The Good: Lively combat makes for fun group questing; diplomacy gameplay is an enjoyable way to involve players in npc dialogue; the complex crafting is interesting and rewarding.
The Bad: Bugs, bugs, and more bugs; forced grouping will leave solo players cold; stiff death penalty and lack of instanced dungeons are as frustrating now as they were in everquest's early days.
The Good: Lively combat makes for fun group questing; diplomacy gameplay is an enjoyable way to involve players in npc dialogue; the complex crafting is interesting and rewarding.
The Bad: Bugs, bugs, and more bugs; forced grouping will leave solo players cold; stiff death penalty and lack of instanced dungeons are as frustrating now as they were in everquest's early days.
Ya, that one was posted a few days ago.
Just got done reading the Gamernode one. With the glowing review the guy gave it I was expecting him to marry it and give it a 9 but he still gave it a 7.6.
I was really surprised by this:
"For its credit, Vanguard has had one of the smoother launches I've seen in an MMO."
Wondered if he had been living under a rock or something.
VG may have some bugs but none of them have hinderd my playing. Not having many days of server downtime in release by just a few weeks in makes VG smoother than WoW, AO, SB, SWG I could go on....
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I suppose it's nice for Homo Sapiens we are generally optimists at heart and only remember the positives until our attention is drawn to the realities of the golden ages of the past. Or maybe we're just pessimists about the present and like a good moan
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I am sorry, but when did Vanguard get ~200k players in one day, ~500k in a week and ~1 million after a month?
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I am sorry, but when did Vanguard get ~200k players in one day, ~500k in a week and ~1 million after a month?
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I am sorry, but when did Vanguard get ~200k players in one day, ~500k in a week and ~1 million after a month?
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
QFT
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
But Vanguard is undoubtedly not for everyone. Multiple bugs, forced grouping, and a vocal player community sensitive to criticism currently keep players looking for an easygoing adventuring experience at arm's length. But Vanguard gets a lot right, and the engaging combat and nifty diplomacy are more than enough reason for genre enthusiasts to give it a shot.
Game is still running fine from what I have seen on my friends computer reviews on the bugs aside it seems to me that once the bugs are gone the reviewers are gonna have nothing to be neg about.
Thanks for recycling the: Britney Spears sells lots of records it's therefore not only the best music out there but should be the only music out there model for argument.
The fact remains, my personal experience is having had far less issues hindering playing VSH during release than at the releases of UO, or EQ1 or AO or Shadowbane or EQ2 or WoW (who shipped & marketed tons of boxes under the assumption they didn't have to actually put the hardware in place to allow the buyers of those boxers somewhere to log into). I had alot more game stopping issues trying to play those games during the first month than I have had in VSH.
I'm not denying there are plenty of things to iron out with the VSH client, there's no question of that, but this mythical golden age when MMO's came out perfectly formed with no teething troubles just never existed. Anyone who claims it wasn't there.
Maybe the LOTRO release will actually have the server & CSR support to match the expectations rather than the reality of MMO releases to date, who knows, I suspect that all the same people whining now will be whining then though for a new set of reasons. If you're looking for that perfect MMO release, you may be waiting so long you never play anything though. I do know I'd rather pay to play VSH in it's current state than be bored to tears for free with LOTRO's beta, very stable client and problem free at beta stress levels, but the game design itself is just so lacking, if I need to read a book while playing just to stop myself feeling like a hamster on the uninspired chore-grinding wheel, there's something very wrong with the fit of the gameplay for me.
Game is still running fine from what I have seen on my friends computer reviews on the bugs aside it seems to me that once the bugs are gone the reviewers are gonna have nothing to be neg about.
The fact remains, my personal experience is having had far less issues hindering playing VSH during release than at the releases of UO, or EQ1 or AO or Shadowbane or EQ2 or WoW (who shipped & marketed tons of boxes under the assumption they didn't have to actually put the hardware in place to allow the buyers of those boxers somewhere to log into). I had alot more game stopping issues trying to play those games during the first month than I have had in VSH.
This is such a joke. Obviously you are entitled to your own opinion, but people trying to compare WoW's runaway success and need to add server capacity to VSH not being CLOSE to finished is laughable.
Adding servers was not a huge problem for Blizzard, and the people who were not affected by capacity problems didn't even notice because the GAME ITSELF was finished and very thoroughly polished up. Game design, balance and bug fixing is not the kind of activities that should be going on like this in a production game.
From the way people keep picking out my WoW experience from the list I'm guessing that's the only release they experienced also, in the context of the MMO releases I've seen over the last decade VSH isn't that bad, truly it isn't. Perhaps all MMO developers will magically start geting it right from right out the door for the next decade who knows, somehow I doubt it. No denying that WoW was a far more polished client at release, but my facility to actually play the game was far far less, that's just a fact, no matter what the magic rosy spectacles want to imply.
From the way people keep picking out my WoW experience from the list I'm guessing that's the only release they experienced also, in the context of the MMO releases I've seen over the last decade VSH isn't that bad, truly it isn't. Perhaps all MMO developers will magically start geting it right from right out the door for the next decade who knows, somehow I doubt it. No denying that WoW was a far more polished client at release, but my facility to actually play the game was far far less, that's just a fact, no matter what the magic rosy spectacles want to imply.
No WoW wasn't my first dance, but it is the big dance that set the bar. Whether you like WoW or not doesn't matter, it is the one that set the bar. You also got to remember that Vanguard is a "3rd generation MMO" so it shouldn't be having 1st generation MMO issues. CoH was pretty good release, EQ2 was too.
Well it certainly isn't at the DAoC end of the scale (release wise). And while its not quite as bad as Dark & Light or Horizons its much closer to that end than the other.
VG may have some bugs but none of them have hinderd my playing. Not having many days of server downtime in release by just a few weeks in makes VG smoother than WoW, AO, SB, SWG I could go on....
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I suppose it's nice for Homo Sapiens we are generally optimists at heart and only remember the positives until our attention is drawn to the realities of the golden ages of the past. Or maybe we're just pessimists about the present and like a good moan
For a REAL smooth launch, see City of Heroes. Best...Launch...Ever. All other MMOs should look to Cryptic to see how it was done right, including Vanguard.
LOL yeh no doubt, smoothest launch I dont think so.
Some of you guys don't know what a smooth launch is. VG's launch was very smooth. You can log in an PLAY THE GAME. Mobs disappearing and missing art has nothing to do with the smoothness of a launch.
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I am sorry, but when did Vanguard get ~200k players in one day, ~500k in a week and ~1 million after a month?
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
QFT
QFS (stupidity)
WoW was unprepared for their launch. It doesn't matter that they were dealing with larger numbers. If you go to a very busy store and get shitty service, do you tell yourself "well it's busy" or do you tell yourself "they should have known how busy they'd be and prepared accordingly?"
I just LOVE how WoW gets a pass on everything it does wrong. So funny.
The fact remains, my personal experience is having had far less issues hindering playing VSH during release than at the releases of UO, or EQ1 or AO or Shadowbane or EQ2 or WoW (who shipped & marketed tons of boxes under the assumption they didn't have to actually put the hardware in place to allow the buyers of those boxers somewhere to log into). I had alot more game stopping issues trying to play those games during the first month than I have had in VSH.
This is such a joke. Obviously you are entitled to your own opinion, but people trying to compare WoW's runaway success and need to add server capacity to VSH not being CLOSE to finished is laughable.
Adding servers was not a huge problem for Blizzard, and the people who were not affected by capacity problems didn't even notice because the GAME ITSELF was finished and very thoroughly polished up. Game design, balance and bug fixing is not the kind of activities that should be going on like this in a production game.
What's funny is that performance was shitty on WoW servers even AFTER they put queues in. Queues you realize made sure that more people didn't log in than the server could handle. So we had WoW servers controlling the number of people playing and STILL you'd sit there for five minutes waiting to loot something.
Oh, but I forgot the Golden Rule: Blizzard can do no wrong! ROFL.
Just got done reading the Gamernode one. With the glowing review the guy gave it I was expecting him to marry it and give it a 9 but he still gave it a 7.6.
I was really surprised by this:
"For its credit, Vanguard has had one of the smoother launches I've seen in an MMO."
Wondered if he had been living under a rock or something. I don't want to see the MMOs that guy played, if their launch made him feel VG had a smooth one.
WoW was unprepared for their launch. It doesn't matter that they were dealing with larger numbers. If you go to a very busy store and get shitty service, do you tell yourself "well it's busy" or do you tell yourself "they should have known how busy they'd be and prepared accordingly?"
I just LOVE how WoW gets a pass on everything it does wrong. So funny.
WoW gets a pass, have you been living under a rock? If you read these forums, you will se how many people bash wow.
VG launched so poor, that Brad had to beg the potential clients to give it a chance, VG launched a cripple.
Game is still running fine from what I have seen on my friends computer reviews on the bugs aside it seems to me that once the bugs are gone the reviewers are gonna have nothing to be neg about.
Once the bugs are gone... haha.
Kinda like:
"Once we have world peace"
"Once we find a cure for cancer" Already found it, sir.
Comments
gamepot reviews it as 7.5 http://www.gamespot.com/search.html?type=11&stype=all&qs=vanguard
Just got done reading the Gamernode one. With the glowing review the guy gave it I was expecting him to marry it and give it a 9 but he still gave it a 7.6.
I was really surprised by this:
"For its credit, Vanguard has had one of the smoother launches I've seen in an MMO."
Wondered if he had been living under a rock or something.
LOL yeh no doubt, smoothest launch I dont think so.
Hell on the WoW comparison alone I should have queued for several days by now in order to play for a short burst before getting dropped to queue again :P
I suppose it's nice for Homo Sapiens we are generally optimists at heart and only remember the positives until our attention is drawn to the realities of the golden ages of the past. Or maybe we're just pessimists about the present and like a good moan
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
Or even if it had EQ1 or EQ2 numbers...
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
QFT
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
QFT
Game is still running fine from what I have seen on my friends computer reviews on the bugs aside it seems to me that once the bugs are gone the reviewers are gonna have nothing to be neg about.
The fact remains, my personal experience is having had far less issues hindering playing VSH during release than at the releases of UO, or EQ1 or AO or Shadowbane or EQ2 or WoW (who shipped & marketed tons of boxes under the assumption they didn't have to actually put the hardware in place to allow the buyers of those boxers somewhere to log into). I had alot more game stopping issues trying to play those games during the first month than I have had in VSH.
I'm not denying there are plenty of things to iron out with the VSH client, there's no question of that, but this mythical golden age when MMO's came out perfectly formed with no teething troubles just never existed. Anyone who claims it wasn't there.
Maybe the LOTRO release will actually have the server & CSR support to match the expectations rather than the reality of MMO releases to date, who knows, I suspect that all the same people whining now will be whining then though for a new set of reasons. If you're looking for that perfect MMO release, you may be waiting so long you never play anything though. I do know I'd rather pay to play VSH in it's current state than be bored to tears for free with LOTRO's beta, very stable client and problem free at beta stress levels, but the game design itself is just so lacking, if I need to read a book while playing just to stop myself feeling like a hamster on the uninspired chore-grinding wheel, there's something very wrong with the fit of the gameplay for me.
Kinda like:
"Once we have world peace"
"Once we find a cure for cancer"
Adding servers was not a huge problem for Blizzard, and the people who were not affected by capacity problems didn't even notice because the GAME ITSELF was finished and very thoroughly polished up. Game design, balance and bug fixing is not the kind of activities that should be going on like this in a production game.
For a REAL smooth launch, see City of Heroes. Best...Launch...Ever. All other MMOs should look to Cryptic to see how it was done right, including Vanguard.
Some of you guys don't know what a smooth launch is. VG's launch was very smooth. You can log in an PLAY THE GAME. Mobs disappearing and missing art has nothing to do with the smoothness of a launch.
Oh that's right, it didn't.
When did Vanguard launch with ~30 servers, expand to ~50 by the weekend and have nearly ~80 by the end of the month and still not keep up with demand?
Oh that's right, it didn't.
I think Vanguard would be on it's knees begging for mercy a lot more than WoW ever did if it had WoW numbers. Guess we will never know.
QFT
QFS (stupidity)
WoW was unprepared for their launch. It doesn't matter that they were dealing with larger numbers. If you go to a very busy store and get shitty service, do you tell yourself "well it's busy" or do you tell yourself "they should have known how busy they'd be and prepared accordingly?"
I just LOVE how WoW gets a pass on everything it does wrong. So funny.
Adding servers was not a huge problem for Blizzard, and the people who were not affected by capacity problems didn't even notice because the GAME ITSELF was finished and very thoroughly polished up. Game design, balance and bug fixing is not the kind of activities that should be going on like this in a production game.
What's funny is that performance was shitty on WoW servers even AFTER they put queues in. Queues you realize made sure that more people didn't log in than the server could handle. So we had WoW servers controlling the number of people playing and STILL you'd sit there for five minutes waiting to loot something.
Oh, but I forgot the Golden Rule: Blizzard can do no wrong! ROFL.
Just got done reading the Gamernode one. With the glowing review the guy gave it I was expecting him to marry it and give it a 9 but he still gave it a 7.6.
I was really surprised by this:
"For its credit, Vanguard has had one of the smoother launches I've seen in an MMO."
Wondered if he had been living under a rock or something. I don't want to see the MMOs that guy played, if their launch made him feel VG had a smooth one.
QFT
QFS (stupidity)
WoW was unprepared for their launch. It doesn't matter that they were dealing with larger numbers. If you go to a very busy store and get shitty service, do you tell yourself "well it's busy" or do you tell yourself "they should have known how busy they'd be and prepared accordingly?"
I just LOVE how WoW gets a pass on everything it does wrong. So funny.
WoW gets a pass, have you been living under a rock? If you read these forums, you will se how many people bash wow.
VG launched so poor, that Brad had to beg the potential clients to give it a chance, VG launched a cripple.
Kinda like:
"Once we have world peace"
"Once we find a cure for cancer" Already found it, sir.