AoC will never truly become as large as WoW. I have no intentions of demoralizing the developers but, yes, 8 million subscribers world wide is extremely hard to beat, and most likely will never be beaten.
Everyone knows that the WoW community is 90% 12 year old hunters that don't know how to play. Fortunately AoC will most likely have a small community and will lure the more mature of players that will shun the children.
WoW has been revolutionary, if only for a short period of time. Better games are yet to come though, that I will guarantee. WoW lacks the very interactive base of MMO's. It's target and kill, which is so similar to many other games out there. AoC brings a whole new style to the table, further changing the standards of MMO's.
I am very excited to see AoC in progress, and I in fact am holding my breathe for the release. Being a WoW player since the initial release date, I'm looking for a game that will bring a little competition and I am very excited as to how the AoC team will make the game further develop. It's a work in progress.
Comments
There is no way that it will do so. It is appealing to a very different audience than WOW currently does. Now, assuming the launch of all three is successfull, AoC, WAR, and LOTRO each appeal to a fairly large, and different, portion of said fanbase. Together, the three are likely to deal a very harsh blow after '07.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Before WoW came out, Everquest 1 had 500K subscribers. This was seen as being a massive hit, and the pinacle of the MMO genre.
Today, 2 years on, an MMO with over 200K subscribers is still judged on EQ1's efforts, and is seen as a success. Remember, as long as the development costs, and the monthly server / staff costs are met, a game will always be successful. Also, remember that the majority of those EQ1 players, and people like them, do not play WoW. Its not designed for them. They play EQ2, VG, and still EQ1.
200K subscribers, paying $14 per month, is still $2,800,000 per month. This is a substantial amount by anyones calculations.
WoW may have changed the customer base for the MMO, but it certainly hasnt changed the fact that a succesful MMO only needs a relative handful of dedicated players to keep it alive and keep it being developed.
So, please, stop judging MMOs on WoW's run away success, and judge them on their real peers.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
It is a completely different game meant for a different audience.
It's like saying Porsche sales will never rival Honda sales.
Different products for a different demographic.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Although, this is my opinion.
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SWG- (retired) 2 year vet.
WoW- (retired) 3 year vet.
EQ2- (retired) 1.5 year vet
Waiting for:
AoC // WAR // Darkfall
i voted no for alot of reasons.
mostly cause i hope it doesn't rival wow subscription wise. wow has a high subscription cause of how simple the system is, pvp is luck based and dice rolls (not to mention gear dependant) its also very simple to kill people in wow's pvp system. when they die, i don't feel like i've accomplished anything. people like 2 shotting and 3 shotting people. well as far as im concerned thats what FPS games are for, mmo's are for long drawn out fights. wow is a bad joke when it comes to pvp.
secand, wow has a very high subscription cause tons of people out there are addicted to never ending grinds, and thats exactly what wow is. a never ending grind for gear. as soon as you think you might be close to being finished, new dungeons are released with new tier of epics. yada yada yada.
if AoC is similiar to wow in any of these ways, ill be waisting my money for 1 month of play time:/
Whitedelight, up at the top...
Did you read the entire post? You must not of because I'm smug with the fact that the new wave of games soon to come out will actually hurt Blizzards billion dollar corporation. WoW definitely is the dominant one currently over this market, the MMO market. Yes, mostly because of the fact that the game is more appeasable to a younger generation creating a larger audience therefore having more subscribers. My post had been constructive criticism towards AoC, and I'm delighted to hear that there is a new combat system involved.
One thing i would like to point out is the system requirements. Windows Vista? Direct X10? Ouch, that's enough to turn me away. Yes the graphics are almost tangible, but my money would no longer be.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
I don't want to offend you as I have no intentions to knowing how the words I say must appear to you. I only want to find out the details so that I may know whether or not I should get my hopes up. I do appreciate your active responses.
Eh? I wish. If so, I'd A.) have a damn cool job, and B.) be in the Beta
Nope, I'm afraid I'm just a fan with an odd penchant for remembering facts and an officer position in one of the bigger prelaunch AoC guilds.
But in any case, as it has been described to us, Dx10 is essentially a graphical performance booster as applied here. It is only truly needed if you want and are able to run the game on maximum graphics settings, with all the shadow/light effects, ground textures, and all the other bells and whistles. So long as you are satisfied without that, Dx9 will do just fine. If anything, XP and Dx9 would perform better in large battles, quite simply because Vista occupies so much of your computer's resources.
I'd like to confirm that the previous statements are based on what the developers themselves have said, with exception of the last sentance, and isn't a supposition on my part.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
"I actually cook my meat with nothing but my burning hatred for vegetables"
1.) Becuase a lot of people don't know anything else, which is extremely sad in my opinion.
2.) Because MMO makers are businessmen, and like any moneymaking business, more customers and more cash is always good. Or at least, that is what most think.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
"I actually cook my meat with nothing but my burning hatred for vegetables"
1) Can't spell to save their life
2) Don't know how to play their class
3) Are under the age of 12
By my first post on this thread, I voiced my opinion. Apparently it worked in receiving a response. Tight knit communities are the way to go. Too many players completely destroys the fun of emersing yourself in an unknown world, because you realize that too many other people already have. To compare, it's as if driving a car for the first time, except you have passengers that have places to go, people to see, and things to do, ruining your first time experience. It's the only analogy I could think of.
I wouldn't think AoC would even want to rival WoW to be perfectly honest, You could only hope that the age level and more importantly the maturity level of AoC would be MUCH greater than WoW, and that in my honest opinion would make it a better game right there.
Yes WoW has 8 million-ish give or take active accounts, Last month alone over 150,000 of those accounts were banned or otherwise penalized for Gold selling / illegal activities that went against their EULA. what that says to me is beyond the fact that WoW has a much younger fan base (thus more subscriptions from much younger players who probably won't get to play AoC), but also it feels like a great many of those accounts are people who are nothing but gold farmers/sellers, which hopefully is something AoC is not looking to have on their servers.
OMG this topic again.
I don't know ANYBODY that wants WoW fans to play AOC. I'll be happy with 300k hardcore old school players and that's it. It will be our little secret. In fact, I'm going to spam the WoW forums on every website, that AOC sucks.
I'd rather not take any chances.
IMO They've beat the Warcraft lore and IP into the ground, and now it's time to do the same to Starcraft.
But yes, AoC, WAR, and LOTRO (which I've been told is very well-made) all will be successful in their own ways, and the sub numbers for WoW in the US and Europe are probably going to drop dramatically in 2008.
EDIT: To whitedelight: In order to have a couple hundred thousand "good players" you'd have to have a couple million total players. Sucks, but it's true.
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I live to fight, and fight to live.
I think, and hope, that AoC, is so different from WoW, that there can be no comparisons. What I do hope is that it does something I really want to see, and that is have the same amount of incredability that Oblivian has. Not in the theme but in the incredible graphics. But if the question is will AoC ever be as big as Wow, I hope not. If it is then it will only be something that appeals to a group of people I already cant stand. Give me a good blade and decent mount, that I can eat if things go bad, and get the hell out of my way. And dont be getting all friendly with me, for tommarrow, it may be you I need to eat. I read all of Howards work, Carters and Decamp's, as well. My first readings of Conan were prior to the movie release. And of all his brilliant short stories, and the very few novells, there was not one touchy feely moment anywhere. It was Will, and Blood, period, and I love it. Conan was a tuff guy, in a tuff time. If you had some honor, and were usefull, he would suffer your miserable hide, and maybe even admire you a little. And if not then off with your head, now. They fluff this up or make it like Vangaurd, I wont even care what it compares to. And one last thing, Conan had help occasionally but never asked for it, rarely needed it. Force me to party with anyone, and it might as be WoW, for I wont play it either. And yes I have played WoW, till lvl 60, and it wasnt worth it.