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Does the game seem really grindy and complicated to anyone else?
Both the crafting and harvesting seem really involved, complicated and tedious. I feel like trying to climb over a wall that's too steep, every time sliding back down a bit when I find out something new.
I really don't like the game atm. Too complicated and too involved in every aspect of the game.
I find the graphics to be boring too. Nothing like the pictures I've seen.
Also, the community seems rather spread out. And in the 2 days I've played I've had no or little chance to talk to other people besides in /shout. The zones are too big imo to accomodate that.
Comments
It all really depends the person. Some people really like the involved complicated crafting and harvesting (actually I don't think harvesting is all that complicated). You apparently don't like it too complicated. Sorry to tell you but that's how VG is.
Graphics may have something to do with your settings. I think from Balanced and up, the game looks pretty sharp. Even at High Performance it's not bad. Highest Performance does look like crap.
Thanks for replying. Maybe it's not my kinda game. I'll try different settings too next time.
I heard VG would be something between EQ and WoW in difficulty and envolvment. VG seems, at least to me atm, much more involved and difficult than EQ from what I've done in tradeskills and diplomacy. The travelling to other zones takes a lot more time than EQ does atm. Thought it would be a bit easier. I can understand the game perefectly btw, just mean it's pretty 'big', the info and learning process is really steap and involved.
ty~
Since there no mob killing in diplomacy its more of a skill game than anything else
whereas crafting is a complicated thing. It's made to be that complicated so that if someone dedicates themselves completely to crafting or diplomacy they won't feel like they wasted there time.
As far as encountering other people it depends on island and server your on, Kajan over by the wood elf zone felt rather dead to me but the isle of thestra is more heavily populated.
Well so far im having fun and well thats really all that matters, if you keep trying and still isnt fun for ya then its simply not the game for you.
Fun Factor is what makes or breaks a game, if its not fun just play something else.
That's the it way was intended, and the fact that people complains about that, make me feel positive about the future of this game.
Hope SoE won't dumb it down as it did for EQ, EQ2 and SWG, just to make people like you wanting to play the game (and failing along the way).
For me this game isn't difficult enough (go figure), but better than WoW, Eq2, LOTRO and the others Disney games.
That's the it way was intended, and the fact that people complains about that, make me feel positive about the future of this game.
Hope SoE won't dumb it down as it did for EQ, EQ2 and SWG, just to make people like you wanting to play the game (and failing along the way).
For me this game isn't difficult enough (go figure), but better than WoW, Eq2, LOTRO and the others Disney games.
Agreed ste2000...on every count.
Awesome
Personaly, i find it in the middle of WoW and EQ2 in terms of playability... WoW is so simple and i was a bit over whelemed by EQ2 which ruined the game for me a bit. I wasnt really sure what i was doing, but it didnt take too long to get to grips with VG.
My only grip atm is with crafting. I like the system but i wish there was some type of search so that you could locate mining points on the map and im not sure when i can actually build weapons. I've just been doing Work to raise my crafting
Kivanu, your post makes me wanna play this game, the things you state are what I and I believe alot of veteran MMO players have been looking for.
All the things you state as bad things, are considered a welcome change, at least by the little older mmo community.
Until now weve had the nicely complicated EVE Online and the hardcore Lineage 2.. Now we got one game that mixes all the good stuff in a fantasy genre.
Cheers
Please, Where is this game complicated and involved what does that mean actually...? PLS Explain this to me..
This game is just as every other MMORPG out there part from that it takes longer to lvl, and that isnt more involved or complicated at all it's only more time invested..
/thark
I have found crafting to be tedious and boring to tears, however I do enjoy diplomacy (in moderation). Harvesting is straight forward and so is adventuring. Vanguard is much more complicated game to play then most mmorpgs out there, so it is not for everyone, although if you concentrate on one of the spheres (i.e. adventuring) at the time, it is easy to get the hang of. All that being said, the game is not for everyone taste (and the current state of the development definitely isn't helping).
And yes I did found it grindy too.
Most people who complain about the 'grind' don't want the game to be 'easy' or to reach maximum level in a month. I doubt most people would care if it takes three years to hit maximum level from ridiculously slow leveling so long as the content designed to get you there is interesting and fun enough to prevent the 'grind'.
Obviously in the absence of lengthy and abundant enough unique content from level to level, you're going to notice you're pretty much doing the same thing over and over. Whether it's the dullness of Adventuring quests or work orders of Crafting.
But oh well, apparently there's actual fans of 'grinding', because they know its a grind and boring content that might turn away people who realize even Monopoly masks the grind of roaming around the same board going through the same cards over and over.
Mostlikely if it's a game, and it doesn't matter if it's Final Fantasy or an MMO, you're using the same thing over and over and it's a grind; the whole idea of making a good and fun game is to mask when you're doing it.
Stop glorifying 'slow leveling' whenever a grind is brought up. Experience rates were tweaked right up to Beta 5, 'slow leveling' wasn't a feature they worked on for 4-5 years, just some minute-tweaked values.
Now when grind is mentioned, think BORING not difficult or slow leveling. In the absence of grind, think FUN not easy or fast leveling. The only thing either has to do with one another is that obviously with faster leveling there's less content you need per level, but that doesn't excuse a company who's gone the way of slower levels without a plan for enough content to make it interesting. I'm pretty sure Blizzard could've kept you in Elwynn Forest for a month if they wanted, but how would slower leveling there have equated to Defias Thugs bieng more difficult or smart, or the game being more fun? If it's boring, that's Sigil's fault, not the players who expect a fun, grind-free game.
It's not like Sigil is POISING grinding as a feature so don't champion it or you just might be disappointed when the game is naturally improved, or 'dumbed down' as you may think. Grinding was supposed to be 'interesting' as quoted by Sigil, thus the existence of quests to distract you from your grind. But if grind is noticed, then the questing system fails as it is for a number of reasons; predominantly lack of creativity and variety if you ask me.
VG isn't "harder" than WoW, if by "harder" you mean mobs are smarter and thus require advanced thinking. At least through level 10 or so I do not find that to be the case. The mobs are exactly as mindless as WoW, or pretty much any other MMO I've played. Dumber than bags of hammers.
What makes VG "harder" (i.e. will require more time) is the hugeness of the world and the way they've implemented things like mobs and leashes. Again, at least through level 10, the respawn rates of aggressive mobs seems WAY too short, and I haven't yet had a mob stop chasing me until I was dead, sometimes over very long distances. Also adding to the "difficulty" is the solo-unfriendliness that apparently kicks in around level 10-15, the confusing (to me) nature of the large settlements, and the utter HORRIDNESS (again, IMHO) of the map. I do not recall any game in the last 5 years having a worse overland map. And am I nuts, or is there no mini-map in VG?
But, all that aside, if the dang thing just RAN better I would likely still be playing since the graphics, while not as earth-shattering as many people seem to think, are more immersive than WoW and seem more "real".
But as it is, the stutter-fest that happens in townsor near other people is awful. I would consider throwing another gig in my rig, but I see posts from people who have 2 gigs who also have bigtime performance issues.
That point I will agree with you....so far. I played on the medium pop (at the time) FFA PvP server last night and it seemed very quiet in the goblin starter zone. I saw a few people around but it was a bit sparse compared to other game's openings. Only saw 2-3 people out questing.
Nevertheless,I did find someone around to help me on a quest later on,who I decided to befriend as it seems either-
a: Goblins aren't a popular early choice.
b: Most people will have moved on past levels 1-10,hence the shortage of players. And its P2P after all.
c: The FFA PvP server isn't very populated,or people there hate goblins.
d: It did feel quite spread out,even early on and I probably just missed other people questing the same things.
And it would therefore be wise to befriend someone so helpful. And they were a shaman. But yeah,the lack of people/shop spams/shouting talk is a bit of a shock,but then again it's early days for my Vanguard playing and I've only just entered the goblin first Garrison (Veenax). Maybe there's a big city full of people to discover just around the corner....
I can't really comprehend how people can equate tedious to being good or challenging as it is most certainly not. However complicated with good design is very nice. Guild Wars is extremely complicated when its comes to classes, much more so than Vanguard. Its the major attraction to the game for me.
Tedious though, heh my time is wrth far too much money for that.
Well there is no mini map cause Sigil stated there would be no mini map, so um thats why there isn't one.......
That's the it way was intended, and the fact that people complains about that, make me feel positive about the future of this game.
Hope SoE won't dumb it down as it did for EQ, EQ2 and SWG, just to make people like you wanting to play the game (and failing along the way).
For me this game isn't difficult enough (go figure), but better than WoW, Eq2, LOTRO and the others Disney games.
I don't mind grindy and complicated if it makes sense. Take crafting for instance. It's okay to have several steps and complications when you're crafting something that is difficult for your skill level. However, having 4 complications when you're doing a receipe that is very easy to you is just annoying. What I'm saying is that the game is good, but has room for improvement. They could streamline some things, keep the fun and immersive factor in game and remove the annoying parts at the same time.
I'm only 15 at the moment, but so far, I've gone to an area, done all the quests there, and then moved on to the next area. I'm slowly (and I mean very slowly) sweeping the map from town to town and leveling along the way.
That's the it way was intended, and the fact that people complains about that, make me feel positive about the future of this game.
Hope SoE won't dumb it down as it did for EQ, EQ2 and SWG, just to make people like you wanting to play the game (and failing along the way).
For me this game isn't difficult enough (go figure), but better than WoW, Eq2, LOTRO and the others Disney games.
i just love that you are so "hardcore" and into such "difficult" games, yet your avatar is a Schmirnoff Ice logo, argueably one of the weakest and most "chick" drinks ever. You may be a girl, if so rock on, try Boonsfarm too.
Sorry I'm being a jerk but it makes me laugh to think of someone being all hardcore into playing a difficult game, like PK'ing people with some uber gaming rig.... all while sipping on a Schmirnoff lol
Sorry