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The Paradigm of MMORPG

The Paradigm of MMORPG If you try and appeal to the Hardcore MMORPG player (a weekly Play time of 15+ Hours), You will lose the casual RPG player (a weekly play time 1-6 hours). So in essence you should always gear your MMORPG to be as casual player friendly as possible I.E. short leveling times, tons of  Solo content, make joining group easy and group dynamics adjustable. By making your MMORPG casual player  friendly you will not lose the Hardcore players they will stil play your game. They will however run out of content and leave for another game after a few months; But that is fine because they make up a small portion of the total player base.

Comments

  • ChessackChessack Member Posts: 978
    I think you mean "paradox" of the MMORPG. A "paradigm" is kind of a pattern, or a system. So the "paradigm" of the MMORPG would be, for example, "Make a character, stat him out, kill, loot, level." A "paradox" is an unsolvable riddle, or a "no win" scenario, etc.



    C
  • faldloufaldlou Member Posts: 38
    No i meant  Paradigm, The pattern in study is the loss of casual players vs the leveling time, force grouping  and other apects of the MMORPG.
  • godpuppetgodpuppet Member Posts: 1,416
    Yep, you cant appease both audiences. Unfortunately, the casual/solo audience is decidedly larger then the hardcore audience, which inevitably cuases the majority of MMO's to be geared towards the casual gamer.

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  • odysseas70odysseas70 Member Posts: 103
    Originally posted by faldlou

    The Paradigm of MMORPG If you try and appeal to the Hardcore MMORPG player (a weekly Play time of 15+ Hours), You will lose the casual RPG player (a weekly play time 1-6 hours). So in essence you should always gear your MMORPG to be as casual player friendly as possible I.E. short leveling times, tons of  Solo content, make joining group easy and group dynamics adjustable. By making your MMORPG casual player  friendly you will not lose the Hardcore players they will stil play your game. They will however run out of content and leave for another game after a few months; But that is fine because they make up a small portion of the total player base.
    Well, according to MMORPG.com's recent poll (among others), "hardcore" players are more than 50% of the total player base, so a company won't lose "just a small portion", but the majority of its customers ;-)
  • faldloufaldlou Member Posts: 38

    Casual RPG player don't  have time to take online polls they have barley have enough time to play there games. They are the over whelming majority of players in MMORPG today.

  • CSFuriousCSFurious Member Posts: 9
    Originally posted by faldlou

    The Paradigm of MMORPG If you try and appeal to the Hardcore MMORPG player (a weekly Play time of 15+ Hours), You will lose the casual RPG player (a weekly play time 1-6 hours). So in essence you should always gear your MMORPG to be as casual player friendly as possible I.E. short leveling times, tons of  Solo content, make joining group easy and group dynamics adjustable. By making your MMORPG casual player  friendly you will not lose the Hardcore players they will stil play your game. They will however run out of content and leave for another game after a few months; But that is fine because they make up a small portion of the total player base.
    i am sorry but you have paradigm confused with paradox



    paradigm can be best defined as a "perfect example"; therefore, "The Paradigm of MMORPG" would mean that the devs have made the perfect MMO



    on the other hand, "The Paradox of MMORPG" would mean that in order to appeal to the casual gaming market the devs alienate  the hardcore player  base who  will either think the game is "carebear" or quickly run out of content to play, thus there is a paradox because the devs are "robbing Peter to pay Paul"



    i would also state that hardcore gamer is better defined as more than 25 hours per week



    other than that, i think you are exactly right
  • TaeraTaera Community ManagerMember CommonPosts: 1,078
    Originally posted by odysseas70

    Originally posted by faldlou

    The Paradigm of MMORPG If you try and appeal to the Hardcore MMORPG player (a weekly Play time of 15+ Hours), You will lose the casual RPG player (a weekly play time 1-6 hours). So in essence you should always gear your MMORPG to be as casual player friendly as possible I.E. short leveling times, tons of  Solo content, make joining group easy and group dynamics adjustable. By making your MMORPG casual player  friendly you will not lose the Hardcore players they will stil play your game. They will however run out of content and leave for another game after a few months; But that is fine because they make up a small portion of the total player base.
    Well, according to MMORPG.com's recent poll (among others), "hardcore" players are more than 50% of the total player base, so a company won't lose "just a small portion", but the majority of its customers ;-)

    That poll suggests more, to me, that 50% of all forum and news site browsers are "hardcore" gamers.

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by Taera

    Originally posted by odysseas70

    Originally posted by faldlou

    The Paradigm of MMORPG If you try and appeal to the Hardcore MMORPG player (a weekly Play time of 15+ Hours), You will lose the casual RPG player (a weekly play time 1-6 hours). So in essence you should always gear your MMORPG to be as casual player friendly as possible I.E. short leveling times, tons of  Solo content, make joining group easy and group dynamics adjustable. By making your MMORPG casual player  friendly you will not lose the Hardcore players they will stil play your game. They will however run out of content and leave for another game after a few months; But that is fine because they make up a small portion of the total player base.
    Well, according to MMORPG.com's recent poll (among others), "hardcore" players are more than 50% of the total player base, so a company won't lose "just a small portion", but the majority of its customers ;-)

    That poll suggests more, to me, that 50% of all forum and news site browsers are "hardcore" gamers. Yes, ime casual gamers dont often visit forums.

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