Is it just me or does GW have a successful and unique game? Why reinvent the wheel to be more similar to it's competator, it is the points of difference in GW that keeps me and others playing.
I agree. I think adding a higher number to the level cap is simply the most un-original way they could go. With so much emphasis on skills in the first franchise, you would think that one of the initial talking points would be something more exciting than higher numbers that don't mean anything.
Make it even more skill-based, take a different approach to classes and make it able to respec primary OR secondary (even if there are limitations to changing primary) and give people even more freedom.
At the OP: I am actually hoping they have a monthly fee. I enjoyed GW without one, don't get me wrong, but I will be disapointed with the wasted potential that could have been realized with a monthly fee. I am willing to pay more to get more in terms of Dev manpower, support, maintenance, world size, etc. If people bash A-Net just for considering it with the online gaming market as competitive as it is, then the GW community is better off without them.
You are also mistaken in saying that these fees are ONLY used to add things to the gaming world. When a gaming company develops and plans a world/game, they MUST make a solid plan of how to maintain that. A-Net did not develop the world and THEN decide on their fee structure, they built the world BASED on the fact that they would not have incoming revenue fees from Subs. This is a critical distinction to make. The world will be set up differently, and developed differently then if they decided RIGHT NOW that they were going to charge monthly for the game when it releases. So I accept you don't like monthly fees, but that monthly fee doesn't ONLY go to new content so I have to say I feel your viewpoint on that matter is a tad misinformed.
GW2 will have a following of players from the first set of Guild Wars, a bunch of foul mouth, trash talking 10 and 12 year old kids. The community in GW2 will suck hard. Playing The first set of Guild Wars has shown me what real trash parents are out there to have such trash kids. GW2 would not be an mmo I would play.
yes its true gw has alot of little immature children. how i take care of it is this. i tell them how sad their lives must be to talk trash on a online game and then i move on and ignore them. if they persist i tell them i dont want to lower myself to their childish behavior im above that sort of thing and move on. if they still persist their is always the ignore feature. it is up to the person who is playin if he is to be bothered by people on an online game. just dont worry about it and move on. now some things like spammin need to be taken care of. that is gotten out of hand. i have made a petition on this site. please check it out.
Comments
I agree. I think adding a higher number to the level cap is simply the most un-original way they could go. With so much emphasis on skills in the first franchise, you would think that one of the initial talking points would be something more exciting than higher numbers that don't mean anything.
Make it even more skill-based, take a different approach to classes and make it able to respec primary OR secondary (even if there are limitations to changing primary) and give people even more freedom.
At the OP: I am actually hoping they have a monthly fee. I enjoyed GW without one, don't get me wrong, but I will be disapointed with the wasted potential that could have been realized with a monthly fee. I am willing to pay more to get more in terms of Dev manpower, support, maintenance, world size, etc. If people bash A-Net just for considering it with the online gaming market as competitive as it is, then the GW community is better off without them.
You are also mistaken in saying that these fees are ONLY used to add things to the gaming world. When a gaming company develops and plans a world/game, they MUST make a solid plan of how to maintain that. A-Net did not develop the world and THEN decide on their fee structure, they built the world BASED on the fact that they would not have incoming revenue fees from Subs. This is a critical distinction to make. The world will be set up differently, and developed differently then if they decided RIGHT NOW that they were going to charge monthly for the game when it releases. So I accept you don't like monthly fees, but that monthly fee doesn't ONLY go to new content so I have to say I feel your viewpoint on that matter is a tad misinformed.