Now I just need to know that they are not planning on implementing that horrible "bind on pick-up" system and then I would have a perfect game.
I like like the bind on pick up rule for the fact it helps crafters and doesn't flood the market with hand me downs. I know one thing if the crafting turns out to be the same as DAOC where drops were way better than any crafted item then they'll going to lose a big following.
There's been a couple of titles which I have been keeping an eye on. WAR happens to be one of them, and from this press conference, my interest has grown even further.
The other big title I was really hoping would be my 'Holy Grail' of MMO's was Lord of the Rings. I have been graciously given a beta key, and at the time of writing I have only just started trying it, so I cannot give an informed comment about it, just yet. I do know, however, that it is not going to be the phenomenom that I thought it might have been. Which means that Turbine is now definitely not on my Christmas card list. (What with them wasting another great MMO premise in Dungeons & Dragons Online). That said, I still think LotR will be a good game, just not the revoloution which I thought it might have been.
So, a different publisher (thank God) is dealing with the third of my favourite childhood franchises, that being Warhammer. I still have found memories of painting the little minitures, and having table-top wars. Not to mention the superb pen and paper rpg, which I understand has been relaunched.
Ever since I first played Warcraft 2 (I missed the first one), I always thought that it was a bit of a clone of Warhammer. In the ensueing years, it has become a monstrous, marketing franchise, and whether you love it or hate it, there is no denying that World of Warcraft is a sensation. I have been playing for over a year now, and that along with EQ2, are the only MMO's I've stuck with long term.
It would take something really special to get me to switch my 'virtual playgrounds' for a new one, and as my wallet is not too full, I would have to drop one of these subscriptions.
What intrigues me about WAR is that it really is the 'daddy' of Warcraft. I don't think it will be my 'Holy Grail', just because I don't think it will be heavily rp based. However, neither is WoW. So my dilema will be which one to choose. Of course, it is too early for me to judge WAR yet, but I have a good feeling that this may give WoW a good run for its money. The two games are so similiar in many ways, that in the end it will just boil down to which is the best. A lot of people are proclaiming that this will be the unofficial 'WoW2', and I shall have to wait to find out for myself. The signs are looking good though. Players into their pvp are going to get plenty of reasons to battle it out with each other, as I doubt that there will be an 'uneasy' truce between the two opposing sides. The game itself, although I do not think will be reinventing the genre, does have some very clever naunces, like the evoloution and aging of characters.
Also, because the original Games Workshop product was the inspiration behind Blizzard's Warcraft series, I think it feels more robust. Almost like a more serious WoW. I like this, and think that it lends it some feeling of gravitas, which is lacking in WoW.
So basically, will this be a slicker, more advanced, better version than WoW? I won't know until at least I get into beta. One thing is for sure though, if this is done well, and by all accounts it seems to be, there is going to be a new heavyweight in town, just spoiling for a fight!
I can't wait for War myself. I've been looking at a lot of what they have implemented in LotM and what's coming in some of the latest patches as things they are possibly testing for War. It would be awesome if every bit of loot was bind on pickup and all the quests gave the loot to all in the group/bg that participated. I personally loved TOA because it gave me a chance to make my toon even better. At first I really liked having an edge over other people, and didn't mind putting more time in to make it happen, but in the end, after making 11 lvl 50 toons, I realized I like rvr better and would have preferred being able to run through some quests, get my gear, and not look back as I entered rvr. As long as the amounts of different loots is huge and equally powerful, it would make for a better, varied experience in rvr.
I could see where if the loot was mostly junk, a few great pieces, and with bind on pickup that everyone might end up with the same exact toons. Not having bind on pickup in DAoC has really made it hard for the casual players that are needed to keep populations up on servers from getting into the game more. I run 2 accounts, and with a necro and bot working full time I can outfit my guys no problem. But for someone new to the game, making it to level 50 then finding out that he will have to grind in pve for months maybe a year to afford items that he needs will just make him leave for something else. I understand that 3rd party gold farming plays a part in this and definately am hoping they implement something so that player crafters have a reason to work hard at their craft and that players can get what they need through quests rather than paying absurd prices for it.
Sounds and looks good so far. Only thing that worries me is how they'll handle the ebay farmers. I hate the "bind on pickup" method. It makes people play very selfishly, which is one of the reasons I dislike WoW.
I like what they say about customising your looks, another thing I really dislike about WoW.. No game has really grabbed me for a long time. SWG was such a dissapointment, I hope this one pans out.
Being able to pvp right off the bat instead of having to grind for 20-30 lvls to get to the good stuff is another great plus.*crosses fingers*
"The issue of buying in game loot or money in the secondary market also came up. Again Jeff got serious and said that EA Mythic is wholeheartedly against the sale of virtual currency. They are working very hard to combat the secondary market within game mechanics. Everything from the economy, loot, and crafting are being reviewed so that the secondary market won’t become a factor in the game. This was great to hear and it seems like the team is determined to keep gold farmers out through game design. Many other MMOs can learn a lesson from Warhammer if this tactic works."
What tactic? Wanting to deal with the secondary market by reviewing crafting, loot and economy isn't a tactic, thats the aim. Even eliminating it through game design is the aim, all companies say this prior to release for obvios reasons on potential customer nets. How are they going to do this, saying you want to means next to nothing tbh. I want this game to be great, but that doesn't mean it will be. Where are the mechanics, the details they should be refering to?
Anyhow I also am exited by the game even though its yet more orcs and elves.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
"The issue of buying in game loot or money in the secondary market also came up. Again Jeff got serious and said that EA Mythic is wholeheartedly against the sale of virtual currency. They are working very hard to combat the secondary market within game mechanics. Everything from the economy, loot, and crafting are being reviewed so that the secondary market won’t become a factor in the game. This was great to hear and it seems like the team is determined to keep gold farmers out through game design. Many other MMOs can learn a lesson from Warhammer if this tactic works." What tactic? Wanting to deal with the secondary market by reviewing crafting, loot and economy isn't a tactic, thats the aim. Even eliminating it through game design is the aim, all companies say this prior to release for obvios reasons on potential customer nets. How are they going to do this, saying you want to means next to nothing tbh. I want this game to be great, but that doesn't mean it will be. Where are the mechanics, the details they should be refering to? Anyhow I also am exited by the game even though its yet more orcs and elves.
no offense but again more ignoramus people spouting off. of course they arent going to tell you how they are going to try to stop the farmers. that would only give the farmers a head start on figuring it out. also im sure they dont have anything down in stone yet given they dont have the mechanics of the important stuff( like gameplay) down pat yet. also if any of you actually looked at the screen shots that were in the article you would realize how much different the graphics are starting to be from wow. from those last screenshots it looks much less cartoony and more dark and somewhat realistic. like many others here i am not saying this is the end all mmo, i have high hopes for it and really for some people if you just quit speculating and just take things for what they are youll be better off. and if you really think everything is that dire go make your own game, and then we can all criticize you just because we feel like it. and mrwolf much of what i said was not towards you, other than the first sentence or two
What part might that be? the part where you meant no offense by refering to me as an ignoramus? I could easily retort with similar personal insults but I was well bought up so I'll leave that to people such as yourself. Aside from which I didn't insult the game in any way so why feel so hurt? It's just a game, chill.
I was not asking for the coding they were going to use regarding their method for dealing with gold sellers, just the method which according to the article they claim to have a basis of. As for not giving the farmers a head start? Seriously.... no seriously, go away, ... sit for a while and try real hard to think this one through for yourself.
The point of the post may not even have been so much to do with the comments made by the mythic guys in itself but the way it was interpreted in the article. As I stated, it's matter of fact that all devs will give a certain amount of rhetoric regarding secondary markets, but it rarely means anything. If there is going to be a market within the game (and if there is going to be even a half decent crafting mechanic, there will be), then myself, and I'm guessing many people, will remain sceptical as to any claim about erradicating it. Unless that is they are going to tackle the problem head on and sell ig currency themselves, thus eliminating the market.
Peace
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I played UO,DAOC and Wow for at least two years in each game. UO pulled mt back once and was truly a fun game. WoW has never made me want to go back and the thought of a Black Wing lair run or any major dungeon run almost makes me ill. Daoc I returned to three times. It drew me back for the quality RVR. I do feel there was a golden age but I enjoyed the game through the the Catacombs expack. I did not play after that but it is the one I misss and the only one I would go back to.
This means I have high expectations for Warhammer. I have no idea if it will meet them but if it does not I am done with mmorpgs for the near future. I am encouraged by what I have read and time will tell.
Mythic did a lot of stupid things, and they continue doing stupid things.
Toa.
New Frontiers.
Constantly overpowered expansion classes.
Battlegrounds that diluted the endgame playerbase.
Ur a moron if u think new frontiers was stupid, ya ToA may have been a mistake, but they have a mistake to learn from, unlike games like WoW that is just one huge mistake lol
Oh yeah, this game is from the company that effectively destroyed a great MMO named DAOC with the Trials of Atlantis (ToA) expansion that turned the game into a loot arms-race from hell. I'm sure Mythic will do the same thing in Warhammer. After ToA, i'll never buy anything from these clowns ever again.
So you've ran a multi-million dollar mmo game developing company before?
I love these statements, they merely show the posters ignorance rather than any snippet of wisdom. The MMO market is fairly new,(still) and companys make mistakes. One cannot discount a company for a simple mistake, if this was the case none of the greatest companies in world history would have made past their infantile stage.
The same people who make such half-assed comments about Sony repeatedly due to its follies with SWG are foolish as well.
swg... matrix... eq... eq2... and now the paytoplaybeta vanguard.
yeah, you're right, just one mistake in one game... a month? a quarter?
eq - classes, levels, raids (previous was uo, with the ability to be anything you want, sort of like old school swg...)
matrix - haven't seen anything by way of updates to say this has gotten better.
swg - 'nuff said.
eq2 - eq/wow wrapped up with different graphics, basically.
vanguard - "oh soe is only handling production of the game", and now, um everything else? while you pay to pay the (dev stated) beta?
yeah, soe is just icky on many levels.
now back to the original topics.
the wife is hooked on wow being the one online game she'll play.. BUT, she loves pvp... doesn't care much for the anti-pvp stance of wow.
enter war....
yes, my hope to get her away from the ultra-alternative-lifestyleness, that is world of borecraft.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
"The issue of buying in game loot or money in the secondary market also came up. Again Jeff got serious and said that EA Mythic is wholeheartedly against the sale of virtual currency. They are working very hard to combat the secondary market within game mechanics. Everything from the economy, loot, and crafting are being reviewed so that the secondary market won’t become a factor in the game. This was great to hear and it seems like the team is determined to keep gold farmers out through game design. Many other MMOs can learn a lesson from Warhammer if this tactic works." What tactic? Wanting to deal with the secondary market by reviewing crafting, loot and economy isn't a tactic, thats the aim. Even eliminating it through game design is the aim, all companies say this prior to release for obvios reasons on potential customer nets. How are they going to do this, saying you want to means next to nothing tbh. I want this game to be great, but that doesn't mean it will be. Where are the mechanics, the details they should be refering to? Anyhow I also am exited by the game even though its yet more orcs and elves.
no offense but again more ignoramus people spouting off. of course they arent going to tell you how they are going to try to stop the farmers. that would only give the farmers a head start on figuring it out. also im sure they dont have anything down in stone yet given they dont have the mechanics of the important stuff( like gameplay) down pat yet. also if any of you actually looked at the screen shots that were in the article you would realize how much different the graphics are starting to be from wow. from those last screenshots it looks much less cartoony and more dark and somewhat realistic. like many others here i am not saying this is the end all mmo, i have high hopes for it and really for some people if you just quit speculating and just take things for what they are youll be better off. and if you really think everything is that dire go make your own game, and then we can all criticize you just because we feel like it. and mrwolf much of what i said was not towards you, other than the first sentence or two
um, if they have a tactic/ploy/plan to eliminate gold farming. wouldn't that mean that they hope to eliminate it? and finding out that it doesn't work, wouldn't that give them time to revise their anti-gold-farming plan?
not to call the post i'm replying to ignorant, or anything. but doesn't ignorant mean something along the lines of, "uneducated on a particular topic"?
for me, more orcs and elves doesn't mean more cartoons, eq, eq2, uo, all have orcs and elves, and all look different. maybe it's the fact that it's just another fantasy game, utilizing a lot of the same old, established fantasy races, again, in yet another fantasy mmo...
keep in mind, wow is based off warhammer, and they got their inspiration for races from warhammer. so, we just have to deal with the same old races, because warhammer is one of the first ones to use said races, being one of the older companies around.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Mythic did a lot of stupid things, and they continue doing stupid things.
Toa.
New Frontiers.
Constantly overpowered expansion classes.
Battlegrounds that diluted the endgame playerbase.
Mornin sports fans. Just going to chime in with my 2 cents.
Quotes like these have made me scratch my head for the past 3 years. People will complain about trials of atlantis, complain about BG's but love world of warcraft. Hate to break it to you (actually i love slaying people with the truth because I am evil) but going on 10 large raids to gain lateral advancepent powers, and 3-5 small group raids to attain loot to make you more powerful...... isnt that exactly what WOW is only toned down a ton?
My first run ever in molten core took 5 hours and we only killed 2 bosses
My first run doing a master level in Trials of atlants we where able to finish level 1 and level 2 in 3 hours and also get an artifact to drop for our Warrior.
BG's and pvp got gold and XP killed end game content somehow in daoc, yet having to grind inside of Arathi basin for hours upon hours and weeks upon weeks just to get an epic dagger and cloak is much more progressive?
Lastly about New frontires. It was just too much of a shock at the wrong time and all at the same time, the community revolted and the game died. There was never an actual content problem with DAoC. The designers never did anything wrong, nor the testers and Devs. It was just the community revolting because of too much of a dramatic change at one time.
Think im wrong for a minute, but stop and rethink about it and go over it again in your mind for me.
If Mythic had first given us a new map with Albion Midgard and Hibernia seperated by the body of water and everything, but kept the old guard patrols and the old fashioned keeps. We would have all been playing the same game with the same rules on a new map. People dont get too upset about not plying in emain everynight, remember sometimes we had attacks in albion and midgard as well. They where just seperate maps but we played the same game.
Now if they waited a few months after that, lets say six months, and then introduced The New Epic sized keeps, Siege engines and Towers. We would have all been able to adapt slowly and many people would still be playing Dark age. However this was not what happened, and while still reeling from Trials of atlantis we get a massive change in New Frontires and the straw just broke the back of the playerbase. Thats all.
So to wrap up. In my eyes Mythic as a development team and a content team have never let me down. Infact they are the only company I have seen in recent history that ADMITS when they made a mistake with a class, skill, patch or content release and will undo or rework them to ballance the game. Review past patch notes on camelot herald and see how many times they have undone changes they made or even going as far as making whole servers without content they felt was a mistake as with the classic servers.
I am more than happy to put my money with someone who has shown they are able to be innovative, competitive and correct things that are going wrong insted of looking for more ways to keep you online for longer and longer durations.
I look Forward to Warhammer online and the EA-Mythic dev team. As I have said before, it dosent have to be the best rpg on the market, it just has to be the best for me. Id take 10 servers with 300 like minded people playing rather than a game with 60 servers 5000 people online per server, and 90% of them locked away in instances.
Mythic did a lot of stupid things, and they continue doing stupid things.
Toa.
New Frontiers.
Constantly overpowered expansion classes.
Battlegrounds that diluted the endgame playerbase.
Mornin sports fans. Just going to chime in with my 2 cents.
Quotes like these have made me scratch my head for the past 3 years. People will complain about trials of atlantis, complain about BG's but love world of warcraft. Hate to break it to you (actually i love slaying people with the truth because I am evil) but going on 10 large raids to gain lateral advancepent powers, and 3-5 small group raids to attain loot to make you more powerful...... isnt that exactly what WOW is only toned down a ton?
My first run ever in molten core took 5 hours and we only killed 2 bosses
My first run doing a master level in Trials of atlants we where able to finish level 1 and level 2 in 3 hours and also get an artifact to drop for our Warrior.
BG's and pvp got gold and XP killed end game content somehow in daoc, yet having to grind inside of Arathi basin for hours upon hours and weeks upon weeks just to get an epic dagger and cloak is much more progressive?
Lastly about New frontires. It was just too much of a shock at the wrong time and all at the same time, the community revolted and the game died. There was never an actual content problem with DAoC. The designers never did anything wrong, nor the testers and Devs. It was just the community revolting because of too much of a dramatic change at one time.
Think im wrong for a minute, but stop and rethink about it and go over it again in your mind for me.
If Mythic had first given us a new map with Albion Midgard and Hibernia seperated by the body of water and everything, but kept the old guard patrols and the old fashioned keeps. We would have all been playing the same game with the same rules on a new map. People dont get too upset about not plying in emain everynight, remember sometimes we had attacks in albion and midgard as well. They where just seperate maps but we played the same game.
Now if they waited a few months after that, lets say six months, and then introduced The New Epic sized keeps, Siege engines and Towers. We would have all been able to adapt slowly and many people would still be playing Dark age. However this was not what happened, and while still reeling from Trials of atlantis we get a massive change in New Frontires and the straw just broke the back of the playerbase. Thats all.
So to wrap up. In my eyes Mythic as a development team and a content team have never let me down. Infact they are the only company I have seen in recent history that ADMITS when they made a mistake with a class, skill, patch or content release and will undo or rework them to ballance the game. Review past patch notes on camelot herald and see how many times they have undone changes they made or even going as far as making whole servers without content they felt was a mistake as with the classic servers.
I am more than happy to put my money with someone who has shown they are able to be innovative, competitive and correct things that are going wrong insted of looking for more ways to keep you online for longer and longer durations.
I look Forward to Warhammer online and the EA-Mythic dev team. As I have said before, it dosent have to be the best rpg on the market, it just has to be the best for me. Id take 10 servers with 300 like minded people playing rather than a game with 60 servers 5000 people online per server, and 90% of them locked away in instances.
I hope the game lives up to the hype. Seems like there going in the right direction so far. In regards to other people complaining they havent released strategies on gold farming, or game mechanics yet; that would be releasing proprietary information. I couldnt imagine working for months on one aspect of a game only to find it bundled into some other mmo's patch. I cant wait to try this game it!
Looks good so far. I'm really getting desperate for a new game, either this one or Conan, possibly even LotR. I bought Vanguard and so far have been very disappointed, my friends from Eq2 are all there so I keep trying to make myself like it, but I've already gotten to the point that I can't stay on for more than 15-20 minutes without getting bored and logging out. You spend 99% of your time in VG just walking. Its the Game of Walking. But whatever, the included first month is nearly up and I'll just go back to my old standby of City of Heroes until one of the others is finished.
Hmm i stopped following this game way back when they tried to fool the public with cinematic gameplay[non actual gameplay] in there released videos.I saw something that caught my eye>>[non loot driven game]is this true ?is there any actual cold hard facts as to how this will be done?This would be for the present time anyhow,a solid solution to keeping RMT out of our games.At least until someone can put alot better game design to keep out farmers and RMT.
Anyhow if this is true they get a deffinate ok nod from me,and that's a rarity :P
Never forget 3 mile Island and never trust a government official or company spokesman.
Wow, am I conflicted... do I go Disorder and my beloved god Tzeentch (I've wanted to roleplay a Chaos Sorceror for... yeah, longer than I can remember) and the oh-so-awesome Warhammer Orcs, or do I side with the Dwarves and the unmercifully badass Empire? The Empire totally beats the hell out of the Imperium.
Seriously, I'm looking forward to this very, very much. I try to enjoy PvP, but WoW's is dominated by twinks and CoH's is a joke. Finally a game designed for it with a setting I love, I think I'll enjoy. Probably should read up on Fantasy, I don't know enough about it. Most of my Warhammer experience before WAR has been in 40k.
....okay, Magus as my Disorder main, Engineer as my Order main, and Warrior Priest as my "Roars badass speeches to the Imperial forces at the top of his lungs, something everyone has to do at least once" main.
Everythings standard pattern! This is the Imperial fething Guard! Standard pattern boots, standard pattern mess tins, standard pattern bodybags! Im a standard pattern infantryman, youre a standard pattern no-neck, and any second now my standard pattern fist is going to send your nose bone back into your very sub-standard pattern brain! Sergeant Ceglan Varl
This was awesome. I can't wait for Warhammer Online. They are really dedicated to the whole idea of, you know, WAR! Plus it looks like there doing a good job with keeping Warhammer style, and they arn't going to butcher Warhammer. Warhammer games always kick some serious booty.
Comments
There's been a couple of titles which I have been keeping an eye on. WAR happens to be one of them, and from this press conference, my interest has grown even further.
The other big title I was really hoping would be my 'Holy Grail' of MMO's was Lord of the Rings. I have been graciously given a beta key, and at the time of writing I have only just started trying it, so I cannot give an informed comment about it, just yet. I do know, however, that it is not going to be the phenomenom that I thought it might have been. Which means that Turbine is now definitely not on my Christmas card list. (What with them wasting another great MMO premise in Dungeons & Dragons Online). That said, I still think LotR will be a good game, just not the revoloution which I thought it might have been.
So, a different publisher (thank God) is dealing with the third of my favourite childhood franchises, that being Warhammer. I still have found memories of painting the little minitures, and having table-top wars. Not to mention the superb pen and paper rpg, which I understand has been relaunched.
Ever since I first played Warcraft 2 (I missed the first one), I always thought that it was a bit of a clone of Warhammer. In the ensueing years, it has become a monstrous, marketing franchise, and whether you love it or hate it, there is no denying that World of Warcraft is a sensation. I have been playing for over a year now, and that along with EQ2, are the only MMO's I've stuck with long term.
It would take something really special to get me to switch my 'virtual playgrounds' for a new one, and as my wallet is not too full, I would have to drop one of these subscriptions.
What intrigues me about WAR is that it really is the 'daddy' of Warcraft. I don't think it will be my 'Holy Grail', just because I don't think it will be heavily rp based. However, neither is WoW. So my dilema will be which one to choose. Of course, it is too early for me to judge WAR yet, but I have a good feeling that this may give WoW a good run for its money. The two games are so similiar in many ways, that in the end it will just boil down to which is the best. A lot of people are proclaiming that this will be the unofficial 'WoW2', and I shall have to wait to find out for myself. The signs are looking good though. Players into their pvp are going to get plenty of reasons to battle it out with each other, as I doubt that there will be an 'uneasy' truce between the two opposing sides. The game itself, although I do not think will be reinventing the genre, does have some very clever naunces, like the evoloution and aging of characters.
Also, because the original Games Workshop product was the inspiration behind Blizzard's Warcraft series, I think it feels more robust. Almost like a more serious WoW. I like this, and think that it lends it some feeling of gravitas, which is lacking in WoW.
So basically, will this be a slicker, more advanced, better version than WoW? I won't know until at least I get into beta. One thing is for sure though, if this is done well, and by all accounts it seems to be, there is going to be a new heavyweight in town, just spoiling for a fight!
I could see where if the loot was mostly junk, a few great pieces, and with bind on pickup that everyone might end up with the same exact toons. Not having bind on pickup in DAoC has really made it hard for the casual players that are needed to keep populations up on servers from getting into the game more. I run 2 accounts, and with a necro and bot working full time I can outfit my guys no problem. But for someone new to the game, making it to level 50 then finding out that he will have to grind in pve for months maybe a year to afford items that he needs will just make him leave for something else. I understand that 3rd party gold farming plays a part in this and definately am hoping they implement something so that player crafters have a reason to work hard at their craft and that players can get what they need through quests rather than paying absurd prices for it.
I like what they say about customising your looks, another thing I really dislike about WoW.. No game has really grabbed me for a long time. SWG was such a dissapointment, I hope this one pans out.
Being able to pvp right off the bat instead of having to grind for 20-30 lvls to get to the good stuff is another great plus.*crosses fingers*
"The issue of buying in game loot or money in the secondary market also came up. Again Jeff got serious and said that EA Mythic is wholeheartedly against the sale of virtual currency. They are working very hard to combat the secondary market within game mechanics. Everything from the economy, loot, and crafting are being reviewed so that the secondary market won’t become a factor in the game. This was great to hear and it seems like the team is determined to keep gold farmers out through game design. Many other MMOs can learn a lesson from Warhammer if this tactic works."
What tactic? Wanting to deal with the secondary market by reviewing crafting, loot and economy isn't a tactic, thats the aim. Even eliminating it through game design is the aim, all companies say this prior to release for obvios reasons on potential customer nets. How are they going to do this, saying you want to means next to nothing tbh. I want this game to be great, but that doesn't mean it will be. Where are the mechanics, the details they should be refering to?
Anyhow I also am exited by the game even though its yet more orcs and elves.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
What part might that be? the part where you meant no offense by refering to me as an ignoramus? I could easily retort with similar personal insults but I was well bought up so I'll leave that to people such as yourself. Aside from which I didn't insult the game in any way so why feel so hurt? It's just a game, chill.
I was not asking for the coding they were going to use regarding their method for dealing with gold sellers, just the method which according to the article they claim to have a basis of. As for not giving the farmers a head start? Seriously.... no seriously, go away, ... sit for a while and try real hard to think this one through for yourself.
The point of the post may not even have been so much to do with the comments made by the mythic guys in itself but the way it was interpreted in the article. As I stated, it's matter of fact that all devs will give a certain amount of rhetoric regarding secondary markets, but it rarely means anything. If there is going to be a market within the game (and if there is going to be even a half decent crafting mechanic, there will be), then myself, and I'm guessing many people, will remain sceptical as to any claim about erradicating it. Unless that is they are going to tackle the problem head on and sell ig currency themselves, thus eliminating the market.
Peace
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
This means I have high expectations for Warhammer. I have no idea if it will meet them but if it does not I am done with mmorpgs for the near future. I am encouraged by what I have read and time will tell.
So you've ran a multi-million dollar mmo game developing company before?
I love these statements, they merely show the posters ignorance rather than any snippet of wisdom. The MMO market is fairly new,(still) and companys make mistakes. One cannot discount a company for a simple mistake, if this was the case none of the greatest companies in world history would have made past their infantile stage.
The same people who make such half-assed comments about Sony repeatedly due to its follies with SWG are foolish as well.
swg... matrix... eq... eq2... and now the paytoplaybeta vanguard.
yeah, you're right, just one mistake in one game... a month? a quarter?
eq - classes, levels, raids (previous was uo, with the ability to be anything you want, sort of like old school swg...)
matrix - haven't seen anything by way of updates to say this has gotten better.
swg - 'nuff said.
eq2 - eq/wow wrapped up with different graphics, basically.
vanguard - "oh soe is only handling production of the game", and now, um everything else? while you pay to pay the (dev stated) beta?
yeah, soe is just icky on many levels.
now back to the original topics.
the wife is hooked on wow being the one online game she'll play.. BUT, she loves pvp... doesn't care much for the anti-pvp stance of wow.
enter war....
yes, my hope to get her away from the ultra-alternative-lifestyleness, that is world of borecraft.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
um, if they have a tactic/ploy/plan to eliminate gold farming. wouldn't that mean that they hope to eliminate it? and finding out that it doesn't work, wouldn't that give them time to revise their anti-gold-farming plan?
not to call the post i'm replying to ignorant, or anything. but doesn't ignorant mean something along the lines of, "uneducated on a particular topic"?
for me, more orcs and elves doesn't mean more cartoons, eq, eq2, uo, all have orcs and elves, and all look different. maybe it's the fact that it's just another fantasy game, utilizing a lot of the same old, established fantasy races, again, in yet another fantasy mmo...
keep in mind, wow is based off warhammer, and they got their inspiration for races from warhammer. so, we just have to deal with the same old races, because warhammer is one of the first ones to use said races, being one of the older companies around.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Mornin sports fans. Just going to chime in with my 2 cents.
Quotes like these have made me scratch my head for the past 3 years. People will complain about trials of atlantis, complain about BG's but love world of warcraft. Hate to break it to you (actually i love slaying people with the truth because I am evil) but going on 10 large raids to gain lateral advancepent powers, and 3-5 small group raids to attain loot to make you more powerful...... isnt that exactly what WOW is only toned down a ton?
My first run ever in molten core took 5 hours and we only killed 2 bosses
My first run doing a master level in Trials of atlants we where able to finish level 1 and level 2 in 3 hours and also get an artifact to drop for our Warrior.
BG's and pvp got gold and XP killed end game content somehow in daoc, yet having to grind inside of Arathi basin for hours upon hours and weeks upon weeks just to get an epic dagger and cloak is much more progressive?
Lastly about New frontires. It was just too much of a shock at the wrong time and all at the same time, the community revolted and the game died. There was never an actual content problem with DAoC. The designers never did anything wrong, nor the testers and Devs. It was just the community revolting because of too much of a dramatic change at one time.
Think im wrong for a minute, but stop and rethink about it and go over it again in your mind for me.
If Mythic had first given us a new map with Albion Midgard and Hibernia seperated by the body of water and everything, but kept the old guard patrols and the old fashioned keeps. We would have all been playing the same game with the same rules on a new map. People dont get too upset about not plying in emain everynight, remember sometimes we had attacks in albion and midgard as well. They where just seperate maps but we played the same game.
Now if they waited a few months after that, lets say six months, and then introduced The New Epic sized keeps, Siege engines and Towers. We would have all been able to adapt slowly and many people would still be playing Dark age. However this was not what happened, and while still reeling from Trials of atlantis we get a massive change in New Frontires and the straw just broke the back of the playerbase. Thats all.
So to wrap up. In my eyes Mythic as a development team and a content team have never let me down. Infact they are the only company I have seen in recent history that ADMITS when they made a mistake with a class, skill, patch or content release and will undo or rework them to ballance the game. Review past patch notes on camelot herald and see how many times they have undone changes they made or even going as far as making whole servers without content they felt was a mistake as with the classic servers.
I am more than happy to put my money with someone who has shown they are able to be innovative, competitive and correct things that are going wrong insted of looking for more ways to keep you online for longer and longer durations.
I look Forward to Warhammer online and the EA-Mythic dev team. As I have said before, it dosent have to be the best rpg on the market, it just has to be the best for me. Id take 10 servers with 300 like minded people playing rather than a game with 60 servers 5000 people online per server, and 90% of them locked away in instances.
My money is with mythic
-Hasani-
Mornin sports fans. Just going to chime in with my 2 cents.
Quotes like these have made me scratch my head for the past 3 years. People will complain about trials of atlantis, complain about BG's but love world of warcraft. Hate to break it to you (actually i love slaying people with the truth because I am evil) but going on 10 large raids to gain lateral advancepent powers, and 3-5 small group raids to attain loot to make you more powerful...... isnt that exactly what WOW is only toned down a ton?
My first run ever in molten core took 5 hours and we only killed 2 bosses
My first run doing a master level in Trials of atlants we where able to finish level 1 and level 2 in 3 hours and also get an artifact to drop for our Warrior.
BG's and pvp got gold and XP killed end game content somehow in daoc, yet having to grind inside of Arathi basin for hours upon hours and weeks upon weeks just to get an epic dagger and cloak is much more progressive?
Lastly about New frontires. It was just too much of a shock at the wrong time and all at the same time, the community revolted and the game died. There was never an actual content problem with DAoC. The designers never did anything wrong, nor the testers and Devs. It was just the community revolting because of too much of a dramatic change at one time.
Think im wrong for a minute, but stop and rethink about it and go over it again in your mind for me.
If Mythic had first given us a new map with Albion Midgard and Hibernia seperated by the body of water and everything, but kept the old guard patrols and the old fashioned keeps. We would have all been playing the same game with the same rules on a new map. People dont get too upset about not plying in emain everynight, remember sometimes we had attacks in albion and midgard as well. They where just seperate maps but we played the same game.
Now if they waited a few months after that, lets say six months, and then introduced The New Epic sized keeps, Siege engines and Towers. We would have all been able to adapt slowly and many people would still be playing Dark age. However this was not what happened, and while still reeling from Trials of atlantis we get a massive change in New Frontires and the straw just broke the back of the playerbase. Thats all.
So to wrap up. In my eyes Mythic as a development team and a content team have never let me down. Infact they are the only company I have seen in recent history that ADMITS when they made a mistake with a class, skill, patch or content release and will undo or rework them to ballance the game. Review past patch notes on camelot herald and see how many times they have undone changes they made or even going as far as making whole servers without content they felt was a mistake as with the classic servers.
I am more than happy to put my money with someone who has shown they are able to be innovative, competitive and correct things that are going wrong insted of looking for more ways to keep you online for longer and longer durations.
I look Forward to Warhammer online and the EA-Mythic dev team. As I have said before, it dosent have to be the best rpg on the market, it just has to be the best for me. Id take 10 servers with 300 like minded people playing rather than a game with 60 servers 5000 people online per server, and 90% of them locked away in instances.
My money is with mythic
-Hasani-
*Stands and claps*
Emerald
I hope the game lives up to the hype. Seems like there going in the right direction so far. In regards to other people complaining they havent released strategies on gold farming, or game mechanics yet; that would be releasing proprietary information. I couldnt imagine working for months on one aspect of a game only to find it bundled into some other mmo's patch. I cant wait to try this game it!
Hmm i stopped following this game way back when they tried to fool the public with cinematic gameplay[non actual gameplay] in there released videos.I saw something that caught my eye>>[non loot driven game]is this true ?is there any actual cold hard facts as to how this will be done?This would be for the present time anyhow,a solid solution to keeping RMT out of our games.At least until someone can put alot better game design to keep out farmers and RMT.
Anyhow if this is true they get a deffinate ok nod from me,and that's a rarity :P
Never forget 3 mile Island and never trust a government official or company spokesman.
Seriously, I'm looking forward to this very, very much. I try to enjoy PvP, but WoW's is dominated by twinks and CoH's is a joke. Finally a game designed for it with a setting I love, I think I'll enjoy. Probably should read up on Fantasy, I don't know enough about it. Most of my Warhammer experience before WAR has been in 40k.
....okay, Magus as my Disorder main, Engineer as my Order main, and Warrior Priest as my "Roars badass speeches to the Imperial forces at the top of his lungs, something everyone has to do at least once" main.
Everythings standard pattern! This is the Imperial fething Guard! Standard pattern boots, standard pattern mess tins, standard pattern bodybags! Im a standard pattern infantryman, youre a standard pattern no-neck, and any second now my standard pattern fist is going to send your nose bone back into your very sub-standard pattern brain! Sergeant Ceglan Varl
This was awesome. I can't wait for Warhammer Online. They are really dedicated to the whole idea of, you know, WAR! Plus it looks like there doing a good job with keeping Warhammer style, and they arn't going to butcher Warhammer. Warhammer games always kick some serious booty.