The Paradigm of MMORPG If you try and appeal to the Hardcore MMORPG player (a weekly Play time of 15+ Hours), You will lose the casual RPG player (a weekly play time 1-6 hours). So in essence you should always gear your MMORPG to be as casual player friendly as possible I.E. short leveling times, tons of Solo content, make joining group easy and group dynamics adjustable. By making your MMORPG casual player friendly you will not lose the Hardcore players they will stil play your game. They will however run out of content and leave for another game after a few months; But that is fine because they make up a small portion of the total player base.
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Casual RPG player don't have time to take online polls they have barley have enough time to play there games. They are the over whelming majority of players in MMORPG today.
paradigm can be best defined as a "perfect example"; therefore, "The Paradigm of MMORPG" would mean that the devs have made the perfect MMO
on the other hand, "The Paradox of MMORPG" would mean that in order to appeal to the casual gaming market the devs alienate the hardcore player base who will either think the game is "carebear" or quickly run out of content to play, thus there is a paradox because the devs are "robbing Peter to pay Paul"
i would also state that hardcore gamer is better defined as more than 25 hours per week
other than that, i think you are exactly right
That poll suggests more, to me, that 50% of all forum and news site browsers are "hardcore" gamers.
Laura "Taera" Genender
Community Manager
MMORPG.com
That poll suggests more, to me, that 50% of all forum and news site browsers are "hardcore" gamers. Yes, ime casual gamers dont often visit forums.
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