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Just the character creation alone is beautiful, so many options it's just sick!!! lol It's amazing to see how creative people are. You think to yourself how could they have imagined such distinct costumes.
Yes I did see the occasional wolverine clone but his name was yellow guy...lol. Hell boy was there too but he did not sand down his horns.
This is such a great change when people can actually look so distinct, I myself coming off a bad crack addiction to EQ, AO and not many options in the way of looks.
Comments
I have to agree. Never EVER I have seen any game, must less an MMORPG give you this much customization during character creation.
I think i've spent about 15 hours in beta, and so far have not once see anyone remotely similar (Unless it was two heros going for a theme)
Not only that. But the amount of detail that you see in the other players, and not have it affect your gameplay (Lagwise) is simply amazing.
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When in doubt, Right click.
www.itsbroken.com
When in doubt, Right click.
I have to agree, the character creation system is AMAZING! When I played the Sims Online, there were so many girls running around that looked exactly like me, it was unreal. It was all because of the limitations of choice in that game. In CoH, though, I actually stopped and backtracked when I thought I saw someone who looked similar.
I ran back and checked her out, only to find that her skin and hair were the same, but her face, size and costume were entirely different.
That felt good.
I do love this game!
~FyreGoddess };^>
ROCK ON FyreGoddess:)
Breath taking, thats all I can say about the attire. I never stop being amazed at the diversity. How can people be so creative? I loved Camelot and EQ played them both for years. But all the toons looked alike. This is fresh different. The people that critizise this game. (and they are very few) always seem to say stuff like, "Super heroes? come on get real" ahh ahh well I hate to break it to you, but dwarves and elves aren't real ether but wouldn't it have been cool if every elve druid in EQ could have looked different? I have played every game ever made, and never would rip anyone apart. Just cause I don't care for a game doesn't mean you can't like it. With that said. and the fact I have three side by side UBER gaming computers, I feel that the graphics in this game are some of the best. Game play supercedes graphics, but the people that rant on about how graphics don't make the game, let them go back to playing (as I did) on a commodor64.......
Nuff said, now get out there a kick some booty
King of the world
King of the world
I heard a lot of good thing about this game.
One thing i really wonder... all i heard was about the character creation. Other than this ONE point is there anything that make the game good? LOL.
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By powergaming in an rpg games you are forgotting the true
essence of the rpg : Role. Playing. Game.
There are tons of gameplay features that make the game interesting. Of course, you have to get involved on a team...that is one of the best parts. Also, there are pretty many different "groups" as you might say of bad guys and gangs. Different missions require you to take down different kinds of these criminals. The contacts system also is very cool, if I must say so.
Yea.....like yordo said...the real fun part is teaming up wif others super heroes and fight the baddies. Yesterday was the first time i teamed up with others for missions and i have to say....FUN. I used to think the superhero concept is lame.......but im changing my mind now.
The combat system is very fun, fast pace action style. Many cool skills to play around with nice effects. The only problem with COH is the missions get repetetive after awile. It would be great if the they include Heroes vs Villians. But so far the game is pretty good and fun. This game is very great for casual gamers.
Repetitive?
This is from a preview at Gamespy (http://pc.gamespy.com/pc/city-of-heroes/499838p2.html):
You might be called upon to simply clear a building of baddies, or the missions might involve rescuing hostages, disarming bombs, searching through offices until you find valuable clues, and other classic acts of heroism. Maps include an assortment of new or run-down office complexes, warehouses, or factories; as you uncover more of the game's different plotlines, the locations get increasingly exotic. Some missions are even timed, as if the pace of the game wasn't frenetic enough to begin with!
That´s not what I call repetitive, but then I´ve never tried the game, so...
what is stated above is just the missions. That does include just running around the city fighting crime. So far at lvl 9 Defender going to perez park with a full team taking out some bosses is a lot of fun.
I got hoover at lvl 6 getting excited about full on flight at lvl 12. Some people get teleport/super jump/super speed...sweet. I want to lvl so i can get my new powers.
I hope they implement a free trial like most other MMORPG's out there because once you see how cool it is, you will be hooked.
Actually it is still very repetitive, none of that which they said changes that. It comes down to repeatedly doing missions, which at their base level amount to either clearing an instanced building of baddies or wandering around the city looking for 10 X to kill. Sure, dress it up a little by saying yer going into the building to rescue a hostage or find an artifact or cluses or disarm bombs, it's still the same thing, yer going in to clear the building of baddies. Only difference is if their are hostages, in one room when you kill all the baddies a civilian will run out and thank you. Or if yer disarming bombs or searching crates for cluse then there will be random glowey boxes scattered about for you to click on.
But in the end yer just doing the same thing over and over. Don't get me wrong, I love the game, and will be playing it at release, but if it's lacking in anything it's content.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
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But in the end yer just doing the same thing over and over. Don't get me wrong, I love the game, and will be playing it at release, but if it's lacking in anything it's content.
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Hum, I'm not sure I would agree. If you consider 10 dungeons where you can sit in a corner and pull a goblin to the "camp" repeatedly content then I guess we're talking different things
You could pretty much match any game to what you described and if the logic holds it has no content.
http://www.greycouncil.org/
Content is what makes a game last, so I hope they will improve that bit then. On the other hand, the game is still in beta, and that content pack being released four weeks after launch might pull it off. Hopefully...
Well true, if thats what you choose to do with the content provided then yeah, yer going to feel there is no content, but it isn't the content thats lacking, it's whats being done with the content thats there. In other words if you choose to sit in one corner of a dungeon pulling the same goblins to you for 10 hours straight, the content isn't missing, it's just not being used effectively. Also you have to keep in mind, CoH is missing (on purpose) a lot of the things that break up this same monotony in other mmorpgs. In other games if you get tired of dungeon crawling go craft, go farm for some nice loot to use or sell, farm up some cash to invest in some new sword or armor piece that someone else is selling, go PvP some, etc, point being there are tons of options available to break up the monotony of "mission mission mission mission mission level train mission mission mission mission mission mission etc"
I'm not saying CoH needs loot or crafting or even more dungeons or zones to have more content. I'm saying since they don't have those other options to break the monotony of questing and levelling they need to do everything they can to make the questing and leveling as non-monotonous as possible, more story lines, more villain types, costumed villains, more variety in the instanced zones, etc, anything and everything they can do to liven up what the game offers.
I definitely feel that when the PvP arenas arrive and if they stick to their guns and make the first expansion pack be playable villains then that will do a lot to lessen the monotony of the game.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."