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What I miss most.

hoz69hoz69 Member Posts: 15
Just reading through some post here both refuge and current SWG and so many memories run through my mind.



Out of everything good and bad, both pre and post NGE, I miss the community.  I've played alot of MMO's and not one of them felt like home.   I've tried to find it since leaving SWG and haven't gotten close.  Doesn't mean I haven't found a game I like playing, but Star Wars was actually a living world you could get lost in for hours and not move from the spot you were in. 



The people, the battles, the role-play....everything.  I leveled master doctor by sitting in the Coronet med center, crafting away upstairs as fast as I could to get back down to healing.  And it was never empty.  The demand was always there to heal, and the stories players would bring back were always fantastic.



Even while I was at work I could log onto the forums and it still seemed like I was part of the game.  Leaving SWG was the hardest thing for me because I actually felt like I would be missed.  Not just by friends, but by the game, the world.





I hope something comes along some day that will bring that feeling back, because right now it feels like a huge void of my life is missing.  Good game or bad game, to me that is what made the old SWG the game it was!





Hoz

Master Doctor of Valcyn

Comments

  • LovrNoFightrLovrNoFightr Member Posts: 218
    IMO one factor that's very important is having chat bubbles.
    They make the "world" come alive and makes for greater immersion and easier RP.
    Been playing some games without them and it's so "silent" in those games.
    The emotes don't fullfill their potential since you really can't see where the person who's emoting you, actually is standing.

    ********************************
    SWG pre cu - never forgotten.

  • Pjay2kPjay2k Member CommonPosts: 260
    Originally posted by LovrNoFightr

    IMO one factor that's very important is having chat bubbles. They make the "world" come alive and makes for greater immersion and easier RP. Been playing some games without them and it's so "silent" in those games. The emotes don't fullfill their potential since you really can't see where the person who's emoting you, actually is standing.
    it was defently not only the chat bubbles my friend :)



    pre-cu star wars galaxies was a world of its own and now its just a game...



    "the old" Star Wars Galaxies was designed by Raph Koaster, someone who understands what gamers like us need to feel like home...



    I mean all of these half finished games like vanguard - saga of heros or lord of the rings online are average at best and they can't satisfie the requirements of a swg veteran who has played pre-cu star wars galaxies...



    I feel sorry for everyone who missed those hey days of this once best mmorpg of all times...



    Raph Koaster is our only hope, just look out for his upcoming projects and you will get what you are looking for...

    SOE and NGE-Star Wars Galalaxies:
    Raph Koster: "It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back."

  • SuvrocSuvroc Member Posts: 2,383

    I was thinking about the old community myself.

    One of the best parts of pre-CU was the lack of levels. That and buffs allowed noobs and veterans to be able to work together. Even a dedicated crafter had the ability to get buffed and join thier friends/guild on hunts.

    IMO levels alienate people from one another until they all achieve the same level.

  • shirlntshirlnt Member UncommonPosts: 351

     

     

    Originally posted by Suvroc


    I was thinking about the old community myself.
    One of the best parts of pre-CU was the lack of levels. That and buffs allowed noobs and veterans to be able to work together. Even a dedicated crafter had the ability to get buffed and join thier friends/guild on hunts.
    IMO levels alienate people from one another until they all achieve the same level.

     

    /agree

    IMO two things gave SWG the ability to have the great community.

    1. the lack of levels...for the reason you stated

    2. the "wounds" combined with the ent/med professions, people were forced to pause, if only for a moment, from grindfesting there way through the game and, while they were healing and buffing, they tended to be around others and ...*gasp*...occupy their waiting time by chatting /meeting others/building "community"

  • 0k210k21 Member Posts: 866
    I totally agree, on almost any server I could find a community of roleplayers, the mere fact that you could create your own cities meant you could have your own 'roleplaying' cities, I remember there being quite a couple on Starsider..... Just thinking about it makes me wanna go into Oblivion and stare at the pretty scenery so I don't feel sad lol

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • baronviktorbaronviktor Member Posts: 20

    The community Definitely made the game what it was. Some of the best times I had in the game were after a large hunt or battle, just sitting in a cantina (either in an NPC city or our guild's cantina) and just interacting with other members of the community.

    There are few games like that now, where you can go someplace to just hang out with people and RP and even become friends with people. Now most games are based around raids and unless you are in a closely knit guild, or with RL friends in game, there is little or no social interaction whatsoever, one exception being Anarchy Online.

     

    Just a few thoughts from an SWG Refugee.

     

     

  • 0k210k21 Member Posts: 866
    One thing I noticed with SWG was that they actually built the game around the social aspect of the Star Wars films as well as the combat, entertainers and medics and such actually made a difference to the players' abilities so you were encouraged to rely on them and to get help from them, so this meant that you could solo but it would be much more beneficial if you went out and looked for players to help you along the way, though the thing is it was never forced on you! You could still solo, you could still group, you could still socialize, but in every way you could easily progress without trouble.



    .......Stop making me think about it.... *goes into a corner to cry*

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • GreenHellGreenHell Member UncommonPosts: 1,323
    I miss the economy of the game the most. I dont think there will ever be a game again where if you didn't want to fight there was still a place for you. Crafting wasnt just some crappy side skill that would end up being useless later on. It was the very foundation of the game. No matter what you really wanted to do in this game you could still make money and have a good time. The fact that you needed other players services (doc,ent..etc) but the game was still very solo player friendly was something completely different from what is offered up today. Interdependency in something besides combat is very cool indeed.  Personally I think the days of this kind of game are over. It was a niche game. I just happened to fall in to that niche.
  • While I agree with almost everything that has been said here I also have to say that there might still be hope.. or better, there is.



    I'm sure you heard about it.. w w w.swgemu.com



    They're working hard and recently had a new stress test of the new version.. no lag at all, though more than 60 people were fighting on the same spot..



    I myself tried playing other games but none could give me what SWG gave me pre-cu. I start to doubt that any other game will ever be so fantastic.. so I'm hoping that everything goes well with the EMU and soon the wonder might happen :)
  • starman999starman999 Member Posts: 1,232
    I miss the days shortly after launch the most..............





    I miss the times we had before invincibility doc and food buffs. Back when it took a group to hunt voritors or Mokks. I also miss the time before Hologrinds and player jedi. When the game launched it was pure and clean with everyone just doing their own thing mixing and matching skills into a unique individual character. Back when most people wore very little or no armor and we all dressed and looked different from each other. I could recognize people just by looking at them without even seeing their names.



    That my friends was what seperated SWG from every other MMO out there. INDIVIDUALITY AND UNIQUENESS. The Doc buffs stopped grouping and put everyone into suits of matching armor so it looked like the clone wars. Holos put everyone on the path to jedi and killed the economy. From there it was just a long slippery slope to the NGE.

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • tylerwicktylerwick Member Posts: 446
    I miss beta the most...  Beta tested since it started and that was the funnest I had in SWG. Ill never touch it again.
  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by starman999

    I miss the days shortly after launch the most..............





    I miss the times we had before invincibility doc and food buffs. Back when it took a group to hunt voritors or Mokks. I also miss the time before Hologrinds and player jedi. When the game launched it was pure and clean with everyone just doing their own thing mixing and matching skills into a unique individual character. Back when most people wore very little or no armor and we all dressed and looked different from each other. I could recognize people just by looking at them without even seeing their names.



    That my friends was what seperated SWG from every other MMO out there. INDIVIDUALITY AND UNIQUENESS. The Doc buffs stopped grouping and put everyone into suits of matching armor so it looked like the clone wars. Holos put everyone on the path to jedi and killed the economy. From there it was just a long slippery slope to the NGE.



    I think many people who complain about pre-CU forgot or never played early on when there were virtually no buffs.

    So many of the complaints about pre-CU could have been addressed simply by addressing buffs. Without buffs you could not wear that 90% comp armor because the encumbrance was simply to high. You could not spam your most powerful specials because you would deplete your HAM to fast. You needed to take into consideration the encumbrance of your weapon.

    It was an incredible system that got forgotten about simply because people gave in to the lure of being buffed all the time.

  • xxpigxxxxpigxx Member UncommonPosts: 412
    Originally posted by Suvroc

    Originally posted by starman999

    I miss the days shortly after launch the most..............





    I miss the times we had before invincibility doc and food buffs. Back when it took a group to hunt voritors or Mokks. I also miss the time before Hologrinds and player jedi. When the game launched it was pure and clean with everyone just doing their own thing mixing and matching skills into a unique individual character. Back when most people wore very little or no armor and we all dressed and looked different from each other. I could recognize people just by looking at them without even seeing their names.



    That my friends was what seperated SWG from every other MMO out there. INDIVIDUALITY AND UNIQUENESS. The Doc buffs stopped grouping and put everyone into suits of matching armor so it looked like the clone wars. Holos put everyone on the path to jedi and killed the economy. From there it was just a long slippery slope to the NGE.



    I think many people who complain about pre-CU forgot or never played early on when there were virtually no buffs.

    So many of the complaints about pre-CU could have been addressed simply by addressing buffs. Without buffs you could not wear that 90% comp armor because the encumbrance was simply to high. You could not spam your most powerful specials because you would deplete your HAM to fast. You needed to take into consideration the encumbrance of your weapon.

    It was an incredible system that got forgotten about simply because people gave in to the lure of being buffed all the time.



    Yeah, but it made us Docs rich as can be.



    My favorite thing to remember, besides shotting the breeze with my guildies . . . is sitting in Theed or Coronet with my droids out with buff lines hundreds of people long.  I had a friend in the guild who I paid to just constantly craft the buffs (and buy supplies he needed, which I paid for) and bring me fresh supplies.  I only ran out a few times and that is because he was not on at the time.  Always consering with the people getting buffed.  Undercutting the doc next to me, pissing him off . . .or jacking up the price in the middle of the night when no other docs were around . . . heh heh.  Capatalism rocks. 



    My wife never understood how I could sit there in front of the PC pressing my macro button to automatically start the buffs for 12+ hours. 



    It was pure social bliss.
  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by xxpigxx



    Yeah, but it made us Docs rich as can be.



    My favorite thing to remember, besides shotting the breeze with my guildies . . . is sitting in Theed or Coronet with my droids out with buff lines hundreds of people long.  I had a friend in the guild who I paid to just constantly craft the buffs (and buy supplies he needed, which I paid for) and bring me fresh supplies.  I only ran out a few times and that is because he was not on at the time.  Always consering with the people getting buffed.  Undercutting the doc next to me, pissing him off . . .or jacking up the price in the middle of the night when no other docs were around . . . heh heh.  Capatalism rocks. 



    My wife never understood how I could sit there in front of the PC pressing my macro button to automatically start the buffs for 12+ hours. 



    It was pure social bliss.



    Don't get me wrong. I totally understood what having buffs did for the community. It added a social element to the game while also being a great crafting profession. Unfortunetely it came at the expense of gameplay.

    If it were up to me I would have just removed secondary stat buffs.

  • ShadinShadin Member CommonPosts: 294

    Skillboxes... my beautiful mix'n'match skillboxes...

    And I agree, it was best in the beginning....

  • smg77smg77 Member Posts: 672
    I miss my house. I had a large house on tatooine in a beautiful location and it was just so cool to have a place to call my own in the huge SWG universe.



    I wish there was a game out there that had player housing and wasn't run by SOE...
  • AsisAsis Member Posts: 8
    Originally posted by Shadin


    Skillboxes... my beautiful mix'n'match skillboxes...
    And I agree, it was best in the beginning....
    I agree...i miss the skill customization.. i didnt even need to go into the trees like pistoleer and swordsman and such

    the only thing i ever needed was my pistols 4 skill, bleed shot, and they took that from me with the CU    they should have just left the game alone! i've played since beta, the best times ever

    nge made the jedi who worked so hard to be jedi worthless, because everyone could just START as jedi..it didn't even matter anymore to grind and do all those hard quests, build your ls and EVERYTHING!!! i just dont frigging get it...why didnt they just leave the game alone!!! 





    Acima, Eclipse
  • wmbyrnewmbyrne Member Posts: 35

    I played SWG in the beginning, and the irony is, that SOE or who ever was in charge, spent a lot of time doing focus groups in the bay area, yet seemed to ignore the general community on the forums. Back before there where even jedi, there was a call for more adventures plots and quests instead of just the Mission Kiosk, and theme parks, go here and kill 10 banthas or what ever. Missions and plots are what really keep me in a game at least, instead we get what we have now, everyone is a Jedi, and no one really eared it.

    I miss the Ranger class and its ability to make camps, really that’s a little feature that is missing in most MMO now a days.

     

  • ext1ext1 Member Posts: 98

    Everyone hit it all in this thread...

    the skill system, the social interaction and interdependancy, the crafting, the community, the economy, just everything.

    Those who scream at vets and jaded pre-CU players to "get over it" and such, just don't realize how wonderful that game used to be at one point.  My friends and I still sit and talk fondly about those days, and why some new company doesn't come along and incorporate all of these factors.  Maybe some day, someone will...until then I can honestly say I think I'm done with MMOs in general.  Nothing but empty raids, grinding, etc.... Just not fun to me any more.  Sadly I can say that SWG has spoiled MMOs for me in alot of ways.

     

    Nice thread, always good to hear how much others loved the same things for the same reasons.

    image

  • RedmowRedmow Member Posts: 196

     I started on day 1 of launch and played up until NGE.

     I had no problems with the buffs, they should have just minimalized them...they were too strong.

     

     I started out trying to become a master Pikeman but ended up going Bounty Hunter due to roleplaying with other great people in the guild CRX on Naritus. I still remember all the good times. I played just on Tatooine for about a month before I finally left for Theed...a friend of my good friend had just mastered Entertainer-musician and was going to throw a celebration at the Theed Cantina. What a great time.

     Then there was the wedding at the Theed Palace I presided over...hordes of people showed up and the wedding speech I planned out fit into the mood of SWG perfectly. I remember spying on another guild...I remember catching a spy in our guild, he should have made sure I wasn't on the other side of the wall before he started giving secrets to our enemies.

     The game had so much potential. They should have made a Jabba faction, a Hutt faction and a Nym faction with just as much importance as Reb and Imp factions. They should have made Jabbas palace the home base for the faction with expandable living spaces beneath the Palace. Same with Nym and the Hutt faction. They should have allowed Master Entertainers buy the npc cantinas and be able to control them...access wise and drink/food wise etc. Same with medical centers for docs.

     They should have made an option to have underground player cities. Bounties on players with high costs. Flying craft on the planets for players. Made NPC's tougher. Expanded the GCW to give special guild loot. Kept the ability to have 2 pets out or 2 droids out or 2 npc's out to help you fight.

     But, nope...instead we got NGE.

     I really hope R. Koster can give us what we dream of. It doesn't have to be SWG but something Sci Fi with the freedom to be what we want to be.

  • EichenkatzeEichenkatze Member Posts: 340
    Originally posted by ext1


    Everyone hit it all in this thread...
    the skill system, the social interaction and interdependancy, the crafting, the community, the economy, just everything.
    Those who scream at vets and jaded pre-CU players to "get over it" and such, just don't realize how wonderful that game used to be at one point.  My friends and I still sit and talk fondly about those days, and why some new company doesn't come along and incorporate all of these factors.  Maybe some day, someone will...until then I can honestly say I think I'm done with MMOs in general.  Nothing but empty raids, grinding, etc.... Just not fun to me any more.  Sadly I can say that SWG has spoiled MMOs for me in alot of ways.
     
    Nice thread, always good to hear how much others loved the same things for the same reasons.




    Thats probably as close as anyone's going to get to my feelings..



    I told myself, that because i came home for three years after work/school and got onto the computer to play Star Wars Galaxies that i wouldn't leave the game until the servers were shut down. Here i am, subscriptionless to SWG and the game is still running... but is it still Star Wars Galaxies? I miss my first day in Kor Vella with my first character. Being taught how to play the game by a couple of beta veterans. I was in the final two weeks of Beta and since that day i loved SWG with a passion. I remember ranting on the forums about the upcoming "Space" expansion and then being one of the first i knew to pre-order and get into beta for it once it was on the road.



    I loved that game, and as above... nothing fills the void. I never really made it to the top in the game. I didn't max out my CL post-CU and i never made Master Jedi or did the Holocron grind... i didn't even make master ranger! (though managed Doctor after 2 years). The Community was what mattered. SWG was special in that respect and it had me coming back every single day. It made my subscription worth it! How could it not!? I always had fun! I always had friends! My friends list at the time of pre-CU was 150+ people. about 100 of which came on daily like myself. Amazing! I went to in-game weddings for the grin of it. Partied online in the Dragon fields of Lok. I was Keys' Kumorrow. master doctor/ranger with the night life of a rebellion soldier.



    I visited the hidden base on Corellia and worked for my Star Wars hero Wedge. My god! How could you want to play any other game!? There was something in it for everyone! Over 30 careers you could take yourself into and all of them were interchangable. Amazing game... and now it is reduced... reduced to rubble! When i played the Post-NGE version i literally felt like i had begun playing during the black plague or a nuclear holocaust. Players were non-existant. Out of the 150+ people on my list, now only 2 came on during the course of a week... I envy those who left early and gave up the addiction before they had the opportunity to feel the back-stab.



    I miss my SWG. =/



    I hope those who play it now are enjoying it. Good luck to those of you who do, and i'm glad you enjoy the game.



    I haven't been able to find an MMO since i left SWG to fill the void. Hopefully TR, SGW, or STO will fill the void... who knows... and lets hope. I miss my MMO-loving days. 

    image
    Everquest - 2000 - '02
    Anarchy Online - '01-'02
    Earth and Beyond - '02-'04
    Star Wars Galaxies - '03-'06('07)
    World of Warcraft - '04-'07
    Age of Conan - '08 - shelved.
    -Waiting on-
    Star Trek Online
    SW: The Old Republic

  • ZekiahZekiah Member UncommonPosts: 2,483

    What I miss:

    1) Fishing in the ocean at midnight and putting the trophy fish in my house.

    2) Listening to blaster fire.

    3) My Sand People display in my living room.

    4) Having cool and nasty pets.

    5) Fun as heck PvP battles inside cities.

    6) Getting healed in town and listening to the stories.

    7) Watching all the entertainers dancing.

    Bleh...I'm so upset they trashed this game. What a gem it was at one time.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • kinglog123kinglog123 Member Posts: 50
    What you were saying at the beginning of the topic of how you missed the community... SWG was actually my first real MMORPG and im glad for it to have been my first although it did spoil me as now every other mmo cant amount to the great work that it did.



    I loved how you had to be social in the game i absolutly loved how you had to get rid of battle and mind fatigue by seeing docs and entertainers on you off time it gave a whole new breath of fresh air to the game.



    I remember my first time in a cantina...



    I got dropped into the middle of tantooine with nothing but a blaster and my clothes (this was before vehicles were in game) i ended up walking all over tatooine because i couldn't figure out how to work my map. Finally after 30 mins of walking around i came to my first town ... I headed on down after battling rats in the sand and those weird frog looking things. I knew i had to get my mind fatiuge down from reading the FAQs online. So i headed into the cantina and sat down thats where i met a slew of new people dancing and chatting it was fantastic to see this kinda of thing in a mmo.



    So im sitting there chatting it up when i hear blasters going off outside. A few mins later i see a smuggler come in and sit down ... he sees my looking for guild on my profile and offers to help me settle into the game.



    Not many communities were like the old SWG and i miss it so damn much.
  • SuvrocSuvroc Member Posts: 2,383

    I think one of the best things about pre-cu was it's conducive nature in forming friendships with others. No other MMO gave me the opportunity, and motivation, to meet and interact with so many other people. When I had left SWG, I had made many lasting friendships that continue to this day. There are also many others that I would very much like to get in touch with again.

    There were days where I didn't even feel like playing SWG, but rather I would just log in and spend the ENTIRE day talking with guildies and others. It wasn't just a place to game. It was a place to be.

    I think that is what I miss most.

  • zoey121zoey121 Member Posts: 926
      Well let us not forget during the few active years there were several mass leavings  while some not as wide spread as CU and NGE.

     I can remember having a busteling city on dantonie lively full of life. Loging on every night and guild and city folks hunting straight from city hall mission booths, going out as groups , training each other and suppling the crafters with what they needed.

      We then had the holocrams hit That angered lots of folks in the guild and a good percentage up and left the game then. Not that they had to grind for Jedi but the liked their build and didn't want to change it.

      City fell then moved to a crafters city that always had people in it. Stayed there till Cu. We had events parties gatherings supported one another and started with ventrillo had a great time till CU. Then the Crafter city fell as so many folks up and left at that point.

       Took a break from that server went to Bria which still had a population after Cu had fun there for a while.

        While most certainly we had our share of fun in other areas besides combat, remember there were big hurdels the development team threw out that did cause lots of folks to move on eariler then they had thought they would.......

     

        Can still remember some folks brining servers down week before CU with massive bots protesting Cu and them changing the rules for mass gatherings......................
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