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I've been playing MMORPGs since Ultima Online and every game I have played, granted I have not played them all, the NPCs and mobs don't really do anything except wonder around from place to place and attack you once you get too close to them. Animals should be hunting, fighting each other, protecting their young all the while reacting to your presence either by running away or attacking you. You know, behaving like you would expect them to behave in real life.
There is no need for this anymore. Developers should attempt to break away from this design flaw. It made sense back when Ultima Online came out and the limited technology would not allow for something like this. But in this day and age, I see no need for the thousands of braindead animals just hanging out right outside of town ready to be slaughtered by mobs of players. It's and old and outdated concept, not to mention immersion breaking (at least for me). On the other hand, imagine running through a forest and instead of "zig-zaging" to avoid aggro from junk mobs you see a pack of wolves chasing a deer? Or a rabbit eating leaves or whatever it is they do? Or a bear trying to catch fish from a creek? That's immersion. I don't know about you folks, but I would rather see one bear in the game acting somewhat like a real bear would, than thousands of them aimlessly wondering around back and forth as soon as you leave town.
Also, I would like to add that I am sick and tired of killing rats, boars, wolves and bears for quests or to level up. Animals in games, for the most part, should be added to enhance the feel of the world not as means for lazy developers to provide content.
That is all. Feel free to ridicule, comment or just leave your opinion on the matter. Maybe someone with some real game development experience can clue us, or me at least, on the limitations of current technology in regards to the above statement.
Comments
Ryzom I think is meant to involve some animal behaviours or something.
Ryzom does indeed have that feature.
Herbivores migrate in herds, graze the countryside, scatter when a pack of carnivores attacks them. Carnivores patrol the area around their lair if they have any, hunt often in packs, and react to intruders of their territory. All animals have a sleep/feeding cycle but will react when a player comes punch em on the snout or enters their surroundings. Curious animals will observe you, follow you around ( in some cases even pee on your leg).
So it's certainly not impossible; just not given much thought by the major developers these days.