Haven't seen much about combat in any of these posts. Is it pretty interactive or is there nothing special about it? What other game would it compare to?
First few levels it feels rath simple, but once you get higher up and get into groups fight hordes of elite mobd it gets pretty intense.
It uses a unlock type system, so if you do one move it unlocks another move, or if your player parry's or blocks it will unlock a move.
When you are grouped in your fellowship you will beable to make conjunctions withe your members that creats a specail atk animation , like 4 big red skeleton things smash the mob , it is really cool.
Some people will say , it is button mashing , and I can honestly say they didn't do any Lone Land group quests, or the Weather Top instance.
You go around smashing buttons and your group will die.
Sure if you are looking for a slightly more indepth look at it...
You start with 3 basic skills based on class... You then get new skills every 2 levels... With some deviations on passive skills at odd levels here and there. Most of your skills - you get by level 10 and by then you will know about how it's like to level as that class.... Except a loremaster which I hated till level 14....
You have reactives, debuffs, self heals, some attacks from Burglars give debuffs do more damage from back, side, after parry block etc...
Sounds like a twist of VG or EQ2 in there with the group oriented attacks.
Thanks for letting me know your take on it. This is pretty much what keeps me going these days in a game. I like lore, but I have to have fun gameplay.
Pretty much I just wondered if it was worth my time messing with. I did d/l the beta client off the torrent they had setup. I had just kind of gave up hope in Turbine coming through in the end.
I'd like to add that it's also a bit class-specific. I think some classes, like hunter, are a bit more simplistic to play - hit the buttons to attack and wait for the cooldowns. Other classes, like burglar, require more tactics - using tricks, debuffs, stealth, etc..., to maximize your damage output and take out higher-con mobs. Overall I'd say it's a decent system, I'm certainly having a lot of fun with it, and the different skills and things you can get seem varied enough to keep it interesting into the highest levels.
Very nice combat system! I've only played minstral and captain, but the chains of special attacks <plus watching my power bar to be sure I can pull off those attacks > keeps combat interesting. With a good strategy, and full power and health bars at the start of combat, I have soloed to level 11 without being killed [then got trained AND lagged to death twice in 5 minutes! Gotta upgrade my memory!] Is the system FUN, I think so. Is it too easy, maybe until level 5 or so, then it gets more challenging - especially if you are soloing and trying not to die [for the neat titles]. I can't say if the game gets to a point where you cannot solo stuff 1-2 levels higher than yourself, so far that is not the case - I'm sure l33t players can do up to 5 levels higher.
I've played every class up to level 10..and a Guardian up to 15 and must say I enjoy the combat system so far.
Guardians have many reactive styles that come off of either a block or a parry. Some increase your ability to stun a mob, others do more damage, and yet others allow you to hit mulitple foes. I like the fact that you have an easy to see, movable icon that lights up when your reactive style is ready to go...and the timing you have to implement it is quite long...you will rarely miss a chance to use one unless the mob is dead too quickly.
I found Captains to be more challenging, because it seemed to me many of their reactives come after the group (or themselves) kills its first mob.... I always forgot to activate the skill.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Hmmm, might be alright...
Thanks for reply!
It uses a unlock type system, so if you do one move it unlocks another move, or if your player parry's or blocks it will unlock a move.
When you are grouped in your fellowship you will beable to make conjunctions withe your members that creats a specail atk animation , like 4 big red skeleton things smash the mob , it is really cool.
Some people will say , it is button mashing , and I can honestly say they didn't do any Lone Land group quests, or the Weather Top instance.
You go around smashing buttons and your group will die.
who me ?
You start with 3 basic skills based on class... You then get new skills every 2 levels... With some deviations on passive skills at odd levels here and there. Most of your skills - you get by level 10 and by then you will know about how it's like to level as that class.... Except a loremaster which I hated till level 14....
You have reactives, debuffs, self heals, some attacks from Burglars give debuffs do more damage from back, side, after parry block etc...
I actually, like the combat system a good deal.
who me ?
Thanks for letting me know your take on it. This is pretty much what keeps me going these days in a game. I like lore, but I have to have fun gameplay.
Pretty much I just wondered if it was worth my time messing with. I did d/l the beta client off the torrent they had setup. I had just kind of gave up hope in Turbine coming through in the end.
Guess I will see you fellas on the 6th....
When scary things get scared, that's bad...
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p>
I've played every class up to level 10..and a Guardian up to 15 and must say I enjoy the combat system so far.
Guardians have many reactive styles that come off of either a block or a parry. Some increase your ability to stun a mob, others do more damage, and yet others allow you to hit mulitple foes. I like the fact that you have an easy to see, movable icon that lights up when your reactive style is ready to go...and the timing you have to implement it is quite long...you will rarely miss a chance to use one unless the mob is dead too quickly.
I found Captains to be more challenging, because it seemed to me many of their reactives come after the group (or themselves) kills its first mob.... I always forgot to activate the skill.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon