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All classes diffrent

I understand that all classes will be diffrent but each race will contain a Tank,Nuker/healer, DPS, and other. I was just wondering if anyone knew if te  Destruction Realm had a character kinda like a Warrior priest?

any info would be great ~jarhead

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Comments

  • cupertinocupertino Member Posts: 1,094
    On a similar note, i know greenskins have sqib handler class, the closest thing to a hunter in WoW, will any of the 2 elves races have a similar class?



    I love my WoW hunter in PvP and would love to play a similar roll in WAR, but i dont wanna be a gremlin

    image

  • AreelAreel Member Posts: 285

    So far, each race has 4 classes that roughly fit into each ot the 4 main archetypes;  Tank (defensive melee), DPS (offensive melee), ranged, and healing.  Now, before someone jumps in and tries to correct me, yes, there are healing classes.  They aren't the traditional "sit back and heal" types, because you have to actually get into the action (as they like to say, "everyone fights").  But each race has a class where healing is part of their focus.  Zealots for Chaos, Shamans for Greenskins, etc.

    On how different the classes are from each other, some are very different, some are very similar.  If you look at the ranged classes, you see that the Bright Wizard is a long range nuker, while the Engineer is a mid range AoE specialist.  And Squig Herders are a Pet class.

    On the other hand, the DPS classes seem to be very close in gameplay, if not concept.  A Choppa builds up rage to do more damage.  A Hammerer builds up momentum to do more damage.  A Witch Hunter builds up confession to do more damage.  I have no doubt that they'll each have a little something to set them apart, but their core design is similar.

    A bad thing?  Not at all!  Of the 24 classes, none of them overlap in the same race.  It's not like a Dwarf could choose to be a Witch Hunter.  Plus, when you think about it, there really aren't too many ways you can make classes in an MMO format.  Look at EQ2.  Tons of classes, but if you removed all the ones that played similarly to another, you'd have less than half the original number.  And you have to remember that WAR will not have Stealth and CC classes (horray!).  I think that the concepts will be cool enough that people won't complain that their Witch Hunter feels like playing a Choppa.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • Jarhead1775Jarhead1775 Member Posts: 29
    Originally posted by Areel


    So far, each race has 4 classes that roughly fit into each ot the 4 main archetypes;  Tank (defensive melee), DPS (offensive melee), ranged, and healing.  Now, before someone jumps in and tries to correct me, yes, there are healing classes.  They aren't the traditional "sit back and heal" types, because you have to actually get into the action (as they like to say, "everyone fights").  But each race has a class where healing is part of their focus.  Zealots for Chaos, Shamans for Greenskins, etc.
    On how different the classes are from each other, some are very different, some are very similar.  If you look at the ranged classes, you see that the Bright Wizard is a long range nuker, while the Engineer is a mid range AoE specialist.  And Squig Herders are a Pet class.
    On the other hand, the DPS classes seem to be very close in gameplay, if not concept.  A Choppa builds up rage to do more damage.  A Hammerer builds up momentum to do more damage.  A Witch Hunter builds up confession to do more damage.  I have no doubt that they'll each have a little something to set them apart, but their core design is similar.
    A bad thing?  Not at all!  Of the 24 classes, none of them overlap in the same race.  It's not like a Dwarf could choose to be a Witch Hunter.  Plus, when you think about it, there really aren't too many ways you can make classes in an MMO format.  Look at EQ2.  Tons of classes, but if you removed all the ones that played similarly to another, you'd have less than half the original number.  And you have to remember that WAR will not have Stealth and CC classes (horray!).  I think that the concepts will be cool enough that people won't complain that their Witch Hunter feels like playing a Choppa.

     I already understand what u are saying here and although its has good info. it dosnt covers the question i had....

    Do you/anyone know of any classes so far that will be like the Warrior priest, except instead of being in the Order realm, be on the Destruction realm?



    -----------------------------
    lvl50Hero~RR4
    lvl50Minstrel~RR6
    lvl60Pally

  • AreelAreel Member Posts: 285
    Originally posted by Jarhead1775
    Do you/anyone know of any classes so far that will be like the Warrior priest, except instead of being in the Order realm, be on the Destruction realm?
    I sort of answered your question, just in a round-about way.  Will destruction have a Warrior Priest type?  Well, each race has one healing class.  We already know The Greenskins and Chaos.  Shamans and Zealots, respectively.  But what will the Dark Elf healer be like?  We don't know that yet.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • Jarhead1775Jarhead1775 Member Posts: 29
    Originally posted by Jarhead1775

     I already understand what u are saying here and although its has good info. it dosnt covers the question i had....



    I already knew about the 4 diffrent types of classes(tank,healer,dps,ranged) in each race. But i just wanted to know if there was going to be one like him, i know there will be other healer classes. Kinda like in DAOC the infltrator and shadowblade(a little off subject) they do the same thing but are diffrent...i just want to know if ne other classes are a melee/healer(not Caster/healer) like the warrior priest.

    Srry if i confused you in any way.~jarhead

    -----------------------------
    lvl50Hero~RR4
    lvl50Minstrel~RR6
    lvl60Pally

  • Distortion0Distortion0 Member Posts: 668

    It depends on what you mean by 'like'. The Warrior Priest is the Melle/Healer for the Empire, so the Zealot is the Melle/Healer in Chaos. But it seems to me like the Priest would have more armor and defence. Theme-wise, the Chosen would be analogious with the Warrior Priest, but we don't know if it'll have magic abilitities at all.

    As far as the Elves go, none of their classes have been revealed at all.

  • AreelAreel Member Posts: 285

    I'm sorry, I had just assumed you had already read the descriptions for the classes.

    Zealot

    Shaman

    And we don't know about the Dark Elves.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • Jarhead1775Jarhead1775 Member Posts: 29
    Originally posted by Distortion0

    It depends on what you mean by 'like'. The Warrior Priest is the Melle/Healer for the Empire, so the Zealot is the Melle/Healer in Chaos. But it seems to me like the Priest would have more armor and defence. Theme-wise, the Chosen would be analogious with the Warrior Priest, but we don't know if it'll have magic abilitities at all.

    As far as the Elves go, none of their classes have been revealed at all.

    As it says in on the Warhammer site for the zealot...

    "Playing a Zealot"

    "As a Zealot, your task is a complex one. You must prepare your allies for battle, and see that their Marks are set or re-set according to their shifting needs. You must also think offensively, for it is through your use of Harbingers which you are able to both effectively support and magnify the power of your allies, and crush the strength of your enemy. As a spell caster, you must be cautious, but because of your interlinked abilities, you must not be too conservative. If you hold back too much, or try to focus on only one aspect of your powers, all your abilities will be less than they could be. "

    The Zealot is a caster/healer, he casts spells and heals....what i mean by Melee/Healer is, that the character has the ability to  mainly depend on physical dmg and healing/buffs.

    But i do understand that all healer classes are going to be somewhat alike. And i know the Dark elves arent out yet so no one knows ne thing about new classes that might have this Playing style i like. With that, this conversation is done, thanks for the info.

    Srry if i confused anyone.~jarhead

    -----------------------------
    lvl50Hero~RR4
    lvl50Minstrel~RR6
    lvl60Pally

  • TyfreakyTyfreaky Member Posts: 239

    Jarhead,

    Go to the Warhammer online site and fill out the application for the newsletter. they just came out with the descriptions of the zealot and Warpriest and you will be able to get all kinds of imformation  just a tad bit earlier than you would get on their standard site.

    And I guess the shaman, runepriest and zealot would be the closest classes to the rune priest for thiere healing abilites. But the chosen seem to also be the counterpart to said Warrior Priest...

  • Distortion0Distortion0 Member Posts: 668
    Originally posted by Jarhead1775

    Originally posted by Distortion0

    It depends on what you mean by 'like'. The Warrior Priest is the Melle/Healer for the Empire, so the Zealot is the Melle/Healer in Chaos. But it seems to me like the Priest would have more armor and defence. Theme-wise, the Chosen would be analogious with the Warrior Priest, but we don't know if it'll have magic abilitities at all.
    As far as the Elves go, none of their classes have been revealed at all.

    As it says in on the Warhammer site for the zealot...

    "Playing a Zealot"

    "As a Zealot, your task is a complex one. You must prepare your allies for battle, and see that their Marks are set or re-set according to their shifting needs. You must also think offensively, for it is through your use of Harbingers which you are able to both effectively support and magnify the power of your allies, and crush the strength of your enemy. As a spell caster, you must be cautious, but because of your interlinked abilities, you must not be too conservative. If you hold back too much, or try to focus on only one aspect of your powers, all your abilities will be less than they could be. "

    The Zealot is a caster/healer, he casts spells and heals....what i mean by Melee/Healer is, that the character has the ability to  mainly depend on physical dmg and healing/buffs.

    But i do understand that all healer classes are going to be somewhat alike. And i know the Dark elves arent out yet so no one knows ne thing about new classes that might have this Playing style i like. With that, this conversation is done, thanks for the info.

    Srry if i confused anyone.~jarhead


    All that is true, but it's been said the Zealot has to attack enemies in melle in order to cast spells in the first place. Dropping them into Catagories kind of be-littles them. Healing and Buff are usualy dropped into the same catagory in MMOs as "keeping your allies alive". That being said, with the buffs and what-not, I'd still say it's the closest gameplay to a Warrior Priest.
  • NoctiqueNoctique Member Posts: 216
    Mythic have stated that every class will be diffrent and play diffrent for both sides, be it a Tanking class, Casting class or Healing class (Grantd all do damage in one way or another but some defend better some buff etc etc)



    Anyhow this mean plain and simple at the end of the day the Warrior Priest is going to play like a Warrior Priest, there will be nothing in the game like him on either side exept him, if he appeals to you then you will have to go Order to play him and the way he's meant to be played.



    Zealot's are diffrent and won't play the same as anything other than Zealots.



    Squig Hearder - Pet class, only one so far in the game, who's to say there has to be one for order?



    Starting the game there's going to be 24 diffrent character types to choose from each playing in there own way, fighting, tanking and healing in there own way.

    Die Noctique, By Day and Night

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Well I was very supprised at how the classes where seperate yet equal. I seriously didnt think you could make a melee guy with a shield any different but the grudgebearer (dwarf) and black orc play totally seperate.

    The dwarf took alot of damage and got more powerful the more you fought

    The orc did LOTS of combo moves, and every move they have stops you from dealing damage, which is almost the same thing as taking damage in theory right? Knock downs stop you from getting hit, attack speed debuffs, damage debuffs.. hey as long as it works!

    I highly dobut Chaos will have a melee healer. But in turn Order will not have a healer caster, much less TWO healer casters like destruction will.



    If you want to get an "idea" (but not exactly) of what classes will be in the elven nation just go play Mark of Chaos. So far everything except for witchhunters (a class everyone already knew was going to be in the game) and the mythic created chaos healer, are in MoC.

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