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  • docminusdocminus Member Posts: 717
    Originally posted by Jackdog


    there are 36 pages of links to Dev posts in the Dev tracker forum over on the US beta forums, 25 links per page. That is 900 posts approximately, and those are just the  threads they replied to, I would bet every thread gets a read if not a reply.
    I was just reading a thread on clipping issues in cloaks and a Dev went into great  detail on how 3D art and clipping works and why if we wanted cloth simulation and sheathed weapons we would have to deal with the clipping issues with cloaks. Other than putting in a few million more animations the only solution was to put an option in to hide cloaks.  I have been playing for years now and never realized why it seemed there was always clipping issues with cloaks, now I do. By the way the cloak animations are great and very realistic, it is just that staves and bows tend to poke through so if my character is wearing a stave or bow I turn off the cloak visibility.
    Everything in these games are matters of compromise and not everyone will be happy with each solution, just like the cloaks and clipping. I still want player housing , but Turbine had to decide what priorities were where and make compromises with the time and money they have. Unfortunately player housing lost out, but it is still a good game and not a deal breaker with me. I plan on continuing my crusade as it is to get it introduced in the first expansion.
    interesting info. thanks. now why isn't this possible on the EU forum????

    imageimage

  • JackdogJackdog Member UncommonPosts: 6,321
    time. They are trying to make a game you know. Codemasters are being paid to be in charge of the European boards arn't they ?

    I miss DAoC

  • MaeiliuMaeiliu Member Posts: 40
    Originally posted by Jackdog

    time. They are trying to make a game you know. Codemasters are being paid to be in charge of the European boards arn't they ?

    Yep.

  • docminusdocminus Member Posts: 717
    Originally posted by Jackdog

    time. They are trying to make a game you know. Codemasters are being paid to be in charge of the European boards arn't they ?
    i didn't blame turbine with my statement here - it was a general question; and yes, if you do want to direct it to someone in particular, then it is codemasters. why, oh why?

    imageimage

  • Cabe2323Cabe2323 Member Posts: 2,939
    Originally posted by docminus

    Originally posted by Jackdog

    time. They are trying to make a game you know. Codemasters are being paid to be in charge of the European boards arn't they ?
    i didn't blame turbine with my statement here - it was a general question; and yes, if you do want to direct it to someone in particular, then it is codemasters. why, oh why? If I remember correctly isn't codemasters the same company that put out that crappy game RFonline?  Or was it Archlord?  I know one of them that I only played for a few days to a week. :(



    And to expand on what Jackdog Said Docminus.  There are 36 Pages just from August of 2006 until now.  So in the last 6 months they have made over 36 pages worth of posts to the US Beta board.  Everything before that is archived in the old boards. 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    /agree. I too thought Codemasters was supposed to handle the EU beta with regard to gathering information from testers and funneling that information to Turbine. That would say to me that CM was supposed to sift through those suggestions and determine which were feasible and which were not. *shrug*

    Either way I wouldn't expect Turbine to have to keep the same watch on two different boards. At that point it becomes an issue of effective time management as they are trying to put together a game and a great deal of the posts Jackdog mentioned aren't the Community Relations people but instead the grunts that are making it happen.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • LasteraLastera Member Posts: 368
    Originally posted by Cabe2323

    Originally posted by Lastera

    Originally posted by Khalathwyr

    Originally posted by Bruise187

    Turbine never did anything like that? They did worse. they put out and Xpac and then told everyone they would stop the game. They still were selling the Xpac up until the game was stopped.  How can thet not be worse than a rewrite of how you can still be playing a character you made? These players lost their whole game right after and an Xpac. Turbine sucks



    Yeah, and so did a ton of SWG players the week of the Trials of Obi Wan launch. Difference is, anyone who has taken the time to review it know that Microsoft had a heavy hand in the demise of AC2.



    Yes and the research also says that Ken Trooper played a large role in the demise of DDO. Is it me or does anyone else notice Turbine hires incompetent people to work on their game? Don't be quick to point the figure. Remember, all this came about because of decision making of Turbine, which they still continue to do.



    Turbine may listen to player base, but it hasn't done much for them since their player base continue to get smaller.
    Hmm Last time I checked DDO was still active.



    With a small playerbase, which is getting smaller as the month go by. And what's the price of the game on Amazon again? 9.00 dollars?



    What demise are you speaking of?  Could it be they made a game to simulate dungeon crawling just like a PnP D&D game? I know that could not be possible right?  I mean why on earth wouldn't they have created a wide open "sandbox" style world for D&D.



    Dungeon? Or do you mean sewer crawl? Majority of your quest start in some sewer killing mostly kobolds. I don't any DnD that focus on THIS much dungeons. DnD wasn't just about DnD crawling, you could do other things like Roleplay (which no one does unless they are unless they are in a guild that does), skills are missing, feats don't work as they show. They didn't create DnD, they create Crap&Turd online. When some resembling DnD is put into the game, let me know. Right now, the only people playing DDO are mostly hardcore Turbine fans and the game is obvious clone of Guild Wars seeing as everything instanced.






    I sure know that is how we always played our D&D campaigns.  Oh wait that's right they were each played as a campaign, you know where you would sit down and enter a dungeon and complete it and then be done.  That seems pretty similar to what Turbine designed.  Just because it didn't turn out to be a big hit with your everyday MMO player doesn't mean the game has had a demise.



    From what I hear, the game is below 90k subscribers, the messageboards are dead in this site and the only thing I see the DDO posters do is troll their forums and other forums here on MMORPG.com. As a matter of fact, when we talk about DDO general forums, it normally comes up in the conversation of worse game ever or worse gaming experience. I hate it when people talk about DnD like this, but I can't blame them consider the company that took part in the butchering of it.





    And wow for incompetent people they sure get enough funding to buy popular IP licenses and make MMOs.



    From Asheron Call! All their funding and updates, come from AC, not DDO. How do you think they were able to pay for license at the same time? They sure didn't pull it out of their @$$. Any money they get, it's mostly from AC and AC is dwindling in numbers as well. They have a few PvE severs and one FFA PvP server. Most of the people there have multiple account, some of the people have bots that play for them and some of the people do nothing but grind to level 200. (That doesn't sound like fun.) I give AC one or two more years before they go bottoms up and without AC, DDO and LotR are going to have hard time updating themselves.




    I know the Tolkien family would of never ever given them the IP rights to make a MMO if they felt they were incompetent.  (and that decision obviously had to be based on the talent at turbine.  Not their game track record.  I am sure the family knew that Asheron's Call 2 wasn't doing well and I am sure they knew that Asheron's Call 1 wasn't anywhere near the success financially that EQ was).



    Tolkien family has nothing to do with LotR, that's the company's decision. The family gets money for their creation just like Stan Lee for Spider-Man and X-Men even he doesn't write comics anymore.


  • KemenlithKemenlith Member Posts: 263
    Originally posted by Lastera

    Originally posted by Cabe2323

    Originally posted by Lastera

    Originally posted by Khalathwyr

    Originally posted by Bruise187

    Turbine never did anything like that? They did worse. they put out and Xpac and then told everyone they would stop the game. They still were selling the Xpac up until the game was stopped.  How can thet not be worse than a rewrite of how you can still be playing a character you made? These players lost their whole game right after and an Xpac. Turbine sucks



    Yeah, and so did a ton of SWG players the week of the Trials of Obi Wan launch. Difference is, anyone who has taken the time to review it know that Microsoft had a heavy hand in the demise of AC2.



    Yes and the research also says that Ken Trooper played a large role in the demise of DDO. Is it me or does anyone else notice Turbine hires incompetent people to work on their game? Don't be quick to point the figure. Remember, all this came about because of decision making of Turbine, which they still continue to do.



    Turbine may listen to player base, but it hasn't done much for them since their player base continue to get smaller.
    Hmm Last time I checked DDO was still active.



    With a small playerbase, which is getting smaller as the month go by. And what's the price of the game on Amazon again? 9.00 dollars?



    What demise are you speaking of?  Could it be they made a game to simulate dungeon crawling just like a PnP D&D game? I know that could not be possible right?  I mean why on earth wouldn't they have created a wide open "sandbox" style world for D&D.



    Dungeon? Or do you mean sewer crawl? Majority of your quest start in some sewer killing mostly kobolds. I don't any DnD that focus on THIS much dungeons. DnD wasn't just about DnD crawling, you could do other things like Roleplay (which no one does unless they are unless they are in a guild that does), skills are missing, feats don't work as they show. They didn't create DnD, they create Crap&Turd online. When some resembling DnD is put into the game, let me know. Right now, the only people playing DDO are mostly hardcore Turbine fans and the game is obvious clone of Guild Wars seeing as everything instanced.






    I sure know that is how we always played our D&D campaigns.  Oh wait that's right they were each played as a campaign, you know where you would sit down and enter a dungeon and complete it and then be done.  That seems pretty similar to what Turbine designed.  Just because it didn't turn out to be a big hit with your everyday MMO player doesn't mean the game has had a demise.



    From what I hear, the game is below 90k subscribers, the messageboards are dead in this site and the only thing I see the DDO posters do is troll their forums and other forums here on MMORPG.com. As a matter of fact, when we talk about DDO general forums, it normally comes up in the conversation of worse game ever or worse gaming experience. I hate it when people talk about DnD like this, but I can't blame them consider the company that took part in the butchering of it.





    And wow for incompetent people they sure get enough funding to buy popular IP licenses and make MMOs.



    From Asheron Call! All their funding and updates, come from AC, not DDO. How do you think they were able to pay for license at the same time? They sure didn't pull it out of their @$$. Any money they get, it's mostly from AC and AC is dwindling in numbers as well. They have a few PvE severs and one FFA PvP server. Most of the people there have multiple account, some of the people have bots that play for them and some of the people do nothing but grind to level 200. (That doesn't sound like fun.) I give AC one or two more years before they go bottoms up and without AC, DDO and LotR are going to have hard time updating themselves.




    I know the Tolkien family would of never ever given them the IP rights to make a MMO if they felt they were incompetent.  (and that decision obviously had to be based on the talent at turbine.  Not their game track record.  I am sure the family knew that Asheron's Call 2 wasn't doing well and I am sure they knew that Asheron's Call 1 wasn't anywhere near the success financially that EQ was).



    Tolkien family has nothing to do with LotR, that's the company's decision. The family gets money for their creation just like Stan Lee for Spider-Man and X-Men even he doesn't write comics anymore.


    Ok. Again all you have done here is troll, troll, troll. That's all I have to say except for one thing. That last bit you said is completely untrue.



    Turbine has been working in conjunction with Christopher Tolkien to work out what can be added to lore, and how not to break existing lore or contradict it. Christopher Tolkien DOES have EVERYTHING to do with LotR considering he is still reading, editing, compiling, and turning his father's note and scribbles into canon lore for LotR. Another book was released withing the last month or two about Turin/ Hurin (can't remember which exactly, one's father other is sone, need to reread Unfinished Tales). If you consider releasing new lore as not caring about LotR, then you have a major problem with understanding how a family legacy is different than a much smaller creation like Spider-Man or X-Men. I like both of those Marvel stories, yet they have nowhere near the complexity and background (as in how, why Tolkien wrote and why its his legacy) as LotR does.



    Oh, and Stan Lee does monitor the production of many of the movies based on his comics. If you look at documentaries of Spiderman sometimes he is on set. He also is willing to discuss his creations in the documentaries. If he didn't care at all about it then why would he take the time to explain in on DVD, or have a cameo in every Marvel movie (which he has)?

    Currently: Playing EVE Online
    Previous: FFXI, Dragonrealms, sad little stint in WOWland.
    Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.

  • JackdogJackdog Member UncommonPosts: 6,321

    I almost feel sorry for the trolls here, they really do have to reach don't they? Bet it is frigging killing them to see the game on the best sellers lists weeks before it hits the shelves

    I miss DAoC

  • KemenlithKemenlith Member Posts: 263
    Originally posted by Jackdog


    I almost feel sorry for the trolls here, they really do have to reach don't they? Bet it is frigging killing them to see the game on the best sellers lists weeks before it hits the shelves
    Almost. Never will, but I gotta say they're pretty persistant considering how they've exhausted most trolling points.

    Currently: Playing EVE Online
    Previous: FFXI, Dragonrealms, sad little stint in WOWland.
    Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.

  • LasteraLastera Member Posts: 368
    Originally posted by Kemenlith

    Originally posted by Lastera

    Originally posted by Cabe2323

    Originally posted by Lastera

    Originally posted by Khalathwyr

    Originally posted by Bruise187

    Turbine never did anything like that? They did worse. they put out and Xpac and then told everyone they would stop the game. They still were selling the Xpac up until the game was stopped.  How can thet not be worse than a rewrite of how you can still be playing a character you made? These players lost their whole game right after and an Xpac. Turbine sucks



    Yeah, and so did a ton of SWG players the week of the Trials of Obi Wan launch. Difference is, anyone who has taken the time to review it know that Microsoft had a heavy hand in the demise of AC2.



    Yes and the research also says that Ken Trooper played a large role in the demise of DDO. Is it me or does anyone else notice Turbine hires incompetent people to work on their game? Don't be quick to point the figure. Remember, all this came about because of decision making of Turbine, which they still continue to do.



    Turbine may listen to player base, but it hasn't done much for them since their player base continue to get smaller.
    Hmm Last time I checked DDO was still active.



    With a small playerbase, which is getting smaller as the month go by. And what's the price of the game on Amazon again? 9.00 dollars?



    What demise are you speaking of?  Could it be they made a game to simulate dungeon crawling just like a PnP D&D game? I know that could not be possible right?  I mean why on earth wouldn't they have created a wide open "sandbox" style world for D&D.



    Dungeon? Or do you mean sewer crawl? Majority of your quest start in some sewer killing mostly kobolds. I don't any DnD that focus on THIS much dungeons. DnD wasn't just about DnD crawling, you could do other things like Roleplay (which no one does unless they are unless they are in a guild that does), skills are missing, feats don't work as they show. They didn't create DnD, they create Crap&Turd online. When some resembling DnD is put into the game, let me know. Right now, the only people playing DDO are mostly hardcore Turbine fans and the game is obvious clone of Guild Wars seeing as everything instanced.






    I sure know that is how we always played our D&D campaigns.  Oh wait that's right they were each played as a campaign, you know where you would sit down and enter a dungeon and complete it and then be done.  That seems pretty similar to what Turbine designed.  Just because it didn't turn out to be a big hit with your everyday MMO player doesn't mean the game has had a demise.



    From what I hear, the game is below 90k subscribers, the messageboards are dead in this site and the only thing I see the DDO posters do is troll their forums and other forums here on MMORPG.com. As a matter of fact, when we talk about DDO general forums, it normally comes up in the conversation of worse game ever or worse gaming experience. I hate it when people talk about DnD like this, but I can't blame them consider the company that took part in the butchering of it.





    And wow for incompetent people they sure get enough funding to buy popular IP licenses and make MMOs.



    From Asheron Call! All their funding and updates, come from AC, not DDO. How do you think they were able to pay for license at the same time? They sure didn't pull it out of their @$$. Any money they get, it's mostly from AC and AC is dwindling in numbers as well. They have a few PvE severs and one FFA PvP server. Most of the people there have multiple account, some of the people have bots that play for them and some of the people do nothing but grind to level 200. (That doesn't sound like fun.) I give AC one or two more years before they go bottoms up and without AC, DDO and LotR are going to have hard time updating themselves.




    I know the Tolkien family would of never ever given them the IP rights to make a MMO if they felt they were incompetent.  (and that decision obviously had to be based on the talent at turbine.  Not their game track record.  I am sure the family knew that Asheron's Call 2 wasn't doing well and I am sure they knew that Asheron's Call 1 wasn't anywhere near the success financially that EQ was).



    Tolkien family has nothing to do with LotR, that's the company's decision. The family gets money for their creation just like Stan Lee for Spider-Man and X-Men even he doesn't write comics anymore.


    Ok. Again all you have done here is troll, troll, troll. That's all I have to say except for one thing. That last bit you said is completely untrue.



    Turbine has been working in conjunction with Christopher Tolkien to work out what can be added to lore, and how not to break existing lore or contradict it. Christopher Tolkien DOES have EVERYTHING to do with LotR considering he is still reading, editing, compiling, and turning his father's note and scribbles into canon lore for LotR. Another book was released withing the last month or two about Turin/ Hurin (can't remember which exactly, one's father other is sone, need to reread Unfinished Tales). If you consider releasing new lore as not caring about LotR, then you have a major problem with understanding how a family legacy is different than a much smaller creation like Spider-Man or X-Men. I like both of those Marvel stories, yet they have nowhere near the complexity and background (as in how, why Tolkien wrote and why its his legacy) as LotR does.



    Oh, and Stan Lee does monitor the production of many of the movies based on his comics. If you look at documentaries of Spiderman sometimes he is on set. He also is willing to discuss his creations in the documentaries. If he didn't care at all about it then why would he take the time to explain in on DVD, or have a cameo in every Marvel movie (which he has)?



    Christopher Tolkein like Stan Lee is executive producer. They have creative rights, but not the right to interfere with the direction of a product/film. In other words, CT is only has the right to approve what goes in and out as long as it doesn't interfere with the LotR lore. CT doesn't any other rights beyond that.
  • KroggKrogg Member Posts: 480
    Originally posted by Lastera

    Originally posted by Kemenlith

    Originally posted by Lastera

    Originally posted by Cabe2323

    Originally posted by Lastera

    Originally posted by Khalathwyr

    Originally posted by Bruise187

    Turbine never did anything like that? They did worse. they put out and Xpac and then told everyone they would stop the game. They still were selling the Xpac up until the game was stopped.  How can thet not be worse than a rewrite of how you can still be playing a character you made? These players lost their whole game right after and an Xpac. Turbine sucks



    Yeah, and so did a ton of SWG players the week of the Trials of Obi Wan launch. Difference is, anyone who has taken the time to review it know that Microsoft had a heavy hand in the demise of AC2.



    Yes and the research also says that Ken Trooper played a large role in the demise of DDO. Is it me or does anyone else notice Turbine hires incompetent people to work on their game? Don't be quick to point the figure. Remember, all this came about because of decision making of Turbine, which they still continue to do.



    Turbine may listen to player base, but it hasn't done much for them since their player base continue to get smaller.
    Hmm Last time I checked DDO was still active.



    With a small playerbase, which is getting smaller as the month go by. And what's the price of the game on Amazon again? 9.00 dollars?



    What demise are you speaking of?  Could it be they made a game to simulate dungeon crawling just like a PnP D&D game? I know that could not be possible right?  I mean why on earth wouldn't they have created a wide open "sandbox" style world for D&D.



    Dungeon? Or do you mean sewer crawl? Majority of your quest start in some sewer killing mostly kobolds. I don't any DnD that focus on THIS much dungeons. DnD wasn't just about DnD crawling, you could do other things like Roleplay (which no one does unless they are unless they are in a guild that does), skills are missing, feats don't work as they show. They didn't create DnD, they create Crap&Turd online. When some resembling DnD is put into the game, let me know. Right now, the only people playing DDO are mostly hardcore Turbine fans and the game is obvious clone of Guild Wars seeing as everything instanced.






    I sure know that is how we always played our D&D campaigns.  Oh wait that's right they were each played as a campaign, you know where you would sit down and enter a dungeon and complete it and then be done.  That seems pretty similar to what Turbine designed.  Just because it didn't turn out to be a big hit with your everyday MMO player doesn't mean the game has had a demise.



    From what I hear, the game is below 90k subscribers, the messageboards are dead in this site and the only thing I see the DDO posters do is troll their forums and other forums here on MMORPG.com. As a matter of fact, when we talk about DDO general forums, it normally comes up in the conversation of worse game ever or worse gaming experience. I hate it when people talk about DnD like this, but I can't blame them consider the company that took part in the butchering of it.





    And wow for incompetent people they sure get enough funding to buy popular IP licenses and make MMOs.



    From Asheron Call! All their funding and updates, come from AC, not DDO. How do you think they were able to pay for license at the same time? They sure didn't pull it out of their @$$. Any money they get, it's mostly from AC and AC is dwindling in numbers as well. They have a few PvE severs and one FFA PvP server. Most of the people there have multiple account, some of the people have bots that play for them and some of the people do nothing but grind to level 200. (That doesn't sound like fun.) I give AC one or two more years before they go bottoms up and without AC, DDO and LotR are going to have hard time updating themselves.




    I know the Tolkien family would of never ever given them the IP rights to make a MMO if they felt they were incompetent.  (and that decision obviously had to be based on the talent at turbine.  Not their game track record.  I am sure the family knew that Asheron's Call 2 wasn't doing well and I am sure they knew that Asheron's Call 1 wasn't anywhere near the success financially that EQ was).



    Tolkien family has nothing to do with LotR, that's the company's decision. The family gets money for their creation just like Stan Lee for Spider-Man and X-Men even he doesn't write comics anymore.


    Ok. Again all you have done here is troll, troll, troll. That's all I have to say except for one thing. That last bit you said is completely untrue.



    Turbine has been working in conjunction with Christopher Tolkien to work out what can be added to lore, and how not to break existing lore or contradict it. Christopher Tolkien DOES have EVERYTHING to do with LotR considering he is still reading, editing, compiling, and turning his father's note and scribbles into canon lore for LotR. Another book was released withing the last month or two about Turin/ Hurin (can't remember which exactly, one's father other is sone, need to reread Unfinished Tales). If you consider releasing new lore as not caring about LotR, then you have a major problem with understanding how a family legacy is different than a much smaller creation like Spider-Man or X-Men. I like both of those Marvel stories, yet they have nowhere near the complexity and background (as in how, why Tolkien wrote and why its his legacy) as LotR does.



    Oh, and Stan Lee does monitor the production of many of the movies based on his comics. If you look at documentaries of Spiderman sometimes he is on set. He also is willing to discuss his creations in the documentaries. If he didn't care at all about it then why would he take the time to explain in on DVD, or have a cameo in every Marvel movie (which he has)?



    Christopher Tolkein like Stan Lee is executive producer. They have creative rights, but not the right to interfere with the direction of a product/film. In other words, CT is only has the right to approve what goes in and out as long as it doesn't interfere with the LotR lore. CT doesn't any other rights beyond that.

    What I want to know is.. how come you are unblocked?

    I blocked you, but after logging out and back in I have to reblock you again?  This sucks.

    Oh, and who cares?   Ouyay areway away ewbnay!



  • JackdogJackdog Member UncommonPosts: 6,321
    What I wanrt to know is why people have to make page long quotes and make their text in oversize letters in order to make a point which is not even on topic anyway.

    I miss DAoC

  • AthelaAthela Member Posts: 492
    I agree with Falcon, they listen very well and put to use the best suggestions and ideas.  They do stay on track with their own objectives, but are very amenable to suggestions about making gameplay better.
  • Cabe2323Cabe2323 Member Posts: 2,939
    Originally posted by Lastera

    Originally posted by Kemenlith

    Originally posted by Lastera

    Originally posted by Cabe2323

    Originally posted by Lastera

    Originally posted by Khalathwyr

    Originally posted by Bruise187

    Turbine never did anything like that? They did worse. they put out and Xpac and then told everyone they would stop the game. They still were selling the Xpac up until the game was stopped.  How can thet not be worse than a rewrite of how you can still be playing a character you made? These players lost their whole game right after and an Xpac. Turbine sucks



    Yeah, and so did a ton of SWG players the week of the Trials of Obi Wan launch. Difference is, anyone who has taken the time to review it know that Microsoft had a heavy hand in the demise of AC2.



    Yes and the research also says that Ken Trooper played a large role in the demise of DDO. Is it me or does anyone else notice Turbine hires incompetent people to work on their game? Don't be quick to point the figure. Remember, all this came about because of decision making of Turbine, which they still continue to do.



    Turbine may listen to player base, but it hasn't done much for them since their player base continue to get smaller.
    Hmm Last time I checked DDO was still active.



    With a small playerbase, which is getting smaller as the month go by. And what's the price of the game on Amazon again? 9.00 dollars?



    What demise are you speaking of?  Could it be they made a game to simulate dungeon crawling just like a PnP D&D game? I know that could not be possible right?  I mean why on earth wouldn't they have created a wide open "sandbox" style world for D&D.



    Dungeon? Or do you mean sewer crawl? Majority of your quest start in some sewer killing mostly kobolds. I don't any DnD that focus on THIS much dungeons. DnD wasn't just about DnD crawling, you could do other things like Roleplay (which no one does unless they are unless they are in a guild that does), skills are missing, feats don't work as they show. They didn't create DnD, they create Crap&Turd online. When some resembling DnD is put into the game, let me know. Right now, the only people playing DDO are mostly hardcore Turbine fans and the game is obvious clone of Guild Wars seeing as everything instanced.






    I sure know that is how we always played our D&D campaigns.  Oh wait that's right they were each played as a campaign, you know where you would sit down and enter a dungeon and complete it and then be done.  That seems pretty similar to what Turbine designed.  Just because it didn't turn out to be a big hit with your everyday MMO player doesn't mean the game has had a demise.



    From what I hear, the game is below 90k subscribers, the messageboards are dead in this site and the only thing I see the DDO posters do is troll their forums and other forums here on MMORPG.com. As a matter of fact, when we talk about DDO general forums, it normally comes up in the conversation of worse game ever or worse gaming experience. I hate it when people talk about DnD like this, but I can't blame them consider the company that took part in the butchering of it.





    And wow for incompetent people they sure get enough funding to buy popular IP licenses and make MMOs.



    From Asheron Call! All their funding and updates, come from AC, not DDO. How do you think they were able to pay for license at the same time? They sure didn't pull it out of their @$$. Any money they get, it's mostly from AC and AC is dwindling in numbers as well. They have a few PvE severs and one FFA PvP server. Most of the people there have multiple account, some of the people have bots that play for them and some of the people do nothing but grind to level 200. (That doesn't sound like fun.) I give AC one or two more years before they go bottoms up and without AC, DDO and LotR are going to have hard time updating themselves.




    I know the Tolkien family would of never ever given them the IP rights to make a MMO if they felt they were incompetent.  (and that decision obviously had to be based on the talent at turbine.  Not their game track record.  I am sure the family knew that Asheron's Call 2 wasn't doing well and I am sure they knew that Asheron's Call 1 wasn't anywhere near the success financially that EQ was).



    Tolkien family has nothing to do with LotR, that's the company's decision. The family gets money for their creation just like Stan Lee for Spider-Man and X-Men even he doesn't write comics anymore.


    Ok. Again all you have done here is troll, troll, troll. That's all I have to say except for one thing. That last bit you said is completely untrue.



    Turbine has been working in conjunction with Christopher Tolkien to work out what can be added to lore, and how not to break existing lore or contradict it. Christopher Tolkien DOES have EVERYTHING to do with LotR considering he is still reading, editing, compiling, and turning his father's note and scribbles into canon lore for LotR. Another book was released withing the last month or two about Turin/ Hurin (can't remember which exactly, one's father other is sone, need to reread Unfinished Tales). If you consider releasing new lore as not caring about LotR, then you have a major problem with understanding how a family legacy is different than a much smaller creation like Spider-Man or X-Men. I like both of those Marvel stories, yet they have nowhere near the complexity and background (as in how, why Tolkien wrote and why its his legacy) as LotR does.



    Oh, and Stan Lee does monitor the production of many of the movies based on his comics. If you look at documentaries of Spiderman sometimes he is on set. He also is willing to discuss his creations in the documentaries. If he didn't care at all about it then why would he take the time to explain in on DVD, or have a cameo in every Marvel movie (which he has)?



    Christopher Tolkein like Stan Lee is executive producer. They have creative rights, but not the right to interfere with the direction of a product/film. In other words, CT is only has the right to approve what goes in and out as long as it doesn't interfere with the LotR lore. CT doesn't any other rights beyond that.

    Actually tolkien has more rights then this.  He is more comparable to Games Workshop.  In  these cases when making a game you have to get any of the features approved by them before they go into the game.  EA Mythic has to get their ideas approved by GW before they can do it.  One of the Videos from a GW employee was talking about how they liked the way Mythic designed something and that they might add it to their minatures.  But be sure about this, if GW did not like how Mythic was doing something they would of closed it down.

     

    That is the same type of control the Tolkien family has over their IP.

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • KemenlithKemenlith Member Posts: 263
    Originally posted by Cabe2323

    Originally posted by Lastera





    Christopher Tolkein like Stan Lee is executive producer. They have creative rights, but not the right to interfere with the direction of a product/film. In other words, CT is only has the right to approve what goes in and out as long as it doesn't interfere with the LotR lore. CT doesn't any other rights beyond that.

    Actually tolkien has more rights then this.  He is more comparable to Games Workshop.  In  these cases when making a game you have to get any of the features approved by them before they go into the game.  EA Mythic has to get their ideas approved by GW before they can do it.  One of the Videos from a GW employee was talking about how they liked the way Mythic designed something and that they might add it to their minatures.  But be sure about this, if GW did not like how Mythic was doing something they would of closed it down.

     

    That is the same type of control the Tolkien family has over their IP.

    Exactly. Giant IPs like LotR and the Warhammer IPs are usually watched by their owners much more than something smaller like Spiderman or X-men. CT allowed the movies to stray more because there was only 9 hrs (non-extended) to relay the entirety of the trilogy. In LOTRO there is many times more content than the movie, and thus more attention to detail is required.

    Currently: Playing EVE Online
    Previous: FFXI, Dragonrealms, sad little stint in WOWland.
    Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Just thought I'd add for anyone keeping score that Ken Troop (not Trooper) had nothing to do with LOTRO in its current iteration and has been long since shipped off to Wizards of the Coast to join their staff. Not that it even matters...

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

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