Look people , to much is to much.
Please stop defending your (insert name here) game that just got released in buggy state
with the story that WoW was also released in horribly bugged state. It is just not true , and anyone that played WoW at release date will tell you that.
At the time WoW was released , it was sold from every shelf in every game shop im mather of minutes. It was almost impossible to get it.
When I finally managed to find a copy. I did run across a huge bug!
Yes perhaps that is the bug you guys are talking about....
The game lagged like crazy , because every server was literaly bursting with players.
So yes I guess , Blizzard made a really buggy launch , because they didnt anticipate WoW will be such crazy succes.
Except for that (which was fixed in 2 days) i really dont know for any other bugs?
WoW was released as bug free as any other well polished product.
And please , dont misrepresent this as a praise to WoW.
Just a praise to game being released in finished and polished state
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Comments
But you're right, there was nothing game breaking or completely annoying (that I ran across) during the launch. All in all, kudos to Blizzard.
WoW set record for MMORPGs by being the most finished, most system resource efficient, and most widely compatible release ever.
playing eq2 and two worlds
It would send low level characters to a high end grave yard , then before you even load zone you would be dead again by whatever was near the grave yard.
Quests not given quests rewards in the teens area, stuck in dungons untill they did a server rest. Que waits lasting for a few hours, that also drove folks away to other servers and as soon as those servers filled up it happened again.
Loot bugs, auction bugs, email stating item was there when going to equip it nada was there. But over all polished more then recent releases
Loot bug - server lag
Falling through world - I never got the bug, but I think it's caused by server/client trouble due to lag.
That is basically all the bugs that I heard about around launch, and they where all caused by the server troubles. Like stuff that zoey121, described. All caused by overloaded servers, not bugs in the game code.
Blizzards managed to deliver one of the most, if not the most, polished mmo so far. Kudos to them for that. And if you can't give them credit for that because of some stupid "I hate wow syndrom" then stop playing mmo's, because it is not acceptable to launch a buggy/unfinished game, not even in the mmo genre. Blizzard showed that it can be done, and we should all require it from future developers. If they can't manage it, they have done a bad job.
I totally agree bro. WoW's core game and it's technical aspects were polished and FINISHED for the most part. Sure PvP and raid encounters weren't in the game but the core mechanics were there and the game was very much playable at launch.
Blizzard set the standard for production values found in MMO's upon release. Other MMO companies like SOE better adapt or else be left behind. Consumers ( not fanbois who eat crap and ask for seconds ) are becoming more and more used to the polish and shine that has been injected into the industry by Blizzard's MMO. This IMHO is a good thing. The days of playing half-baked, beta, buggy MMO games are over IMHO. If you want to succeed in this market you are going to at least have a product that is done or near done at launch.
I do have a very good feeling though that the guys at Mythic and Turbine paid attention and got the message big time which is why WAR will come out just as polished if not more so and so will LOTRO.
** No this isn't a discussion about gaming styles but about work habits and quality of production. So let's not hijack this thread with that debate. **
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
WOW was THE most polished MMORPG's at launch I have ever played.
Only thing I can say to the people that try to say it was a buggy launch is that they are the usual suspect WOW haters who are blinded by their (you guessed it) hatred.
Only thing wrong with WOW at launch was the lag that would happen when people would try to raid or the servers were overpopulated, other then that it was near perfect in every way.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
You're right, there were very few bugs, and it was polished, however they spent about a year working on nothing really but class previews, the public ate it up, and they made a serious effort in balancing the game, however it was their only production really for the longest time, and then a little bit of high-end content closer to TBC with AQ40, and naxx.
the only CONTENT given, really was maraudan... in like patch 1.4....
the rest was spent on polishing so you're right!
now if you'll excuse me, i see something shiney, and hollow, and i must play it
very few bugs, i guess this is true.........
server stability on the otherhand as well as no pvp content till 7 months into the game
I think the argument is in response to those who say WoW had a perfect launch, when some people can have a little hazy memory.
playing eq2 and two worlds
It's the truth!
I had such a hard time finding it, I gained my copy at EB games two days before christmas, it was their last copy.
I did a nerd dance outside the bellvue mall that day, my brother sickeningly watched, it was three weeks before my buddies could get a copy. I owned em~
The game was released very solid with the only problem being it was INSANELY popular and thus the Que system.
Sorry to break it to ya fellas that shows signs of a good game with people wanting to play.
Unlike say a SoE product in these days, (I love smashing on SoE. Asshats) you'd not find a Que there!~
WoW was indeed the most polished mmo at launch, however to say it didn't have bugs is false statement.
I don't remember 2+ years ago and its true that most of the time you only remember the good things. I do remember a few bugs though. Frosta novad/snared targets appearing behind you but they are't, feared targets not moving, evasion bug(still ingame), stuck loot window(wasn't lag related), falling through the world(non lag related), set bonuses/stats disapearing/stacking upon eqip/unequip/death, getting stuck in mining nodes, getting booted off zepplins, falling through UC elevators, and thats to name a few. Most of the bugs were small or less annoying than lag so people didn't care.
On the otherhand, as polished as WoW was on release it has also released some of the buggiest patches I have ever seen. ZG plague, nax patch party bug, ATI BWL crash bug, that one patch where servers were crashed for days, and the list goes on. Tbh the reason WoW was so polished is because it wasn't complete. They included what they had finished and what was polished then patched in other things. MC had you 40 manning brd and getting tier 2. Set stats were awful (mage set with agility?), no dire maul, no bgs, no honor system, silithus unfleshed out, and tons of things i just can't remember.
Long story short, WoW had bugs but they limited them by including mostly polished content. Other games hower rush and try to include evrything and then the game at launch seems less polished. However in the long run both ways take almost the same time to get the unpolished things polished.
The server's were often going down, and even though I chose a low population server it was high with 1-2 hour plus queue's within a week. I, personally, given a choice of two evils - would rather play a game with bugs than have to sit in a queue for hours just to be able to play.
WoW was an incredibly polished product and will be tough for any gaming company to reproduce. That doesn't mean I like WoW, as it is a very shallow MMO, but I won't take anything away from the fact that it was a near perfect launch.
Wow was a nicely polished game with very few bugs.
But they get a 3 out of 10 for thier launch in my book .
Not even having enough equipment set up to run the majority of the retail copies they put on the store shelves on launch day is short sighted of any game. Especially one that had such a huge following before launch.
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I traveled to every square inch in WoW, and 2 months later I found a total of... 3 bugs. Got stuck in the mountains in Darkwood. Got Stuck in a corner between Stone talon Mountains and Mulgore. And when I got ontop of Iron Forge, there was a cave that let me talk to the people in Sithis.
I mean what a horrid company to release a game with 3 bugs I found after scrutinise searching.
Not sure...
When i got WoW, a year after release, i had to wait an hour every night to get in my server... let me tell you that WoW hitted the trash bin FAST.
I will also add that WoW was not finish at release either... Key features were missing and got added later on.
Now, flame me all you want. This is my only post in this thread.
eqnext.wikia.com
Aha!! I can answer that. Losing levels !!!
Played VanGuard for about four hours and my toon dropped from CL8 to CL3, losing a good 2+ hours of game time. Makes losing an hour of play while everyone else loses that same hour not so bad, eh?