Traits affect my 33 minstel so I will visit a Bard if I know I ma going to be mostly grouping or mostly soloing to tune him for the most efficeirnt play. I am not saying that I cannot solo with my "group friendly" traits equipped or vice versa but yes there is enough of a effect I can tell a difference. Most people will probably just equip their traits to compliment their play style one as they get them and not ever switch.
That every minstrel is the same as every other one?
Or every Captain is the same as every other one?
I played a captain to about 22 and realized.... this is pointless.... There is nothing i can do to be unique.
Does this concern anyone else?
"concern" has a lot of possible variance in meaning.
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).
Concerned? No. Unless you are talking about appearance. I'd like to see more in terms of character apperaance and armor, but I'm sure that is something that can be addressed down the line.
As far as traits and such, don't forget we're on the ground floor here. There's bound to eventually be more to the skyscraper as we progress from floor to floor. Getting off to a good start is so important in a game these days, that I appreciate the fact they've had to focus their efforts on the basic. And it is still closed beta.
That every minstrel is the same as every other one?
Or every Captain is the same as every other one?
I played a captain to about 22 and realized.... this is pointless.... There is nothing i can do to be unique.
Does this concern anyone else?
With Trait system, and skill ranking , your character has a good many choices. They also added a few wrinkly faces to cumstomization , so they aren't ignoring some weakness in customization .The more people can input on the official forums the more they can add to the game .
I mean i earn traits by doing things like using my skills, and going places.... Right? yes i am.
and the limitation is that you can only select a few at a time?
Come on... are you telling me that people aren't all going to do the same thing b/c if they don't they'll be "gimped"?
Fine, if you are happy with 1% customization while 99% of your skills and abilities are exactly like everyone else's.... fine.
I would think from a 3rd generation mmorpg we'd all expect more.
Who is claiming this to be a 3rd generation game. Show me a link to an official source.
I hear what you are saying, but I don't know what it is you really want. Unique doesn't tell me how/what they should do different. For example, you might want them to scrap the class based system because you can't see that as unique and to rewrite the code as a skill based system. Or maybe you want blue hair instead of fifty shades of brown.
That every minstrel is the same as every other one?
Or every Captain is the same as every other one?
I played a captain to about 22 and realized.... this is pointless.... There is nothing i can do to be unique.
Does this concern anyone else?
"concern" has a lot of possible variance in meaning.
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).So really what this is boiling down to is more of the skill vs classed based fotm dialogs that we have seen people parroting of late.
That every minstrel is the same as every other one?
Or every Captain is the same as every other one?
I played a captain to about 22 and realized.... this is pointless.... There is nothing i can do to be unique.
Does this concern anyone else?
"concern" has a lot of possible variance in meaning.
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).So really what this is boiling down to is more of the skill vs classed based fotm dialogs that we have seen people parroting of late.
Sure... skill-based vs class-based is a subject of heavy debate. Check out 'developers corner' for 20+ threads on the subject, most opting for the skill-based (as do I).... but it's a debatable point, with pros and cons both ways.
But to evaluate any current game along these dimensions is completely unreasonable imo, because nothing released now or in the near future is going to have much customization/uniqueness. So giving lotro high marks does not mean it's perfect and that there does not exist some mmo features I would like that aren't in the game... (i give it high marks btw, and how many negatives did i just use in the same sentence? jeeze)
All i'm saying: let's not stop trying to make things better because we like a game that doesn't have the feature (to avoid sounding negative), and also, let's not be overly critical of a game that lacks a feature that no one else is implementing either.
[quote]Who is claiming this to be a 3rd generation game. Show me a link to an official source.[/quote]
You'd think lotr deserves to be real 3rd gen instead of merely highly tweaked. So unfortunate
No game is going to be 3rd gen until quad core cpu's hit the mainstream market. The closest anyone is getting to 3rd genn , is Age of Conan, they are taking on a huge risk with the innovations they have in place.
LotRO is a game that was not advertised as anything , but what it is now . Fun , polished , quality game .
That every minstrel is the same as every other one?
Or every Captain is the same as every other one?
I played a captain to about 22 and realized.... this is pointless.... There is nothing i can do to be unique.
Does this concern anyone else?
"concern" has a lot of possible variance in meaning.
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).
ED ZACHARY!
I friggin HATE the mentality that any kind of customization for your personal playstyle or for roleplaying purposes means your character is "gimped" in the eyes of the powergamer crowd(take it from me.. I liked my WoW Shaman with hammer/shield.. I don't care how gimped that is )
I agree that LOTRO could use some more customization, and actually I wish that people could view what traits you had equipped(for info and bragging rights). But this doesn't mean it is a bad system. I'd much rather have a game where everyone is basically the same within classes than one where one type of spec is dominant over my personal aesthetic preferences. DAoC's class system was pretty damn good for being partially leveled and partially point specialization. Fire wizzy to Earth wizzy to Ice wizzy were pretty distinct and no one was TOO restricted.
I mean i earn traits by doing things like using my skills, and going places.... Right? yes i am.
and the limitation is that you can only select a few at a time?
Come on... are you telling me that people aren't all going to do the same thing b/c if they don't they'll be "gimped"?
Fine, if you are happy with 1% customization while 99% of your skills and abilities are exactly like everyone else's.... fine.
I would think from a 3rd generation mmorpg we'd all expect more.
Ok, see, here's where you are wrong. You put the expectation of "3rd generation MMORPG" on this title. The people who are developing it have never referred to it as such. So basically you haven't really followed this titled, got access to the beta without still reading up on it and are now disappointed because of expectations that you heaped on it but that if you have read up on the game would have found that the devs never promised what you assumed to be.
Oh, and btw, there really are no "gimped" builds in regard to traits as there are varying situations where you will want different traits. As everyone isn't always at the same point with there characters, then it is impossible for all of a certian class to be exactly the same.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
I think more customisation would be good, but it can get a bit pointless. I was a Feral Druid in WoW from the start, I don’t like to heal, so I went all feral. Then the feral option got a lot of luv, and everyone was suddenly a feral druid.
So optimisation as others have said, tends to be from a very small set of templates. Uniqueness can be visual, but most importantly in how you RP.
Forget this "Generation" crap for MMOs. I wish people would stop using it. It was a marketing tool for Vanguard that claimed to be the first 3rd Gen MMORPG.
There was a whole area on the old Vanguard site that existed before SOE bought the distribution rights to Vanguard. I looked at the SOE site and I cant see anything similar to the old Vanguard site.
So, can we please stop trying to classify games and just play them?
Actually, yes. It does bother me and it is the main reason why I have cancelled my pre-order and wont be playing the game once it goes live.
I'm not too fond of being just another clone in mmorpg's so I'll just wait for another game to come my way. If I was I would be playing one of the myriad of free asian-grinders out there.
As for the trait-system... no, the traits do not make you "unique". Somewhat different perhaps, but as stated above you're still just as everyone else from your class with a 1-3% difference that most of the time doesn't even involve anything else but a healing or a to-hit bonus ... or similiar hidden/invisible traits.
That statement there nullifies your point. As you have only locked 1 or 2 class trait slots and a fraction of your virtues, and probably ranked very few virtues up past rank 1 or 2, you really don't have the ability to intelligently discuss character customization.
On my 42 hunter there were large differences in builds. And that was before all the class trait re-works that made them even more powerful. On my 37 Minstrel there is a massive difference between different specs. It all comes down to knowing what I'll be doing. I'm glad I don't have a single spec I have to stay with all the time. I'm also glad that the trait system only charges you for the traits you switch out. This means that if I know I'm going to be light-medium on healing I can pick up traits that let me dps much more effectively. Or a combination of dps and healing cast time decreases. Or perhaps I'd best serve the group by converting several of my self buff skills to group buff skills. Perhaps I'm going into an undead instance and virtues that lean heavily towards fear and disease resistances will help.
There is an awful lot of character customization at the higher levels and traits can make an incredible difference. Class traits the 2nd largest, although Race traits are close behind. And at 39+ you can start working on your legendary traits. Every class has many of these and can only have 2 slotted. The legendary traits typically grant very powerful skills, most more powerful than any you'll ever get from your trainer. This is where the largest level of difference will come in. But that won't show up until level 50 end-game where you really see differences in specs.
Of course, if I had played WoW to level 22 and compared my build to any other level 22 rogue, guess what. I bet there would be no difference either. Your trait/talent type systems really come into play in the end-game and are only a moderate enhancement as you level up.
you know what bother the heck out of me is the game is only number 3 over at Amazon.com in their list of best selling PC games. Darn thing has been number 1 at EB Games for weeks now. That bothers the heck out of me, but back to the topic all those people buying do no seem to have a problem with it. Does not seem to bother the closed beta testers either if all the "are you buying" polls are correct since they indicate that betwee 75% and 85% have or will be playing in release. I bet some other games would die for that rollover.
I really get a kick from topics like these because they seem to be made by people with little if any real knowledge of the game. The trait system is great, it allows a lot of cusrtomization without "locking" you into a build. But each to their own and everone is entitled to their own opinion and like I always say. Open beta begins April 06 and all it takes to find if the game is for you is a few hour download and if that is too much of a hassle then you probably are not reading this post anyway.
I think LotRO may have smacked class based customisation the right way.
If you call WoWs system unique then your just plain ignorant.
Traits are interesting and (some) take time and effort to achieve and (they all) don't out-balance classes. The traits system has only room to improve and we could end up seeing some very interesting ideas indeed.
Currently Playing: Everything but MMORPGs Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW Looking Forward To: SW:TOR
Comments
I miss DAoC
Not true...
The trait system allows people to make characters in the same profession unique.
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
I mean i earn traits by doing things like using my skills, and going places.... Right? yes i am.
and the limitation is that you can only select a few at a time?
Come on... are you telling me that people aren't all going to do the same thing b/c if they don't they'll be "gimped"?
Fine, if you are happy with 1% customization while 99% of your skills and abilities are exactly like everyone else's.... fine.
I would think from a 3rd generation mmorpg we'd all expect more.
then again, I play Lineage 2 where most often everyone of your class is the same.
And there are still traits (they just made a change to them and might make more before the game goes live since the game is still in closed beta).
other than that, what do I care if my character has the same abilities as another. It's how I play it that matters to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Traits don't "gimp" a character... they give them the choice of skills and abilties to help personalize them to their playstyle.
No one said this was a ground-breaking, non-playable 3rd generation MMO. I think you're confusing it with another game.
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Traits affect my 33 minstel so I will visit a Bard if I know I ma going to be mostly grouping or mostly soloing to tune him for the most efficeirnt play. I am not saying that I cannot solo with my "group friendly" traits equipped or vice versa but yes there is enough of a effect I can tell a difference. Most people will probably just equip their traits to compliment their play style one as they get them and not ever switch.
I miss DAoC
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).
As far as traits and such, don't forget we're on the ground floor here. There's bound to eventually be more to the skyscraper as we progress from floor to floor. Getting off to a good start is so important in a game these days, that I appreciate the fact they've had to focus their efforts on the basic. And it is still closed beta.
I like pie !
being unique is a little overrated anyhow as far as a class goes.
it will only be used against you for doing anything that requires a group.
at least your name is unique!
Who is claiming this to be a 3rd generation game. Show me a link to an official source.
I hear what you are saying, but I don't know what it is you really want. Unique doesn't tell me how/what they should do different. For example, you might want them to scrap the class based system because you can't see that as unique and to rewrite the code as a skill based system. Or maybe you want blue hair instead of fifty shades of brown.
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).So really what this is boiling down to is more of the skill vs classed based fotm dialogs that we have seen people parroting of late.
[quote]Who is claiming this to be a 3rd generation game. Show me a link to an official source.[/quote]
You'd think lotr deserves to be real 3rd gen instead of merely highly tweaked. So unfortunate
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).So really what this is boiling down to is more of the skill vs classed based fotm dialogs that we have seen people parroting of late.
Sure... skill-based vs class-based is a subject of heavy debate. Check out 'developers corner' for 20+ threads on the subject, most opting for the skill-based (as do I).... but it's a debatable point, with pros and cons both ways.
But to evaluate any current game along these dimensions is completely unreasonable imo, because nothing released now or in the near future is going to have much customization/uniqueness. So giving lotro high marks does not mean it's perfect and that there does not exist some mmo features I would like that aren't in the game... (i give it high marks btw, and how many negatives did i just use in the same sentence? jeeze)
All i'm saying: let's not stop trying to make things better because we like a game that doesn't have the feature (to avoid sounding negative), and also, let's not be overly critical of a game that lacks a feature that no one else is implementing either.
LotRO is a game that was not advertised as anything , but what it is now . Fun , polished , quality game .
I like pie !
Does the game need more character customization? yes. But so does every other MMO I've ever played...
Consider WoW... you had talent trees and builds. Some builds even resulted in different skills/moves becoming available. And what happened? You would get a set of 2-3 optimal builds that the community would discover, and you were one of those, or you are 'gimped'. So while it looked like you had lots of choices, you practically really chose between 2-3 optimal builds. So you were a fury-warrior, or stealth-rogue or cp-build-rogue etc.
Until somebody comes out with a game that is not class-based, we have to settle for everyone being a lot alike. So 'concerned' in the sense that I do not like the lack of character customization? sure. Concern in the sense that it should be a deciding factor in choosing whether or not to play the game? no way. Cause the desired skill-based game just doesn't exist now, (at least to the level I would consider interesting).
ED ZACHARY!
I friggin HATE the mentality that any kind of customization for your personal playstyle or for roleplaying purposes means your character is "gimped" in the eyes of the powergamer crowd(take it from me.. I liked my WoW Shaman with hammer/shield.. I don't care how gimped that is )
I agree that LOTRO could use some more customization, and actually I wish that people could view what traits you had equipped(for info and bragging rights). But this doesn't mean it is a bad system. I'd much rather have a game where everyone is basically the same within classes than one where one type of spec is dominant over my personal aesthetic preferences. DAoC's class system was pretty damn good for being partially leveled and partially point specialization. Fire wizzy to Earth wizzy to Ice wizzy were pretty distinct and no one was TOO restricted.
--
psyconius Cthulhu
Gothika Studios
Ok, see, here's where you are wrong. You put the expectation of "3rd generation MMORPG" on this title. The people who are developing it have never referred to it as such. So basically you haven't really followed this titled, got access to the beta without still reading up on it and are now disappointed because of expectations that you heaped on it but that if you have read up on the game would have found that the devs never promised what you assumed to be.
Oh, and btw, there really are no "gimped" builds in regard to traits as there are varying situations where you will want different traits. As everyone isn't always at the same point with there characters, then it is impossible for all of a certian class to be exactly the same.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
There was a whole area on the old Vanguard site that existed before SOE bought the distribution rights to Vanguard. I looked at the SOE site and I cant see anything similar to the old Vanguard site.
So, can we please stop trying to classify games and just play them?
Actually, yes. It does bother me and it is the main reason why I have cancelled my pre-order and wont be playing the game once it goes live.
I'm not too fond of being just another clone in mmorpg's so I'll just wait for another game to come my way. If I was I would be playing one of the myriad of free asian-grinders out there.
As for the trait-system... no, the traits do not make you "unique". Somewhat different perhaps, but as stated above you're still just as everyone else from your class with a 1-3% difference that most of the time doesn't even involve anything else but a healing or a to-hit bonus ... or similiar hidden/invisible traits.
"I played the game to level 22 and realized..."
That statement there nullifies your point. As you have only locked 1 or 2 class trait slots and a fraction of your virtues, and probably ranked very few virtues up past rank 1 or 2, you really don't have the ability to intelligently discuss character customization.
On my 42 hunter there were large differences in builds. And that was before all the class trait re-works that made them even more powerful. On my 37 Minstrel there is a massive difference between different specs. It all comes down to knowing what I'll be doing. I'm glad I don't have a single spec I have to stay with all the time. I'm also glad that the trait system only charges you for the traits you switch out. This means that if I know I'm going to be light-medium on healing I can pick up traits that let me dps much more effectively. Or a combination of dps and healing cast time decreases. Or perhaps I'd best serve the group by converting several of my self buff skills to group buff skills. Perhaps I'm going into an undead instance and virtues that lean heavily towards fear and disease resistances will help.
There is an awful lot of character customization at the higher levels and traits can make an incredible difference. Class traits the 2nd largest, although Race traits are close behind. And at 39+ you can start working on your legendary traits. Every class has many of these and can only have 2 slotted. The legendary traits typically grant very powerful skills, most more powerful than any you'll ever get from your trainer. This is where the largest level of difference will come in. But that won't show up until level 50 end-game where you really see differences in specs.
Of course, if I had played WoW to level 22 and compared my build to any other level 22 rogue, guess what. I bet there would be no difference either. Your trait/talent type systems really come into play in the end-game and are only a moderate enhancement as you level up.
you know what bother the heck out of me is the game is only number 3 over at Amazon.com in their list of best selling PC games. Darn thing has been number 1 at EB Games for weeks now. That bothers the heck out of me, but back to the topic all those people buying do no seem to have a problem with it. Does not seem to bother the closed beta testers either if all the "are you buying" polls are correct since they indicate that betwee 75% and 85% have or will be playing in release. I bet some other games would die for that rollover.
I really get a kick from topics like these because they seem to be made by people with little if any real knowledge of the game. The trait system is great, it allows a lot of cusrtomization without "locking" you into a build. But each to their own and everone is entitled to their own opinion and like I always say. Open beta begins April 06 and all it takes to find if the game is for you is a few hour download and if that is too much of a hassle then you probably are not reading this post anyway.
I miss DAoC
I think LotRO may have smacked class based customisation the right way.
If you call WoWs system unique then your just plain ignorant.
Traits are interesting and (some) take time and effort to achieve and (they all) don't out-balance classes. The traits system has only room to improve and we could end up seeing some very interesting ideas indeed.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR