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Attn: Pirates and Skallywags!
A newb captain needs some help with ships. Is there different approaches in setting up ships in VC (i.e. some people prefer smaller faster ships vs. others who like large, slower ships with more guns)? Or is it the goal of every player to get the giant ship-of-the-line Man-O-War type vessles? As a person coming from EVE where some players prefer the faster Interceptor/Frigate classes, where other like the bigger Battleships, is this the same case with VC?
Thanks
Comments
I plan on staggering my ship classes. I'm leveling adventure atm and then I'll move on to merchant followed up by the fun with battleships. I recommend getting every category up to have a strong ship in the end.
I have to say, this game is insanely addictive. Bleh, I kinda wish I didn't start playing!
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
What i mean is, are you fair game as soon as you sail out there and so need to get in to a guild pretty quickly ? or is this the sort of MMPORG you can play part time as a white shield ?
Also, I take it, that while the game is free to play, to be able to stand a chance of winning a naval conflict, you do need to real world purchase credits for essential items ?
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Active : World of Tanks Beta, Navyfield (NFEU despite GM bias)
Past : WoW, DAoC, CoH, Eve, Voyage of Century, Warhammer Beta, Planetarion, various MUDs (during the 80s)
Although even then if you go on a guild mission such as the ones you get in the guild hall your marked as a target until the mission
is completed. SO yes you can be a white flag.
Also how easy is it to swap between types, i.e. could one start as a trader, then switch to a fighter ?
Oh and .... if you lose your ship, I assume you have to buy a new one to replace it ?
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Active : World of Tanks Beta, Navyfield (NFEU despite GM bias)
Past : WoW, DAoC, CoH, Eve, Voyage of Century, Warhammer Beta, Planetarion, various MUDs (during the 80s)