In my brief encounter playing CoV they have no pure healer.But basically a kinetic curruptor is a healer/buffer(haste) and has a damage line. And omg, while CoV is a carebear pve game.My experience at playing a class that is non-stop healing,attacking,kiting,and rebuffing gets very taxing.And thats vs ai mobs.having to do all that while staying alive with 3-4 enemy players on you seems something only the most hardcore intense gamers should touch.
I personally hope the healer,yes I call them healers.Have thier stanard array of heals/buffs and the rest you can chose a defensive line of abilities.
Comments
Thermal is the COV healer, it has an AOE heal that can be spammed if you slot it correctly and they have a single target heal. All the other classes that can heal in COV only have an AOE heal. However, they have to successfully hit an enemy target for their AOE heal to go off. Because of that all the other classes that only have an AOE heal, their AOE is stronger than the Thermal's AOE heal, for the simple fact that they have to hit a target when the Thermal does not. Additionally anyone can take the Medicine power pool and get the ability to heal a friendly target.
Kinetics are so popular because they can give speed boost that increases movement speed AND regeneration of power cooldowns.
Dark is also a popular one because of it's hold and AOE rez, besides it's healing.
And almost all of them have some sort of buffing capability.
How do you explain calling COV a carebear game in one sentence and then stating that in order to be a good healer you have to be an hardcore intense gamer?
-Ex
Healing in a PvP setting will be work because you're going to have to choose between which is better, your big damage attack or your heal which helps your teammate do their attack. If you're a greedy player you'll want your kills, but will that cost you the battle? Even in WoW being a healer was taxing in PvP. I played a Shadow Priest and I had to constantly choose between nuking or dropping Shadow and healing someone who was keeping a player off of me.
Also, being a pure healer is going to be IMPOSSIBLE in Warhammer. The way all classes work is that they attack in order to gain ability points (much like RAGE in WoW). A healer can't just heal in WAR because they won't have the ability points (Righteous Fury, etc) to do so if they aren't attacking the mob.
Will this mean a lot of auto attack and waiting, I hope not. Will this make PvP a lot more interesting, I hope so. Will this be a hard game to balance, you're damn right.
In my case I don't plan on playing any "good guys". Although I'm currently leveling a Paladin in WoW (Blood Elf) I really don't see the need to play a human character in a game which so many cool choices. If there is another healer choice I am game, though. I think the idea of being able to keep your teammates alive is so awesome. Plus, if you didn't know, in most games healing is the deciding factor in PvP battles. If you're team has smart healing you win unless the other team out gears you. Being able to control that rocks, and I hope it isn't easy so I don't have people doing a shitty job of it on my team.
Doktar - 70 Troll Priest - Perenolde
/assist has no place in a pvp mmo.
One thing to keep in mind. COLLISION DETECTION!!!!! If a tank is in front of your caster the tank is not going to be easy to bypass simply be running straight through.
Doktar - 70 Troll Priest - Perenolde
I remember that some time after ToA, or i think even when Catacombs was about to come out Mythic took a interesting turn with Friars in DAoC. Friars were a hybrid class that basically did really cool damage and looked stylish, but also had heals and buffs (and Uber Selfbuffs).
They gave them skills that would generate healing for the party whenever the friar hit, basically a PBAE heal around the friar when he strikes for damage, which was very nice for everyone, and didnt force Friars to play healers (which friars didnt want, because uh... they were friars, which were cool stylish fighters, or basically thats what you wanted to be if you rolled one)
On the other hand...... i like healing. I like being a dedicated healer, primary healer is usually the first twink after my main (which is always a Wizard, or whatever Caster class has zero utility and one quadrillion damage, preferrably with Ice Spells) and i always specialize them (if the game has that) to be the most effective healer possible, neglecting other spec options. Why? Because if i got to heal (well i chose too anyway) at least i wanna do it BEST. So for me it would be really unsatisfying if i'm the supposed "healer", but at the same time i really suck at it, or barely do anything, and instead get to do some "DPS", which are probably laughable compared to the DPS of the people that cant go full on because my healing isnt good enough to keep them alive if they did.
What im saying is.... there are healers out there. People that dedicate themselves, and want to make the party the best possible, knowing that their spot is healing because it allows everyone else to be more effective. True there's few of them about, but taking away what those like just to draw more of the crowd in that arent as dedicated and probably would never touch a healing class (or ACT like a healer, because THATS the important part) if it wasnt for the DPS or whatever else they get, isnt a good thing to do. You dont want DPS freaks playing your main healer. You want a healer playing your healer. And i personally wont touch any of WARs healer classes unless i can truly and utterly be a mean healing machine, i'd gladly give up any other abilities just to know that i can unleash a barrage of heals that makes a tattered half-dead squad into a raging army again that shreds the enemy.
And people act like CD is such a new breakthru,its in several games I play already.