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I myself, like many have waited eagerly for good new MMO to finally come. This is a long wait. Nearly two years has passed filled with disasters that bare names of MMO. Finally after the latest MMO disaster reared its ugly head, i figured that I will need to return to some old MMO - because just like 2006 , 2007 is dead for MMOs. AOC and WAR are only candidates worthy of even considering, and they will come end of 2007 earliest.
So - not lightly i picked up WOW
Returning to it i enjoyed it quite much. Just to see how a game , can stand out above all else on the rack, just by amount of polish and quality invested in it.
But after two months , again i see. WoW is superficial.
Nothing you do in this MMO has any impact on anything at all. In fact , it is nothing more than a single player rpg, with other people in it.
And diference is that the actions you do in singleplayer rpg are meaningfull, here they mean nothing.
But this is not WoW bashing. Not at all.
This is bashing of AOC and WAR.
Because i came to realise that nothing will change.
All this game will be about pointless grinding in ever same unchanging world. Maybe you will be able to build some town in AOC , or storm other faction city in WAR. But nothing really changes. The world is set in stone, and even combined action of thousands of players doesnt change that.
I think this is not what MMOs should have been about.
They should have been dynamic, sandbox worlds. Where players would dictate economy, rule cities, and change political maps.
Shame that we will probably never again see this kind of game...
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Comments
I dunno. I thought Eve-Online was kinda cool in that there is definately some politics going on in that one, but at the same time, the "openness" of it could be super boring sometimes. I couldn't take it for too long.
The new games coming out, you're right, they're going to be pretty much like what we've got now but with some *tiny* changes. Nothing major though. I'd be funny to be able to look too the future and see what games people are playing in like 30 years. But if I could look to the future I'd prolly just get lotto numbers and sports scores and become like ruler of the earth. Now there's an mmorpg idea!
http://www.mmorpg.com/gamelist.cfm/thread/115231/page/1
So the hope is not yet lost. But yes, unreachable untill end 2007 - 2008...
Dead on rat!
I actuallly had hopes for AOC though in 2005, but we all know since the realisation of AOC being a cashcow, it is now being catered towards the general masses - the superficial players - so I expect it to be shallow and bringing nothing new to the genre. AOC was originally set to be a mature and dark game with unique features, but for every day that passes I hear more and more of the fucking rubbish they are pulling in - copycatting everything with potential of bringing in more players.
I can't blame them though as all game companies will always go for whatever brings in the most cash.
I am not sorry for calling the general population of morpg players for superficial. Because you are. But whatever makes you happy, right?
I hear ya... but look at Shadowbane.. it has lots of player runned cities and pvp.. etc... That's a pretty decent game.. and now it's free. Definetly, unfortunetly, todays games aren't holding me.. I play WoW on/off, EQ 2 on/off, COH/COV on/off.. I have to try others.. but if its juss running around attacking cute fuzzy bunnies and getting 2 coppers and a tooth as a quest item... ... and that's all.. then it will be on/off also. It seems that it's getting worse. I hope one day, a "messiah" saves us from this annoying constant odd loud sound.
God Bless
i think game developers could really make lots of money if they learn from mistakes of old mmorpgs and also make it a game where your actions are not as meaningless as WoW..... waiting waiting waiting
its 2007 come on
it's a race to the first good mmorpg in a few years....... who will do it? whoever does it will get a large number of players waiting for a good mmorpg and a big chunk players currently playing other ones..
As long as big publishers are behind MMOs nothing will change. They don't want new things... They want buletproof "WoW" blueprint that will bring them the "most" money as soon as posible.
It's funny... You would think that with all these MMOs there would be some serius compatition for players... But they just copy each other and offer basicly the same experiance to players no matter what game they play.
In the end it's down to... Point+Click vs WSAD.
SWG ... was a great game as far as personal manifestation is concerned .... because players could build cities ... watch them grow .. turn them into trading and commercial empires .. or military strongholds ect... and actually influence the population centers of the game, and where battles were fought ... too bad the combat is so screwed up now with the half assed FPS system thats its unplayable ...
as far as new mmo's to come, in which a player's unfluence molds the virtual world ... look at WARHAMMER online .. read about that ... from what i understand realm vs realm offers lots of possibilities in that respect
Darkfall is mentioned extensively on these forums, usually by the same poster (:P). The reason why no-one mentions Darkfall outside of the Darkfall forums is that it is the Duke Nukem Forever of the MMORPG world i.e. been in development for what feels like forever, with no sign of a beta on the horizon.
Due to the lack of concrete information besides a list of 'features' (file under 'potential'), the 'idea' of the game [Darkfall] has led to its fans filling in the vaccum with their expectations and hopes based on little more than the features.
We've seen such hopes and expectations dashed, with the final release a complete travesty to the original vision - think Horizons. The hype and expectation, rather than any manifest reality can be summed up by Dark and Light. The less said about that product, the better.
So we're back to the old chestnut of whether the developers can actually deliver on their promises - or rather their intended 'features', with the game at least being 'playable' and not some incomplete, bug-infested piece of crap with half-realised features.
If one looks at the case rate - the success of other products in a similar state - rather than the base rate, then the outlook doesn't look too good.
Regards,
Riotgirl
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."
Another WoW clone won't bring enormous profits. It's a question of strategy vs. operational effectiveness. By copying existant game you don't advance any further in terms of making profitable market niche. You just pay an "entry fee" for this particaular market which is now determined by WoW for good-looking really polished but boring MMOg. But implementing new ideas into existant genre makes it a strategic breakthrough. As it's said before DF has all chances to gain players who been waiting for this breakthrough as well as those who still enjoy WoW (or any other).
I'm not saying it will definetely happen to DF (though it's possible). But what I'm trying to say is as for now devs of DF deserve great respect and seem to be ones of few who make a game because they love it, not because they love money.
games are for entertainment... things you do in a game do not matter its true. why should they? its a way to spend free time.
die.
I played it sometimes some years ago when it was free. I didn't have internet back then so it only happend when at some friends place.
The economy is purely playerbased since theres no npc's to buy stuff from. The factions are all playerbased to, you can become the commander in chief for the military faction or big boss of any of the criminal factions! This means other players must obey you, if they don't you can have them executed, I know, I've been executed several times.
Sure this game leaves some things to be wanted but it sure is different. If I wouldn't have played other games I might play this again.
I agree with you entirely, i've tried almost every MMORPG on this website with hopes that it will be my 'Dream' MMORPG. When i suggest things like this to games in beta or the early stages, all i get in return is "If you don't like the game, leave". A game with pure freedom, and a sense of reality will outrun WoW or any big MMORPGs. It's a shame companies don't see that
I would like to know why this all WoWs fault.
Rattrap - reading what you want from an MMO it seems your "dream MMO" was the original vision for SWG. But you know why the launch version of SWG didnt even come close to what the developers(and you) wanted it to be? MONEY. An MMO like what you want would take 5+ years to create and thats the problem the SWG team ran into. They were waaaaaay over the dead line and they were forced to retail to make some money. But, as we all know, launch SWG was only half the game they wanted it to be and it took forever to put in the stuff like player run cities and even then to do that they had to neglect other areas like profession balance.
We all want that dream MMO you talk about but it would take 10 years to make and cost tens of millions to be actually good. It's not that developers/publishers don't want to make the ultimate MMO and instead make yet another EQ clone, they just can't.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Don't bother... They'll probably find a way to blame WoW for hunger in Africa, bad weather and impotence too.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
SL is more of a Virtual 3D chat World and less game. The last of the MMORPG games was SWG IMHO. Almost every game listed to the left I would consider a MMOG, not a MMORPG. The RPG elements are weak at best and there are less tools for players to RP with.