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Is there Instancing?

 I read something about instancing in this game , but cant find anything about it ? anyone got a clue. not going to be like GW or DDo right?

Comments

  • AelfinnAelfinn Member Posts: 3,857

    Yes, instancing will be in the game

    No, it won't at all be like GW, where every last bloody thing is instanced. The instancing is reserved for where its needed, heavily populated static dungeons, and will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • YnyrorYnyror Member Posts: 91
    Thank you for your reply.



    That is good to know.
  • MogwaMogwa Member Posts: 36
    Ya I was happy to read this too. I hate people stealing the chest or whatever you just fought your way to for 10 mins.



    M
  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Aelfinn


    ... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
    i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.

    image

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by rav3n2

    Originally posted by Aelfinn


    ... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
    i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.



    How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.

    So, just what is it you are concerned about? kill stealing? greifing? trains?

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • DabbleDabble Member Posts: 1,043

    Did you guys know that Vanguard has zero instancing in the game?

    So they are resorting to suspending people for going thru and clearing lower level dungeons as 'Gold Farmers.'

    Very stupid. Instances work for dungeons and are necessary.


  • Originally posted by Aelfinn
    Originally posted by rav3n2
    Originally posted by Aelfinn ... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
    i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.

    How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.
    So, just what is it you are concerned about? kill stealing? greifing? trains?


    Yeah, just like ToTW in AO. Works great except for trains and kill stealing.

  • TinybinaTinybina Member Posts: 2,130
    Originally posted by nakedone


     

    Originally posted by Aelfinn


    Originally posted by rav3n2


    Originally posted by Aelfinn
     
    ... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.



    i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.

     

    How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.

    So, just what is it you are concerned about? kill stealing? greifing? trains?


     

    Yeah, just like ToTW in AO. Works great except for trains and kill stealing.

     

    MMMMM I kinda miss trains :P  Still remember one time when I was in TOTW with my lvl 17 twink kililng the mobs at the entance when I looked up due to someone yelling "Train" and they were running from the GOT who was slaughtering everyone in his path(I ending up being of of those pwned by him:P)... But I tell it was pretty fun after I thought about it.

    Anyways to the dude that was concerned about limits per instance know that AO took care of this by having seperate zones of the same instance.. Say there are 30 people in zone A, that would automatically open up zone B of the same instance for the next group of 30 and when that filled up so on and so forth... Atleast thats how I remember Funcom handling it when I used to pay AO.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Aelfinn

    Originally posted by rav3n2

    Originally posted by Aelfinn


    ... will probably follow a population capacity rule as opposed to only letting one person or one team in each instance.
    i hope this doesnt happen, it will be far worst than the standard one instance per team system imo.



    How so? Lets say 30 people are allowed into a single dungeon instance. They form up into say five different teams. The lowest level group stays close to the door, and begins sweeping the halls for mobs to xp on, the others split up going in different directions depending upon their group's capabilities/and or needs. Two groups might end up competing for a single boss, but so long as they design the dungeon with enough varying content, there should not be too much of a problem.

    So, just what is it you are concerned about? kill stealing? greifing? trains?



    Im concerned about being at war with another clan, coming to this place and going in and they r in a different instance or even u going in the instance find a clan ur at war with come out and go in again and you end up on another one avoiding being killed or whatever, you just know ppl will end up using it this way, better to just keep the standards and say "u go in an instance with ur 'team' and no one else is there" than implementing a system that might end up stressing every1.



    either way im not saying the game will be bad or unplayable cause of this and it certainly wont stop me from playing just giving my opinion.

    image

  • Das_VidaniaDas_Vidania Member Posts: 14
    Originally posted by rav3n2



    Im concerned about being at war with another clan, coming to this place and going in and they r in a different instance or even u going in the instance find a clan ur at war with come out and go in again and you end up on another one avoiding being killed or whatever, you just know ppl will end up using it this way, better to just keep the standards and say "u go in an instance with ur 'team' and no one else is there" than implementing a system that might end up stressing every1.



    either way im not saying the game will be bad or unplayable cause of this and it certainly wont stop me from playing just giving my opinion.
    Unless I'm badly mistaken, the dungeons in question won't be in a PvP enabled zone. Of course, that might change depending on the server.

    image

  • David99David99 Member Posts: 224
    Originally posted by Dabble


    Did you guys know that Vanguard has zero instancing in the game?
    So they are resorting to suspending people for going thru and clearing lower level dungeons as 'Gold Farmers.'
    Very stupid. Instances work for dungeons and are necessary.
    Instances suck IMO. Especially on FFA PVP servers which is where I intend to spend all my time in AOC.
  • goforkyoursegoforkyourse Member Posts: 5
    Originally posted by Ynyror

     I read something about instancing in this game , but cant find anything about it ? anyone got a clue. not going to be like GW or DDo right?
    sieges (one guild trying to take over another guild's keep) will be instanced as well. 



    the keeps themselves won't be though.
  • RK-MaraRK-Mara Member Posts: 641
    First 20 levels in AoC are fully instanced (singleplayer).

    image

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by RK-Mara

    First 20 levels in AoC are fully instanced (singleplayer).
    its more like a single player tutorial which has absolutely no effect in the 'real game world', apart from the fact u wont just choose a class for what is written in the tooltip but u get to try different aspects of the game before making your choice on how to play it.



    dont think thats what the OP meant by instancing.

    image

  • AelfinnAelfinn Member Posts: 3,857

     

    Originally posted by rav3n2

    Originally posted by RK-Mara

    First 20 levels in AoC are fully instanced (singleplayer).
    its more like a single player tutorial which has absolutely no effect in the 'real game world', apart from the fact u wont just choose a class for what is written in the tooltip but u get to try different aspects of the game before making your choice on how to play it.



    dont think thats what the OP meant by instancing.

     

    Incorrect, both of you I'm afraid. Although its not exactly your fault, they decided to change

    Only the first five levels (Ie. before you choose your archetype) are truly single player. levels five through twenty have a storyline that is written primarily as a single player experience, but you have the opportunity to meet and team with your peers to move through it.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • SturmrabeSturmrabe Member Posts: 927
    Originally posted by Dabble


    Did you guys know that Vanguard has zero instancing in the game?
    So they are resorting to suspending people for going thru and clearing lower level dungeons as 'Gold Farmers.'
    Very stupid. Instances work for dungeons and are necessary.
    HAHAHAHA!

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

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