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Squig Herder = WoW Hunter 2.0?

If any class is overplayed I am going to be sad.  Hopefully no class becomes the domination of PvP or PvE and therefore overplayed and abused.  Hopefully no abilities will be so useful as to become an "I WIN" button.  If I start to see hundreds of people playing the same class with the same abilties doing the same mindless repetitions I am going to spew.



That's one thing in WoW I am very sick of.  Sameness in playstyle.
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Comments

  • DuraheLLDuraheLL Member Posts: 2,951
    Greenskin wise I see no real fav's people might choose. Dwarf wise, neither. Chaos, nope. Empire, maby, I think Witch Hunter will be very popular. Knight Of The Blazing Sun could be the least popular career I think.



    Balance wise I think it's a normal case. There will have to be adjustments and people are going to nag more than they would have too. We'll simply have to see how much tactics the game will need to succeed. If it's very skill-based on teamwork I think the chances of unbalance are VERY low.



    Unless they try to generalize each class, kinda like in WoW. That's why they have so many balance issues.



    And in WAR PvP is the main thing, so they are working more on that than in other games. To get things right.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • FensusFensus Member Posts: 211
    I see the squig Herder being like a Theurgist from daoc, not that popular, with the ability to have a bunch of little annoying pets running around doing different things. exchange staff with bow and voila.. excepte theurg pets are castable so that kinda defeats my whole argument... sigh back to school work
  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by DuraheLL

    Greenskin wise I see no real fav's people might choose. Dwarf wise, neither. Chaos, nope. Empire, maby, I think Witch Hunter will be very popular. Knight Of The Blazing Sun could be the least popular career I think.



    Balance wise I think it's a normal case. There will have to be adjustments and people are going to nag more than they would have too. We'll simply have to see how much tactics the game will need to succeed. If it's very skill-based on teamwork I think the chances of unbalance are VERY low.



    Unless they try to generalize each class, kinda like in WoW. That's why they have so many balance issues.



    And in WAR PvP is the main thing, so they are working more on that than in other games. To get things right.
    I hope so.  If you've ever played in Stranglethorn Vale in WoW you know my pain.  The hunter class is so overplayed that I went a whole day of play in STV without seeing a single player who wasn't a Hunter.  On top of that the next time I did see another player it was an Alliance Warlock, which is basically casty hunter.



    It is such a shame to see so many of some classes and barely any of the others.



    As for CHAOS, I see a lot of people picking up that race.  I've seen multiple polls of "What will you play first?!" and overwheling so far has been Chaos.



    I hope that isn't the case, though.  I'd really like to see diversity.



    Also, I am probably going to play a less popular class just so I don't feel so run of the mill.  I think once the Dark Elves hit I may pick up whatever seems the least popular.  Who knows, though.  Night Elves are VERY popular in WoW.  We'll see.
  • MithrandixMithrandix Member Posts: 76
    Originally posted by retrospectic

    Originally posted by DuraheLL

    Greenskin wise I see no real fav's people might choose. Dwarf wise, neither. Chaos, nope. Empire, maby, I think Witch Hunter will be very popular. Knight Of The Blazing Sun could be the least popular career I think.



    Balance wise I think it's a normal case. There will have to be adjustments and people are going to nag more than they would have too. We'll simply have to see how much tactics the game will need to succeed. If it's very skill-based on teamwork I think the chances of unbalance are VERY low.



    Unless they try to generalize each class, kinda like in WoW. That's why they have so many balance issues.



    And in WAR PvP is the main thing, so they are working more on that than in other games. To get things right.
    I hope so.  If you've ever played in Stranglethorn Vale in WoW you know my pain.  The hunter class is so overplayed that I went a whole day of play in STV without seeing a single player who wasn't a Hunter.  On top of that the next time I did see another player it was an Alliance Warlock, which is basically casty hunter.



    It is such a shame to see so many of some classes and barely any of the others.



    As for CHAOS, I see a lot of people picking up that race.  I've seen multiple polls of "What will you play first?!" and overwheling so far has been Chaos.



    I hope that isn't the case, though.  I'd really like to see diversity.



    Also, I am probably going to play a less popular class just so I don't feel so run of the mill.  I think once the Dark Elves hit I may pick up whatever seems the least popular.  Who knows, though.  Night Elves are VERY popular in WoW.  We'll see.

    Wait for elves to kick in and many people will change their thought. And for WoW, that game is just FOTM nonstop.

    "It's no good coming to our game if you are trying to grow weed, It's no good coming to our game if you want to make pants. It's only worth coming to our game if you want to burn things to the ground."
    -Paul Barnett, WAR is coming

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by Mithrandix

    Originally posted by retrospectic

    Originally posted by DuraheLL

    Greenskin wise I see no real fav's people might choose. Dwarf wise, neither. Chaos, nope. Empire, maby, I think Witch Hunter will be very popular. Knight Of The Blazing Sun could be the least popular career I think.



    Balance wise I think it's a normal case. There will have to be adjustments and people are going to nag more than they would have too. We'll simply have to see how much tactics the game will need to succeed. If it's very skill-based on teamwork I think the chances of unbalance are VERY low.



    Unless they try to generalize each class, kinda like in WoW. That's why they have so many balance issues.



    And in WAR PvP is the main thing, so they are working more on that than in other games. To get things right.
    I hope so.  If you've ever played in Stranglethorn Vale in WoW you know my pain.  The hunter class is so overplayed that I went a whole day of play in STV without seeing a single player who wasn't a Hunter.  On top of that the next time I did see another player it was an Alliance Warlock, which is basically casty hunter.



    It is such a shame to see so many of some classes and barely any of the others.



    As for CHAOS, I see a lot of people picking up that race.  I've seen multiple polls of "What will you play first?!" and overwheling so far has been Chaos.



    I hope that isn't the case, though.  I'd really like to see diversity.



    Also, I am probably going to play a less popular class just so I don't feel so run of the mill.  I think once the Dark Elves hit I may pick up whatever seems the least popular.  Who knows, though.  Night Elves are VERY popular in WoW.  We'll see.

    Wait for elves to kick in and many people will change their thought. And for WoW, that game is just FOTM nonstop.

    I would have to say that Hunters and Rogues have been FOTM for a long while.  It is basically a DPS heavy world, much like every MMORPG.  Luckily the other classes are appealing in ways the FOTMers don't even investigate. 
  • JuggyJugsJuggyJugs Member Posts: 64
    Knights of BS will be real popular if that rumor of them being mounted in battles is true.  People will love blocking the way slashing and spearing choppas on top of a snorting armored warhorse.



    Could become hunter 2.0s.   But any game that has an character that specializes in ranged attack and has a pet will be compared to a hunter.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Contrary to popular belief the mmo and rpg worlds DID exist before World of warcraft. Infact, I know this because I have been playing mmorpg's for 15 years.

    Squigg cant be wow hunter 2.0. want to know why?

    Patron goddess: Skadi, the Norse goddess of the hunt and the bow. Hunters are efficient fighters, who additionally get the ability to charm and control wild animals, as well as use bows. Skadi welcomes dwarves, kobolds, norsemen and valkyns into her ranks.

    This is class description for Dark age of camelots midgard archer class called (hold on to your hats)  Hunter

    Polearm or 2handed sword using, melee snare using, pet charming and instant summoning, 2nd best armor wearing, Tracking ability using, run speed  spell having, class of mythics design came into being in the year 2000.  Thats 7 and a half years ago.

    Hunter of midgard was a more melee minded type of shooter who used pets to augment their damage. You could play the class to favor pets more shoot better or melee better. Nothing made tanks more mad then running toward the thought to be frail archer and having him whip out a 2handed spear and stab you in the face while a giant lion comes to his aid.

    Well guess what, move the class more to pet use and less to spell use and you now have the Squigg herder. (not to mention its a class thats been around for almost 20 years itself)

    WoW hunter is about 5% shooting, and 90% instant spells, abilities and other tricks to make it work, its not a sit in the back and lob arrows type classic shooter.

    I have played the class, its fun and you need to use alot of guile and savy to get by, but its rewarding if you do.

    As always, im here to inform

    -Hasani-

  • cupertinocupertino Member Posts: 1,094
    I always play ranger (none magic) in any game that allows it, I think it came from watching rambo as a kid. And if they come with pet then thats a bonus.



    Only ever played hunter in WoW in my 14 months... and loved it.



    So far the squig hurder is the only class that interests me, but in one of last podcasts they did say there will be another pet class, will it be an elf hunter? we'll soon find out I guess.

    image

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by kraiden


    Contrary to popular belief the mmo and rpg worlds DID exist before World of warcraft. Infact, I know this because I have been playing mmorpg's for 15 years.
    Squigg cant be wow hunter 2.0. want to know why?
    Patron goddess: Skadi, the Norse goddess of the hunt and the bow. Hunters are efficient fighters, who additionally get the ability to charm and control wild animals, as well as use bows. Skadi welcomes dwarves, kobolds, norsemen and valkyns into her ranks.
    This is class description for Dark age of camelots midgard archer class called (hold on to your hats)  Hunter
    Polearm or 2handed sword using, melee snare using, pet charming and instant summoning, 2nd best armor wearing, Tracking ability using, run speed  spell having, class of mythics design came into being in the year 2000.  Thats 7 and a half years ago.
    Hunter of midgard was a more melee minded type of shooter who used pets to augment their damage. You could play the class to favor pets more shoot better or melee better. Nothing made tanks more mad then running toward the thought to be frail archer and having him whip out a 2handed spear and stab you in the face while a giant lion comes to his aid.

    Well guess what, move the class more to pet use and less to spell use and you now have the Squigg herder. (not to mention its a class thats been around for almost 20 years itself)
    WoW hunter is about 5% shooting, and 90% instant spells, abilities and other tricks to make it work, its not a sit in the back and lob arrows type classic shooter.

    I have played the class, its fun and you need to use alot of guile and savy to get by, but its rewarding if you do.

    As always, im here to inform
    -Hasani-



    I wasn't  trying to make WoW seem like the beginning of any sort of trend.  In EQ it was Necros, in UO it was bards and archers.  etc etc etc

    I am just afraid one class (Squig herder or no) will be over played and erk me the way Hunters do in WoW.  It is especially bad in WoW because of how many people play on my server, are Alliance, and supposedly have no ability other than point, send in pet, and shoot.  I like diversity. 

    I also have not played DAoC and did not find the aspects of it appealing at the time it was shown to me.  I was playing EQ at the time and was already raiding so I didn't see the point in spending a lot of time just to fight other people.  This was a very immature and ignorant view, but it did effectively stop me from ever exploring DAoC.  Therefore my knowledge of classes being dominant is reserved to the games I've played.

    HOPEFULLY you guys are all right and the games most similar class to WoW hunters won't hold the same EZmode appeal.

     

    Also, you have to consider people coming in from WoW.  If they are anything like the people I've interacted with they will pick the class with the biggest advantage in DPS because it SEEMS to mean successful in PvP.  Heck, in WoW PvP a hunter almost always gets more honor per game than many other classes.  This system is flawed though, and hopefully it won't even be slightly realized in WAR.

     

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by cupertino

    I always play ranger (none magic) in any game that allows it, I think it came from watching rambo as a kid. And if they come with pet then thats a bonus.



    Only ever played hunter in WoW in my 14 months... and loved it.



    So far the squig hurder is the only class that interests me, but in one of last podcasts they did say there will be another pet class, will it be an elf hunter? we'll soon find out I guess.



    You are missing out.  After played a Priest to 70, a Rogue to 60, and a Paladin to 40 (my current main), I can honestly say trying to roll a hunter is impossible.  The ease of soloing and the repetition of gameplay from 10-70 is just a nightmare for me.

    I suppose you enjoy it though.  Perhaps you have found something I haven't.

  • WerppaWerppa Member Posts: 211
    this is really off-topic but anyway. If I start playing in one server as eg. Dark elfs, am I able to choose some other race from destruction too, like greenskin, if I wanted to?

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • AdythielAdythiel Member Posts: 726
    Originally posted by Werppa

    this is really off-topic but anyway. If I start playing in one server as eg. Dark elfs, am I able to choose some other race from destruction too, like greenskin, if I wanted to?
    Yes. You aren't locked into a race, just a side.

    image

  • SickpupSickpup Member Posts: 382
    Myhic has a basic method of class balance.when they see that population of a class is getting disproportionately large they tend to nerf it.If a class is way underplayed it gets love.



    Mythic doesn't use class targeted nerfs.What they do is give most other classes more resists to the op'd classes main attack line.Expansion classes are another story,and for the love of god please mythic don't ruin the game with another ToA type expansion.



    I honestly am going to hedge my bets my playing several mmo's in case on drops a bomb like ToA.
  • DistasteDistaste Member UncommonPosts: 665
    I don't think the squig herder will be like the WoW hunter. It might see more players that want pets but since the squigs are deliciously ugly the "OMG I want a pretty pet" crowd wont roll them. The hunters in WoW were so easy to solo with because it was a Ranged DPS class that happened to have a pet, not a pet class that could also do some dps. I believe the squig herder will be more pet dependent to do damage with a little bow and arrow action on the side. Plus the goblins are again deliciously ugly so the "NE hunter" crowd wont roll them.



    As for the most overplayed class? I don't really see one except the witch hunter. Just because they look normal and have a cool style. However I think that each class brings something unique enough to keep populations relatively even. I want to play a squig herder, magus, zealot, and a black ork. This is seriously the first time where a single class game that I couldn't decide on just one class that caught my fancy. This is also the first game where it doesn't seem like repeating the game over again once you want a new character. I can roll a new character and PvP my way up and have fun doing it. Where in games like WoW it is the same quests/grindspots/areas to get back to max level. I think you will see a lot of players with multiple characters to switch between to satisfy how they feel like playing that day.
  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by Sickpup

    Myhic has a basic method of class balance.when they see that population of a class is getting disproportionately large they tend to nerf it.If a class is way underplayed it gets love.



    Mythic doesn't use class targeted nerfs.What they do is give most other classes more resists to the op'd classes main attack line.Expansion classes are another story,and for the love of god please mythic don't ruin the game with another ToA type expansion.



    I honestly am going to hedge my bets my playing several mmo's in case on drops a bomb like ToA.


    Hopefully they don't bring that into WAR.  I, for one, plan on playing a class that is NEEDED rather than one that does a lot of damage but brings nothing else to gameplay.  Sure, shooty shoot and nukey nuke are fun, and you'll mow some people down, but without a competant healer/buffer you're going to go down.  What erks me is that it isn't a popular choice to play a character that helps others. 



    Whatever.  I'm happy to heal you while you shooty shoot or nukey nuke as long as you shooty shoot or nukey nuke the guys trying to get me.
  • StuntyCrushaStuntyCrusha Member UncommonPosts: 108
    Originally posted by retrospectic

    Originally posted by Sickpup

    Myhic has a basic method of class balance.when they see that population of a class is getting disproportionately large they tend to nerf it.If a class is way underplayed it gets love.



    Mythic doesn't use class targeted nerfs.What they do is give most other classes more resists to the op'd classes main attack line.Expansion classes are another story,and for the love of god please mythic don't ruin the game with another ToA type expansion.



    I honestly am going to hedge my bets my playing several mmo's in case on drops a bomb like ToA.


    Hopefully they don't bring that into WAR.  I, for one, plan on playing a class that is NEEDED rather than one that does a lot of damage but brings nothing else to gameplay.  Sure, shooty shoot and nukey nuke are fun, and you'll mow some people down, but without a competant healer/buffer you're going to go down.  What erks me is that it isn't a popular choice to play a character that helps others. 



    Whatever.  I'm happy to heal you while you shooty shoot or nukey nuke as long as you shooty shoot or nukey nuke the guys trying to get me.It's worth noting (as I'm sure it's been noted countless times already) that "healer/buffers" are also going to be cracking skulls with everyone else.  Gotta keep away from giving people the impression that there will be "sit back and heal/buff" careers, because there won't be.  The fact that all careers are going to be able to dish it out will probably help with any population imbalances that have occurred in the past.
  • KiwokKiwok Member Posts: 18
    Originally posted by retrospectic



    Night Elves are VERY popular in WoW. 

    Geeee... I wonder why ^^
  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Im speaking as a gamer and not as a journalist. But mythic has shown me that they can ballance a game and with the staggering measures they took to correct things in daoc, i have no dobut they will ballance this one. If something is not right, they fix it. They dont give you a reason, they dont buff something else to compensate, they dont make it tie in with lore or theme, they just get it done, and thats even if it totally contradicts a move they just made.

    the game had 33 seperate classes and 3 seperate realms with 18 races. No one race was played signifigantly more than the others and most of the time the nerf bat swung so hard no class ever really stayed the flavor of the month especially after the 2nd year of the game. FOr example, THere have been like 10 patches to warcraft and its been out for about 2 years and its a multi million dollar company. Mythic was a small company but had put out 10 patches within the first 6 months. They fix things pretty fast,  They even fix things in the game according to player trends to ballance them.

    When the game playerbase became more developed and groups learned to assist and focus fire, they came out with spell shields....a spell cast by  1 class per realm that allows for the fargeted individual to take 90% less damage from all spells and effects as long as they dont cast any spells and effects themselves.  This made people have to make different tactical decisions in battles esspecially if someone casted this spell on a soft target that was normaly attacked first.

    When the game became more siege oriented and tanks sat around with nothing to do but stealthers archers and casters had all the fun, they changed it so that only tanks and healers could bind at the keep lord and return their body to the lord room upon death. They then added trapdoors to the back and sides of the keeps so tanks could exit. This changed keep warfare dramaticaly as you would get "hit squads" of tanks and healers that would  ambush attackers around the keep and if they died they could just recall their body to the keep. This gave everyone a role to play in keep warfare.

    Those are just a few examples, but the list is quite long. Just look at the camelotherald (the daoc website) and go through old patch notes and see how sweeping and how many  the changes are. Not alot of games are willing to make changes or make sure everyone is viable. For example, protection warriors have been complaining forever that they dont feel viable in pvp, and holy priest complain they have no survivability. Wouldnt you think they would add a feature for prot warriors and prot warriors only to take hits for healers and make this ability useable only in pvp? But insted they add lightwell and a instant attack for warriors, because more damage is always the key.



    I trust this dev team, and I trust what they have already done and their philosophy of ballance in a game.

  • lordwedgelylordwedgely Member Posts: 61
    @ kraiden, it's balance not ballance, otherwise you are right about the nerf bat they wield. It came down hard on me at least once, maybe  twice. Just roll with it and adapt

    Dark Age of Camelot was a great game I still have my CD's and might fire it up again. I got in about one to two weeks after launch. It always reminded me of Meridian 59 with far superior graphics. Mythic will do a great job, I have no worries.
  • chamberchamber Member Posts: 24

    in the last podcast they said there would be another  pet class.

       High elve warlock/necromancer

  • XanrnXanrn Member Posts: 154

    Uh What?

    That wouldn't be a Aprils Fool podcast would it?

    High Elfs wouldn't touch Necromancy with a fireball from a mile, unless a Lahmia vamp was controlling one.

    Warlocks, only Skaven have Warlocks.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

     

    Come on now. You really have to admit these games just look so similar.............

    Sorry I tried to keep a straight face as long as I could.

    Now that W.A.R is progressing further into their beta the newer chipsets are comming out and the playable client is more stable and able to carry more weight. End result? The game looks better in beta than others do live with a 2 year head start.

    Alot of people did not like my Review of The burning crusade where I gave TBC a 5 for graphics. WAR isnt even a 10 in my book as far as graphics go but you can see how far behind next gen games it is and why the 5 came out.

    As for lag? Wont really be expecting lag, these is as much detail and the same graphics that work in daoc and its the same engine so I would expect same results or better.

    -Hasani-

  • KyorutoKyoruto Member Posts: 794
    Kraiden, posting them side by side. (Not to mean to bash WoW or anything) Just seeing the difference makes my eyes bleed. Looking at WAR then WoW is a pretty dramatic change. Like "Wow, look at the detail." *Pans over* "Oh god... How could.. Oh god... This game is nothing similar to WAR."

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by kraiden



    Come on now. You really have to admit these games just look so similar.............
    Sorry I tried to keep a straight face as long as I could.
    Now that W.A.R is progressing further into their beta the newer chipsets are comming out and the playable client is more stable and able to carry more weight. End result? The game looks better in beta than others do live with a 2 year head start.

    Alot of people did not like my Review of The burning crusade where I gave TBC a 5 for graphics. WAR isnt even a 10 in my book as far as graphics go but you can see how far behind next gen games it is and why the 5 came out.

    As for lag? Wont really be expecting lag, these is as much detail and the same graphics that work in daoc and its the same engine so I would expect same results or better.


    -Hasani-
    Oh for crying out loud, the only similarity is that THEY ARE BOTH HUMANS! Wow that's a ripoff ain't it? A game adding a race another game has



    I'm really REALLY sorry Kraiden, but I think that we should all move past this step of "look-alike" already. It's way worn out already. I can understand why WoW-fanboys comment the "alikeness" in the beginning, even I (only after watching 4-5 screens) said this was nothing but a WoW clone that I might ignore. Thus with experience and a more in-depth view upon the game this is nothing and will never be anything like WoW.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • eumenidexeumenidex Member Posts: 170

    Originally posted by kraiden

    [insert Pictures]


    Come on now. You really have to admit these games just look so similar.............



    -Hasani-



    Negative. About the Only things that look "the same" in those picures are the obvious things: The're both human type characters, they are both wearing clothes, and they are both standing still.

    The WoW Human is Much smoother with greatly reduced detail and texture. The Background is very smoothed out and lacking detail....infact in comparison to the other picture i would call it blurry. Blah blah...[Just imagine me pointing out every little difference].

    Fact is they are both human characters.....how exactly are you going to draw a human character that looks realistic, but is also revolutionary compared to what humans in other games before have looked like? You can't. All you can do is either make them Rediculously cartoony(which has been done before) or as real as possible(which has also been done before). So going by that definition, Any game that uses humans is just copying all the games before it that also used humans (Or Orcs, or elves, or dwarves, or evil humans, or skeletons, or zombies, or mutants, or goblins, or aliens, or dragons, or giants....you get the idea.)

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