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A note to Guild Wars players from Richard GarriottI always liked what Anet was doing, because there you pay for new content and you know what you are getting when you buy new chapters.
Recently, I was surprised to see a quote attributed to me describing the Guild Wars episodic sales model as a "failed experiment." Obviously, that is not true. Guild Wars is NCsoft - North America's flagship product in terms of both number of customers and total profit and thus by any measure is a resounding success. I personally am a big fan of the game and an admirer of the ArenaNet team that has taken many risks in creating an innovative product and a successful new business model for MMOs. In fact, the Guild Wars business model has been so successful that we are pursuing more products with this same model.
Comments
It's a great game and obviously a working concept.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
That's because GW is not a true MMORPG, it's easy to understand. As soon as you leave a city your a playing a single/team game with static content.
That's because GW is not a true MMORPG, it's easy to understand. As soon as you leave a city your a playing a single/team game with static content.
Here we go again...Massive - The Game is definately huge... and has 2 expansions.
Multiplayer - Want to argue this? I'm willing to laugh at you.
Online - Can you play it offline? No? It's covered.
Role
Playing
Game
If instancing means it's not an MMO then there might be half a dozen MMOs on the market in general. All the end game content for WoW is instanced, since "the game begins at 60 (70 now?)" then does that make it not a true MMORPG?
It's a MMORPG by every sense of the acronym.
Is AO a MMORPG? Cause AO uses 100% instancing technology... you can be in a town and in the same zone as your friend and not see them cause they're in an instance. Does that make it less of a MMORPG?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
When we talk about MMORPG, we mean a Massive amount of people that play in a persistent world, in a roleplaying game. Massively has nothing to do with gamesize.
Guild Wars is an online roleplaying game with SOME mmorpg elements, as has been confirmed by the developers and even the publisher of the game.
However, I don't see the problem in creating more games after this model since it did fairly well with certain groups of people. I just hope it never spreads (which I highly doubt it will) and they make all games like this.
YAY!
After Guild Wars all the other MMO's have been looking like total rip offs for some time.
More companies should adopt this formula.
Guild Wars is cheaper and gets more expansions. It's an all round better deal for the end user.
GW is a great game, but isn't a true MMO.
That's because GW is not a true MMORPG, it's easy to understand. As soon as you leave a city your a playing a single/team game with static content.
Here we go again...Massive - The Game is definately huge... and has 2 expansions.
Multiplayer - Want to argue this? I'm willing to laugh at you.
Online - Can you play it offline? No? It's covered.
Role
Playing
Game
If instancing means it's not an MMO then there might be half a dozen MMOs on the market in general. All the end game content for WoW is instanced, since "the game begins at 60 (70 now?)" then does that make it not a true MMORPG?
It's a MMORPG by every sense of the acronym.
Is AO a MMORPG? Cause AO uses 100% instancing technology... you can be in a town and in the same zone as your friend and not see them cause they're in an instance. Does that make it less of a MMORPG?
difference being the instance in AO is only the mission you in, if you go out of the mission without finishing it it s NOT reset.
GW is not a persisant world you cant meet a player in the same area you are in unless you are in town.
dont get me wrong i like GW its a refreshing concept. but as much as i can tell its MMO not a MMORPG.
Anyways, back to the topic. If i m not wrong the arenateam is formed mostly by the diablo team ... and as we all know lot of people have been trying to copy diablo but so far i havent seen anyone as good as the good old one . GW has not only a new concept but its also amazingly well done and each addon so far had enough of innovations contents to keep people in it (i do still now and then for fun)
NCSoft appears to be the ONLY publisher, especially in North America, that is willing to try different formulae. This is a company that has and does break, and rewrite, the definitions of the mmorpg genre and bring actual innovation to the field. Good for them. Too bad other companies are so fixated on churning out the same old stuff over and over again.
http://www.speedtest.net/result/7300033012
Guild Wars buisness model is excelent, and certanly very benefitial to us gamers. I wouldnt mind even if they throw few comercials to boost their revenues.
Games like Hellgate London will hopefully follow this way (although they shortly stated that they will have some fea.Which caused huge uproar) ,
also Dungeon Runners - that i hoped will follow GW marketing strategy. But unfortunately is not
"Before this battle is over all the world will know that few...stood against many." - King Leonidas