Under staffed development team (over 5 of them have quit in the last 3 months to join 38 studios)
Itemization and progression completely broken
Trade skills not highly desired
Vanguard
Good:
New
Huge amount of potential
Complex trade skills that produce products that are highly desired
Diplomacy
Bad:
Bugs bugs bugs
Requires a top end PC
Underpopulated
Intense grind that requires grouping
Long travel times
Few character customization options
Class balance completely messed up
No raid UI in game and few raid mobs
Constant changes to game mechanics
Large empty areas
Many features unimplemented or broken
No helmet graphics
Worst customer service of any MMO to date
I'm sure there are more points but those are what comes to mind. The common denominator between the two games is they're both SOE products which is definitely a bad thing.
Now, if you're making a choice the first thing to ask yourself is what type of gamer am I?
Do I like to grind with a group? Or solo?
Do you like trade skills or stick to adventuring?
Do you want the best game now? Or in a year?
Personally I wouldn't suggest either game to a friend,but I'd be more inclined to lean towards EQ2 if they insisted on picking one.
Vanguard not a soe product , it's 100% sigil do your homework.
Sure it isn't, and I was born yesterday too.
There are a TON of SOE developers working on Vanguard. They were added to prepare for the early launch. Look it up. Also, as I said Vanguard is certainly a SOE product, it is apart of the SOE all access subscription package.
And PS.
I don't have to do homework. I'm friends with many of the former EQ2 designers that quit to join 38 studios. So instead of trolling around the forum why don't you try to actually add insight.
It seems like you are the one who needs to do research because apparently you only read the cliff notes of the SOE/Sigil merger. While true, Sigil still has complete content control, SOE has outsourced many developers in preparation for the launch of the game. In addition it's painfully obvious it is a SOE product, you can go to any SOE website to find that out. SOE also hosts all the backend hardware for Vanguard and owns part of the profit sharing.
I learned long ago not to feed the troll. So out of respect to the OP I'll let you pollute someone elses thread with 1 sentence falsities.
you said it yourself Sigil has control on content , so that why it says clearly Sigil on my vanguard box.just because some soe work with sigil does not MaKE it a sony product , learn to make the difference you seem to know this but just dont want to admit it.
However, EQ2 strongpoint is the guild-centric approach. If you are a community player and the guild is everything for you, then EQ2 is your game. If for you the guild is a tool to progress individuality, then Vanguard is for you. In EQ2, you are a part of the guild, of the community...while in Vanguard, your guild is merely a tool. Tools are discarded and replaced as needed.
Anyway, that is my perception, from reading the forums and talking with peoples playing the games.
- "If I understand you well, you are telling me until next time. " - Ren
Vanguard not a soe product , it's 100% sigil do your homework.
It has SOE stamped all over the box and the log on screens and its on the station. Sure maybe they didn't directly make it but by default it is their product.
Just like most people directly relate CoX / GW / AA to NCSoft but they are just the publishers for those games as well. Net Devil makes AA, Arena makes GW and Cryptic makes CoX. NCSoft gets all the critizism as you well know.
Gotta agree with Niber on the SOE thing... he makes a FAR stronger argument.
Anyway if you HAVE to decide between those 2 now go with EQII ... if you have some hope for Vanguard keep and eye on it, but it's probably not worth your time at this stage of the game.
I don't have to do homework. I'm friends with many of the former EQ2 designers that quit to join 38 studios. So instead of trolling around the forum why don't you try to actually add insight.
Yeah right... And I am drinking coffee with Bill Gates right now
WELL, to answer the question that started all this go with EQ2. Good graphics, lotsa questing and stuff to kill. Plus, the character creation isn't so bad. Plus, you can give the free 7-day trial a go and see what YOU think.
Vanguard not a soe product , it's 100% sigil do your homework.
Sure it isn't, and I was born yesterday too.
There are a TON of SOE developers working on Vanguard. They were added to prepare for the early launch. Look it up. Also, as I said Vanguard is certainly a SOE product, it is apart of the SOE all access subscription package.
And PS.
I don't have to do homework. I'm friends with many of the former EQ2 designers that quit to join 38 studios. So instead of trolling around the forum why don't you try to actually add insight.
You were born yesterday
Sorry but if you are calling vanguard a SoE product because the lead developers of vanguard were ex-SoE,then there not much to say.
This guys left a while ago too.
Oh by the way by your understanding WoW is a SoE product since one of its lead developer is also an ex-SoE employee.
SoE handles only its CSR,servers and billing are run by SoE but the game was wholely developed outside SoE.
you said it yourself Sigil has control on content , so that why it says clearly Sigil on my vanguard box.just because some soe work with sigil does not MaKE it a sony product , learn to make the difference you seem to know this but just dont want to admit it.
Hey, why don't you take a look at who Brad's pointing the finger at for the abyssmal failure of the steaming pile of crap that is Vanguard. Look at who he's blaming for it's "early release", implying that person was in control of the decision and he was merely a pawn in their corporate machinations. Here's a hint, it's not Sigil.
Under staffed development team (over 5 of them have quit in the last 3 months to join 38 studios)
Itemization and progression completely broken
Trade skills not highly desired
I'm sure there are more points but those are what comes to mind. The common denominator between the two games is they're both SOE products which is definitely a bad thing.
Now, if you're making a choice the first thing to ask yourself is what type of gamer am I?
Do I like to grind with a group? Or solo?
Do you like trade skills or stick to adventuring?
Do you want the best game now? Or in a year?
Personally I wouldn't suggest either game to a friend,but I'd be more inclined to lean towards EQ2 if they insisted on picking one.
You seem to be playing a different version of EQ2 to me lol. I have a low level alt and find plenty of people online. Maybe its your server?
There is huge amounts of raid content from level 50 onwards, thats 20 levels of raid dungeons, lots and lots of different places to go, compared to WoW's 3 raid dungeons, and VG's zero raid dungeons. Fun and challenging, especially the new EoF raid content!
If EQ2 is understaffed then god knows how much they would produce if they were overstaffed! Huge monthly updates and content additions, big expansions (3 now to WoW's 1 in the same time), adventure packs, and they listen to the players and respond daily on the forums. 5 have quit? Gosh, that must have made a huge dent in the massive workforce they have, not to mention they rehired straight away!
Itemisation and Progression broken? How so? Did this happen this morning, cos it was all working last night when I logged in lol.
Trade skills not desired? Again, since when? My crafter makes alot of money selling his goods, as do my guildmates. And with the new addition of transmuting and tinkering this has got even better!
But yes I do agree with you on one thing, it is an SOE product, and as we all know, one of their teams (which are not connected to EQ2 in anyway) did screw up another game 2 years ago. Good thing they got rid of most of those people huh?
Everquest 2 is a great game, with stunning graphics and a fantastic community. The development team have a good connection to the community and manage to keep producing great new content 2 years on. Feels as fresh today as it always has, and makes VG look very dated. Which is probably why its one of the top ranked games on this very site, and has been for a long time.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Nice reply to a point he made... No wait no he didn't. He said nothing about lead developers being ex-SoE, you Troll. He said SoE outsourced (ie Lent) some SoE Devs to Sigil to work on Vanguard before its launch.
A) these people were not in lead roles but were there to give the additional programmers required to get Vanguard even remotely ready to launch
They have returned to their old responsibilities now that Vanguard is live.
C) The progress Vanguard made from the time these people came on board was simply incredible. No one, and I mean *no one* thought Vanguard would be anywhere near as ready to launch as it actually was. Haveing access to good people can never hurt a games chances.
D) While very helpful to the regular vanguard team this assistance doesn't make Vanguard an SOE product. SOE’s role remains that of publisher and running the servers, they do not have nor have they ever had creative control over the game itself no matter how the trolls attempt to spin it.
you said it yourself Sigil has control on content , so that why it says clearly Sigil on my vanguard box.just because some soe work with sigil does not MaKE it a sony product , learn to make the difference you seem to know this but just dont want to admit it.
Hey, why don't you take a look at who Brad's pointing the finger at for the abyssmal failure of the steaming pile of crap that is Vanguard. Look at who he's blaming for it's "early release", implying that person was in control of the decision and he was merely a pawn in their corporate machinations. Here's a hint, it's not Sigil.
Quoted so anyone that has a blindfold on can have a 2nd chance to look at this truthful statement.
btw by 'truthful' I meant that this is mostly Sigils fault that the game sucks so much, but SOE was involved in some way or another.
Currently Playing: Everything but MMORPGs Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW Looking Forward To: SW:TOR
you said it yourself Sigil has control on content , so that why it says clearly Sigil on my vanguard box.just because some soe work with sigil does not MaKE it a sony product , learn to make the difference you seem to know this but just dont want to admit it.
Hey, why don't you take a look at who Brad's pointing the finger at for the abyssmal failure of the steaming pile of crap that is Vanguard. Look at who he's blaming for it's "early release", implying that person was in control of the decision and he was merely a pawn in their corporate machinations. Here's a hint, it's not Sigil.
Please.I am sure the unpopular nerfs is also SoE fault.
This is sigil baby and their shortcomings.
Those that followed vanguard and bought it(ie not those who just like the "i wanna hate big sony" bandwagon ppl) know if it was up to M$ the game would be out 6 months ago.
Until i see some evidence to prove otherwise,the shortcomings of this game and release purely lies on sigil .
Nice reply to a point he made... No wait no he didn't. He said nothing about lead developers being ex-SoE, you Troll. He said SoE outsourced (ie Lent) some SoE Devs to Sigil to work on Vanguard before its launch.
Actually erm how do i say this .Only people trolling are those who are trying to toss the blame on SoE .
Itemisation and Progression broken? How so? Did this happen this morning, cos it was all working last night when I logged in lol.
Trade skills not desired? Again, since when? My crafter makes alot of money selling his goods, as do my guildmates. And with the new addition of transmuting and tinkering this has got even better!
The biggest reason why you see this complaint is that EQ2 items are very incremental in nature. Individually they make only small differences but the cumulative effect is still large. This means you dont find many single items that make your character ubar. Its also difficult at times to immediately see which items are going to help you a lot and which are not.
To people who have trouble seeing the larger math this often translates into these items not being very good, but in reality there is a huge difference between a well equipped character and a poorly equipped one. There are some legitimate complaints about some of the class specific equipment not being what that class really needs, but this is a fine line IMO. Without having poor equipment choices available, making the right choices doesnt mean much.
As for trade skills, well I dont really know what to say. I sell 100 plat worth of crafted stuff a weak and the only reason I dont sell more is I dont want to spend more then 2-3 hours a week crafting. It isnt easy to make money crafting but if you are smart enough to know what people need and what prices they are willing to pay you can make money. The key is that you have to understand your trade and the classes it serves better then the next guy does. Crafting isnt a give me money button, but that doesnt mean its broken.
Itemisation and Progression broken? How so? Did this happen this morning, cos it was all working last night when I logged in lol. Trade skills not desired? Again, since when? My crafter makes alot of money selling his goods, as do my guildmates. And with the new addition of transmuting and tinkering this has got even better!
The biggest reason why you see this complaint is that EQ2 items are very incremental in nature. Individually they make only small differences but the cumulative effect is still large. This means you don’t find many single items that make your character ubar. It’s also difficult at times to immediately see which items are going to help you a lot and which are not.
To people who have trouble seeing the larger math this often translates into these items not being very good, but in reality there is a huge difference between a well equipped character and a poorly equipped one. There are some legitimate complaints about some of the class specific equipment not being what that class really needs, but this is a fine line IMO. Without having poor equipment choices available, making the right choices doesn’t mean much.
As for trade skills, well I don’t really know what to say. I sell 100 plat worth of crafted stuff a weak and the only reason I don’t sell more is I don’t want to spend more then 2-3 hours a week crafting. It isn’t easy to make money crafting but if you are smart enough to know what people need and what prices they are willing to pay you can make money. The key is that you have to understand your trade and the classes it serves better then the next guy does. Crafting isn’t a give me money button, but that doesn’t mean it’s broken.
Like you stated.If you check the top 50 richest people on each server and pm them .More then half will tell you that its via crafting.
While i concur that the crafting good dumbed down a bit ,its still very profitable and useful for sure.
Nice reply to a point he made... No wait no he didn't. He said nothing about lead developers being ex-SoE, you Troll. He said SoE outsourced (ie Lent) some SoE Devs to Sigil to work on Vanguard before its launch.
Actually erm how do i say this .Only people trolling are those who are trying to toss the blame on SoE .
Seems you are the one trolling if anything .
So, you're saying Brad himself is the troll? I won't argue with you about that. Personally, I hold him responsible, but the fact remains he has very publicly blamed SoE for the current failure of Vanguard.
Nice reply to a point he made... No wait no he didn't. He said nothing about lead developers being ex-SoE, you Troll. He said SoE outsourced (ie Lent) some SoE Devs to Sigil to work on Vanguard before its launch.
Actually erm how do i say this .Only people trolling are those who are trying to toss the blame on SoE .
Seems you are the one trolling if anything .
So, you're saying Brad himself is the troll? I won't argue with you about that. Personally, I hold him responsible, but the fact remains he has very publicly blamed SoE for the current failure of Vanguard.
link his podcast or whatever you are basing him blaming SoE for his issues.I and many others would love to see this.
no links then pointless rambling.As far as me and obviously many are concerned its sigil's baby and they get the glory and boos for it.
Last quote i seen from brad was about M$ which was
As the development process is ongoing and constantly shifting, it became clear that MGS and Sigil had varying visions and direction for the title’s development,” said Brad McQuaid, CEO of Sigil Games Online. “In the best interest of Vanguard, it was decided that we would buy back the publishing rights from Microsoft.”
As co-publisher of Vanguard: Saga of Heroes, Sigil assumes greater control of marketing and PR, while maintaining responsibility for game development, community relations, media relations, customer support, and quality assurance. Under the terms of the agreement, SOE will provide distribution, marketing, hosting and back-end support — including billing and technical support — for the game. Additionally, SOE is tentatively planning on adding Vanguard, upon its release,to SOE’s Station Access™ subscription plan. Station Access allows players to enjoy all of SOE’s MMO titles for one low monthly price
Got to love Troll posts like Micona's. Vanguard is so SOE it is not even funny. When you accept their money, you are locked into their methods forever.
Pretty easy to give you the difference, Vangaurd is still Alpha code, it is getting close to first beta. The game has tremendous upsides if you can put up with all the bugs and performance issues.
EQ II is also a pretty good game, but it never really attracted a big playerbase. As the above poster mentioned it is upper level heavy, they are not attracting alot of new players.
Comments
Good:
Polish
Solo content
Leveling doesn't take forever
Relatively bug free
Large amount of quests
Bad:
Underpopulated at lower level ranges
Abysmal raid content
Under staffed development team (over 5 of them have quit in the last 3 months to join 38 studios)
Itemization and progression completely broken
Trade skills not highly desired
Vanguard
Good:
New
Huge amount of potential
Complex trade skills that produce products that are highly desired
Diplomacy
Bad:
Bugs bugs bugs
Requires a top end PC
Underpopulated
Intense grind that requires grouping
Long travel times
Few character customization options
Class balance completely messed up
No raid UI in game and few raid mobs
Constant changes to game mechanics
Large empty areas
Many features unimplemented or broken
No helmet graphics
Worst customer service of any MMO to date
I'm sure there are more points but those are what comes to mind. The common denominator between the two games is they're both SOE products which is definitely a bad thing.
Now, if you're making a choice the first thing to ask yourself is what type of gamer am I?
Do I like to grind with a group? Or solo?
Do you like trade skills or stick to adventuring?
Do you want the best game now? Or in a year?
Personally I wouldn't suggest either game to a friend,but I'd be more inclined to lean towards EQ2 if they insisted on picking one.
There are a TON of SOE developers working on Vanguard. They were added to prepare for the early launch. Look it up. Also, as I said Vanguard is certainly a SOE product, it is apart of the SOE all access subscription package.
And PS.
I don't have to do homework. I'm friends with many of the former EQ2 designers that quit to join 38 studios. So instead of trolling around the forum why don't you try to actually add insight.
It seems like you are the one who needs to do research because apparently you only read the cliff notes of the SOE/Sigil merger. While true, Sigil still has complete content control, SOE has outsourced many developers in preparation for the launch of the game. In addition it's painfully obvious it is a SOE product, you can go to any SOE website to find that out. SOE also hosts all the backend hardware for Vanguard and owns part of the profit sharing.
I learned long ago not to feed the troll. So out of respect to the OP I'll let you pollute someone elses thread with 1 sentence falsities.
I didn't play either game extensively.
However, EQ2 strongpoint is the guild-centric approach. If you are a community player and the guild is everything for you, then EQ2 is your game. If for you the guild is a tool to progress individuality, then Vanguard is for you. In EQ2, you are a part of the guild, of the community...while in Vanguard, your guild is merely a tool. Tools are discarded and replaced as needed.
Anyway, that is my perception, from reading the forums and talking with peoples playing the games.
- "If I understand you well, you are telling me until next time. " - Ren
It has SOE stamped all over the box and the log on screens and its on the station. Sure maybe they didn't directly make it but by default it is their product.
Just like most people directly relate CoX / GW / AA to NCSoft but they are just the publishers for those games as well. Net Devil makes AA, Arena makes GW and Cryptic makes CoX. NCSoft gets all the critizism as you well know.
Gotta agree with Niber on the SOE thing... he makes a FAR stronger argument.
Anyway if you HAVE to decide between those 2 now go with EQII ... if you have some hope for Vanguard keep and eye on it, but it's probably not worth your time at this stage of the game.
Currently Playing: WoW (somewhat)
Testing: None
Played: WoW, CoV, AL, SWG, VC, EVE, SWToR
There are a TON of SOE developers working on Vanguard. They were added to prepare for the early launch. Look it up. Also, as I said Vanguard is certainly a SOE product, it is apart of the SOE all access subscription package.
And PS.
I don't have to do homework. I'm friends with many of the former EQ2 designers that quit to join 38 studios. So instead of trolling around the forum why don't you try to actually add insight.
You were born yesterday
Sorry but if you are calling vanguard a SoE product because the lead developers of vanguard were ex-SoE,then there not much to say.
This guys left a while ago too.
Oh by the way by your understanding WoW is a SoE product since one of its lead developer is also an ex-SoE employee.
SoE handles only its CSR,servers and billing are run by SoE but the game was wholely developed outside SoE.
Nice reply to a point he made... No wait no he didn't.
He said nothing about lead developers being ex-SoE, you Troll.
He said SoE outsourced (ie Lent) some SoE Devs to Sigil to work on Vanguard before its launch.
Hey, why don't you take a look at who Brad's pointing the finger at for the abyssmal failure of the steaming pile of crap that is Vanguard. Look at who he's blaming for it's "early release", implying that person was in control of the decision and he was merely a pawn in their corporate machinations. Here's a hint, it's not Sigil.
EQ2
Good:
Polish
Solo content
Leveling doesn't take forever
Relatively bug free
Large amount of quests
Bad:
Underpopulated at lower level ranges
Abysmal raid content
Under staffed development team (over 5 of them have quit in the last 3 months to join 38 studios)
Itemization and progression completely broken
Trade skills not highly desired
I'm sure there are more points but those are what comes to mind. The common denominator between the two games is they're both SOE products which is definitely a bad thing.
Now, if you're making a choice the first thing to ask yourself is what type of gamer am I?
Do I like to grind with a group? Or solo?
Do you like trade skills or stick to adventuring?
Do you want the best game now? Or in a year?
Personally I wouldn't suggest either game to a friend,but I'd be more inclined to lean towards EQ2 if they insisted on picking one.
You seem to be playing a different version of EQ2 to me lol. I have a low level alt and find plenty of people online. Maybe its your server?
There is huge amounts of raid content from level 50 onwards, thats 20 levels of raid dungeons, lots and lots of different places to go, compared to WoW's 3 raid dungeons, and VG's zero raid dungeons. Fun and challenging, especially the new EoF raid content!
If EQ2 is understaffed then god knows how much they would produce if they were overstaffed! Huge monthly updates and content additions, big expansions (3 now to WoW's 1 in the same time), adventure packs, and they listen to the players and respond daily on the forums. 5 have quit? Gosh, that must have made a huge dent in the massive workforce they have, not to mention they rehired straight away!
Itemisation and Progression broken? How so? Did this happen this morning, cos it was all working last night when I logged in lol.
Trade skills not desired? Again, since when? My crafter makes alot of money selling his goods, as do my guildmates. And with the new addition of transmuting and tinkering this has got even better!
But yes I do agree with you on one thing, it is an SOE product, and as we all know, one of their teams (which are not connected to EQ2 in anyway) did screw up another game 2 years ago. Good thing they got rid of most of those people huh?
Everquest 2 is a great game, with stunning graphics and a fantastic community. The development team have a good connection to the community and manage to keep producing great new content 2 years on. Feels as fresh today as it always has, and makes VG look very dated. Which is probably why its one of the top ranked games on this very site, and has been for a long time.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Hey, why don't you take a look at who Brad's pointing the finger at for the abyssmal failure of the steaming pile of crap that is Vanguard. Look at who he's blaming for it's "early release", implying that person was in control of the decision and he was merely a pawn in their corporate machinations. Here's a hint, it's not Sigil.
Quoted so anyone that has a blindfold on can have a 2nd chance to look at this truthful statement.
btw by 'truthful' I meant that this is mostly Sigils fault that the game sucks so much, but SOE was involved in some way or another.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR
Hey, why don't you take a look at who Brad's pointing the finger at for the abyssmal failure of the steaming pile of crap that is Vanguard. Look at who he's blaming for it's "early release", implying that person was in control of the decision and he was merely a pawn in their corporate machinations. Here's a hint, it's not Sigil.
Please.I am sure the unpopular nerfs is also SoE fault.
This is sigil baby and their shortcomings.
Those that followed vanguard and bought it(ie not those who just like the "i wanna hate big sony" bandwagon ppl) know if it was up to M$ the game would be out 6 months ago.
Until i see some evidence to prove otherwise,the shortcomings of this game and release purely lies on sigil .
Actually erm how do i say this .Only people trolling are those who are trying to toss the blame on SoE .
Seems you are the one trolling if anything .
The biggest reason why you see this complaint is that EQ2 items are very incremental in nature. Individually they make only small differences but the cumulative effect is still large. This means you dont find many single items that make your character ubar. Its also difficult at times to immediately see which items are going to help you a lot and which are not.
To people who have trouble seeing the larger math this often translates into these items not being very good, but in reality there is a huge difference between a well equipped character and a poorly equipped one. There are some legitimate complaints about some of the class specific equipment not being what that class really needs, but this is a fine line IMO. Without having poor equipment choices available, making the right choices doesnt mean much.
As for trade skills, well I dont really know what to say. I sell 100 plat worth of crafted stuff a weak and the only reason I dont sell more is I dont want to spend more then 2-3 hours a week crafting. It isnt easy to make money crafting but if you are smart enough to know what people need and what prices they are willing to pay you can make money. The key is that you have to understand your trade and the classes it serves better then the next guy does. Crafting isnt a give me money button, but that doesnt mean its broken.
The biggest reason why you see this complaint is that EQ2 items are very incremental in nature. Individually they make only small differences but the cumulative effect is still large. This means you don’t find many single items that make your character ubar. It’s also difficult at times to immediately see which items are going to help you a lot and which are not.
To people who have trouble seeing the larger math this often translates into these items not being very good, but in reality there is a huge difference between a well equipped character and a poorly equipped one. There are some legitimate complaints about some of the class specific equipment not being what that class really needs, but this is a fine line IMO. Without having poor equipment choices available, making the right choices doesn’t mean much.
As for trade skills, well I don’t really know what to say. I sell 100 plat worth of crafted stuff a weak and the only reason I don’t sell more is I don’t want to spend more then 2-3 hours a week crafting. It isn’t easy to make money crafting but if you are smart enough to know what people need and what prices they are willing to pay you can make money. The key is that you have to understand your trade and the classes it serves better then the next guy does. Crafting isn’t a give me money button, but that doesn’t mean it’s broken.
Like you stated.If you check the top 50 richest people on each server and pm them .More then half will tell you that its via crafting.
While i concur that the crafting good dumbed down a bit ,its still very profitable and useful for sure.
Actually erm how do i say this .Only people trolling are those who are trying to toss the blame on SoE .
Seems you are the one trolling if anything .
So, you're saying Brad himself is the troll? I won't argue with you about that. Personally, I hold him responsible, but the fact remains he has very publicly blamed SoE for the current failure of Vanguard.Actually erm how do i say this .Only people trolling are those who are trying to toss the blame on SoE .
Seems you are the one trolling if anything .
So, you're saying Brad himself is the troll? I won't argue with you about that. Personally, I hold him responsible, but the fact remains he has very publicly blamed SoE for the current failure of Vanguard.link his podcast or whatever you are basing him blaming SoE for his issues.I and many others would love to see this.
no links then pointless rambling.As far as me and obviously many are concerned its sigil's baby and they get the glory and boos for it.
Last quote i seen from brad was about M$ which was
As the development process is ongoing and constantly shifting, it became clear that MGS and Sigil had varying visions and direction for the title’s development,” said Brad McQuaid, CEO of Sigil Games Online. “In the best interest of Vanguard, it was decided that we would buy back the publishing rights from Microsoft.”
As co-publisher of Vanguard: Saga of Heroes, Sigil assumes greater control of marketing and PR, while maintaining responsibility for game development, community relations, media relations, customer support, and quality assurance. Under the terms of the agreement, SOE will provide distribution, marketing, hosting and back-end support — including billing and technical support — for the game. Additionally, SOE is tentatively planning on adding Vanguard, upon its release,to SOE’s Station Access™ subscription plan. Station Access allows players to enjoy all of SOE’s MMO titles for one low monthly price
link -http://www.brokentoys.org/2006/05/06/vanguard-jumps-from-microsoft-to-uh-soe/
Hope that clears things
Got to love Troll posts like Micona's. Vanguard is so SOE it is not even funny. When you accept their money, you are locked into their methods forever.
Pretty easy to give you the difference, Vangaurd is still Alpha code, it is getting close to first beta. The game has tremendous upsides if you can put up with all the bugs and performance issues.
EQ II is also a pretty good game, but it never really attracted a big playerbase. As the above poster mentioned it is upper level heavy, they are not attracting alot of new players.