It looks like you're new here. If you want to get involved, click one of these buttons!
For me i login and if within the first 5-10 mins i'm not having fun then i figure it's not worth me wasting my time to decide if i hate it or not. I know all my friends are like this too, they'll login to a game and think straight away that it sucks or not without giving it much of a chance. Though you can't blame sumone because if a game hasn't made the effort from the start then why bother?
Comments
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
If I have to get to the endgame to have fun, it's not fun. Why not make the endgame level 1 then?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
But if i didn't like them at first then i'm not bothered lol, because i usually find that i never get to like them. Like Vanguard or LOTRO or FEAR (fps) lol. For me it works every time.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
It takes some time, although I think that's something that has come from playing more than a few game that have ended up surprising the heck out of me.
Dreamfall: The Longest Journey was a great eye opening experience for me. Within 10 minutes I was positive there was absolutely nothing about the game that I would ever enjoy, the story was slow, the interface was clunky and the engine seemed... off somehow. But I gave it time.
Fast forward to 5 hours later, I was completely hooked. The interface wasn't clunky anymore, it was fluid. The story wasn't dull, it had sucked me in completely. The engine wasn't off at all, it was completely brilliant. I swore I'd never dissmiss a game so fast and try hard not to now.
Vanguard is a game that after 15 minutes I wanted to completely chuck out the window. I gave it a fair shake, I debated on forums, I tried every class, I modded the UI, I joined players and I did everything but start a web to get into the community. In the end the game is still just plain bad to me but ya'know what, I gave a great shot and I learned alot of postives about the game in the mean time because of it.
I do believe it's important developers put a hook in for players within those all important first minutes but I also feel it's our responsiblity as gamers to at least give these games a good once-over before we uninstall and move on.
Important Information regarding Posting and You
Id say 8-12 hours. I try to play each race that interests me along with each class that interests me each up to a certain low level. I can usually get a feel for whether I'll enjoy the game for 30 days or 90 days after that. Unlike most people, I float from game to game not really becoming absorbed into one thing.
so one week I'll really enjoy Vanguard, the next day Im resubscribing to Lineage 2. Its just me. I usually tend to stick to games with large worlds, decent crafting and a good form of PvP.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
When i try a new game i spend atleast a few days on it, mostly since it takes time to 'know' the game or just the basics.
Offcourse there are things in a game u can tell you won't like from start, certain controls, graphics, gameplay.
If a game is 'catchy' or seems very good from the 1st time you try it for whatever reason i'll give it a few more days and meight buy it.
So far the average of trying a game for me in hours goes from 3 days to 2 weeks, if i liked it longer offcourse. And yes i admit there are some games that didn't last for more then 10 minutes :P (i absolutely HATE turnbased games lol)
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Hey, I agree with that too. Whatever the game has that makes it fun, it should start you with that right off the bat and then stay that way. But in my case if it was raiding from level one I wouldn't go near that game. But I would still like to see games start out the same way they end. If it's going to be a raiding game then start it out that way. Don't start it out as something else and then change it later on.
Man, that philosophy could save us all so much bitching and fighting.
Such sounds like just a quick fix with the attention span of a housefly.
First impression is primarily important of course but it isn't either the only criteria. How could you possibly grasp the whole concept or rather the big picture after five freaking minutes?! Some magical traits and telepathy chained together with deep insight psi powers?
Sheesh... in all cases, I repeat myself, the first impression is most important yet it will never be the only criteria. More than it you won't get with a five minute look.
It varies on the game. Sometimes it takes an hour or so, other times longer. Some games I think are ok to start with but after playing for a few weeks find I just can't be bothered to log in any more, or an aspect of the game annoys me so much I quit.
I understand the 5 minute thing but I think you have to give the game at least an hour, just to make sure it's not knee jerk reaction to your first impression.
You must end up playing some pretty shallow games, but that's ok, I'd say you are in the majority.
You must end up playing some pretty shallow games, but that's ok, I'd say you are in the majority.
Thats a bit smug, don't you think? But I can hardly belive that 5-10 minutes is enough even to create a character that you realy mean to play... but I agree with the general direction of OP's post. When you start playing, be it singleplayer or multyplayer you can very quickly see in which direction it's going for you. When first 3-5 features you see in the game have no appeal whatsoever to you then you don't realy have to be realy deep to figure out that the game in question is bonkers.
Why? Because those first features you notice are actualy the features that are present for the most of your gaming time, so if you don't like, let's say animations and UI, I seriously doubt that you will grow to like them if there is an interesting twist and turn in the story later on. It's much more likely that you will grow to hate them, with passion.
I to have deinstalled few games after not even an hour of playtime because I knew that those things that bugged me would never be outweight by the things that I like, some things bugg me too much. Not for all the games I tryed, but for some, half an hour was more than enough. Also I find it realy hard to belive that people saying they need 10hrs or even a week to make a decision about a game use that as a rule set in stone, I mean, if you tryed more than 5 games in your life, you had to have at least 1 game you were ready to permanently remove from your hard before you even tweaked the graphic settings....
Just two questions:
1. Howmuch complexity and depth is decent?
2. How often is regularly?
Just two questions:
1. Howmuch complexity and depth is decent?
2. How often is regularly?
1. what does complexity mean?(time invested?) what mmo's are complex? Eve? thats not really hard to figure out. SWG(pre-cu)? took alot of time to absorb all the info..wasnt complex once you did. Just trying to understand what these terms mean exactly.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Not sure how long it takes to know if I like a game. Obviously, things can appear very quickly which can turn you off on a game. Some of those things tell you how the devs approached the game and how they will likely continue to be.
Then again, some women know if they are going to sleep with you or not in the first five minutes.
Im going to agree with Brostyn, we have some really slow learners on this board(which isnt surprising at all).
In the first few levels you will experience the MMO at it's most basic. The core foundation on which the entire game is built on. The graphics and sound, the UI, the movement system, the questing system and the combat system. For most MMOs you can experience all of that in the first 10 minutes. If none of that is interesting to you at level 1 then it is a very good bet that it still wont interest you at the maximum level.
I try to get to at least level 10 in all MMOs I play but some have been such a chore to play even before level 10. Now some of you can play an MMO for a month or so that you despise in some lame attempt to find it's "depth" but go ahead and waste your time.
Other thing and most important for me is if combat is fun or not, I just need to kill some mobs and I know if its fun or not. Sure you dont have many spells yet and so but its the feel you have while fighting. Example EQ2 feels so restricted while fighting mobs dunno how to explain I never felt I could kite a mob or run away from it etc ..., where WoW in other hand feels like you have more freedom, more of an action feel its more fun but thats just my point of view.
So this is important to me in the first minutes ..
- Look of game
- Movement
- UI
- Combat
and that u can decide already in 1-2 minutes of a game. I dont need to play a MMO for weeks or years to know if I like it or not, sure it can be a good overall game I cant know then but why bother if movement is pain in ass, you dont like the look or combat is boring ? ...