I love the idea of persistant worlds but hate playing in them, killing 10 rats just so i can kill 15 hob gobblins doesn't seem like a game to me, is this an example of all MMO's? I love GW but it's not what ppl call a true MMO but more like diablo. Will i ever enjoy a true MMO or is it always going to be about killing 10 rats?
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You'll have to wait patiently to get the new stuff, like the rest of us.
In the meantime, try EVE Online. Seems to be the one to go to once you are bored of doing the rats thing, because it is vastly different than any other MMO out there right now. You might find a nice appreciation for the style of EVE.
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Champions Online Fansite
Yes, try Eve. Then you can kill rats... IN SPACE!!!!!!
There's a reason it's referred to as "ratting".
The games on the horizon are just going to be a slightly better looking Rat Slayer 2.0.
If that's not your thing, then I'd say, no MMO's might not be for you. At least not at this juncture. Maybe somewhere in the future, they'll move beyond their Diku mud roots, when the technology has advanced to the point where things can be more dynamic.
Doktar - 70 Troll Priest - Perenolde
I am too an MMORPG addict but it will be awhile before any decent games are out. Also it takes A HUGE AMOUNT of money to make one of these things work and theres alot of cool ideas out there but because of either time/technology/money is the reasons why there not a reality yet. So we addicts have to unfortunately have to accept and at least beta new games just because all the other ones seem to suck so much.
One the main reasons why I quit EvE is because the game is litterally "ahead of its time". This game needs MASSIVE BANDWIDTH. Massive bandwidth thats unfortunately not available or is way too expensive. Once internet technology evolves to a point where HUGE AMOUNTS of bandwidth can be accessed by anyone is when you will truly see EvE fourish.
The game will die off in a year or so(though I could be wrong) when STO comes out. Once fiberoptic cable is just as common as seeing water come out of your household faucet is when EvE will truly shine. The 300 vs. 300 fleet fights in the dangerous space in EVE 0.0. is nothing but a lagfest. Its very easy to have alliances gather there whole fleet and bogdown servers so there unplayable.
The game has a huge learning curve as well so basically its like killing rats in other MMO's but its just more complicated. The skills that are learned are used for a myriad of different things and modding ships the way you would want them takes HOURS AND HOURS sometimes. Shopping for the items that you want to put on your ship is a huge time sink as well.
Just imagine that your playing EQ or WoW or some MMO like that and just having your character stand there infront of the AH or bank and your NOT EVEN LOOKING at the AH but looking at how you can fit your armor on.....
instead of head-neck-arms-legs-hands-chest-feet-2rings-wrists-cape-belts.....
in eve its this....
armor-weapons-cargo space-ammo-powergrid-CPU-structure-4 different resists-speed-acceleration-mass-volume. All of this is taken into account when putting stuff on a ship in EVE. And to make sence of all of it takes ALOT OF TIME.
So basically if your REALLY REALLY REALLY bored and would like to play a game while watching TV than EvE might be for you. If your looking for massive fleet battle with hundreds of ships fighting than this games definately not for you. Also some of the dev's in the game were giving props to another alliance but he wasn't fired for it. I was thinking of getting back into the game but after that no ty.
Is there an MMO that out there that isn't affected by Xao Ping Wang and their money grubbing macro bots?
http://wow.stratics.com/content/features/editorials/mf/
Just say no to ingame money/mob farming.... the site says it all
Play the free ones...at least if you have to kill 10 rats it won't cost you anything to do it.
I generally join MMO's with RL friends, the storyline typically is not as in depth in an MMO as you would find it a SP game like say..NWN2. But its a different experience.....I have always found..and this is just personal feelings only...that if you want to really have detailed quests..with captivating storylines...then play a single player game...there are some good ones out there. NWN2, Oblivion for example.
But you are of course lacking the interaction with others in those games. It really depends on the person and what they enjoy when they game.
See development costs of RPG's are huge as it is... many studios developed an RPG as an indulgence. Compared to the average fps, rts, adventure game, etc RPG's have to have tons more content.. they have to have story lines that draw the player into their character. And on top of all that they have to have gameplay as well. Now, 20 years ago these games could be made by one or two people and those two people could whip out an engine in a relatively short amount of time, then spend the rest of their time building content and creating a story line. For example look at the first 2 or 3 ultima games... those were developed by Richard and Robert Garriott in their parent's garage, the games were packaged in a zip lock bag and Mrs. Garriott (their mom) would run copies of the manual off at work.
Fast forward a few years places like Origin Studios, although always the house that Ultima built, relied on games like Wing Commander to bring in the money to fund the development of their RPG's. RPG's were and I venture to guess still are a VERY niche product. Focusing on RPG's can well... look at what happened to Interplay .
Ok, lets fast forward to the present or the relative present . Oblivion The Elder Scrolls started development in 2002, just before the release of Morrowind and was released March of 2006. That is 4 years of development time and in the 50-70 hours of playtime in that game there is more content than you will find in any 2 mmorpgs currently on the market combined. But that is only 50-70 hours of playtime! MMORPG's on the other hand, because of the suckers bet they make with their revenue model, need you to play 500-5000 hours.
The only way to get you to do that is to take you one a diablo-esque adventure. Killing x amount of crap for a dozen different quest vendors just so that you will level far enough to go and see the next zone and do the same thing again. Now, it has been years since I played Ultima Online, but I do not recall UO being anything like that... UO was more a Britannia simulator than an mmorpg in the vein of everquest. But, people liked the graphics in EQ so as long as the graphics keep improving developers feel that people will be suckers enough to continue killing 10 rats for their spleens, then 35 wolf pups for 5 furry tails.
Now, with all that said, there is hope for the future. Chronicles of Spellborn have stated that they are completely getting rid of the mobbie grind, LOTRO has a quest grind (of course you have to kill 10 boars for 10 snouts) but you get pittance xp for the actual killing of the mobs, its quests that give the xp. Tabula Rasa may very well also have a more dynamic game world than what you find in anything that is available today. Same with Huxley, Age of Conan etc. Also, I suspect that there are some new games just over the horizon that will not use a subscription model, but some variation... things like Dungeon Runners are (imo) testbeds for these different payment options. We may well find a game someday in the not to distant future that completely throws the grind out of the window and provides you a game like... ohhh I dunno.... KOTOR. But, they make it episodic (like guild wars) where you pay 39.95 every 6-8 months and you get new content added in all without a subscription model.
So, in closing hehe, yes most all mmo's are go kill 10 rats until you level up then you can go to the next zone where you kill 20 cats, and it progresses you through the game that way. But, no, I do not believe that that is all that there will be in the next couple of years.
http://www.speedtest.net/result/7300033012
Its all just about having fun. Thats all gaming is, you do what makes you happy and passes the time.
I generally join MMO's with RL friends, the storyline typically is not as in depth in an MMO as you would find it a SP game like say..NWN2. But its a different experience.....I have always found..and this is just personal feelings only...that if you want to really have detailed quests..with captivating storylines...then play a single player game...there are some good ones out there. NWN2, Oblivion for example.
But you are of course lacking the interaction with others in those games. It really depends on the person and what they enjoy when they game.
The one MMO I've played that I thought did the story part the best was FFXI. I'm not saying you should go out and get FFXI by any means (I think it's an awful MMO (Enix please make a new one )) but the way they had quests as the standard quests for people and Missions as the "story" quests I thought worked really well. It made it easier to follow the story. In WoW, often I would find myself just accepting the quest then looking at what I have to do. Therefore, I know so little about WoW's storyline (also, never played Warcraft III).
I agree though that MMO's need to bring story into there games more though. And since FFXI was able to do it then it's possible but IMO Square has been one of the best "story" writers of any genre hehe.
{IT'S HERE}Tank and Spank: Two Gamers' Quest for a Good MMO{IT'S HERE}
I got no god damm idea how to do it, im no developer, just a consumer but, id like a game with no grinding, a persistant world with no lag, teleportation everywhere, a casual level cap and dynamic storys that feel like your heading somewhere important.
That's where the problem lies: personal preference. Not everyone necessarily wants what you want. And even if they did, the companies who publish these MMOs may think "no grinding", for instance, doesn't fit with their business model (of having players play long hours to keep paying the monthly fee or resort to item mall stuff for convenience, as a couple of examples).
That's where the problem lies: personal preference. Not everyone necessarily wants what you want. And even if they did, the companies who publish these MMOs may think "no grinding", for instance, doesn't fit with their business model (of having players play long hours to keep paying the monthly fee or resort to item mall stuff for convenience, as a couple of examples).
The "no grinding" idea is an idea shared by MANY and developers know this. Just go look at any interview with a developer/director/producer of any MMO coming out in the next year to two. There's always the question (or in some form):Interviewer: How are you at (Insert Game Name Here) trying to improve upon the current MMORPG gaming experience?
Developer: Well one major thing that we're trying to do is reduce the amount of grinding that's required. (and so forth)
Developers are realizing that a lot of gamers are fed up with the current MMO genre. They need something new. It's not too much for us gamers to ask for a game that is fun, has a good story, and isn't repetitive as hell. Developers have realized that if this change doesn't occur then a lot of gamers are just going to move one and then that target market is lost. People that don't want a change will end up staying with there games they're playing now (i.e. people who have 70s on WoW) but there's a market out there that is untapped (us) and that's what the next generation of MMO's is going after. There are a variety of MMO's coming out from Fantasy (Aion, The Chronicles of Spellborn) to Futuristic Distopias(Fallen Earth); from RPG's to FPS's (Huxley, Tabula Rasa); from old-school games (Warhammer Online) to old-school television shows and movies(Star Trek Online, Age of Conan); BTW all of these games are trying to improve upon the current fighting system because they know it sucks now.Developers are finally trying to get what individual players want. I believe that in the next 3-5 years we will all be able to find an MMO that we can at least play. And maybe that's being too optimistic but as of right now I currently have no MMO because IMO there isn't a truly good MMO out yet. I've played many MMO's and there just isn't anything yet. However, that doesn't mean that the possibility for one doesn't exist, it does. We just have to wait it out.
-Benhamine
{IT'S HERE}Tank and Spank: Two Gamers' Quest for a Good MMO{IT'S HERE}
http://www.mmorpgmaker.com
The idea's are out there, but the backing to develop those idea's is not.
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It's exactly that. EQ and then WoW have both pointed the market towards this kind of game. Sure people point at EVE as a different model, but financial backers are very reluctant to be that patient with their capital (it took a LONG time for EVE to really take off), particularly for games that are much more graphics and storyline intensive and therefore much more expensive to make than EVE was.
Don't believe the hype, either. The games that are coming are variations on the theme, they are not radical departures from it. EVE is more of a radical departure from the theme than anything that is coming out this year, honestly.
To the OP and well everyone, first off you question.
Do I hate Massive Multiplayer Online games(MMOg)?
well from what you posted it would depend on whether you are leaving of the RP out of the name or if you are grouping all MOGs togather.
First off:
OG= Online game, this is basicly every and all online games from bejewled to Forgotten Planet (yes console online play is online gameing)
MOG= Multiplayer Online Game, this is every game you play from 2 player games to EVE (we will seperate this later but EVE is a MOG)
MMOG: *Massive Multiplayer Online game, well here is the sticky point what is the diffinition of Massive? Ok the purest will thow in that MMOGs have a persistant world but then again, what does persistant mean to you?. This is why games like Guild Wars, EVE, WOW and basicly any game that has more than **24 players often call themselves massive.
RPG: Role Playing Game, role playing does not nessarly mean acting out the game in RL or even in game but simply that your Avatar evolves, but if you wish to dress in your storm trooper armor when you play go for it. This is where most people get confused and I have seen some almost knock down drag out fights at a few Gencom events over this. But the best explanation I have ever heard came from one of the 86 Gencom keynote speakers (srry have slep since than so don't remeber who said it) . The diffrence between an ORPG (online role playing game) and a OG is that in the ORPG your avatar evolves, they gain stats, powers, skills etc while in an OG you Avatar is static. A good example of this is CS and BF2. Counter Strike is a MOG because your avatar does not learn, they know how to use everything in game and more importanly have access to everything in game almos instantly. While Battlefield 2 can be classified as a MORG because you have to level up in order to unlock more content. You can not use everything from the start because you have not grinded your way up or in other words you have not earned the right to use the items yet.
And this goes to your question, what makes a RPG is grinding or lvling. Now while both may not be necassary you must do one or the other. Example, in EVE you can not fly anything bigger than a frig until you have lvled your pilot skills. Now while you may not have to grind this is only because the standard grind is replaced with a time sink. But in any case what makse EVE an RPG is that your avatar evolves, but I digress.
So back to your question, do you hate MMOs? Well if you like playing games like CS, COD or any other game that you can think of that you play online with actualy players (not NPCS/Bots) then no you don't hate MMOs, you just dont like MMORPGS.
* Massive. I asked my son if he considered BF2 or Warrock or COD a MMOG and his reply echoed mine, on servers with more than 24 players yes. I asked several of his friends as well as paint ball buds and they responded with simular from 16-24 players in order to be classified as Massive. The resion, most self proclaimed MMOGS only allow 4-12 players in the instances so any game that allows 16+ people on the same area interacting is a MMOG. That and in the old P&P games if you had more than 12 player the game was listed as a massive event.
**24, well anyone that ever played at any gaming event especally P&P games knows that the number used as a mega game was 24. Not talking D&D but Team games such as BattleTECH and WH2k, ShadowRUN etc...
An so it begins
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