Well well, I'm gonna buy this one on release for sure, but I have THE one question, its even more pressing now that Vanguard performs - besides its huge gameplay and animation flaws - so unbearably poor on my machine:
Ath 64 3700+, 2gig RAM, Gf7800GTX, WinXP Pro.
Will that be enough for decent gameplay in LotRO? Textures and Polygon-density are NOT important to me, important is Viewing Distance and fluent animation with a HUGE emphasis on the latter. This actually kept me hooked to WoW for months, its the only MMOG on the market that HAS animations, the spasm brain cancer like moves and chops of vanguard or everquest 2 are unbearable.
Meridion
Edit: Oh, and I guess the melee combat moves will never be half as good as a ninja-like Nightelf Rogue styling down an helpless Mob. I'm already happy if the range-animations are ok, since I'll go for a ranged char in LotRO anyways
Comments
Your system is more than enough.
Also you will enjoy the Hunter class because as you break the mob's will that you are fighting and they run from you, you can waste them with arrows.
In America I have bad teeth. If I lived in England my teeth would be perfect.
I don't think the animation is as natural looking as WoW's, neither is it as fluid. That video card should be able to run it at its highest settings, whether or not that is good enough is hard to say. If it's that important, you are going to be disappointed.
Processor: P4 1.6 GHz or AMD equivalent with SSE
Memory512 MB RAM
GraphicsCard 64 MB Hardware T&L -compatible video card
NetworkConnection 56.6 K modem
SoftwareWindows XP, DIrectX 9
DiscSpace 3GB, 5GB for high resolution
Recommended System Requirements:
Processor P4 3.0GHz or AMD equivalent with SSE
Memory 1GB RAM
Graphics Card GeForce FX or better with 128MB of memory
Network Connection Cable Modem or DSL connection
Software Windows XP, DirectX 9
Disc Space 3GB 5GB for high resolution
If you are running below any of these requirements you may encounter graphical issues or poor overall performance which Turbine will be unable to troubleshoot.
Firewall Settings
The following ports will need to be opened outbound for Lord of the Rings Online:
For assistance with configuring your software firewall, please contact the manufacturer.
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
well done great post, you sum it up very clearly and the firewall exception part is quite handy
www.myspace.com/superpom
Playing - LotRO
Retired - WoW/GW/CoH/CoV/DnL
Waiting For - AoC/WAR
Personally I have the following:
I run this game on a 24" widescreen at 1920x1200 and my FPS stay between 45-60 even in busy cities. This is with all settings cranked of course.
My wife has the following:
She is running on a normal LCD 18" at 1280x1024 and her FPS stay between 40-55 FPS often capping out at 60 (vsync) outside of cities. Her graphics are set to about a 4 out of 5. 5 being the best quality possible and there is nearly no noticable difference between the quality of what she sees and what I see.
Summary;
This game does not take a moster machine to run. The graphics have been done well and a definate thumbs up to those at Turbine, and those who worked on it before, for a job well done. All animations are smooth in and out of combat. There is a ton of detail in every aspect of the game from birds in the sky to fallen logs and trees swaying in the wind. You'll think your playing a single player RPG at times the graphics are just that great. And that is saying something!
I agree with the above, you have enough machine to run, adequately?, well?, no, beautifully. It's very easy on machines, although I've heard that it does respond well to 2 G RAM.
I play with almost all settings on Very High.
2.6 GHz P4, 2G RAM, XP on a Raptor HD, game on std HD, 7800GS (AGP, ~=7600GT) 1280 X 960. Rarely, a little hitching in a crowded area for a couple of seconds while it loads.
Coming from VG, the ease of movement, the fluidity, was just amazing. In addition, the server stability during the stress test was outstanding. The economy and xp rates are getting final adjustment during open beta; other than that the game is flat out ready for a smooth release. (The seven servers were pretty well full the first day of preorder early "open" beta, with queuing to get in on three or four servers. No problems!)
I miss DAoC
One tip I found in the LOTRO forums and it made a huge difference to the city lag for me. Go to options and click troubleshoot. Move the framerate away from maximum and set it to about 50 or so fps. helps a lot in the cities.
I have a Nvidia 6800 250 meg.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Even WoW lagged more on my rig than it does in LOTRO.
Just don't play LOTRO with only 64 MB on your graphiccard and only 512 Mb in your PC.
That's now a very pleasant experience.
___________________________________________
On my "old" machine, I lag frequently if there are more than 2 other people around and massively in cities - latency in the 50-70 range, not sure of the fps. I have 2.6Mh proc, 1G mem and 128M videocard BUT the videocard is 3-4yrs old [and thus may not be fully DX9c compatible]
On my "new" machine, I still lag pretty bad in town with 3.0Mh proc, 1G mem, 256G video [ATI forgot the number - 9800 IIRC?]. All settings on Low; sound seems to cause some of the lag... I'll try the fps adjustment to see if that helps.
Regardless, it is a great game for casual players like me so I'm in for the long haul
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Its not trying to forge the 2" rune on your belt or texture evrything with 1 meg textures. What I see in the movies it concentrates on atmosphere, and they knew pretty well that atmosphere comes from movement, color and sound, not from detail, screenshot and polygon density.
funny fact here that only so called hard-core true RP MMORPGs screw up on this. Guild wars or Oblivion knew very well how to get excellent gfx without killing the CPU of 90% of the playerbase
If any dude from EQ2 or Vanguard is reading this, guys, I guess THIS is how its done ^^
Meridion
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.