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What are you expecting from WAR?

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  • KaiaphasKaiaphas Member Posts: 134
    Originally posted by Jetrpg



    This guys is such a nub its not even funny . . .  Nope I was wrong,  it is VERY funny.

    "usable pvp reward system and rewards that make the efforts worthwhile.  DAoC pales in comparison and flaunts RvR as it's only event of interest,"
    Judging by your manner of speach its rather apparent you're another child like forum goers who thinks because he has an opinion he some how has a clue.




    With these point you buy perminate/cooldown buffs, abilities that included stun/heals/nukes/etc , passives buffs, anti-CC abilities, ETC. Now these rewards are much greater then a weapon which , in daoc are got from one Artifact which are easy to get now and player made equipment and some good drops . So yes the majority of end game equipment the poor and the most eleet will wear in DAOC is PLAYER MADE. Back to the main issues however, in any case DAOC offers more realm abilities (each with various levels) than wow offers equipment of ALL levels.  Here the list of them http://www.camelotherald.com/realmabilities/ra.php.
    According to this player you essentially are provided  things WoW already provides characters through talents, skills and rep rewards.  WoW offers the player the capacity to make some of the most powerful weapons in the game or purchase them through other means.  In other words you don't have to earn capture points in order to play the game effectively.  Numerous outlets are available to the players for gear progression.  Its clear to me you have no idea about any of the content TBC provides.  Before you suggest that DAoC's crafting is some how more developed than WoW's i suggest you open thottbot and check to see what crafters in WoW can make.  Currently the most powerful weapons in the game are all crafted.   Some of the most intriguing secondary weapons are as well as products of the fields of engineering, something to my knowledge that DAoC does not at all provide.  While you do go out of your way to dramatize the rewards of DAoC you completely ignore the fact that they  largely seem to apply to victors.  WoW's pvp allows players to progress whether they succeed or fail.  Obviously one will reach their desired end faster if they succeed but they'll still progress if they fail.  In short we won't have children throwing temper tantrums about their lost Cloudsongs.


    But, rather than making a real point let use caps to emphasize our teenage antics for effect.
    WoW provides you with numerous PVP rewards as a function of world PVP and instanced PVP alike.  Items that you couldn't otherwise acquire are available to all players hardcore and casual alike.  On top of this they don't have to wait for RvR events to progress in skills.  WoW's gear provides you in many respects with skill modifications.  In effect killing two birds with one stone.  This reflects a difference in game philosophy and not superiority.




    So in ending PVP in daoc equal pvp rewards, not equipment that is substandard to pve equipment, and otherwise has no point.

    In DAOC you take towers and keeps and hold land , you open gates and try to capture enemy relics (each with +10 to magic or physical)

    Kaiaphas
    you are right "DAoC pales in comparison and flaunts RvR as it's only event of interest"

    Oh wait did you mean WoW?
    Your assertion that PVP equipment is inferior to PVE equipment in wow is just moronic.  You've not played TBC and it shows.  There obviously has to be a balance between what equipments provide and the difficulty of acquiring them.  As it stand right now WoW's pvp gear is on par with WoW's PVE gear.  As far as I've seen DAoC's gear doesn't even remotely come close to provide customization of players as does WoW's PVP, PVE and crafter gear.  If I want to play my Paladin as a healer I buy PVP gear that modifies healing capacities and provide unique functions to my healing spells.  If I want to rely on Holy dmg I can purchase a set that modifies my dmg spells accordingly.  The same is true if I wish to DPS physically.  I could PVE for similiar equipment as well if so pleased.  If I want to build myself towards being specialized in quick fights I can pick up the gladiator sets which prioritize high stats over regeneration and increased resistance to critical hits and critical dmg as well as modifying play style in the fashions the previous gears do.  If I'm not satisfied with the above I can up crafted/rep/honor rewards jewels to further modify my gear according to my specific interests.  No MMO that i've ever played has offered so much gear flexibility as a product of PVE, Crafting and or PVP.  It is in part this that I say DAoC pales in comparison.  I don't have to go through mindless hours of crafting good gear.  I can pvp/pve, enjoy myself and get what I need in the process.  No wonder so many more people  prefer WoW to other MMOs.


    Did I mean WoW?  After my previous response I would say whole heartedly say "No". WoW's PVP system is open to everyone all the time and provides excellant rewards according to the effort you put into it with battles available in bulk.  You don't have to engage in huge RvR battles in order to reap rewards for pvping.  You can pvp according to your interests in various themed games or world PVP to capture objectives which boost player's dmg, enable the acquisition of reward tokens, and or improve numerous other character attributes.  These functions are built in throughout the game as results of jewel crafting, engineering, weapons/armor crafting, PVP and PVE alike.


    Kai i suggest you go play DAOC for like 4 months if ya want to bash, i have played both wow and doac so ill freaking bash all i want , because i am one thing and that is informed. See im not bashing out of ignorance but out of experience and thats a giant difference.


    I really have no interest in DAoC, its dead in the water.  WoW already provides me with what I need and WAR will rule DAoC obselete.  Your previous comment "did i mean wow" was out of pure ignorance as I've already addressed.  You clearly have little experience with WoW since its launch and your accusattions of my ignorance only make you look all the more foolish.  In short you've parapharased DAoC's PVP web material and have provide no reason supporting notions of the game's  PVP superioty over WoW other than citing than huge battles.  Huge battles, wow, I bet I could 1000v1000 on ultima's engine given its requirements.  That would just burst your bubble wouldn't it?  Grats to Mythic.  


    Oh also there has never ever been an epic battle in wow like there are often in daoc.
    You couldn't possibly know this although I agree its a likely hood.  The game is more than likely built around limited bandwidth and client requirements (think Lineage 2 perfomance mode).  How else could you achieve such a thing?  While you can boast huge numbers in one particular fight WoW players can boast thousands of battles between 40v40 armies between each RvR segment that a DAoC player could enjoy and numerous 40v40 battles over capture points throughout the world.  The numbers of people world pvping in WoW to acquire these teritorial accolades can grow tremendously.  In the end all to be all you'll see more fighting available to you more often and with greater gains to the player in terms of his individual interests.




    Clearly you've never played TBC or WoW since patcg 1.12.  If you did you'd never have asserted half of what you have.  I'll leave you to your own ponderings. 











     



  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Kaiaphas

    Originally posted by Jetrpg



    This guys is such a nub its not even funny . . .  Nope I was wrong,  it is VERY funny.

    "usable pvp reward system and rewards that make the efforts worthwhile.  DAoC pales in comparison and flaunts RvR as it's only event of interest,"
    Judging by your manner of speach its rather apparent you're another child like forum goers who thinks because he has an opinion he some how has a clue.


    ETC



    Once again you yourself say it you have no interest in DAOC, Nor do you have any knowledge of DAOC.

    Every thing you said was once again WRONG, and the fact that your posting once again things that are FACTUALY untrue , hints at your innability to have any level of non-bais thought.



    Why don't you just end every post with 100% zombie Bliz fanboy, because that is how you are acting.

    You are sitting here telling me what daoc is when i played it for 5 year and you have not even (infact i make that change and you do not refute it.  why do you not refute it? Simple because it is true. You do have a darn clue what DAOC is like yet your talking smack. On the other hand i have been playing WoW also after 2 months of release (im sure you may have started a month or two before) however i do know what WoW is like and I am also top 3 in ANY (winning or losing) in my respective categories in bgs , at any level with any toon. I know how that game works , i know how to play it and i have been playing it forever. However i have also played CoX , SWG, EVE, UO, SB, E&B, you freaking name it.  (EVE and SB only for like 2 months each.)



    "According to this player you essentially are provided  things WoW already provides characters through talents, skills and rep rewards."

    Other than DAOC has a talent (training aspect) , base line abilities, and then has the RVR reward , this being a higher level of customization than Wow as , and no player talents etc do not equal the rewards from daoc realm points. There spec points do that.





    "engineering, something to my knowledge that DAoC does not at all provide."

    True but then again wow doesn't have reactive proc crafters and seige crafting, this is a very weak argument.

    The FACT is that player crafter equipment play a MUCH larger part in all parts of DAOC then WoW ... FACT.... your wrong.

    Now Crafting in DAOC is not fun, but that was not my claim.



    "Obviously one will reach their desired end faster if they succeed but they'll still progress if they fail. In short we won't have children throwing temper tantrums about their lost Cloudsongs. "



    If you are in a  group or RAID and an Arti drops you get credit for it and can turn in scrolls to get it . No 2 month grind for items and DKP.

    AS for RVR the rewards are not based on if you won the bg or not , just kills and you get enought to advance very quickly for the first few realm ranks.

     

    "On top of this they don't have to wait for RvR events to progress in skills.  WoW's gear provides you in many respects with skill modifications"



    Always rvr going no need for wait.

    Wow's skill mods are rare and between and do not customize like daocs. This argument is like comparing apples to AL cans ... they are not even related.



    "As far as I've seen DAoC's gear doesn't even remotely come close to provide customization of players as does WoW's PVP, PVE and crafter gear. "



    Well this statement is true , because you have no idea how customizble player made equip in daoc is , NONE. Players put every stat minus quality and base armor (damage) on them included magical effect like heal procs, nuke procs, diseases, aoe nukes, buffs, etc. Are you going to argue that you can even get close to that in WoW?





    The one point your right on is, yes Wow makes everything easy , everything simple and basic. And that attracts a lot of people, and it looks like things will be a bit more simple in WAR than in DAOC for thsi reason. And this is not BAD, it just different. However using , that as an argument to why daoc RVR offers nothing is not even logical , that like saying it offers more because it really offers less , but people like less so it is more.



    "I really have no interest in DAoC, its dead in the water. " "You clearly have little experience with WoW since its launch and your acquisitions of my ignorance only make you look all the more foolish.



    Ok, i understand the first point , but this only points to the fact that you do not know anything about DAOC, yet pass judgment and claim you can judge between DAoc and WoW when you have never played DAoc.



    If the Ignorant call me foolish then i must be wise indeed.



    "WoW players can boast thousands of battles between 40v40 "



    True but that is not an epic battle , thats a lot of little non epic battle with no result on the game. (which was what my comments on your comments where talking about). Still i also agree that you can have large battles in WoW i have raided IF a few enough times to attest to this.



    " Clearly you've never played TBC or WoW since patch 1.12.  If you did you'd never have asserted half of what you have.  "



    Playing on chromaguss currently , started there 4 months ago to play with friends from college , stop by ill say hi.



    However, I started on  Tichondrius which was an original server, and now am on a newer server.... also i was in the earlier stages of beta. I love sleep.



    In any case while there are good crafted and pvp equipment (more so with 2.0 out) they still are not used as much or relatively powerful as DAOC crafted equipment.



    Sorry to go a bit Nazi on you , but i dislike misinformation , i believe it be an injustice .

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • KaiaphasKaiaphas Member Posts: 134
    Originally posted by Jetrpg





    In the interests of time, sleep and on topic replies I'm not interested in taking this discussion further.  If you have something you'd like to address me with plz do in personal messages.




    Once again you yourself say it you have no interest in DAOC, Nor do you have any knowledge of DAOC..



    Rofl, are you repeating what I just stated as filler to make up for the fact you've responded to less than 10% of my previous post?  Nor did I claim to have experience with DAoC.  I never suggested I did I simply countered a forum troll like yourself you attacked my post on an unrelated to the topic.  You've attempted to call me out on my ignorance only to illustrate your own wrt to WoW and make yourself apear like a fool by by making unfounded inferences and coming off as a hypocrit..





    Why don't you just end every post with 100% zombie Bliz fanboy, because that is how you are acting...


    He attacks my post and I defended my position.  You come in here with the gaul to call me a fanboy while flaunting your supposed knowledge of DAoC as an epeen in order to compensate for the lack of something else.  I wasn't talking to you nor did I enter this thread with attacks on WAR.  Go back and check for yourself and recant your fanboy allegation because you clearly didn't read what I wrote.



    Other than DAOC has a talent (training aspect) , base line abilities, and then has the RVR reward , this being a higher level of customization than Wow as , and no player talents etc do not equal the rewards from daoc realm points. There spec points do that.


    Absolutely amazing, WoW provides those through talents so that you can have your skills available to you at all times for the sake of experience and training.  Honestly I prefer WoW's system in this respect but I can also see the intrique of receiving rep/pvp related talents.  The only problem is they lead to certain groups being over powered with respect to others give their PVP performance.
    Have you ever even played WoW?  If you had you'd have cited WoW's talent system which provides players the ability to customize their class to play percisely how they want the class to.  On top of that they can buy gear that is fashioned in such a way as to benefit their skill layouts and can be further customized accordingly.  Please don't tell me that a few RvR skills that are acquired through RvR victories even remotely come close to being able to customize your class at will and reinforce it with gear that supports each talent build.  It doesn't even end there.  From that point you can buy jewels and or enchant to further cutomize your character.  You can improve their jumping through engineering, they're movement speed, their CDs, what their skills do and how long they last, and their casting times.  Hell you can even mind control other PCs and sieze control of their players.  Where is the comparison?


    True but then again wow doesn't have reactive proc crafters and seige crafting, this is a very weak argument...
    Its weak only because you say so.  There isn't a large variety of siege equipment in WoW because there's no purpose in it at the moment (though to be fair i would prefer more).  The only siege "eguipment" in the game at this moment is provided without the means of crafting.  For example bombing runs on the occupied city of Halaa - the griffon bombers and bombs are built at the scene of the conflict and are not the products of crafting.  However engineering provides every character secondary base line capacities that can be used in any pvp situation adding to the customization of your character in PVP confrontations.  Siege crafting is circumstancial.
    Engineering provides the rest of WoW's siege gear through the production of land mines, rocket launchers, telescopes, cloaking devices, parachutes, cannons and what not.





    If you are in a  group or RAID and an Arti drops you get credit for it and can turn in scrolls to get it . No 2 month grind for items and DKP.
    AS for RVR the rewards are not based on if you won the bg or not , just kills and you get enought to advance very quickly for the first few realm ranks.


    Welcome to TBC where all major PVE gear is acquired through turning in tokens that everyone can loot from Raid/5man bosses.  DKP only now applies to certain boss drops.



    Enjoy the capacity to take down heroic 5man instances and get gear on par with 10-25man raids. 



    PVP rewards in WoW aren't solely based on BGs.  If you've played TBC you'd likely know this.  Honor is acquired through any act of PVP in or outside of instances.  Battles to control Halaa result in the acquiring of tokens which can be turned in for armor enchantments, jewels, gear and trinkets which modify classes' particular powers.  Every world objective is subject to such a system where pvping benefits you in a multitude of ways through token turn ins. 

     

    Always rvr going no need for wait.

    Wow's skill mods are rare and between and do not customize like daocs. This argument is like comparing apples to AL cans ... they are not even related.
    I take it you're not familiar with WoW's talent system then.  The Talent system allows you to customize your character in a broad number of ways to fit your desired playing style.  For example:


    As a paladin I can heal
    I can rely on caster dps
    I can rely on physical DPS
    Or I can play defensively


    Obviously I could mix and match talents as I please but these are four of the most popular builds.  Each of them plays completely different with the exception of the caster relying less on heals than the healer form.  For a more extreme example of talents affects on classes check out the druids who completely change forms based on their talent layout with little if any similiarity between them in terms of their skills and play style.
    With so much upfront customizability WoW players don't need PVP acquired skills.




    Well this statement is true , because you have no idea how customizble player made equip in daoc is , NONE. Players put every stat minus quality and base armor (damage) on them included magical effect like heal procs, nuke procs, diseases, aoe nukes, buffs, etc. Are you going to argue that you can even get close to that in WoW?
    Much of these same effects are provided within different sets of armor.  Healing, damage, CD reduction, crowd control, movement speed and other skill modifying procs can most certainly be added through Enchanting, Gems and Jewel crafting, Alchemy and various trinkets.  Effectively granting the players the ability to acquire useful skill modifications through pvp/pve related work rather than crafting a piece of armor they can't modify after production.


    While crafting in DAoC may currently grant you more control over the innate skills your gear provides WoW's systems provide you with more functionality with the final product of which you can choose and tailer to your liking.




    The one point your right on is, yes Wow makes everything easy , everything simple and basic. And that attracts a lot of people, and it looks like things will be a bit more simple in WAR than in DAOC for thsi reason...
    I've been right one many points, you've just not responded to most of what I've written.
    WoW systems aren't basic but they are simple.  Convolution really isn't a positive thing and it tends to drive players away.  WoW's greatest success as a highly marketable MMO is appealing to both the hardcore crowd and the casual gamer.  its worked out tremendously well for Blizzard.  Market success is the end all to be all in the industry and attempting to cover for this by stating DAoC among other MMOs are meant to appeal to a more hardcore crowd only illustrates their poor market saturation do to poor gaming philosophies.  Similiarly Its kind of hard to argue Indian was a better bike company Harley because it appealed to a more refined group of people when Harley survived and Indian didn't.


    As far as WAR's complexity is concerned, if Mythic has learned anything from Blizzard's success its to keep things simple.  I honestly think that's the route they're going to go with WAR.  In order to actually compete with WoW and remain profitable its going to have to be successful in light of all the other big name MMOs that are hitting the scene.  To my knowledge Mythic has already dumped a good deal of money into the development of WAR and they're going to need to make that money back to turn a profit as well.


    Ok, i understand the first point , but this only points to the fact that you do not know anything about DAOC, yet pass judgment and claim you can judge between DAoc and WoW when you have never played DAoc.


    Conversely you are doing the same and thusly you're the hypocrit.  I'm casting judgement on DAoC in response to the outrageous comments you and the previous posters have made while trying to draw absurd comparisons between the two games in order to have DAoC come out the winner.  I don't have to know the game to call him to bat over his assertions that DAoC is superior to WoW in terms of its PVP/PVE.  Now if you had read the previous posts you would have known that.
    If the Ignorant call me foolish then i must be wise indeed.
    You aren't wise and you certainly aren't clever either.  Your previous uniformed rants that i've responded to are evidence enough that you're better off just taking your seat .





    True but that is not an epic battle , thats a lot of little non epic battle with no result on the game. (which was what my comments on your comments where talking about). Still i also agree that you can have large battles in WoW i have raided IF a few enough times to attest to this.
    You're actually splitting hairs over the subjective definition of "epic battle"?  Is there in fact a defined number of players that make up an "epic battle"?  Of course not, you're engaging in subjective argumentation and claiming it to be objective because, in reality you don't really have a point.  If I can fight 1000 people in the time it takes you to fight 200 who's seen more combat?  Who's done more fighting?   Honestly can you string this arugment out any thinner in the hopes of making a point?




    You can herald large figures all you want but as I said before I could field 1000vs1000 in the original UO given the game's requirements.  Nothing to be proud of from a technical standpoint.

    Also if you take into consideration the number of players pvping at any given time you'll find that thousands per server at fighting all at once.  THey're just around the world in 40+vs40+ fights. 


    If you can attest to this then you can also attest to massive 100+vs100+ raids in hillsbrad and the blasted lands.  On Bleeding Hollow we'd have numerous of those going on at one time.  The entire fighting population would be well over 500.  Right now you could jump on Arthas as see just as many battling over Halaa. 




    Playing on chromaguss currently , started there 4 months ago to play with friends from college , stop by ill say hi.



    However, I started on  Tichondrius which was an original server, and now am on a newer server.... also i was in the earlier stages of beta. I love sleep.


    It wouldn't do me any good to stop by because, quite frankly, I could never establish the player was you and it doesn't explain away your ignorance of exactly what the game provides in TBC and pre-expansion.  You've claimed that WoW doesn't offer you the custimization that DAoC offers you and yet you seem to have absolutely no knowledge of enchanting or jewel crafting.  WoW most defintely allows you to select defensive and offensive equipment procs and character modifications.  If you had any TBC experience beyond 5mans you would know this but you don't.   What did you think Crusader, Firey, Icey, Life Steal, Sunfire, Soulfrost, Boar's Speed and Tenacious, Brutal, Destructive, Insightful and Mystical Skyfire/Earthstorm Diamonds were for?  They among other enchants and gems provide spell and character modification and procs.  It seems to me that you've not even played TBC long to become revered with the Consortium.




    In any case while there are good crafted and pvp equipment (more so with 2.0 out) they still are not used as much or


    relatively powerful as DAOC crafted equipment.


    rofl, 2.0 out?  What are you talking about?  2.0 was a skill content patch.  You couldn't even acquire the new crafting skills before the expansion launched as you couldn't get to the outland trainers or recipes.  What on earth kind of argument is "still not relatively as power as DAoC crafted" equipemt?  That's absolutely silly and I've you ever played TBC you'd no after fighting a warrior with Deep Thunderer and only surviving two hits how lethal the crafter gear is.
    Please inform yourself by taking a look this Thotbot crafter's page


    Scroll down the two pages and compare and contrast the crafted gear with raid drops.  Notice that the Blazefury, Lionheart Executioner, Bloodmoon, Stormherald, Dragonstrike, and Wicked Edge of the Planes are among the most powerful weapons in the game.  They trump weapons dropped im the raids Gruul's Lair, Serpent Shrine Caverns and Karazhan.  Each of them in the hands of a well geared aptly speced player could drop even the best geared opponents in 3-5 critical hits.  One of the warriors in my BG group with the bloodmoon can drop a paladin with 12k armor in 5 seconds, 4 swings.
    If you take the time to make yourself familiar with all of these weapons you'll quickly realize that players can literaly craft their way, weapons-wise, through the game.








     Sorry to go a bit Nazi on you , but i dislike misinformation , i believe it be an injustice .


    I forgive you for your epeen posturings.  Given the intellectual quality of your counter arguments I find your expressed dislike of misinformation ironic.



  • JetrpgJetrpg Member UncommonPosts: 2,347

    Ok in an effort to end this totally off-topic ranting I will simply say , i am happy for you. You win, your totally right not only have i not played wow , i have not played daoc , nor any of the other games i claimed to ... Oh i also never used a computer ever.



    Let see ... No one in daoc (whatever this is) uses crafter equipment, Wow sounds superizing but im am sure that all equipment is made by players and is fully customizable and fulfills users need to the point that you'll only ever need one piece because it replicates and levels up with you and does everything you could ever hope it to. In DAOC there is but 2 move swing stick and shoot magicish light, WoW has 100000000000 different abilities and no two character are the same. DAoc rvr is 1 person and his shadow engaged in an epic battle, wow is 10000 vs 10000 100% tactical  real life combat simulation.



    What else should i say to join your side and way of thinking.... did i miss anything ?








    PS. I guess i should learn something from this ... although i want to, there is no benifit from arguing with a troll.



    Honestly Kai, just about everyone refuted you in this thread, and you could claim it is do to the fact that we are all fanboys, yet many people have very good arguments which you seem to ignore.



    I understand that in reality you where first provocated in thsi thread (not by me) , however you started to talk about daoc and say things that are untrue and you do not know about. This shown really bad and i simply wanted to set the record stright.



    If you wanted to talk about why your not interested in DAOC or Why you like Wow I am all for this, becuase both are things that you have experienced and know. I would refrain from discussing what DAOC offers or its game system , becuase you really do not know these things. But that just my thoughts, you can post more post like these and someone else will question you over them just like i did. And I would rather just not have someone else have to deal with that.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • anubisssanubisss Member Posts: 325
    What a difference a day makes lol i go away from keyboard for some RL time and all hell breaks lose.



    Just for the record,i did`nt start anything as Kaiaphas state's.I just had my own opinion on what defines the word EPIC.



    Kaiaphas then went on to insult me by saying i am suffering from some form of PMDD-Prementrual Dysphoric Order-Whatever that is?.



    Ps I have left WOW 4-5 times in the last 2 years but i finally left when i BOUGHT TBC and realise it was just One big Grinding EXPANTION.By that time WOW had drained me of any spirit i had left for the game.



    I know people are fed up hearing about WOW but i have to put the record straight and that's it from me.





    Stormreaver lvl 60 Hunter-Stop playing him before the BG-HONOR system was even out in WOW lol.

    Kor`gall-Cripple LVL 60 Rogue-WARLORD Rank 13

    Mazrigos-LVL 60 Hunter-No Rank could`nt handle the grind again.

    Darkspear-LVL 67-You guess it-Hunter lol.-Rank Knight-First alliance ton.



    So yeah you are right "i have never played WOW".



    WAR IS COMING....



    Ghost Squad....
  • WerppaWerppa Member Posts: 211

    This thread had an interesting turn towards Daoc and WoW bashing/loving

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • Avenger4dxAvenger4dx Member Posts: 1
    Lets all go back to World of Warcraft's beta and alpha, the game looked like pacman compared to how WAR does in the same state of development.  The game had the Warcraft series to work plenty of lore off of, which made it popular to the players of those games.



    I'm not interested in arguing that WAR is a more solid game than WoW, or that its subscription rates will surpass WoW, because it probably wont happen. What I will argue is the level of skill required to play WoW compared to other MMO's is almost pathetic.  The games entire structure was geared towards gaining the most amount of subscriptions possible, no matter how much they had to dumb it down.



    Now what you've got is a MMO with a community consisting of 12 year old adolescents, 16 year old high school dropouts, and house wives. Combine that with the simplicity of the actual game and you've got yourself a winner for subscription base.



    Before comparing the two games, you have to consider the goals and expectations of each playerbase.  WoW's playerbase expects no challenge, nothing stopping them from being the best as long as they have the time to invest. (see back to 16 year old dropout comment). They are fed every aspect of the game on a silver platter, and im sure that doesn't bother them a bit.



    In my opinion, WAR fans expect something with depth, and a game geared toward a meaningful cause. There is no "bunny killing" in this game. There is no mindless raids of 40 people trying to kill NPC's that are so easy to predict that it makes the entire encounter take absolutely no skill.  There is no grinding your crafting skill to make pretty little shoes for your cute little gnome.  And im sorry, the 100v100 skirmishes that happen once a week in random areas with no goal, cause, or reason will not exist.  Your instanced battlegrounds with rewards that require you to grind standing or whatever dumbed down system that a retarded monkey with dyslexia can conquer wont exist. There ARE NO HEALING CLASSES in WAR. You are fighting whether you like it or not.  Sorry housewives, you'll have to continue killing bunnies and healing your little gnomes in World of Warcraft with your dumbed down-simplified to the point of retardation gameplay will have to hold you over.



    In WAR, when you craft- you're crafting weapons and siege machines to add to your armies arsenal.  When you quest, you quest to progress the war effort.  When you kill, you kill to advance your faction's presence in a given area.



    http://youtube.com/watch?v=gcwJGcqjU6s&mode=related&search=



    That is a rundown of their idea of character classes.



    So please save me the BS about WoW offering the same pvp experience as DAoC or WAR.  WoW is a completely different game which is nullified to gain subscriptions, and that point is not arguable.



    Good day!
  • dr00ldr00l Member Posts: 6
    I'm confident Mythic will do the right things. :)
  • retrospecticretrospectic Member UncommonPosts: 1,466
    The quest system that I've seen on YouTube is very similar (but much more logical) to WoWs.  The differences are just that WAR had time to watch WoWs systems and improve them.  Just like WoW looked at EQ and everything else out and improved it.





    WAR is going to flourish if they give us everything they have promised.  The only things that could spell failure would be disappointment at launch or an early launch with bugs that folks think should have kept the game in beta.  (See: World War II Online's launch...yuck)







    Also, I'm guessing personally I am going to get very excited and upgrade my computer to handle WAR on maximum settings.  If the game fails (it won't) I will still have an upgraded system.



    I can't wait!
  • healz4uhealz4u Member Posts: 1,065
    I am very impressed by how this game looks so far from gameplay to dynamics.





    I am seriously excited.  I might not even play another MMORPG full-time until this game is released. 
  • fulbrafulbra Member Posts: 10
    First of all: I'm expecting the game to be released as soon as possible. I just can't wait to play it!

    On a more serious note: I would very much like to see a more tactical PvP/RvR system. PvP battles should be more than just "shoot until it stops twiching". From what I've read/seen the PvP is looking very good and will hold up to my expectations. Nothing to worry about there. Since I've never played Warhammer TT, but having played 40k for some time now, I would like to see a great deal of the TT fluff... but not so much that it would scare away newcomers (like me). And finally, I expect decent customer support. IMO, two major factors for a game's success after it's initial release are good customer support and a friendly community. Nothing can kill the buzz faster than trying to report an idiot named L337tR0n T3h H4xOr to a GM that just doesn't care; or having to wait for months just to get a patch with a minor bug fix when the game is full of exploits and glitchy items/quests.

    All things considered, I'm really looking forward to WAR and the countless hours spent in bloody, epic PvP it will bring! IT IS FATE THAT HAS BROUGHT US TO THIS BATTLEFIELD!!!!

    Cheerz!

    I am His will incarnate.

  • moneyplease1moneyplease1 Member Posts: 24
    When I read the letters EQ I thought about death system, since they havent talked about it would there be a chance the death system will suck? if any1 has info please post
  • FondelFondel Member UncommonPosts: 98
    Really massive PvP fights and good game play.
  • JuankisJuankis Member UncommonPosts: 166
    Originally posted by moneyplease1

    When I read the letters EQ I thought about death system, since they havent talked about it would there be a chance the death system will suck? if any1 has info please post

    From the official site's FAQs:

    Q: Do you know anything more about the death penalty/resurrection mechanics?



    A: I was told that at this time we do not plan any experience loss at death (but don’t take that to mean there will be NO loss of any kind – just that it won’t be XP). No corpse runs, no shadow crossing, etc, either – you will respawn at the point where you are resurrected, or at a designate spawn point such as a camp or a graveyard.



    There will likely be different types of resurrection spells, and different penalties to the recipients for them all. But again, XP loss appears to be off the table.



    As usual, I want to remind you all, that things can and will change before launch, and after launch to boot. This answer is dated December 7, 2006. If you try to bludgeon me with it in 2011, I will... well, admittedly I won’t actually do anything but sigh and curse the eternal nature of the internet. But it will be a BIG sigh.

  • KyorutoKyoruto Member Posts: 794
    Originally posted by Avenger4dx

    Lets all go back to World of Warcraft's beta 
    I'm probably the only one that liked WoW when it was in closed beta. Of-course that was back then when all these promises were made too. But the fact that you didn't level with each step you took (Not to mention when undead were undead completely immune to fear and all that.) I found it way better then release.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • My only hope is that they refine and polish the game before they release. Beyond that I really don't care, I would just for once like to see a MMORPG that fully polishes off their game and doesn't use the "We will patch in the rest of the major content as we go." type mentality.

    WoW was the last game that came out of the gates with any real sense of polish, and thats why when it came out everyone who was playing it started getting their friends to play it, then they started getting their friends to play it, and so on. Other games like Vanguard come out of the gate unrefined and have trolls for life dedicated to seeing that the game doesn't succued.

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