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Does this game still run like crap?

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  • nakumanakuma Member UncommonPosts: 1,310
    thats not really showing me anything as a bulk of the game is on the ground I would assume, tanks, player models, buildings, and textures  were all arcaic for the performance it gives. it looks okay i guess from what u shown me, but its definitely aged. got any more screenshots that show the game. from a grunts point of view or tanks, etc should be up to date, and maxed out to show what it would lookliked with all the trimings.(just curious) i had a account in this game dont remember what m account name is any more but i found that for the level of visual 'clarity" it had piss poor peformance. maybe im wrong, and it has improved. but from what ive heard there is alot of work that needs to be done to improve it. ive pretty much heard from both sides of the coin, but curious on what i would be dealing with.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • ColdWhiskeyColdWhiskey Member Posts: 12
    Originally posted by SpeedyBanana

    Sigh... what a waste of time and money. This game still runs like crap. I more then exceede the recommended settings and can run every single game and mmo on the market yet still get constant stutters and low frame rate in this garbage looking game. I have tried the beta patch, it makes 0 difference. For new people or those thinking of coming back, don't bother. Performance is lower then it ever was.



    I looked at the rating you posted same time:

    "[...]gernades STILL instantly explode on contact because in the almost 10 years the game has been out CRS never bothered to model them properly[...]"

    you say you tried the beta patch  but you don't seem to have tried too harshly ,cause you didn't  notice they were new grenades !....Those grenades have been introduced  since a while now. How could you possibly try the patch and not notice it?

    This creeps me up to see ppls bashing  for no good reasons.

    With that known , I made my mind : concerning performances you're either  trolling , overeacting  or maybe you got something wrong in your  settings.

    I got almost the same rig as you :

    *AMD 3200+

    *1 gig of ram

    *Nvidia 9800 GT

     i have >50 fps 90% of time and never less than 25  all situations

     

  • ColdWhiskeyColdWhiskey Member Posts: 12

    The graphics are going in the good way :

    you notice newcommers say the graphics were outaded but ok , that's an improvement :)

    Now have the plane pass up a big cities with tank and soldiers in it let 's say near the townhall , have CRS put all those buildings in town : then it will get serious.

    Ideally for future have some farms in between and signalisation (roadsigns) .

    If possible speetree grass everywhere.

    For me the greatest change is the sky , I wasn't waiting much from CRS on that side but got very plesantly surprised:

    that 's really goog changes .

    Sky is CRITICAL , it 's full emty  for a grunt but it's half the screen:

    if CRS could get a magnificient SKY then the game would'nt have this outdates feeling anymore.

    It's however hard to implement cause it's a sim and they got to think about  clouds as smoke  for the air guys and not just a picture flatened on the sky. I 'm however for the rapid implementation of a mixing : bitmap  of clear blue behind and 3D "smoke' clouds covering  it.

    I'll post a pic to show , then ppl might see what I'm talking about

  • SlamenSlamen Member Posts: 218
    Originally posted by nakuma 

    got any more screenshots that show the game. from a grunts point of view or tanks, etc

    Did you look through the screen shot thread?  Well if not, these were taken from another thread on screenshots.  as requested, all ground related.

    It's odbvious that this game is not and will not have the same xf level as any close in box shooters where they make a specific map 300x300 yards square (or close to).  In these types of games (RO for example) who ever builds the maps builds each building and terrain specific to just that map.  In WWIIOL, there are 15-20 different buildings that get reused in every city.  I believe this is necessary since there isn't any zones to travel across.  It is one huge continous map. 

    Check out the 2nd top pic in this post.  See that hill that over looks the whole town, the bridge, and the valley.  Well if the enemy moves guns and tanks up there in force on an attack, they can control the whole area.  Defending guns and tanks get wiped out quickly unless concelled.  I've seen it as a defender of that town.  The only thing the guns/tanks don't dominate is the occupation of the flag buildings by defending infantry.  That's were the enemy infantry need to move in and rout them out.  It makes for a hellish battle that could take up to several real days to finish.  In this enviroment, if you stand in the open for a few seconds or stand at a window for a few seconds, your dead to the unknown shooter fast.  Sorta like what I would expect in a war.

    Quoting another player who took the screen shot below with a 19" monitor at a res of 1440x960x32, "...A decent system will give you an avg. of 30-40FPS which is what I get in small fights, 50+ when you aren't doing much like flying, boating, etc., and 25 lowest in large, player-limit battles..."

    Hope this helps

     



  • SpeedyBananaSpeedyBanana Member Posts: 32
    Who are you trying to fool here? Every game out there has company made screenshots to make the game look fantastic, yet in reality the game doesn't really look like that at all. Notice how in every screenshot there is almost nobody in it? Or a few people in a highly choreographed poze? When you turn everything down in order for the game to be playable with more then 5 people on the screen, and big name tags hang over peoples head along with an UI in your face, then suddenly the game doesn't look so fantastic.



    Any screenshot you see without any kind of interface, or where you see people in choreographed pozes, it's obviously nothing but bs. Every game company does that and you have to be really quite stupid to actually belive that's how the game looks in practical situations.



    I'd take some real screenshots of the game to show people how it really looks when you are actually playing the game.... not when you're offline on the highest possible settings getting 2fps and looking for a really nice picture while completely ignoring and even hiding parts of the game that haven't been updated in years.... but honestly.. I don't really care.



    I don't need to prove anything here. These days there are more people playing games like America's Army or even Runescape then WWIIOL. You really have to be downright stupid to not ask yourself   "hmm... gee.. if the game really does look that good and runs so great... why are there so few people playing this game even though it was released 10 years ago?  And why does the game continue to lose more people with every update?"
  • ColdWhiskeyColdWhiskey Member Posts: 12

    I don't think he's trying to fool someone , he 's only giving what anyone want to see :

    screenshots with maxed settings (like nakuma asked).

    I feel the screenshots are more representative than the ones from ppls playing on old rigs , he did'nt even put anisotropic filter ON....

    Concerning FPS , i often play this game offline because of the stability and speed sensations : just to have fun doing stunts like  passing under a bridge or in a street  ( like in the good old Stunt Island).

    I do it with the same rig as you . The only difference beeing Nvidia cards perform better on this game.

    1600x1200   : >50 fps all time. I can circle above a town 1km high , see clearly its windows and zoom on it at full speed.

    Did you really try the new patch?It doesn t seem so since you did'nt notice the bouncing grenades....

    There are some problems  this last monthes with the new NVIDIA and ATI drivers coming out :

    they changed the interface and added things that can screw up performances : transparancy antialiasing, gamma anti-aliasing ,LOD bias....

    You should put all anti-aliasing DOWN and you better let anisotropic  down too  before trying to crank it up.

    One monthes ago 1 game of 2 had problems of this type ; laggines not so good looking textures , I could'ndt have Need For Speed Carbon to perform normally and almost threw it up , but it was because of those settings , I highly recommend trying to fiddle with them as WWIIOL has this sort of conflict because it has a default BLOOM/Haze filter on.

    (2nd possibility onboard sound problem : do same with your sound card : in WWIOL settings be sure to select your sound card , in dekstop settings try to switch the onboard sound acceleration level down and up.)

    Anyway the argument it works in other game is not  really an argument you might very well end up same way with the next game coming out.

    Anyways half the games got this problem half other not:  new or old , you should try it.

    I'm surprised my photoshoped sky did'nt rise any comment : anyone think it should be a welcomed addition?

     

  • hardcasehardcase Member Posts: 367
    The graphisc  for ww2ol will never be high as a standalone shooter. Those shots are not syled. You cannot see the enemy icons so when the ac flys over the town you will ot see an icon saying german frtiz here. The minimuim view distance is about 5k. The MINIMUM. this includes all the people vehicles..trees bldings etc. Each round is tracked for 3k..EACH. They are tracked for enegery..angle of penetration..loss of energy to a component..angle of egress..new energy .till the round has traveld 3k or stopped. Spalling on the  vehicles is trackedas it is produced. HE rounds produce concussion and damage effects to vehicls and people.. There is more going on underneath the sim than any shooter ever, so that computers can run this sim, the graphic budget is strictly maintianed. No hit boxes, no zones,1/2 scale map deepest [physics model ever and some not so hot eye candy. I prefer the immersion of the gameplay.
  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115
    There was an awesome thread on official boards about damage calculations. I believe one of the devs during intermission posted screens how various projectiles hit different AFVs.



    Anyone who has the access to official boards please post some screens here, so people can see that this is very detailed sim not a hitbox shooter.
  • WardropWardrop Member Posts: 462

    Tried this game on the trial about 6 months back, i got a p4 2.5 512 rambus ram and a bfg 6800oc 128mb. I adjusted my graphics setting  and found a nice setting and played the game, i got a bit of lag spawning, and when approaching a full city battling under me when flying.

     

    There were a few issues where Ive dumped on a trooper that was out in the open,  while i was in a tank,  hits showing on his toon and he just standing there tossing  grenades at my tank  then running off...

    Or the issue with a German rifleman headshotting everyone in my tank with one shot, then moving and one shooting the rest on my buddies tanks  the same way scoring head shots on them all.

    I stopped playing after that happened.

     

    I have considered returning to play as of late since I'm bored with the cookie cutter mmog's that are being released over and over. And even more so now that SOE's planetside has raised their monthly fee for Planetside.

    I was subbing to Auto Assault but with the bugs there and broken skills and crafting system and crap end game and poor server performance. I'm seriously thinking of coming back to WW2 online today. At least until i run across something that pisses me off, like the issues i suffered from before then ill move along again. Those screenies look nice and bring back some epic battle memories ive experienced in game.

     

    I sure wish they would make it easier to fly with a mouse and keyboard like battlefield series games have. with those type of tank and flight control system would really give me a chance to  be a contender in ww2 online cause i fly pretty damn good in  EA's Battlefield series. I just dont  like to use an outside USB controller.

    Folks need to just be realistic with their settings. Not every game is built the same.

    And not all hardware performs the same with every game.

    Take the Via mobo used with a gforce card as an example.

    Well enogh chat for me,  now to find a downloadable version of WW2 online.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115
    Originally posted by Wardrop
    There were a few issues where Ive dumped on a trooper that was out in the open,  while i was in a tank,  hits showing on his toon and he just standing there tossing  grenades at my tank  then running off...
    Or the issue with a German rifleman headshotting everyone in my tank with one shot, then moving and one shooting the rest on my buddies tanks  the same way scoring head shots on them all.
    I stopped playing after that happened.


    There are issues when you hit ei, he turns around you and kills you, caused by retarded predictor they have ingame, which is scheduled to be scrapped in next patch. But i never saw it happening with tanks. Hack may be? It is always fun to see them complaining on the forums "Oh, i gave my account info to a neighbour and he used that hack! It wasn't me! Please remove the ban!"



    And ei killing tank commanders. It is normal. i was driving one guy crazy. He was spawning in tank, driving to his favorite camping position between the buildings.  I was popping from the window and headshotting him. Then he was despawning. He did it like 2 or three times. Finally he used his brain for a change and spawned infantry.



    There was(is?) a bug with 88 and stug3g commander modelling. Like you have to hit 88 commander into buttocks, and stug commander into the tie area.
  • SpeedyBananaSpeedyBanana Member Posts: 32

    Originally posted by hardcase

    The graphisc  for ww2ol will never be high as a standalone shooter. Those shots are not syled. You cannot see the enemy icons so when the ac flys over the town you will ot see an icon saying german frtiz here. The minimuim view distance is about 5k. The MINIMUM. this includes all the people vehicles..trees bldings etc. Each round is tracked for 3k..EACH. They are tracked for enegery..angle of penetration..loss of energy to a component..angle of egress..new energy .till the round has traveld 3k or stopped. Spalling on the  vehicles is trackedas it is produced. HE rounds produce concussion and damage effects to vehicls and people.. There is more going on underneath the sim than any shooter ever, so that computers can run this sim, the graphic budget is strictly maintianed. No hit boxes, no zones,1/2 scale map deepest [physics model ever and some not so hot eye candy. I prefer the immersion of the gameplay.

     

    Ya why don't you explain how there is a 124 player display limit and that in any decent battle you will be getting shot and killed by people who are invisible because the game likes to display units that are 5k away instead of the sapper coming towards you to blow up your tank. Ya why not go into the technical detail of that and explain how amazing it is.

     

    Or how when I shoot an infantry with an HE round that lands 2 cm away from him, he doesn't get hurt.. even though he completely dissapears in the big explosion... because the devs never got around to modeling area effect damage for artillery.. even after 10 years... ya.. why not explain how technically amazing and immersive that is.

  • SlamenSlamen Member Posts: 218

     

    Originally posted by SpeedyBanana


     
    Ya why don't you explain how there is a 124 player display limit and that in any decent battle you will be getting shot and killed by people who are invisible because the game likes to display units that are 5k away instead of the sapper coming towards you to blow up your tank. Ya why not go into the technical detail of that and explain how amazing it is.
     
    Or how when I shoot an infantry with an HE round that lands 2 cm away from him, he doesn't get hurt.. even though he completely dissapears in the big explosion... because the devs never got around to modeling area effect damage for artillery.. even after 10 years... ya.. why not explain how technically amazing and immersive that is.

    I'll give you an explanaion,

    you're exadurating.

    Players won't be invisible from you to kill ya, they will be concealed behind cover.  There is a difference. 

    Being 2 cm from an HE explosion, I wish I was immune to it in game. 

    But I will admit they did tone down the concussion wave generated from HE explosions 2 years ago because it was really blowing away infantry too quickly.  Enemy destroyers firing their 127mm shells at a town would completely close that town to any infantry movement because of the explosions.  Since there isn't any friendly fire, enemy infantry could walk in and cap the joint.  So they toned it down so that 2-4 players in destroyers couldn't suppress tons of defenders in a coastal town.  There were reports that a DD could rack up 100-200 kills in a mission back then.  I didn't like it but o well.

     

    BTW coldwiskey, yes I too would perfer sky as you posted.  I also wish the ground wasn't as flat in most areas and more cut with smaller gulleys and such.

  • GenahcGenahc Member Posts: 58
    evey updat improves some things mess others up there still no balence in grafics in this game ......you get tanks and planes and inf in same box fps go to hell and lagging starts ....some wose then others ..only balence if its one on one ..and the other guys not running a cheat .
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