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Which MMO's Servers' are the largest?

You hear a lot of flame about how instancing sucks and how only large worlds where you can meet other players anytime are real MMOs. But in reality most MMOs do not keep all players on one server. Either they create instances (e.g GuildWars) or you have many many parallel worlds (WoW).



My question to you is, which MMO are you playing and how many players do fit on ONE server there? Because I do not have a clue, but want to know. So where are the Lineage, Eve, EQ players who can tell me how many people share one server in their game and could potentially all meet up at once there.



Please refrain from comparisons and flame, I'm simply curious about the numbers.

Comments

  • SnaKeySnaKey Member Posts: 3,386

    That's a no brainer.

    EVE has the single largest server in the world. It's the one of the only privately owned computers to make the top 500 supercomputers in the world.

    EVE can support 25k easily and does so almost 24/7. I think their record is near 40,000 with minimal lag. Hell, I know ppl who've claimed to play for several years and never seen lag in EVE. I don't believe them, but that's what they say, lol.

    Edit: I forgot to mention, EVE only has 1 server for everyone. There is no "what server do you play on?" It's "What part of the galaxy are you in?"

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  • AranStormahAranStormah Member Posts: 278

    Just out of curousity, do you know if Anarchy Online at its peak came close to the number of active players logged in at the same time, or maximum players to one of it's servers, like Eve?

    I can't think of anyone else which might have come close, allthough I'm not familar with asian MMOs. Seeing as most split their population across multiple servers, whereas I think AO has only had 2 or 3. I know its dungeons are publically instanced in the same manner as Everquest 2's dungeons, but please indulge me anyway :)

    Edit: come to think of it, maybe you couldn't put every player in one zone in AO because that would trigger a subzone to spawn after a given cap, like another public instance.

  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by AranStormah
    Just out of curousity, do you know if Anarchy Online at its peak came close to the number of active players logged in at the same time, or maximum players to one of it's servers, like Eve?I can't think of anyone else which might have come close, allthough I'm not familar with asian MMOs. Seeing as most split their population across multiple servers, whereas I think AO has only had 2 or 3. I know its dungeons are publically instanced in the same manner as Everquest 2's dungeons, but please indulge me anyway :)Edit: come to think of it, maybe you couldn't put every player in one zone in AO because that would trigger a subzone to spawn after a given cap, like another public instance.
    Technically, they did have more ppl online at the same time, but they weren't supposed to be like that. The servers were reported to be bogged down in the worst lag you've ever seen in your entire like, taking 5min or more to take a single step.

    EVE on the other hand still functions with it's numbers.

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  • ShoalShoal Member Posts: 1,156

    No, EVE does NOT have 'one server for everyone'.

    It has one CHAT server for everyone.

    Every time you go through a gate, you are going to a different 'zone server'.

    The fact that there are not a number of individual 'galaxy' server sets which replicate EVE's zones merely says that EVE's population is really not large enough to need multiple Shards /  World  / Galaxy severs sets based on how the whole playing area is laid out (it is really, really, large).

    Anyone that has been in an EVE zone in which a mass battle or meeting is taking place can speak to the issues the system has.  Used to be much, much worse until they upgraded their server hardware to RAM Disk technology.

    Don't get me wrong here.  EVE is a fantastic PvP, Player Economy, open-world game.  But this silly claim that it is running on 'one server' is false.

  • DrafellDrafell Member Posts: 588
    Yup, EvE has the largest supercomputer server cluster of any MMO. I think it might even be rated as one of the worlds top 500 supercomputers..
  • jakinjakin Member UncommonPosts: 243
    Originally posted by Shoal


    No, EVE does NOT have 'one server for everyone'.
    It has one CHAT server for everyone.
    Every time you go through a gate, you are going to a different 'zone server'.
    The fact that there are not a number of individual 'galaxy' server sets which replicate EVE's zones merely says that EVE's population is really not large enough to need multiple Shards /  World  / Galaxy severs sets based on how the whole playing area is laid out (it is really, really, large).
    Anyone that has been in an EVE zone in which a mass battle or meeting is taking place can speak to the issues the system has.  Used to be much, much worse until they upgraded their server hardware to RAM Disk technology.
    Don't get me wrong here.  EVE is a fantastic PvP, Player Economy, open-world game.  But this silly claim that it is running on 'one server' is false.



    All depends on how you choose to define a "server".  In the context of the OP, he seems to be asking what game has the largest number of people in the same gameworld - what is technically called a "shard" not a server.

    That answer is EVE. 

    All MMOs have multiple servers per shard, it's just the way that the technical end of the games work.  Even so-called "seemless" worlds like Vanguard have multiple physical servers taking care of discrete parts of the world - you just zone between physical servers without pausing for a load screen.

    EVE has so far hit 34000 or so simultaneous users in the same shard.  Other games have more simultaneous users but any two character may not be able to meet up in the same virtual space.

  • ShoalShoal Member Posts: 1,156
    Originally posted by jakin

    Originally posted by Shoal


    No, EVE does NOT have 'one server for everyone'.
    It has one CHAT server for everyone.
    Every time you go through a gate, you are going to a different 'zone server'.
    The fact that there are not a number of individual 'galaxy' server sets which replicate EVE's zones merely says that EVE's population is really not large enough to need multiple Shards /  World  / Galaxy severs sets based on how the whole playing area is laid out (it is really, really, large).
    Anyone that has been in an EVE zone in which a mass battle or meeting is taking place can speak to the issues the system has.  Used to be much, much worse until they upgraded their server hardware to RAM Disk technology.
    Don't get me wrong here.  EVE is a fantastic PvP, Player Economy, open-world game.  But this silly claim that it is running on 'one server' is false.



    All depends on how you choose to define a "server".  In the context of the OP, he seems to be asking what game has the largest number of people in the same gameworld - what is technically called a "shard" not a server.

    That answer is EVE. 

    All MMOs have multiple servers per shard, it's just the way that the technical end of the games work.  Even so-called "seemless" worlds like Vanguard have multiple physical servers taking care of discrete parts of the world - you just zone between physical servers without pausing for a load screen.

    EVE has so far hit 34000 or so simultaneous users in the same shard.  Other games have more simultaneous users but any two character may not be able to meet up in the same virtual space.

    Absolutely true.  There is only one 'Shard' for EVE.  However, that is really only possible due to the distributed nature of the EVE population among the individual zone servers.  Whenver any significant number of EVE players show up in one zone, system crawls.  Most other MMORPGs condense their populations much, much more than EVE does.  And most other MMORPGs have had many more times (sometimes orders of magnitude more) players than EVE.  So, the really large population games MUST have multiple Shards.

    I mean, could you imagine what would happen to EVE's architecture if WoW's 8.5 million players all tried to cram into the single 'server' environment of EVE?  Total system Lock-Up.  EVE's 'Single-Shard' model simply would not work if it had the number of players on at one time that even the moderately successful standard MMORPG's support.

    Anyway, EVE is a good game, none-the-less.  

  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by jakin

    Originally posted by Shoal

    No, EVE does NOT have 'one server for everyone'.
    It has one CHAT server for everyone.
    Every time you go through a gate, you are going to a different 'zone server'.
    The fact that there are not a number of individual 'galaxy' server sets which replicate EVE's zones merely says that EVE's population is really not large enough to need multiple Shards / World / Galaxy severs sets based on how the whole playing area is laid out (it is really, really, large).
    Anyone that has been in an EVE zone in which a mass battle or meeting is taking place can speak to the issues the system has. Used to be much, much worse until they upgraded their server hardware to RAM Disk technology.
    Don't get me wrong here. EVE is a fantastic PvP, Player Economy, open-world game. But this silly claim that it is running on 'one server' is false.


    All depends on how you choose to define a "server". In the context of the OP, he seems to be asking what game has the largest number of people in the same gameworld - what is technically called a "shard" not a server.
    That answer is EVE.
    All MMOs have multiple servers per shard, it's just the way that the technical end of the games work. Even so-called "seemless" worlds like Vanguard have multiple physical servers taking care of discrete parts of the world - you just zone between physical servers without pausing for a load screen.
    EVE has so far hit 34000 or so simultaneous users in the same shard. Other games have more simultaneous users but any two character may not be able to meet up in the same virtual space.


    Exactly. When you talk about server's today, you're talking about multiple physical servers linked together.


    Even in WoW, I'm sure they have at least 2 physical servers for each "server". 3,000 players doing all kinds of different things, all kinds of calcs the servers need to do in order to support those players is quite a feat. Of course, I'm not 100% on that and I really don't like WoW but still, 3,000 players is still alot of ppl. I have been in an Army Formation that consisted of 2,000 people and when you actually see a number like that it's amazing. (Offtopic: when you hear 2,xxx soldiers all say "HOOAH! SIR!" at the same time, it sends chills up your spine. lol)

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  • LeJohnLeJohn Member Posts: 313
    Originally posted by Drafell

    Yup, EvE has the largest supercomputer server cluster of any MMO. I think it might even be rated as one of the worlds top 500 supercomputers..



    The first thing to keep in mind is that All MMOs even EVE have multiple servers. As stated above even CCP say's that EVE is a single Shard not that it's a single server.  

    Every star system in EVE shares a diffrent server. This is why you will see Jita and the conected systems have large lag but if your on the next system (diffrent server) you will see none.

     

    Now if the OP is asking which MMO has the largest Pop based on shards then the answer would probly be EVE.   However if the OP is asking what game has the largest pop server well, EVE tends to lag and crash when you get around 200 people on the same facet(server) so any other game from WOW to Runescape hosts more players per server.

     

    As far as the bigest server cluster their is a sight that list this but I can't find the link.  I have not looked at it in a few months but last time I looked, there were several Korian and China servers in the top 50 but EVE was not even in the top 100. To be fair the EVE server may have been under a diffrent name but there was no CCP or EVE server.  The Aclaim (9 dragons etc...) server was in the lower 100 but that was the only one I reconized.

  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by LeJohn
    Every star system in EVE shares a diffrent server. This is why you will see Jita and the conected systems have large lag but if your on the next system (diffrent server) you will see none.

    I don't think it's just the star systems is it? Because, I coulda sworn that when people complained of lag alone in 0.0, CCP Staff said it was caused because the system was connected to another system on the other side of the galaxy that was having trouble.

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  • LeJohnLeJohn Member Posts: 313
    Originally posted by SnaKey


     

    Originally posted by LeJohn

    Every star system in EVE shares a diffrent server. This is why you will see Jita and the conected systems have large lag but if your on the next system (diffrent server) you will see none.

     

    I don't think it's just the star systems is it? Because, I coulda sworn that when people complained of lag alone in 0.0, CCP Staff said it was caused because the system was connected to another system on the other side of the galaxy that was having trouble.



    True, I did not mean to say that every system has it's own server but that every server hosts several star systems.  CCP added several servers and spread a few cloged systems on them.  I used Jita as that is one that CCP has looked at and set up a server just for it and the surronding/ajoining systems.  In no-density systems like most of 0.0 they could be close to 50-100 hosted on that server.  Thus a butter fly flaps it's wings at the EVE gate and you suddenly lag in curse

     

     

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