Because in real life I'm a college girl who works hard every day for my future, with 2 part time jobs, studying and classes. I don't have the time or the money to become a club owner, or a cloths designer or a party it up in Ibiza or listen to a collection of 10 DJ's from all around the world.
See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy. For myself, a life simulation like SL is meant for fun, a different experience, a chance to do something so completely out of character with little chance of real life negative feedback.
An online life also give people a chance to just escape, to be with a group of people you do not normal interact with. It is amazingly refreshing.
Because in real life I'm a college girl who works hard every day for my future, with 2 part time jobs, studying and classes. I don't have the time or the money to become a club owner, or a cloths designer or a party it up in Ibiza or listen to a collection of 10 DJ's from all around the world. See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy. For myself, a life simulation like SL is meant for fun, a different experience, a chance to do something so completely out of character with little chance of real life negative feedback. An online life also give people a chance to just escape, to be with a group of people you do not normal interact with. It is amazingly refreshing.
Wow if your doing all that how do you have time to even play Second Life?
"See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy."
I beg to differ. Most, if not all, MMOs are designed to be addictive, the more addictive the better. Free games have advertising, others have a retail and/or a monthly fee. A game that isn't addictive will fail financially. Yes, the world is a cynical place...
Oh no.....second life is my life! jk'ing i played it a long time ago. A very fun MMO and its free now amazing i might play it again.
Soverign Malus some call me Blood hound is what other's say. I shall crush all opponents Father Death, Chaos Lord Rains tyranny. blanket of shadow, steel sword kissed by the blood of the unworthy. Foes Fall, Fields Of Red. - Soverign Malus " Father Death" Forever Shadow Sect.
"See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy."
I beg to differ. Most, if not all, MMOs are designed to be addictive, the more addictive the better. Free games have advertising, others have a retail and/or a monthly fee. A game that isn't addictive will fail financially. Yes, the world is a cynical place...
Say's you I suppose...
I for one have no problem seperating my real life from my gaming life. I've been playing MMO's for a very long time and while I've certainly had games that have captivated my attention I never let my real life be harmed by one, which is what I call addiction or a game being unhealthy.
By the way, the world is not a cynical place, you're a cynical person. That's a huge difference.
Wow if your doing all that how do you have time to even play Second Life?
I don't quite understand your question? I play it within reason, I play it (and other games) when I have the time.
Sure, there's times when I wish I could just sit at home, not work or go to school or go to the b/f's place, but that's life. You make time for what you want, when you can. Easy enogh.
Because in real life I'm a college girl who works hard every day for my future, with 2 part time jobs, studying and classes. I don't have the time or the money to become a club owner, or a cloths designer or a party it up in Ibiza or listen to a collection of 10 DJ's from all around the world. See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy. For myself, a life simulation like SL is meant for fun, a different experience, a chance to do something so completely out of character with little chance of real life negative feedback. An online life also give people a chance to just escape, to be with a group of people you do not normal interact with. It is amazingly refreshing.
Wow if your doing all that how do you have time to even play Second Life?
I think the difference between SL and many other MMOs is the lack of need to grind, or spend countless hours gearing your avatar in order to have fun. If you want to build/design/script/make money/etc of course that will take time to learn and perfect, and may also be the equivalent of a grind, but it is not necessary by any means to have fun in the game. In fact, I know few people who can "do it all" per say. If you just want to log in, chat it up for a bit, build a little in a sandbox, make a simple script, you don't have a certain level to achieve, so just do it until you are happy with it, or done, and log out.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
"See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy."
I beg to differ. Most, if not all, MMOs are designed to be addictive, the more addictive the better. Free games have advertising, others have a retail and/or a monthly fee. A game that isn't addictive will fail financially. Yes, the world is a cynical place...
you could say alcohol is designed to be addictive too but not everyone is an alcoholic.
Why is there a need to replicate the real world in such a way that it almost becomes ridiculously real like actually having another life online!?
Because it is human nature to want to play god. A subconscience mechanism that drives the human species to want to control, explore, and invent. MMO's in general are like tools to help build and strengthen a part of the human psycology through interaction with others. I believe we are drawn to things that help us to manage better, and MMO's in general do that.
Plus the sissy girls need something to play. I kid.
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Because in real life I'm a college girl who works hard every day for my future, with 2 part time jobs, studying and classes. I don't have the time or the money to become a club owner, or a cloths designer or a party it up in Ibiza or listen to a collection of 10 DJ's from all around the world.
See your problem is that you think this is meant to replace life or somehow make up for it's shortcommings, which of it's not. That would obviously be un-healthy. For myself, a life simulation like SL is meant for fun, a different experience, a chance to do something so completely out of character with little chance of real life negative feedback.
An online life also give people a chance to just escape, to be with a group of people you do not normal interact with. It is amazingly refreshing.
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I beg to differ. Most, if not all, MMOs are designed to be addictive, the more addictive the better. Free games have advertising, others have a retail and/or a monthly fee. A game that isn't addictive will fail financially. Yes, the world is a cynical place...
Soverign Malus some call me
Blood hound is what other's say.
I shall crush all opponents
Father Death, Chaos Lord Rains tyranny.
blanket of shadow, steel sword kissed by the blood of the unworthy. Foes Fall, Fields Of Red.
- Soverign Malus " Father Death" Forever Shadow Sect.
Say's you I suppose...
I for one have no problem seperating my real life from my gaming life. I've been playing MMO's for a very long time and while I've certainly had games that have captivated my attention I never let my real life be harmed by one, which is what I call addiction or a game being unhealthy.
By the way, the world is not a cynical place, you're a cynical person. That's a huge difference.
Important Information regarding Posting and You
I don't quite understand your question? I play it within reason, I play it (and other games) when I have the time.
Sure, there's times when I wish I could just sit at home, not work or go to school or go to the b/f's place, but that's life. You make time for what you want, when you can. Easy enogh.
Important Information regarding Posting and You
I think the difference between SL and many other MMOs is the lack of need to grind, or spend countless hours gearing your avatar in order to have fun. If you want to build/design/script/make money/etc of course that will take time to learn and perfect, and may also be the equivalent of a grind, but it is not necessary by any means to have fun in the game. In fact, I know few people who can "do it all" per say. If you just want to log in, chat it up for a bit, build a little in a sandbox, make a simple script, you don't have a certain level to achieve, so just do it until you are happy with it, or done, and log out.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
Because it is human nature to want to play god. A subconscience mechanism that drives the human species to want to control, explore, and invent. MMO's in general are like tools to help build and strengthen a part of the human psycology through interaction with others. I believe we are drawn to things that help us to manage better, and MMO's in general do that.
Plus the sissy girls need something to play. I kid.