Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
No it isn't. That is an old mechanic that was tossed before beta even began. Your character can be killed and you will respawn at the town you are bound to just like in every other MMORPG out there.
Play the game before commenting please.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
No it isn't. That is an old mechanic that was tossed before beta even began. Your character can be killed and you will respawn at the town you are bound to just like in every other MMORPG out there.
Play the game before commenting please. Thank you for clarifying this Elnator.
It was in there when I played two weeks ago. Its just like WoW, you "die" and res at the nearest graveyard / res point, but in terms of lore, your supposed to have run away. Makes no difference to game play at all.
Ok, time for clarification. When you die, it's like dying in any other game, except it says you've been defeated and just retreated back to your safe point. It says nothing like, "You have died and revived."
That's what the guy above meant by not dying. Isn't it ironic that the person who said to 'play the game before commenting' doesn't know what is going on?
Ok, time for clarification. When you die, it's like dying in any other game, except it says you've been defeated and just retreated back to your safe point. It says nothing like, "You have died and revived." That's what the guy above meant by not dying. Isn't it ironic that the person who said to 'play the game before commenting' doesn't know what is going on?
I do know what's going on considering I've been playing since Beta Phase 1. But telling someone who has never played that you 'don't die, just run away' or 'just get defeated' is misleading. You die just like in any other MMORPG, regardless of the fact that it says you are defeated. That was what I was trying to say.
There was originally going to be a mechanic that your character didn't respawn just went 'unconcious' in place and revived after a while. This was eons ago. When Turbine took over from SSI (the original developer) that mechanic was tossed in favor of a more 'typical' respawn 'death'.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Someone told me that you don't die in this game, but run away instead...
Are they winding me up?
I played from 1 - 25 and died once...stupid group.
It is very hard to die in this game if you use a little common sense.
That depends on the mobs you're trying to kill. Sure, you won't die for 25 levels if you're killing blue con mobs. Try going after some yellow elites... things will change drastically then.
_________________________________ JonMichael
Currently: AION, an MMO Beta under NDA Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Someone told me that you don't die in this game, but run away instead...
Are they winding me up?
I played from 1 - 25 and died once...stupid group.
It is very hard to die in this game if you use a little common sense.
That depends on the mobs you're trying to kill. Sure, you won't die for 25 levels if you're killing blue con mobs. Try going after some yellow elites... things will change drastically then.
Yep Though there's no real reason to go after yellow elites. You level just fine doing the quests and associated NPC kills. No need to go after the big stuff, really, other than for the challenge. And if you're playing with a group the yellow elites aren't exactly hard.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
No it isn't. That is an old mechanic that was tossed before beta even began. Your character can be killed and you will respawn at the town you are bound to just like in every other MMORPG out there.
Play the game before commenting please.
You're both right.
When your morale (i.e. hitpoints) gets to zero, you are 'defeated.' Your character kneels down there and you are given the option to return to a safe area to 'regain morale.' Or if you are lucky enough to have a minstrel in your group, they can boost your morale (rez you).
More or less, it's the same mechanics as most other MMOs, they just applied different names to stay in line with LOTR lore.
I have heard very little bad said about this game in general although I'll be honest I haven't really been following it, nor have I looked in depth at the way the game works as I'm sure that you can tell.
So why don't the mobs kill you?
It doesn't seem to make sense... Just because the Orc (for example) succeeds in demoralizing you to a point where you give up, he suddenly feels satisfied with this and goes about his business?
Again, I've never played this nor have I looked too deeply into it - I'm looking for answers from people who are / were in the game.
I have heard very little bad said about this game in general although I'll be honest I haven't really been following it, nor have I looked in depth at the way the game works as I'm sure that you can tell.
So why don't the mobs kill you?
It doesn't seem to make sense... Just because the Orc (for example) succeeds in demoralizing you to a point where you give up, he suddenly feels satisfied with this and goes about his business?
Again, I've never played this nor have I looked too deeply into it - I'm looking for answers from people who are / were in the game.
Thanks.
Don't let the terminology confuse you
They call it 'defeat' but it's really death. I don't know why they chose to word it the way they did. They say 'lore' reasons. But plenty of characters died in all of Tolkien's books. Even main characters.
Boromir
Thorin
Dain
Gandalf (though he was allowed to leave the halls of mandos and brought back to Middle Earth to complete his task... then again if you follow the lore of Middle Earth closely you know that all the wizards are really maiar (demi-gods) who are restricted in what powers they're allowed to use. Thus when he came back they granted him use of more of his powers. Gandalf was, in fact, Olorin, one of the most powerful Maia)
etc.
Don't even get started on how many main characters were killed in silmarillion.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Being so easy, with basically no death penalty makes the game pretty boring imho. No challenges, no suspense...but that seems like the way they want to go. Maybe there is challenge at high levels? But I sure didn't see it in beta.
Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
No it isn't. That is an old mechanic that was tossed before beta even began. Your character can be killed and you will respawn at the town you are bound to just like in every other MMORPG out there.
Play the game before commenting please.
Hmmm.. you speak of this as facts. i disagree with you. i dont see this as death, i see it as more as the character is defeated and flees the combat, returning to his safe spot. I see the kneeling animation as missleading, not the "defeated" word. but i do understand they couldnt make an animation where you fled the battle (would be fun tho)
Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
No it isn't. That is an old mechanic that was tossed before beta even began. Your character can be killed and you will respawn at the town you are bound tojust like in every other MMORPG out there.
Play the game before commenting please.
Sounds like you need to expand your horizons of MMORPGs "out there" This being bound by town is a 2nd Gen MMO concept, like WoW Trust me, in hardcore RPGs this is not the case. LOL and thank God for that.
However, you are correct that in lotr you will be respawn post death in your bound city.
Its true that you dont die, you ger defeated. This is because of lore reasons, threre is no room for beeing brought back from death in the lotr lore, if you die you die. This is nothng that affects gameplay though, you will notice when you get defeated
No it isn't. That is an old mechanic that was tossed before beta even began. Your character can be killed and you will respawn at the town you are bound tojust like in every other MMORPG out there.
Play the game before commenting please.
Sounds like you need to expand your horizons of MMORPGs "out there" This being bound by town is a 2nd Gen MMO concept, like WoW Trust me, in hardcore RPGs this is not the case. LOL and thank God for that.
However, you are correct that in lotr you will be respawn post death in your bound city.
ummm, actually... no. If you have your milestone set at ohhhh west bree and are out in the lone lands and are defeated you don't end up clear back in bree. You end up at the rally spot closest to where you were defeated.
There are milestone's throughout the game world, normally right near "quest hubs". There is one outside the Prancing Pony, outside the west exit of bree, outside the south exit of bree, one in combe, one in archet, etc etc etc. These have absolutely nothing to do with your "rally spots" or respawn points/graveyards etc. You can, however, use your map to travel to your last saved milestone (much like a hearthstone in wow). The respawn points/graveyards/rally spots etc have no useable features, i.e. no bindspot. They are just a patch of dirt with a ring of small stones around them and there are plenty of them so if you are defeated in a battle it never takes too long to get back to your group.
The only "resurrection" perse to happen in Middle Earth was Gandalf, when he was resurrected from the Gray to the White. Sauron couldn't even be totally "resurrected" after he was killed by Isildur. As has been stated elsewhere in this thread they exchanged the names for hit points and death with Morale and defeat, respectively.
Seriously, folks. Just read this (coming from a guy who played the game for the past month):
When your morale (i.e. hitpoints) gets to zero, you are 'defeated (i.e. dead).' Your character kneels down there (dies) and you are given the option to return to a safe area (graveyard) to 'regain morale (rez).' Or if you are lucky enough to have a minstrel in your group, they can boost your morale (rez you).
More or less, it's the same mechanics as most other MMOs, they just applied different names to stay in line with LOTR lore.
They don't call it death because in Middle Earth, death is permanent, unless you're Gandalf. So, in LOTRO, you are defeated instead of killed.
I have heard very little bad said about this game in general although I'll be honest I haven't really been following it, nor have I looked in depth at the way the game works as I'm sure that you can tell.
So why don't the mobs kill you?
It doesn't seem to make sense... Just because the Orc (for example) succeeds in demoralizing you to a point where you give up, he suddenly feels satisfied with this and goes about his business?
Again, I've never played this nor have I looked too deeply into it - I'm looking for answers from people who are / were in the game.
Thanks.
Don't let the terminology confuse you
They call it 'defeat' but it's really death. I don't know why they chose to word it the way they did. They say 'lore' reasons. But plenty of characters died in all of Tolkien's books. Even main characters.
Boromir
Thorin
Dain
Gandalf (though he was allowed to leave the halls of mandos and brought back to Middle Earth to complete his task... then again if you follow the lore of Middle Earth closely you know that all the wizards are really maiar (demi-gods) who are restricted in what powers they're allowed to use. Thus when he came back they granted him use of more of his powers. Gandalf was, in fact, Olorin, one of the most powerful Maia)
etc.
Don't even get started on how many main characters were killed in silmarillion.
When turbine came up with the defeat not dieing idea it was because they did not see any room in the lore of the books for people to continue to run around the world after they have been killed. The books are very specific about these kinds of things. In the game you are defeated and your character kneels. I have noticed before in a fellowship that a defeated player would be still moving a little. Theire arm may rais up like they are trying to get up but can't.
When you choose to revive or respawn you are hit with a debuff called fear. That last for ten minutes i believe. This defbuff affects your vision of the game and how you preform in combat. Along with taking a hefty hit on your morale. I have noticed up to 200 morale lower while i am still be affected by the fear of being defeated.
It does work just like any other games death system with a few added twist ie the fear debuff. For the reasons of lore they don't call it dieing cause death is a permenant thing in middle earth. It is just a matter of wording is all. The mechanics are the same.
For the record i have been beta testing this game since beta 1 started. I have been following this game since 2003. They did not toss out the defeat game system. They have changed and modified it just like any other system in a MMO. It grows with the game. So in theory you do not die but are defeated. But in all actuallity it is no differant than any other game just called differant.
Someone told me that you don't die in this game, but run away instead...
Are they winding me up?
I played from 1 - 25 and died once...stupid group.
It is very hard to die in this game if you use a little common sense.
thats dumb, once u start to do high level quests u are going to die over and over dont blame a grp for it. If u are so worry about some meanless title then go solo and u will never get any of the epic quest done and high level items.
Comments
I like pie !
.............
or do they just get 'defeated' too?
.............
It is very hard to die in this game if you use a little common sense.
Play the game before commenting please.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
.............
Play the game before commenting please. Thank you for clarifying this Elnator.
.............
Ok, time for clarification. When you die, it's like dying in any other game, except it says you've been defeated and just retreated back to your safe point. It says nothing like, "You have died and revived."
That's what the guy above meant by not dying. Isn't it ironic that the person who said to 'play the game before commenting' doesn't know what is going on?
There was originally going to be a mechanic that your character didn't respawn just went 'unconcious' in place and revived after a while. This was eons ago. When Turbine took over from SSI (the original developer) that mechanic was tossed in favor of a more 'typical' respawn 'death'.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
It is very hard to die in this game if you use a little common sense.
That depends on the mobs you're trying to kill. Sure, you won't die for 25 levels if you're killing blue con mobs. Try going after some yellow elites... things will change drastically then.
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
It is very hard to die in this game if you use a little common sense.
That depends on the mobs you're trying to kill. Sure, you won't die for 25 levels if you're killing blue con mobs. Try going after some yellow elites... things will change drastically then.
Yep Though there's no real reason to go after yellow elites. You level just fine doing the quests and associated NPC kills. No need to go after the big stuff, really, other than for the challenge. And if you're playing with a group the yellow elites aren't exactly hard.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Play the game before commenting please.
You're both right.
When your morale (i.e. hitpoints) gets to zero, you are 'defeated.' Your character kneels down there and you are given the option to return to a safe area to 'regain morale.' Or if you are lucky enough to have a minstrel in your group, they can boost your morale (rez you).
More or less, it's the same mechanics as most other MMOs, they just applied different names to stay in line with LOTR lore.
Hobbit Burglar at your service
So why don't the mobs kill you?
It doesn't seem to make sense... Just because the Orc (for example) succeeds in demoralizing you to a point where you give up, he suddenly feels satisfied with this and goes about his business?
Again, I've never played this nor have I looked too deeply into it - I'm looking for answers from people who are / were in the game.
Thanks.
.............
Don't let the terminology confuse you
They call it 'defeat' but it's really death. I don't know why they chose to word it the way they did. They say 'lore' reasons. But plenty of characters died in all of Tolkien's books. Even main characters.
Boromir
Thorin
Dain
Gandalf (though he was allowed to leave the halls of mandos and brought back to Middle Earth to complete his task... then again if you follow the lore of Middle Earth closely you know that all the wizards are really maiar (demi-gods) who are restricted in what powers they're allowed to use. Thus when he came back they granted him use of more of his powers. Gandalf was, in fact, Olorin, one of the most powerful Maia)
etc.
Don't even get started on how many main characters were killed in silmarillion.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
It's not an easy problem to deal with and I guess the way that they have dealt with it is satisfactory to a point.
.............
Play the game before commenting please.
Hmmm.. you speak of this as facts. i disagree with you. i dont see this as death, i see it as more as the character is defeated and flees the combat, returning to his safe spot. I see the kneeling animation as missleading, not the "defeated" word. but i do understand they couldnt make an animation where you fled the battle (would be fun tho)
Sounds like you need to expand your horizons of MMORPGs "out there" This being bound by town is a 2nd Gen MMO concept, like WoW Trust me, in hardcore RPGs this is not the case. LOL and thank God for that.
However, you are correct that in lotr you will be respawn post death in your bound city.
Play the game before commenting please.
Sounds like you need to expand your horizons of MMORPGs "out there" This being bound by town is a 2nd Gen MMO concept, like WoW Trust me, in hardcore RPGs this is not the case. LOL and thank God for that.
However, you are correct that in lotr you will be respawn post death in your bound city.
ummm, actually... no. If you have your milestone set at ohhhh west bree and are out in the lone lands and are defeated you don't end up clear back in bree. You end up at the rally spot closest to where you were defeated.There are milestone's throughout the game world, normally right near "quest hubs". There is one outside the Prancing Pony, outside the west exit of bree, outside the south exit of bree, one in combe, one in archet, etc etc etc. These have absolutely nothing to do with your "rally spots" or respawn points/graveyards etc. You can, however, use your map to travel to your last saved milestone (much like a hearthstone in wow). The respawn points/graveyards/rally spots etc have no useable features, i.e. no bindspot. They are just a patch of dirt with a ring of small stones around them and there are plenty of them so if you are defeated in a battle it never takes too long to get back to your group.
The only "resurrection" perse to happen in Middle Earth was Gandalf, when he was resurrected from the Gray to the White. Sauron couldn't even be totally "resurrected" after he was killed by Isildur. As has been stated elsewhere in this thread they exchanged the names for hit points and death with Morale and defeat, respectively.
http://www.speedtest.net/result/7300033012
You do not DIE
You are defeated in battle, which gives the impression that you managed to flee hence "respawning" at a rally point.
so, a recap:
your character is not KILLED
you retreat to safety
you "rally" at the safe spot.
this is how I understand the system to work.
Seriously, folks. Just read this (coming from a guy who played the game for the past month):
When your morale (i.e. hitpoints) gets to zero, you are 'defeated (i.e. dead).' Your character kneels down there (dies) and you are given the option to return to a safe area (graveyard) to 'regain morale (rez).' Or if you are lucky enough to have a minstrel in your group, they can boost your morale (rez you).
More or less, it's the same mechanics as most other MMOs, they just applied different names to stay in line with LOTR lore.
They don't call it death because in Middle Earth, death is permanent, unless you're Gandalf. So, in LOTRO, you are defeated instead of killed.
Not a difficult distinction to understand.
Hobbit Burglar at your service
Don't let the terminology confuse you
They call it 'defeat' but it's really death. I don't know why they chose to word it the way they did. They say 'lore' reasons. But plenty of characters died in all of Tolkien's books. Even main characters.
Boromir
Thorin
Dain
Gandalf (though he was allowed to leave the halls of mandos and brought back to Middle Earth to complete his task... then again if you follow the lore of Middle Earth closely you know that all the wizards are really maiar (demi-gods) who are restricted in what powers they're allowed to use. Thus when he came back they granted him use of more of his powers. Gandalf was, in fact, Olorin, one of the most powerful Maia)
etc.
Don't even get started on how many main characters were killed in silmarillion.
When turbine came up with the defeat not dieing idea it was because they did not see any room in the lore of the books for people to continue to run around the world after they have been killed. The books are very specific about these kinds of things. In the game you are defeated and your character kneels. I have noticed before in a fellowship that a defeated player would be still moving a little. Theire arm may rais up like they are trying to get up but can't.
When you choose to revive or respawn you are hit with a debuff called fear. That last for ten minutes i believe. This defbuff affects your vision of the game and how you preform in combat. Along with taking a hefty hit on your morale. I have noticed up to 200 morale lower while i am still be affected by the fear of being defeated.
It does work just like any other games death system with a few added twist ie the fear debuff. For the reasons of lore they don't call it dieing cause death is a permenant thing in middle earth. It is just a matter of wording is all. The mechanics are the same.
For the record i have been beta testing this game since beta 1 started. I have been following this game since 2003. They did not toss out the defeat game system. They have changed and modified it just like any other system in a MMO. It grows with the game. So in theory you do not die but are defeated. But in all actuallity it is no differant than any other game just called differant.
It is very hard to die in this game if you use a little common sense.
thats dumb, once u start to do high level quests u are going to die over and over dont blame a grp for it. If u are so worry about some meanless title then go solo and u will never get any of the epic quest done and high level items.