.' Very stupid. Instances work for dungeons and are necessary.
HAHAHAHA!
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Comments
Yes, instancing will be in the game
No, it won't at all be like GW, where every last bloody thing is instanced. The instancing is reserved for where its needed, heavily populated static dungeons, and will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
That is good to know.
M
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Did you guys know that Vanguard has zero instancing in the game?
So they are resorting to suspending people for going thru and clearing lower level dungeons as 'Gold Farmers.'
Very stupid. Instances work for dungeons and are necessary.
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
Yeah, just like ToTW in AO. Works great except for trains and kill stealing.
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
Yeah, just like ToTW in AO. Works great except for trains and kill stealing.
MMMMM I kinda miss trains :P Still remember one time when I was in TOTW with my lvl 17 twink kililng the mobs at the entance when I looked up due to someone yelling "Train" and they were running from the GOT who was slaughtering everyone in his path(I ending up being of of those pwned by him:P)... But I tell it was pretty fun after I thought about it.
Anyways to the dude that was concerned about limits per instance know that AO took care of this by having seperate zones of the same instance.. Say there are 30 people in zone A, that would automatically open up zone B of the same instance for the next group of 30 and when that filled up so on and so forth... Atleast thats how I remember Funcom handling it when I used to pay AO.
------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
So, just what is it you are concerned about? kill stealing? greifing? trains?
Im concerned about being at war with another clan, coming to this place and going in and they r in a different instance or even u going in the instance find a clan ur at war with come out and go in again and you end up on another one avoiding being killed or whatever, you just know ppl will end up using it this way, better to just keep the standards and say "u go in an instance with ur 'team' and no one else is there" than implementing a system that might end up stressing every1.
either way im not saying the game will be bad or unplayable cause of this and it certainly wont stop me from playing just giving my opinion.
the keeps themselves won't be though.
dont think thats what the OP meant by instancing.
dont think thats what the OP meant by instancing.
Incorrect, both of you I'm afraid. Although its not exactly your fault, they decided to change
Only the first five levels (Ie. before you choose your archetype) are truly single player. levels five through twenty have a storyline that is written primarily as a single player experience, but you have the opportunity to meet and team with your peers to move through it.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Of all that is written, I love only what a person has written with his own blood. -Nietzsche