I would like to know if there is any MMORPG that have commercial/trade/crafting as main profession, and not like a support to make PvP more funny. Something where the crafting and trading are very well done, aside from PvP. Thx!
in wurm online 99.99% of everything is made by the players. towns, roads, items. theres also a tale in the desert, and roma victor(touch it with a very long stick if you dare)
I find it amazing that by 2020 first world countries will be competing to get immigrants.
SilkRoad? There is a very complex crafting system where you collect a bunch of things, and then do some crazy fusion things, and make your weapons/armor more powerful. Also the game is centered around a Trade Triangle. You can be a merchant who trades goods between lands, or a hunter who protects merchants, or a thief who steals from the merchants, and kills hunters.
It's a very entertaining game once you get past the grind, and all.
Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
I guess you never played before SOE forced the New Game Enhancements on the players.
Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Out of every 100 men, 10 should not be there, 80 are nothing but targets, 9 are the real fighters. Ah, but one, ONE of them is a warrior, and he will bring the others home. -Heraclitus 500BC
The Saga of Ryzom pretty much has the best Crafting system I have ever seen. There are other issues with the game, of course, but if you want to be a hardcore crafter, Ryzom is definitely worth a look.
Maybe take a look at Ryzom. Every item a player wears is player-made and you don't have to specialize in a special craft-tree because you can train all your skills equally and can (theoretically) master all crafting-skills. The quality of the crafted items depends highly on the materials you use and you can get really deep into finding the right combination of materials. Harvesting can be a real science in Ryzom. Some postings above someone mentionend Star Wars Galaxies. Some people say Ryzom reminds them of SWG... (I never played SWG so I can't say anything to that.) Unfortunately the trading system is a little bit uncomfortable - most of the trading goes like "I know somebody who knows... who can craft..."
EQ2 also has some strong crafting elements (maybe Vanguard too but never played Vanguard). But Harvesting is a little... simple in EQ2.
---------------------- Playing: Ryzom, Vanguard, Everquest 2 Cancelled: RF online, WoW, Sword of the New World, Rappelz Looking forward to: Spellborn
Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Obviously you haven't played it either.
Crafting still plays an important role in the game, and the latest Chapter further increased the importance of crafters. Excluding Weapons, everything in the game that you can get is better if you get it from a crafter. In alot of cases, the things you need can only be made by a crafter. The game has no NPC vendors either, so the economy is completely dictated by the players.
As a crafter you can completely avoid all forms of combat if that's what you prefer. Being a full time crafter can keep you busy enough that combat is a distant thought. You will need some items that can only be gained through combat, but there are plenty of Combatants that will be happy to sell such goods to you (again, no NPCs so you're always dealing with other players ).
The actual crafting process is pretty involved. There are many different kinds of resources both Mineral and Creature/Organic. Mineral resources you harvest with Harvestor structures which you place on pockets of resources across the planets that you survey for. Most Organics need to be collected manually by killing creatures (which you can pay Combatants to do for you) but there are some cases where Harvestors are used as well (such as Wood). You also use Factories alot as well, how much depends on how you like to play. Alot of components generally need to be made in factories but there are other items where you can either make them by hand or use a factory. When you want to sell your items, you stock them on a Vendor that you can place in your own house, which can be place anywhere of the buildable planets. If you want to have a store out in the mountains of Corellia then there's nothing stopping you, but you probably want to place it somewhere near a shuttleport for easy access by your customers.
Chapter 5 also introduced an additional optional step to crafting, the RE system. Basically with this, you take various loot items and Reverse Engineer them to make an attachment that you can put into certain crafted items that you can make to improve your crafted items further. How good the attachments are depends on how skilled you are at reverse engineering and the types of loot you use.
There is alot more detail to the whole crafting game in SWG then just that, but I'll keep it short for now
Being a crafter is no fun if you do not have an advanced market system to allow you to sell your stuff. That is why I can only recommend EVE as the crafter/trade game. You can ALWAYS find a shop possibility even as a rookie as lazy people do not want to travel far for their shopping. And filthy rich players do not mind paying for overpriced items at the right place.
You know a craft and trade orientated mmorpg sounds kind of appealling. My problem is that I've only found one mmorpg where I've actually enjoyed crafting and that was A Tale in the Desert. Unfortunately, I don't think it has trading.
Originally posted by Koolaider Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
It has an interesting Crafting system indeed, but I would not say it is the best. Game like A Tale in the Desert, Roma Victor and Wurm Online has far supirior Crafting systems in place, duo to them mainly be about crafting. In Roma Victor and Wurm Online there is fighting though, but it does not have the upperhand in the game.
I personly like Wurm Online over these three, it has an good comunity and the game is great. Tale in the Desert has the better and most balance crafting of these tree. I player it for a few weeks, but for some reason became pretty dull. Roma Victor...well I think you might wanna check that again in a years or two.
Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Obviously you haven't played it either.
Crafting still plays an important role in the game, and the latest Chapter further increased the importance of crafters. Excluding Weapons, everything in the game that you can get is better if you get it from a crafter. In alot of cases, the things you need can only be made by a crafter. The game has no NPC vendors either, so the economy is completely dictated by the players.
As a crafter you can completely avoid all forms of combat if that's what you prefer. Being a full time crafter can keep you busy enough that combat is a distant thought. You will need some items that can only be gained through combat, but there are plenty of Combatants that will be happy to sell such goods to you (again, no NPCs so you're always dealing with other players ).
The actual crafting process is pretty involved. There are many different kinds of resources both Mineral and Creature/Organic. Mineral resources you harvest with Harvestor structures which you place on pockets of resources across the planets that you survey for. Most Organics need to be collected manually by killing creatures (which you can pay Combatants to do for you) but there are some cases where Harvestors are used as well (such as Wood). You also use Factories alot as well, how much depends on how you like to play. Alot of components generally need to be made in factories but there are other items where you can either make them by hand or use a factory. When you want to sell your items, you stock them on a Vendor that you can place in your own house, which can be place anywhere of the buildable planets. If you want to have a store out in the mountains of Corellia then there's nothing stopping you, but you probably want to place it somewhere near a shuttleport for easy access by your customers.
Chapter 5 also introduced an additional optional step to crafting, the RE system. Basically with this, you take various loot items and Reverse Engineer them to make an attachment that you can put into certain crafted items that you can make to improve your crafted items further. How good the attachments are depends on how skilled you are at reverse engineering and the types of loot you use.
There is alot more detail to the whole crafting game in SWG then just that, but I'll keep it short for now
The crafting professsions are more useless now then ever. The combat totally sucks, I can run through all kinds of stuff just holding a fire button down and not even using a special. The once hard to beat Krayt dragon that used to need groups of people to beat now can be soloed easier then ever.
{ Mod Editted}
Out of every 100 men, 10 should not be there, 80 are nothing but targets, 9 are the real fighters. Ah, but one, ONE of them is a warrior, and he will bring the others home. -Heraclitus 500BC
Star Wars Galaxies probably has the best crafting and trade system that I have ever seen in a MMO. There are four crafting professions to choose from. Although some people harness hate for Sony and drag the game through the dirt, the game itself isn't that bad.
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Obviously you haven't played it either.
Crafting still plays an important role in the game, and the latest Chapter further increased the importance of crafters. Excluding Weapons, everything in the game that you can get is better if you get it from a crafter. In alot of cases, the things you need can only be made by a crafter. The game has no NPC vendors either, so the economy is completely dictated by the players.
As a crafter you can completely avoid all forms of combat if that's what you prefer. Being a full time crafter can keep you busy enough that combat is a distant thought. You will need some items that can only be gained through combat, but there are plenty of Combatants that will be happy to sell such goods to you (again, no NPCs so you're always dealing with other players ).
The actual crafting process is pretty involved. There are many different kinds of resources both Mineral and Creature/Organic. Mineral resources you harvest with Harvestor structures which you place on pockets of resources across the planets that you survey for. Most Organics need to be collected manually by killing creatures (which you can pay Combatants to do for you) but there are some cases where Harvestors are used as well (such as Wood). You also use Factories alot as well, how much depends on how you like to play. Alot of components generally need to be made in factories but there are other items where you can either make them by hand or use a factory. When you want to sell your items, you stock them on a Vendor that you can place in your own house, which can be place anywhere of the buildable planets. If you want to have a store out in the mountains of Corellia then there's nothing stopping you, but you probably want to place it somewhere near a shuttleport for easy access by your customers.
Chapter 5 also introduced an additional optional step to crafting, the RE system. Basically with this, you take various loot items and Reverse Engineer them to make an attachment that you can put into certain crafted items that you can make to improve your crafted items further. How good the attachments are depends on how skilled you are at reverse engineering and the types of loot you use.
There is alot more detail to the whole crafting game in SWG then just that, but I'll keep it short for now
The crafting professsions are more useless now then ever. The combat totally sucks, I can run through all kinds of stuff just holding a fire button down and not even using a special. The once hard to beat Krayt dragon that used to need groups of people to beat now can be soloed easier then ever.
{ Mod Editted}
Let me repeat. Excluding Weapons, everything a crafter makes is better then things you'll get as loot or quest rewards. The NGE changed very little about the crafting game mechanics.
The removal of decay in SWG ruined crafting more than the nge did.
Not really. The only things decay ever really affected was Weapons and Armour. As I've said a few times, Weapons aren't really made better as crafted items at the moment, although this may change. As an Armoursmith, I can assure you that decay has not kept me from selling armour either to new customers or repeat customers.
Anyone who's played SWG knows that each armour set has a huge combination of colours available to them. You'd also know that as resources improve, so do the crafted products. Ontop of that, peoples playstyles change and different layering is more suitable to styles. Ontop of that with the Chapter 5 additions, people are now buying different suits with different stat mods for different situations. So, all these work together to keep me a busy AS dealing with many, many custom orders to take care of on a daily basis without decay.
Okay, we get it. You people have a difference in opinion on SWG. Your quarreling isn't helping, and somehow I doubt a good crafting game has been found yet. So make up your minds and say it.
Oh, and Goonzu's graphics harm the gameplay a lot. It's a disaster.
Comments
I find it amazing that by 2020 first world countries will be competing to get immigrants.
It's a very entertaining game once you get past the grind, and all.
SWG is absolute crap now.
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
C
EQ2 also has some strong crafting elements (maybe Vanguard too but never played Vanguard). But Harvesting is a little... simple in EQ2.
----------------------
Playing: Ryzom, Vanguard, Everquest 2
Cancelled: RF online, WoW, Sword of the New World, Rappelz
Looking forward to: Spellborn
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Obviously you haven't played it either.
Crafting still plays an important role in the game, and the latest Chapter further increased the importance of crafters. Excluding Weapons, everything in the game that you can get is better if you get it from a crafter. In alot of cases, the things you need can only be made by a crafter. The game has no NPC vendors either, so the economy is completely dictated by the players.
As a crafter you can completely avoid all forms of combat if that's what you prefer. Being a full time crafter can keep you busy enough that combat is a distant thought. You will need some items that can only be gained through combat, but there are plenty of Combatants that will be happy to sell such goods to you (again, no NPCs so you're always dealing with other players ).
The actual crafting process is pretty involved. There are many different kinds of resources both Mineral and Creature/Organic. Mineral resources you harvest with Harvestor structures which you place on pockets of resources across the planets that you survey for. Most Organics need to be collected manually by killing creatures (which you can pay Combatants to do for you) but there are some cases where Harvestors are used as well (such as Wood). You also use Factories alot as well, how much depends on how you like to play. Alot of components generally need to be made in factories but there are other items where you can either make them by hand or use a factory. When you want to sell your items, you stock them on a Vendor that you can place in your own house, which can be place anywhere of the buildable planets. If you want to have a store out in the mountains of Corellia then there's nothing stopping you, but you probably want to place it somewhere near a shuttleport for easy access by your customers.
Chapter 5 also introduced an additional optional step to crafting, the RE system. Basically with this, you take various loot items and Reverse Engineer them to make an attachment that you can put into certain crafted items that you can make to improve your crafted items further. How good the attachments are depends on how skilled you are at reverse engineering and the types of loot you use.
There is alot more detail to the whole crafting game in SWG then just that, but I'll keep it short for now
You know a craft and trade orientated mmorpg sounds kind of appealling. My problem is that I've only found one mmorpg where I've actually enjoyed crafting and that was A Tale in the Desert. Unfortunately, I don't think it has trading.
Don't be fooled by its look, the game is pretty hard.
http://global.goonzu.com/
It has an interesting Crafting system indeed, but I would not say it is the best. Game like A Tale in the Desert, Roma Victor and Wurm Online has far supirior Crafting systems in place, duo to them mainly be about crafting. In Roma Victor and Wurm Online there is fighting though, but it does not have the upperhand in the game.
I personly like Wurm Online over these three, it has an good comunity and the game is great. Tale in the Desert has the better and most balance crafting of these tree. I player it for a few weeks, but for some reason became pretty dull. Roma Victor...well I think you might wanna check that again in a years or two.
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Obviously you haven't played it either.
Crafting still plays an important role in the game, and the latest Chapter further increased the importance of crafters. Excluding Weapons, everything in the game that you can get is better if you get it from a crafter. In alot of cases, the things you need can only be made by a crafter. The game has no NPC vendors either, so the economy is completely dictated by the players.
As a crafter you can completely avoid all forms of combat if that's what you prefer. Being a full time crafter can keep you busy enough that combat is a distant thought. You will need some items that can only be gained through combat, but there are plenty of Combatants that will be happy to sell such goods to you (again, no NPCs so you're always dealing with other players ).
The actual crafting process is pretty involved. There are many different kinds of resources both Mineral and Creature/Organic. Mineral resources you harvest with Harvestor structures which you place on pockets of resources across the planets that you survey for. Most Organics need to be collected manually by killing creatures (which you can pay Combatants to do for you) but there are some cases where Harvestors are used as well (such as Wood). You also use Factories alot as well, how much depends on how you like to play. Alot of components generally need to be made in factories but there are other items where you can either make them by hand or use a factory. When you want to sell your items, you stock them on a Vendor that you can place in your own house, which can be place anywhere of the buildable planets. If you want to have a store out in the mountains of Corellia then there's nothing stopping you, but you probably want to place it somewhere near a shuttleport for easy access by your customers.
Chapter 5 also introduced an additional optional step to crafting, the RE system. Basically with this, you take various loot items and Reverse Engineer them to make an attachment that you can put into certain crafted items that you can make to improve your crafted items further. How good the attachments are depends on how skilled you are at reverse engineering and the types of loot you use.
There is alot more detail to the whole crafting game in SWG then just that, but I'll keep it short for now
The crafting professsions are more useless now then ever. The combat totally sucks, I can run through all kinds of stuff just holding a fire button down and not even using a special. The once hard to beat Krayt dragon that used to need groups of people to beat now can be soloed easier then ever.
{ Mod Editted}
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
I beg to differ.. the game is nothing like it used to be and they totally screwed the crafting professions, so to say it isnt that bad you really have never played it before the big SOE screw up. I usually try to stay out of the SOE bashing but to recommend SWG to someone who is looking for a crafting based MMO is just plain wrong
Obviously you haven't played it either.
Crafting still plays an important role in the game, and the latest Chapter further increased the importance of crafters. Excluding Weapons, everything in the game that you can get is better if you get it from a crafter. In alot of cases, the things you need can only be made by a crafter. The game has no NPC vendors either, so the economy is completely dictated by the players.
As a crafter you can completely avoid all forms of combat if that's what you prefer. Being a full time crafter can keep you busy enough that combat is a distant thought. You will need some items that can only be gained through combat, but there are plenty of Combatants that will be happy to sell such goods to you (again, no NPCs so you're always dealing with other players ).
The actual crafting process is pretty involved. There are many different kinds of resources both Mineral and Creature/Organic. Mineral resources you harvest with Harvestor structures which you place on pockets of resources across the planets that you survey for. Most Organics need to be collected manually by killing creatures (which you can pay Combatants to do for you) but there are some cases where Harvestors are used as well (such as Wood). You also use Factories alot as well, how much depends on how you like to play. Alot of components generally need to be made in factories but there are other items where you can either make them by hand or use a factory. When you want to sell your items, you stock them on a Vendor that you can place in your own house, which can be place anywhere of the buildable planets. If you want to have a store out in the mountains of Corellia then there's nothing stopping you, but you probably want to place it somewhere near a shuttleport for easy access by your customers.
Chapter 5 also introduced an additional optional step to crafting, the RE system. Basically with this, you take various loot items and Reverse Engineer them to make an attachment that you can put into certain crafted items that you can make to improve your crafted items further. How good the attachments are depends on how skilled you are at reverse engineering and the types of loot you use.
There is alot more detail to the whole crafting game in SWG then just that, but I'll keep it short for now
The crafting professsions are more useless now then ever. The combat totally sucks, I can run through all kinds of stuff just holding a fire button down and not even using a special. The once hard to beat Krayt dragon that used to need groups of people to beat now can be soloed easier then ever.
{ Mod Editted}
Let me repeat. Excluding Weapons, everything a crafter makes is better then things you'll get as loot or quest rewards. The NGE changed very little about the crafting game mechanics.
Not really. The only things decay ever really affected was Weapons and Armour. As I've said a few times, Weapons aren't really made better as crafted items at the moment, although this may change. As an Armoursmith, I can assure you that decay has not kept me from selling armour either to new customers or repeat customers.
Anyone who's played SWG knows that each armour set has a huge combination of colours available to them. You'd also know that as resources improve, so do the crafted products. Ontop of that, peoples playstyles change and different layering is more suitable to styles. Ontop of that with the Chapter 5 additions, people are now buying different suits with different stat mods for different situations. So, all these work together to keep me a busy AS dealing with many, many custom orders to take care of on a daily basis without decay.
Okay, we get it. You people have a difference in opinion on SWG. Your quarreling isn't helping, and somehow I doubt a good crafting game has been found yet. So make up your minds and say it.
Oh, and Goonzu's graphics harm the gameplay a lot. It's a disaster.