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fanboy?

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  • damian7damian7 Member Posts: 4,449
    Originally posted by Rehmes


    To sunm up this thread:
    If you have a point of view different that the OP your a fanboi, if you think alike then your right.


    read the post directly above the one you replied to and i spell out what i define as fanboi/viralist thinking and (il)logic.


    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by LordSlater


    If i remember right one of the ideas ive heard from the devs to Break up blobs is to make stealth bombers actually usefull by giving them what is essentially a mini doomsday device [think a relly big smartbomb]. The idea being is the Bomber cloaks and aproaches a big groupe of ships then he activates the smartbomb, whether he will need to uncloak to do this is not known nor whether the damage will be really massive or not or what form it takes.
     
    As to the main topic of this thread i feel This viral thing is just an excuse people use to batter down peoples views [ mainly those who like in this case EvE]. And using the Viral claim as a reason to not take someones views seriously is just a sign of lazyness on the part of the Critic. Tho from what i have been told SOE does seem to use this tactic which i find a is a tactic very similar to the type of tactics that say Stalin would have used in his day.
     
    As to whethere eve uses such tactics? I highly doubt it after all EvE is growing and has no competitors so using Viral advertising would not really be needed when you take those fact into consideration.
    sort of like the laziness of someone defending wrong actions by not doing the research on them and blindly believing in the company?



    for others... it's a matter of trust.  but, a lot of people that say it's a non-issue, are the same ones that will take up arms about equally silly things which really have nothing to do with paid employees cheating in a game they're supposed to be making fun to play.  s'ok, i understand some people just don't get it.  normally, those people play eq-clones exclusively, and i don't have to deal with them.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • LordSlaterLordSlater Member Posts: 2,087
    Originally posted by LeJohn

    Originally posted by Taram

    I love this 'viral marketing' way of accusing people of being secret employees of a company.  It's just sad.



    Just because someone really enjoys a game is not a reason to bash them.  I've seen plenty of the folks posting negatively on this forum wear blinders of their own when it came to other MMORPG's on these forums.  There are also those on these forums that don't seem to be happy with ANY MMORPG and just bash any game they come across.  Then there are the people who play other games, know nothing about a game at all other than they 'don't like it' for some unknown reason, and bash it based on things they read on forums rather than personal in-game experience.



    Personally I'd rather read the reports of a fanboi than the last of the above.  I really don't care.  I value all opinions, hater and fan alike.  And mimimalizing anyone's viewpoint is immature.  CIAO.



    QFT, these would be the hateboi's mentioned above. 

     

    The problem is that the fanboi's can look at something like this and not see the problem. It is a problem for two reasions;

    1. EVE seems to be drawing more and more players that are trying every thing they can to use game mecanics to make their battles safe and have no risk (RVR).

    2. This just provides more fuel for the hateboi's who read this type of activity and because they never played the game do not understand all of the options, only seeing is as yet another example of how EVE promotes griefing (unfair avantage).

     

     


    I actually agree here that is a Exploit of the game mechanics i personally feel that the guy who shield tanks the NPC should be agroed towards the Mission runner then at least He/She can shoot the Bugger.

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  • LeJohnLeJohn Member Posts: 313
    Originally posted by LordSlater



    I actually agree here that is a Exploit of the game mechanics i personally feel that the guy who shield tanks the NPC should be agroed towards the Mission runner then at least He/She can shoot the Bugger.



    I actually don't think thats a good enough sollution because this can easly be used as bait can. Ok the reper is part of a grief squad, he gets agro because of helping an NPC. My FOF missle (or drones) hits him because he is the closest enemy. Now his gang that was hanging off the grid is free to jump in and OMGPWEN me because in concords eyes I drew first blood.

     

    IMHO the best solution (which i have been pushing since 03) is to kick all players out of NPC corps after 3 months or 10 mill earned. They become freelancers/mercs ( corp of 1) which can be Wardqed or they join a player corp.

    That would solve so many problems.  Yes I am a carebear as I hold that the only battles in empire should be wars. But wars cost Isk (lots) so they would be ballanced so that no grifer corps would simply target players. Add that to only 3 active wars total, and remove alliances from empire. Ie; an alliance war doen not count in empire, only the single corp war dq does.

     

     

  • LordSlaterLordSlater Member Posts: 2,087
    Originally posted by LeJohn

    Originally posted by LordSlater



    I actually agree here that is a Exploit of the game mechanics i personally feel that the guy who shield tanks the NPC should be agroed towards the Mission runner then at least He/She can shoot the Bugger.



    I actually don't think thats a good enough sollution because this can easly be used as bait can. Ok the reper is part of a grief squad, he gets agro because of helping an NPC. My FOF missle (or drones) hits him because he is the closest enemy. Now his gang that was hanging off the grid is free to jump in and OMGPWEN me because in concords eyes I drew first blood.

     

    IMHO the best solution (which i have been pushing since 03) is to kick all players out of NPC corps after 3 months or 10 mill earned. They become freelancers/mercs ( corp of 1) which can be Wardqed or they join a player corp.

    That would solve so many problems.  Yes I am a carebear as I hold that the only battles in empire should be wars. But wars cost Isk (lots) so they would be ballanced so that no grifer corps would simply target players. Add that to only 3 active wars total, and remove alliances from empire. Ie; an alliance war doen not count in empire, only the single corp war dq does.

     

     


    Problem is tho that the majoraty of those in NPC corps are legitimate people just doing there own thing and this would punish them too.

    image

  • LeJohnLeJohn Member Posts: 313

    how exactly would it punish them?

     

    Ok while I play EVE mainly because my Game Clan does I had to break out one of my avatars from the clan and form my own corp so that I could put up a coupl of research POS.  See, forming or being in a corp is *benifit not a punishment.  

    By forming my own 1 person corp I am can run my 5 offices thus givving me acces to multiple bays.  If I am building  I tell it to take the blueprint from the corp research bay and by keeping all the mins and components in the Supply bay it doesnt matter if I am making ships as they go to the hanger bay, or making weps and ammo as it goes to the Armory or mods go to the equipement bay.  To keep things in perspective my two other avatars, that are still in the clan corp, have to use Station warehouses so I have to drag the mins/components im going to use and the blueprints into the loading dock and after put them back into the warehouse (ok nameing the warehouse Armory, Ships, Equipment, Copies, etc... helps)

    Just take what I need to do with invention, I first have to research the BPs to at least 30me (the BC to DN are 1 me per month) the I need to make several copies (I make 10-10 run copies) for each invention try as well as 10 ships, then once I have that created I had to drag the datacores, decrips and prototypes onto the floor because  no MFG/Invent/research will look in a can/warehouse. 

    Bottom line is just the orgination you get from creation of your own corp is worth it.

    Now some may say that the down side is that the players could then be Wardqed, well there are way to many players to have to worry about being singled out fo no reasion. Keep in mind that I said 2 things needed to happen first. 1. No allaince wars in empire, if your corp is in an alliance and wardeqs another corp in empier, sorry bud but it's your corps war you will get no help. Wars cost ISK and no one is going to spend it Wardqing someone that did nothing to them and besides that person could simply play one of their alts all the while laffing at the millions being trown away. Thus, no grieffer corp (remember they are limited to 3 active wars)  would pay to wardeq a 1 player corp that could log into an alt and laff at the griefer corp untouchable about hoiw it's them being griefed by waisting the isk.

     

    Like I said, there is no actual down side to kicking players out of starter corps except that now those people would have to be responsable for their actions.  And they could still talk to all of their buds by creating or joining a "merc" chat. 

  • LordSlaterLordSlater Member Posts: 2,087
    Some peopel like to help newbs.

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  • MoobkradMoobkrad Member Posts: 308
    I don't see the advantage to not having NPC Corps. Or Noobs not being in a NPC Corp.
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