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Why don't these games just skip the boring stuff

markyturnipmarkyturnip Member UncommonPosts: 837

I really do not understand why these games take so long to get to the epic-feeling adrenaline-pumping fun stuff... I can do boring stuff all day without turning on my pc; I don't want my game time to be boring too.

Do the majority of players really like this model, where you have to do hours of really boring stuff with limited powers to earn the right to do the cool stuff? I am sure some do, and I realise this game is geared to them, but I suspect the numbers of people who do are limited...

I so wish I could skip straight past the dull early level grind to the grand drama immediately. I want to buy a boat NOW! Not after six months of grinding. I want a shot at a flying mount after a few days of play. I want to be confronted with a scripted boss encounter NOW! Not in six weeks. I want to see giants come marauding from over the hills! I want to see a bad-ass evil wizard and his undead minions wreak havoc in elf-town, and watch as the NPC guards scurry to mount a defense. I want a dragon to start rampaging in the fields, and gather together a group of brave warriors to take him down. And hear him taunt us as we try to kill him. And then follow clues to the dragon's cave and find its cursed treasure... not get some random 'drop' that appears in my screen after I have 'established ownership'.

I don't know... bleh... this game has really made me lose faith in the current state of MMOs.

So looking forward to Warhammer/Age of Conan... and pray they avoid this yawn-fest.

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Comments

  • TyrScotiTyrScoti Member Posts: 26

    Look into "Chronicles of Spellborn" if you are looking for games that "bite out of the box"...They say Q2 for release, we'll see.

    Also, check out the more recent movie about this game.

     

     

     

    "Good gaming to all and to all a good game."

  • anarchyartanarchyart Member Posts: 5,378
    Originally posted by markyturnip


    I really do not understand why these games take so long to get to the epic-feeling adrenaline-pumping fun stuff... I can do boring stuff all day without turning on my pc; I don't want my game time to be boring too.
    Do the majority of players really like this model, where you have to do hours of really boring stuff with limited powers to earn the right to do the cool stuff? I am sure some do, and I realise this game is geared to them, but I suspect the numbers of people who do are limited...
    I so wish I could skip straight past the dull early level grind to the grand drama immediately. I want to buy a boat NOW! Not after six months of grinding. I want a shot at a flying mount after a few days of play. I want to be confronted with a scripted boss encounter NOW! Not in six weeks. I want to see giants come marauding from over the hills! I want to see a bad-ass evil wizard and his undead minions wreak havoc in elf-town, and watch as the NPC guards scurry to mount a defense. I want a dragon to start rampaging in the fields, and gather together a group of brave warriors to take him down. And hear him taunt us as we try to kill him. And then follow clues to the dragon's cave and find its cursed treasure... not get some random 'drop' that appears in my screen after I have 'established ownership'.
    I don't know... bleh... this game has really made me lose faith in the current state of MMOs.
    So looking forward to Warhammer/Age of Conan... and pray they avoid this yawn-fest.
    Sounds like you want to watch a movie. I recommend reading a book, Lord of the Rings is a decent one.

    image
  • boojiboyboojiboy Member UncommonPosts: 1,553
    Originally posted by markyturnip


    I really do not understand why these games take so long to get to the epic-feeling adrenaline-pumping fun stuff... I can do boring stuff all day without turning on my pc; I don't want my game time to be boring too.
    Do the majority of players really like this model, where you have to do hours of really boring stuff with limited powers to earn the right to do the cool stuff? I am sure some do, and I realise this game is geared to them, but I suspect the numbers of people who do are limited...
    I so wish I could skip straight past the dull early level grind to the grand drama immediately. I want to buy a boat NOW! Not after six months of grinding. I want a shot at a flying mount after a few days of play. I want to be confronted with a scripted boss encounter NOW! Not in six weeks. I want to see giants come marauding from over the hills! I want to see a bad-ass evil wizard and his undead minions wreak havoc in elf-town, and watch as the NPC guards scurry to mount a defense. I want a dragon to start rampaging in the fields, and gather together a group of brave warriors to take him down. And hear him taunt us as we try to kill him. And then follow clues to the dragon's cave and find its cursed treasure... not get some random 'drop' that appears in my screen after I have 'established ownership'.
    I don't know... bleh... this game has really made me lose faith in the current state of MMOs.
    So looking forward to Warhammer/Age of Conan... and pray they avoid this yawn-fest.

    You aren't into foreplay at all, are you?

  • olddaddyolddaddy Member Posts: 3,356
    Originally posted by anarchyart

    Sounds like you want to watch a movie. I recommend reading a book, Lord of the Rings is a decent one.



    Naw, not enough dirty parts......pick up a copy of Harvard Lampoon's "Bored of the Rings" if you want to read a real classic.

     

  • ChessackChessack Member Posts: 978
    They are not (deliberately) designing them to be generally boring. Some of it is a lack of understanding of what players find interesting. Some of it is the dreaded purposeful time sink of course. BUT... if you are talking about the fact that you only gain one or two abilities per level, and slowly add them to a hotbar that is mostly blank at the beginning... some of the reason they do that (in all these types of games, not just VG) is to allow you to get used to it. If you started out with 12 hotbuttons all active at once, on first loading the game, most people would be completely and totally overwhelmed. So they give you one "special" (hotbutton) at a time, and then the next level gives you time to learn and get comfortable with it.



    I did not really appreciate this until about a year and a half ago with City of Heroes. I played COH twice... for 1 year right at launch, then about 8 months hiatus in which I played other things but not that... and then another year of re-subscribing. When I left, I had a level 45 (out of 50 levels) scrapper and a level 30 or so Tanker. When I returned to COH, I logged straight into my level 45 scrapper, entered one of her regular missions... and got promptly and ignominiously OWNED by a single-player mission against the AI. The buttons were just too much. I didn't even remember what all of them did. I forgot I had to "turn on" certain defenses. I forgot what the long recharge timers were like. And so on. (It did not help that a bunch of things had been modified/nerfed/buffed in that time also.)



    So I logged out of that character and said, "OK, let me make up a totally new toon." I went and made up an archery-based Blaster (that's a new power set that had been added in my absence) and started him up, and did the tutorial. Little by little, bit by bit, I got my "sea legs" back. The speed of the lower level game is much slower, so I was able to slowly learn the ropes again. After an afternoon and about 8 levels on that character, I was then able to log into a slightly higher level alt... and old level 14 scrapper I hadn't played much. She had a few more buttons than the blaster but not TOO many, and the pace of the game, though faster, was OK for me to get more used to it.



    A few days later, I was playing my level 45 scrapper like a finely tuned instrument and crushing missions on the highest difficulty. BUT... I could not do that right out of the box. I needed that time with the slower-paced, lower-options "n00b" game, to get my sea legs so to speak. And this is with a 1-year vet of the game. You could not throw most totally new players into the level 40+ game of COH and expect them to do remotely well... for they probably would not.



    So, COH, Vanguard, and all games do the slow progression for a reason. By the time you are level 10, those first 10 skills you learned one at a time come second nature to you. One new thing is added at a time (or maybe a few new things, but not too many), and so you do not get overwhelmed from day 1. Now to a vet gamer, especially if this is an alt, that might seem slow and boring, but to a true newbie, most people are overwhelmed at first as it is, without giving them 20 buttons to push out of the gate.



    C
  • dodsfalldodsfall Member UncommonPosts: 173
    Well said Chessack.



    There is also a financial reason for the developer to include time sinks in MMOs. If all content is available off the bat, the churn would be much higher as people burned through and burned out. That's less money for the company. It is often forgotten that games have investors that expect to be paid as well as developers that have mortgages and car payments to make like everyone else. The first priority in MMO development is to create a game that people will purchase and keep playing for as long as possible. The secret to success is balancing the time sink with the burn-out factor.
  • FargolFargol Member UncommonPosts: 303
    Originally posted by markyturnip


    I really do not understand why these games take so long to get to the epic-feeling adrenaline-pumping fun stuff... I can do boring stuff all day without turning on my pc; I don't want my game time to be boring too.
    Do the majority of players really like this model, where you have to do hours of really boring stuff with limited powers to earn the right to do the cool stuff? I am sure some do, and I realise this game is geared to them, but I suspect the numbers of people who do are limited...
    I so wish I could skip straight past the dull early level grind to the grand drama immediately. I want to buy a boat NOW! Not after six months of grinding. I want a shot at a flying mount after a few days of play. I want to be confronted with a scripted boss encounter NOW! Not in six weeks. I want to see giants come marauding from over the hills! I want to see a bad-ass evil wizard and his undead minions wreak havoc in elf-town, and watch as the NPC guards scurry to mount a defense. I want a dragon to start rampaging in the fields, and gather together a group of brave warriors to take him down. And hear him taunt us as we try to kill him. And then follow clues to the dragon's cave and find its cursed treasure... not get some random 'drop' that appears in my screen after I have 'established ownership'.
    I don't know... bleh... this game has really made me lose faith in the current state of MMOs.
    So looking forward to Warhammer/Age of Conan... and pray they avoid this yawn-fest.
    So far I seem to be the only person who realizes you're joking ...
  • anarchyartanarchyart Member Posts: 5,378
    Originally posted by Fargol

    Originally posted by markyturnip


    I really do not understand why these games take so long to get to the epic-feeling adrenaline-pumping fun stuff... I can do boring stuff all day without turning on my pc; I don't want my game time to be boring too.
    Do the majority of players really like this model, where you have to do hours of really boring stuff with limited powers to earn the right to do the cool stuff? I am sure some do, and I realise this game is geared to them, but I suspect the numbers of people who do are limited...
    I so wish I could skip straight past the dull early level grind to the grand drama immediately. I want to buy a boat NOW! Not after six months of grinding. I want a shot at a flying mount after a few days of play. I want to be confronted with a scripted boss encounter NOW! Not in six weeks. I want to see giants come marauding from over the hills! I want to see a bad-ass evil wizard and his undead minions wreak havoc in elf-town, and watch as the NPC guards scurry to mount a defense. I want a dragon to start rampaging in the fields, and gather together a group of brave warriors to take him down. And hear him taunt us as we try to kill him. And then follow clues to the dragon's cave and find its cursed treasure... not get some random 'drop' that appears in my screen after I have 'established ownership'.
    I don't know... bleh... this game has really made me lose faith in the current state of MMOs.
    So looking forward to Warhammer/Age of Conan... and pray they avoid this yawn-fest.
    So far I seem to be the only person who realizes you're joking ...

    That's what I thought at first, but read it again. He isn't joking.

    image
  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by anarchyart

    Originally posted by Fargol

    Originally posted by markyturnip


    I really do not understand why these games take so long to get to the epic-feeling adrenaline-pumping fun stuff... I can do boring stuff all day without turning on my pc; I don't want my game time to be boring too.
    Do the majority of players really like this model, where you have to do hours of really boring stuff with limited powers to earn the right to do the cool stuff? I am sure some do, and I realise this game is geared to them, but I suspect the numbers of people who do are limited...
    I so wish I could skip straight past the dull early level grind to the grand drama immediately. I want to buy a boat NOW! Not after six months of grinding. I want a shot at a flying mount after a few days of play. I want to be confronted with a scripted boss encounter NOW! Not in six weeks. I want to see giants come marauding from over the hills! I want to see a bad-ass evil wizard and his undead minions wreak havoc in elf-town, and watch as the NPC guards scurry to mount a defense. I want a dragon to start rampaging in the fields, and gather together a group of brave warriors to take him down. And hear him taunt us as we try to kill him. And then follow clues to the dragon's cave and find its cursed treasure... not get some random 'drop' that appears in my screen after I have 'established ownership'.
    I don't know... bleh... this game has really made me lose faith in the current state of MMOs.
    So looking forward to Warhammer/Age of Conan... and pray they avoid this yawn-fest.
    So far I seem to be the only person who realizes you're joking ...

    That's what I thought at first, but read it again. He isn't joking.

    He (OP) isn't?
  • ShadrakShadrak Member Posts: 375
    mmos are all about time sinks..they may be disguised but everything is a time sink. Most MMOs have recurring monthly charges and the easiest way to keep you paying is to keep you busy. I agree it would be nice if we could skip the time sinks but i don't think thats possible the best we can hope for is that some company finally makes then really enjoyable. Fast track to end game content just isn't feasible. If everyone could skip the time sinks and go straight to the uber end game then companies would end up spending way to much money trying to constantly pump out new end game content it wouldn't be financially beneficial to them at all.
  • differentdifferent Member Posts: 180
    I've been playing SoH since beta 5 and so far have found very little of it boring. The crafting was, but that was borne more from frustration.



    There are dungeons right from lvl 3 onwards. I'm lvl 22 now with my main and for the most part I've been in dungeaons.



    In fact, compared to most of the MMO's ive played in the last 10 years, SoH is one of the most accessable at early levels. No I can't have a boat or house yet, though I want them, but I'm having blast adventuring. At lvl 22 I've been through 6 different dungeons and I've not even left my starting continent
  • VidirVidir Member UncommonPosts: 963

    Most mmo games have lot of boring stuff you need to live with, like downtime waiting for power regain,in game night you cant hardly see anything on the screen unless you are in totally dark room.What I personly dislike most is the waiting for mana regain downtime, this adds nothing to the game and if they are afraid that people level to fast if there is no downtime then why not reduse the xp gain for killing.

     

     

  • BuzWeaverBuzWeaver Member UncommonPosts: 978
    The hurry up and have fun mentality is essentially the formula that started the downward spiral of MMO's.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • sephersepher Member Posts: 3,561
    Some new MMOs are trying things a tad differently. Age of Conan opens with a singleplayer portion of the game. Warhammer Online allows you to PvP at level 1 and level viably off just that.



    As far as Vanguard goes...things like a horse at level 10 was a nice step. I imagine flying mounts and boats weren't set up for lower levels due to the intended restriction on travel.



    Though, now that they're introducing teleporters and such now, and the game being in desperate need of creating a better newbie experience, I bet some day in the future we might see canoes and giant flying squirrels or somesuch eventually for lower levels.
  • KniknaxKniknax Member UncommonPosts: 576
    Originally posted by BuzWeaver

    The hurry up and have fun mentality is essentially the formula that started the downward spiral of MMO's.

    You sir, are now my hero. Well said.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • WisebutCruelWisebutCruel Member Posts: 1,089


    Originally posted by jayanti
    Originally posted by BuzWeaver
    The hurry up and have fun mentality is essentially the formula that started the downward spiral of MMO's.
    You sir, are now my hero. Well said.

    /signed and QFT

  • PoldanoPoldano Member Posts: 244
    Originally posted by sepher

    Some new MMOs are trying things a tad differently. Age of Conan opens with a singleplayer portion of the game. Warhammer Online allows you to PvP at level 1 and level viably off just that.



    As far as Vanguard goes...things like a horse at level 10 was a nice step. I imagine flying mounts and boats weren't set up for lower levels due to the intended restriction on travel.



    Though, now that they're introducing teleporters and such now, and the game being in desperate need of creating a better newbie experience, I bet some day in the future we might see canoes and giant flying squirrels or somesuch eventually for lower levels.



    Hmmm. The only differences between canoes and swimming are speed and having to look at the sky to breathe. And I don't think I'd want to be a level 1 character on my giant pigeon when the local gryphon comes by to check out the new arrival.

    The only really boring thing I've found in Vanguard so far are the crafting work orders. After the first few dozen, they get boring and painful, and if you want to be able to actually make some useful stuff, you have to put up with them. The system mechanics are clever, but the grind is not.

     

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by boojiboy



    You aren't into foreplay at all, are you?

    lol - foreplay is awesome... and the  longer the better IMO, but then again I find foreplay pretty fun the whole way through; building up to a great finale.



    NOW.. if MMOs could make the grind more like foreplay, then we would be talking!



    Look, I did not come here to disrespect those of you who enjoy this, I really didn't. And I understand those who feel catering to the I want it all now crowd has ruined MMOs...  And I guess I am not totally into instant gratification as I would not have played so much of these games if I were...



    But I have been playing some next gen shooters recently - I know apples and oranges - but remembered the total thrill you can get from a first scene.



    To the poster who said it looked like I wanted to watch a movie - maybe you are right; I am becoming more addicted to the more cinematic experience. I also think it is part of the coming of age of games that cinema and game become more like each other.



    It is probably totally unrealistic to want a whole world full of cinematic experience... and yet, and yet... is it?

    Anyhow.. just ignore my bored workday ramblings, but I suspect there are a lot like me who are older, have a job a life etc, who want to play games, but find it tragic that it takes too long to get to the good stuff (of which I am sure there is plenty) in an MMO like Vanguard. I guess it is not for me... but I also think there are enough like me that a game will come along which does leap into the good stuff, yet offer more than a FPS.



    I think Oblivion's system made a pretty bold step into that direction. I loved that from moment one. A persistent world is a whole different thing , but there are clever people out there and where there is a market there is a way.
  • KyntorKyntor Member Posts: 280

    I think a lot of people are losing sight of just what constitutes a RPG.  RPGs have always been about character progression.  There really shouldn't be any instant gratification or cheat codes to make you godly.  They kind of the defeat the purpose of a RPG.

     It is the "boring parts" that give meaning to the rest of the game.  Consider down time.  Without it, efficiency would be meaningless.   Down time is the penalty for not being efficient.  If there is no down time, you just lost one of the dimensions of the game.

     I think the problems that most MMORPGs have is that they concentrate a little too much on end game.  They need to spend a little more time making the journey fun.  If the journey is fun, the players won't feel the grind.

    "Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason."

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by Kyntor


    I think a lot of people are losing sight of just what constitutes a RPG.  RPGs have always been about character progression.  There really shouldn't be any instant gratification or cheat codes to make you godly.  They kind of the defeat the purpose of a RPG.
     It is the "boring parts" that give meaning to the rest of the game.  Consider down time.  Without it, efficiency would be meaningless.   Down time is the penalty for not being efficient.  If there is no down time, you just lost one of the dimensions of the game.
     I think the problems that most MMORPGs have is that they concentrate a little too much on end game.  They need to spend a little more time making the journey fun.  If the journey is fun, the players won't feel the grind.
    character progression I am all for .. but it need not be so dull.



    I mean come one.. kill 10 this, then 10 this, then 10 this... that's not progression, that is grind. Pure and simple. Yawn.



    Nope.. I think that Vanguard really may have missed the shifting winds in MMOs... anyhow, we shall soon see! I suspect like so many others  that this will prove to be a niche game at best, for a few people who continue to enjoy this formula even when something with far more pzazz comes along. For people like me without ten hours a day to devote to it, it's dull... it just plain is dull.



    ah well, I gave it the old college try.



    Not for me though... I want something more.
  • whitedelightwhitedelight Member Posts: 1,544
    So you think the second you enter the world the NPC shoudl hail you as king and ask you to do major jobs for them? No. You work your way up as a no name and the higher you go, the better you are, the better the quest. Nobody gets asked to kill a dragon when you have no proven you can kill 10 bears.

    image

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by whitedelight

    So you think the second you enter the world the NPC shoudl hail you as king and ask you to do major jobs for them? No. You work your way up as a no name and the higher you go, the better you are, the better the quest. Nobody gets asked to kill a dragon when you have no proven you can kill 10 bears.
    each to their own. I find it dull, you don't.



    Though to be honest, if you want to stretch this argument why do you start with any decent skills at all? Surely you should spend ten hours sweeping floors to teach your character discipline.



    Maybe you should spend the first year of your play time with simply a wooden stick, and not be allowed beyond the four walls of your dojo...



    Clearly we all have a limit of how much tedium we can take; this game surpasses mine. But to those who enjoy it, I wish you well, and hope you many more hours of fun.
  • whitedelightwhitedelight Member Posts: 1,544

    Go play a console game and download a save near the end of the game if you want to be thrown right into the mix.

    image

  • AutemOxAutemOx Member Posts: 1,704
    Originally posted by Kyntor


    I think a lot of people are losing sight of just what constitutes a RPG.  RPGs have always been about character progression.  There really shouldn't be any instant gratification or cheat codes to make you godly.  They kind of the defeat the purpose of a RPG.
     It is the "boring parts" that give meaning to the rest of the game.  Consider down time.  Without it, efficiency would be meaningless.   Down time is the penalty for not being efficient.  If there is no down time, you just lost one of the dimensions of the game.
     I think the problems that most MMORPGs have is that they concentrate a little too much on end game.  They need to spend a little more time making the journey fun.  If the journey is fun, the players won't feel the grind.



      What he said!

    It doesnt necessarily have to be 'boring' but it does have to take a good amount of time...  And when you do something over a long period of time it gets boring after a while.    If you expect new interesting gameplay every hour of play then...  Er... I dunno.... Because you wont get it  

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • parmenionparmenion Member Posts: 260
    To my mind you missed the point, the journey is meant to be fun, seeing different dungeons and questlines is fun, grouping with people is fun, having your character acquire new skills along the way is fun, reaching the end isn't the point.
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