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Why do people think there is a "grind"?

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Comments

  • ElikalElikal Member UncommonPosts: 7,912

    Grind is as always entirely subjective. I feel VG is a grind, because I do not feel the time spent to get levels is appropriately filled not to feel the slowness. Sure, there are tons of quests. But they are not that inspiring to fill the relatively slow levelling. I just rolled a Shaman recently, I played 6 hours the first day and got to level 6, then to 8 in another 5 hours days. But my Paladin stayed on level 15 for a week already. I do a lot of things, talk, explore, unlike many I actually READ the quests, I get to meet people and thus make a lot of long travelling, it sums up fast. I had a full inventory in the blighted lands, so I went to Tanvu to auction my items and back to the quest in a boring, non exciting ride back and force costing me 2 hours netto in just one evening.

    As I said, it is subjective. I feel growing too slow in my playstyle, and to be blunt, I dont want to adapt to a game, I want a game to adapt to the various playstyles, not the other way around. I play several alts, because I want to enjoy the many areas of the game. I already fell behind my guildmates. I do not want to powerplay just to keep up. I really dont want another WOW, but the medium level pace of EQ2 was just right IMO, and I HATE forced grouping. I like grouping, but it has to be MY choice. It was the bane of EQ2 in the first half year also. The entire risk VS reward is totally out of balance. In some areas I get loot every 4th mob in others I can kill 100s of mobs and get nothing. Or the difficulty of dungeons. Some are so hard it brings tears to my eyes, others are empty and boring.

    I want enough power gain in one evening that I "feel" some progress. That was what WOW did right: you could play 2 hours and still get some new shoulder pads or a new sword or a simple quest done. Something to "feel" progress in a session. In VG all is the result of many, many evenings, and has little small, short term rewards for the "small feel good factor". I never played EQ1 safe a short trial time, but EQ2 was PLAGUED with giving people pointless loot like Zombie brains or wasp wings. Why that shit is those games is totally beyond me. It serves no function, only spamms the inventory and is not really fun to loot anyway. It took EQ2 years to realize ppl like a few nice items after their effort. I went into Khregnors End (spelling?), a HARD dungeon with a full group for 5+ hours and all we got was 5% XP (do to wipes) and 2 spider legs. It would have felt much less a grind if we had not died all the time and got shitty loot for the great risk.

    So it is not so much the time per level alone which makes VG a grind, but the dullness and prolonging to get any visible gain from your efforts which makes it FEEL much more dull and grintastic. VG just consumes much dull, non-fun time and LONG spans to give you ANYTHING.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • xAlrythxxAlrythx Member Posts: 585
    Originally posted by starman999


    well heres a theory..............
    Some people have no imagination. They take a few of the core mechanics of the game and repeat them ad nauseum. They do not bother to explore any of the other  aspects of the game they juct concentrate on those that they feel will advance their character in levels the fastest while completely ignoring any of the rich lore, environment, social opportunities etc..... These people then proceed to bitch about the "grind" as though it was imposed on them instead of self inflicted
    Bottom line is if you cry about what you dont have while ignoring the things you do then you simply fail at life period.
    QFT

    Currently Playing: Everything but MMORPGs
    Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
    Looking Forward To: SW:TOR

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    When I run out of things to do OR interesting quests, I feel the grind.  Quests that make you feel like you're doing something important are great.  Quests that feel like busywork just make the grind worse.  Vanguard has both types of quests.
  • Daedalus732Daedalus732 Member Posts: 589
    This game is a grind because all you're trying to do is gain experience to level your character so you can get new skills and move on to the next grind.



    Once you're past Adventuring level 10, the game really slows down as quests become longer and give you less overall XP as a reward for completing them.



    The crafting is probably the worst grind I've ever encountered in ANY MMO for doing anything. Not to mention it just takes forever to get anything done at all and is totally unpredictable in the way of complications.



    Diplomacy is kind of fun in my opinion, but you don't really get any monetary reward or anything that can help you out in the other spheres.





    For the record, if people enjoy this game, then that's fine. Pay the money and go play it. But done come to major MMO websites and give drooling reviews when you've only experienced a very small amount of the game as the original poster seems to have done.
  • vylovylo Member Posts: 149
    Originally posted by Stevon

    Originally posted by DMEnoc

    Originally posted by lancebird


    Being a "grind" is far more than just the speed you level, it's about gameplay.  Vanguard simply does not have interesting fights.. it's kill the same mob over and over and over and over.  Even if it's a boss.. it fights the same as everything around it.  WoW at least had interesting boss fights, to break up the grind, and you could tell that you had just fought a boss for reasons other than looking at the corpse and seeing it had a different name than the stuff around it.
    Fought Dailuk yet?I hope you are not implying that Vanguard bosses and raid content compares to WoW raid content.... because if you are you are sadly mistaken.  WoW raid content is the best ever seen in a game, period.

    Lollerskates.
  • MukRakerMukRaker Member Posts: 9
    Originally posted by Elikal



    So it is not so much the time per level alone which makes VG a grind, but the dullness and prolonging to get any visible gain from your efforts which makes it FEEL much more dull and grintastic. VG just consumes much dull, non-fun time and LONG spans to give you ANYTHING.
    dude. i have been looking for a game like this. make you work for your levels, not hand them out like candy. have fun at level 5, don't just blow through it on your way up. jeez. you are one of those people i talked about in my last post. just want to get to the top as fast as possible, and ignore the rest of the game. go play WoW and enjoy your "endgame".

    image

  • CymdaiCymdai Member UncommonPosts: 1,043
    Originally posted by gimpusmons


    Grind = Same Old Sh*t + X Amount of Hours to Complete
    Everything about this game is a grind. Crafting is an unnecessary busy work grind. So instead of pushing one button to make an item, I push the same 6-12 buttons and burn a few consumables. Yipee. Diplomacy, while thankfully at least new, becomes a grind. It would be a lot better if you could duel against other players and take their cards away. Dungeon crawling is a grind that either involves taking a number behind another group to down a named / boss or reclearing the same mobs over and over due to fast trash mob respawn. Questing is the same old unimaginative kill this, retrieve that grind. The game lore is probably one of the weakest aspects of the game by the way. Old "Choose Your Own Adventure" books had better writing than what I've seen in VANGUARD. Mob grinding, solo or grouped, is called that for a reason.
    I had three characters over level 10. They were all extremely easy to level. Then I hit a wall at 14. I could have continued to progress at a slower pace, but I lost all interest. i realized I was getting sucked into something I had already been through. I started with ASHERON'S CALL back in '99 and that game was definitely a grind, but a lot more fun, perhaps because it was my first MMO and I had no expectations.
    I agree that MMOs should be about community and having fun. But I can think of better ways of promoting both than to spend the majority of your time killing the same mobs over and over, doing a hundred repetitive missives, parlaying for no other reason but to level your diplo, or completing hundreds of work orders for making random junk to get your crafting skill high enough to actually make something useful.
    If this stuff doesn't bother you than congrats, you've found the right game.
    That equation should be patented for all MMORPG's.



    Dead-on description of a "grind"

    Waiting for something fresh to arrive on the MMO scene...

  • MukRakerMukRaker Member Posts: 9
    Originally posted by gimpusmons


    Grind = Same Old Sh*t + X Amount of Hours to Complete
    If this stuff doesn't bother you than congrats, you've found the right game.


    let me ask you something. what game does not require you to do the same old sh*t over and over again to some extent? you've described every game out there.



    if you are really having that much trouble with that game style, you should not be playing an mmo. go play an fps or something, where you can easily jump in or quit when you get bored too quickly.

    image

  • swede2swede2 Member Posts: 975
    I dont find the game a grind myself , but am not like alot of you other players i dont even look at my XP bar and i could give a shit if it moves a 1/2 inch in 3 months i just play i love to farm ore or whatever makes me money to me vanguard is the perfect home for my play style
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