I've been talking about this with many of my friends from MMO's/Guild's and all of them agree the MMO market right now is filled with people looking for something new. Everyone seems to be bored with the current MMO market, most games on the market right now are dated or just the same old content with fluff added.
With the market up for grabs which game will come out with the most subs?
AoC?
WAR?
LoTR?
ect...
(Disclaimer: I do not consider World of Warcraft part of the MMO market for many obivious reasons. 75% WoW's 8 Million subs are in Asia, and the 2.5 million+ in the US are new to MMO's. Therefore it's subs really don't have a huge effect on the U.S. market. We will have to wait and see if the players new to the MMO market are willing to leave WoW.)
Thepwnblog.com - MMORPG blog
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Only about 2.5 - 3 million of WoW's subs are from Asia.
The rest is divided up amongst North America, Europe, and Australia/Oceania. About 5 million total subs outside of Asia.
Dont know where you got this 75% figure...
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The MMO gaming blog I write for.
My answer: no one. Why? Because currently there is no significant paradigm shifting game waiting in the wings. When that happens then you'll see a resorting of the MMO population, but not before.
-- Bridget
The market is being saturated with many many different games and we won't see another WoW simply because with the audience it attracted, since more MMO's are being developed we'll see each take a smaller relative share of the playerbase (with some exceptions that might be really popular) and generally until something comes along and not only breaks the mold for the current era of gameplay generally found in MMO's, but also looks good enough/is polished enough to appeal to the masses and be fun, without being too much of a niche game will we see "another WoW". Perhaps Bioware's game, or even Green Monster could have interesting things in the works
However, I would say having checked out every game on the list while some are promising and will be fun, I don't see anything that will be truly great. It's kind of disheartening, cause I want an MMO but I don't want to settle either.
Face of Mankind was doing a good thing with the MMOFPS. Very unique, less of a grind, very community driven, but it had its flaws. The main one being lack of content, they just haven't come out with anything new so it hasn't been extremely popular. The only game comming out in the near future that I have enough info to comment on is Hero's Journey. Very unique RP driven system, could come out to be a good thing with the engine that they created but we'll have to see, they tend to be slow on the progress reports, not to say they have any obligation to tell us what's going on but there are rumors of vaporware.
We'll just have to see what happens in the near future.
WoW has three times as many subscribers in North America and Europe as all MMOs combined at the time it was released. This means if every single MMO veteran was playing WoW 2/3 of their player base would be on their first game. If 1/3 to ½ of the people playing MMOs at the time WoW was released switched to WoW 80%-85% of WoWs subscribers in NA and Europe are in fact on their first MMO.
A Vivendi quarterly report a few months ago said 56% of the WoW player base is in China. Thats about 4.5 million players.
I'll just tap patiently and keep playing what I have .
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
http://www.mmogchart.com/Chart2_files/Subscriptions_11327_image001.gif
As you can see here, close to every mmorpg after the release of World of Warcraft lost a bunch subscribers.
Final Fantasy XI lost 200k subscribers over a period of roughly 1 year
Everquest lost 150k subscribers over rougly 1 year
Everquest 2 lost roughly 150k subscribers over roughly 1 year
and more lost subscribers.
Coincidence? I think not.
WoW has three times as many subscribers in North America and Europe as all MMO’s combined at the time it was released. This means if every single MMO veteran was playing WoW 2/3 of their player base would be on their first game. If 1/3 to ½ of the people playing MMO’s at the time WoW was released switched to WoW 80%-85% of WoW’s subscribers in NA and Europe are in fact on their first MMO.
A Vivendi quarterly report a few months ago said 56% of the WoW player base is in China. That’s about 4.5 million players.
Thanks lomiller, this was last time I check it was 4.5 mil Asia and 2.5 mil everywhere else. I can't find the website where I got the information, it may have been taken down.
Thepwnblog.com - MMORPG blog
www.blizzard.com/press/070111.shtml
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Thepwnblog.com - MMORPG blog
the answer is Korean and Chinese companies
Quantity over quality
We can draw an analogy from the manufacturing industry. In the end, if you can produce more for less price than you're going to eventually dominate the market.
I don't get some people, now that WoW is huge, everyone pretends to hate it.
Now lets go on and remove it from the Subs, next what totally try to erase it's presence once and for all.
WOW DOESN'T EXIST
Not one company has attempted to take WoW's subs or taken any away from WoW. Most of the games coming out are PvP/RvR focused which doesn't interest a lot of WoW players.(in my opinion, PvE game vs. PvP game) So why even mention it?
Edit: When was WoW not huge? You have no clue what your talking about, from day one WoW was huge. The biggest game out at the time WoW was release was EQ with 500,000 subs. The 2nd was DAoC with 250,00 subs, back then these where huge numbers. Then WoW came out first 1 million subs, then 2 million, then 3 million, then 4 million, ect. The U.S. had never seen these kinds of numbers although they are quite common in Asia.
Thepwnblog.com - MMORPG blog
There are PvP servers in WoW, you know. The people there can be attacked on sight by anybody in the opposing faction. There might not be any corpse loot, but there won't be any in the upcoming games you listed, either. WoW does have a pretty clumsy implementation of PvP, in my opinion, but that doesn't mean there isn't a significant number of WoW players who like open PvP.
For the record, WoW breaks down roughly as follows: 2.5m NA + Australia, 1.5m Europe, 4m Asia
What would make people on this site cry is if they realized how Korean subscribers are added to the WoW numbers. I'll let you figure that one out yourselves.
WOW has a amazing working PVP but theres sooo many problems with it...
Pro:
- Combat is fun and all the spells and everything work and quite balanaced. It's also very fluid and polished which is nice.
Con:
- It's too gear based and AV BG just doesn't work and should be looked at because of all the AFK people.
IMO if they made it less gear based (wont happen) then it would be 100 times better.
Not one company has attempted to take WoW's subs or taken any away from WoW. Most of the games coming out are PvP/RvR focused which doesn't interest a lot of WoW players.(in my opinion, PvE game vs. PvP game) So why even mention it?
Edit: When was WoW not huge? You have no clue what your talking about, from day one WoW was huge. The biggest game out at the time WoW was release was EQ with 500,000 subs. The 2nd was DAoC with 250,00 subs, back then these where huge numbers. Then WoW came out first 1 million subs, then 2 million, then 3 million, then 4 million, ect. The U.S. had never seen these kinds of numbers although they are quite common in Asia.
RVR is just fluff talk for faction vs faction which WOW has :
I should have said DAoC type RvR.(aka a good faction vs. faction system)
Thepwnblog.com - MMORPG blog
Yeah. Itemization was the main reason I left World of Warcraft for Guild Wars. The idea of character power based on skill and gear choice, not on grind, was very appealing to me.
I do agree that the mmo market is searching for something new especially moreso in the comming months. Wow is "big" but it has hit the age where it is old. Back when WoW came out it was the same for all other games at the time, they were old. I can already guess WoWs next expansion, 10 more lvls! more dungeons that you need to run 30 times to get gear to progress in the next tier of dungeon.
AoC, WAR and Huxley will get some good numbers as mmoplayers decide what they like. The next BIG game isn't made yet. IMO it will be a sandbox game like SWG pre-cu. Player housing, awesome crafting system that varies as materials vary, player buisnesses not this Auction house bs, player bases, non-item reliant pvp. Basicaly swg minus SOE and coded correctly lol. It caters to player customization and identity.
I do think yout going to see all the newer titles getting 200k-500k subs which is fine. I don't want a WoW killer, that community can stay over there. I want a couple full servers with average intelligence and maturity players and I will be happy. When things get so big that it takes months for the devs to fix something simple because they are catering to everyone(WoW), I don't want that.