Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

SANDBOX????

Realm-ReaperRealm-Reaper Member Posts: 501
Please say yes!

Comments

  • grimbojgrimboj Member Posts: 2,102
    lol whats this obsession with sandbox? SWG wasnt a sandbox game - it just had cross-classing. "Second Life" is a sandbox game and it got inundated with perverts - is that how you want SW to be?

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • mithrandir72mithrandir72 Member Posts: 1,286
    Originally posted by grimboj

    lol whats this obsession with sandbox? SWG wasnt a sandbox game - it just had cross-classing. "Second Life" is a sandbox game and it got inundated with perverts - is that how you want SW to be?
    Your definition of Sandbox is quite a bit different from many others, it would seem.

    We barely remember who or what came before this precious moment;
    We are choosing to be here right now -Tool, Parabola

  • Cpt.StubbingCpt.Stubbing Member Posts: 269
    Originally posted by grimboj

    lol whats this obsession with sandbox? SWG wasnt a sandbox game - it just had cross-classing. "Second Life" is a sandbox game and it got inundated with perverts - is that how you want SW to be?
    I agree I dont want a SL stargate game but i think what people mean is, open ended and not so quest driven as other games. Personally i hope there are as many quests as in EQ 1/2 bu8t whith the option to do other stuff without doing all the quests. I secretly hope and dream for a kind of SWG type game. Only in my dream all the quests work and devs fix bugs rather than pile new crap on (new crap that ALSO dosn't work)
  • achesomaachesoma Member RarePosts: 1,768

    Short answer: No.  As of right now anyway.  Long time before game comes out so anything could change.

    They already stated it will have classes so dont expect a skill-based system.

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • FischerBlackFischerBlack Member Posts: 573
    Originally posted by mithrandir72

    Originally posted by grimboj

    lol whats this obsession with sandbox? SWG wasnt a sandbox game - it just had cross-classing. "Second Life" is a sandbox game and it got inundated with perverts - is that how you want SW to be?
    Your definition of Sandbox is quite a bit different from many others, it would seem.

    QFT

    Sandbox doesn't neccesarily mean you have the option to have sex with monkeys in game, but it does mean that you can almost completely ignore quests and story lines and still progress in the game and be part of the community. I think the key point about a sandbox game is that the users tend to drive the direction of the game (ala EvE) as opposed to a non-sandbox game where the users do whatever the devs give them to do (ala WoW).

    I personally have high hopes that SGW will have a sandbox feel to it.

  • FischerBlackFischerBlack Member Posts: 573
    Originally posted by achesoma


    Short answer: No.  As of right now anyway.  Long time before game comes out so anything could change.
    They already stated it will have classes so dont expect a skill-based system.

    A skill-based system would be nice but classes/levels doesn't necessarily mean it cant have a sandbox element imho, just that your personal freedoms will be somewhat restricted with regards to long term character development.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    I kind of doubt it. Colonel O'Neil & Co. almost always had a mission when they went through the Stargate. Unless they make it like Face of Mankind, you'll probably be getting orders from someone, at least if you play a human.

    image

  • Realm-ReaperRealm-Reaper Member Posts: 501
    Originally posted by FischerBlack


    QFT
    Sandbox doesn't neccesarily mean you have the option to have sex with monkeys in game, but it does mean that you can almost completely ignore quests and story lines and still progress in the game and be part of the community. I think the key point about a sandbox game is that the users tend to drive the direction of the game (ala EvE) as opposed to a non-sandbox game where the users do whatever the devs give them to do (ala WoW).
    I personally have high hopes that SGW will have a sandbox feel to it.




    BING-GO!

    Thank you....It's amazing how many people have no idea what this is!

  • ThasriThasri Member UncommonPosts: 90
    I wouldn't mind seeing a little of both my self, i liked SWG's open endness but I also like structure in my play time. Doing missions and just going out and killing stuff are a part of every MMO, I'd rather story driven content to get you going in the game but I'd like to see something along the lines of player made events and quests also, that would be kool.
  • PrinnySquadPrinnySquad Member Posts: 90
    Originally posted by achesoma


    Short answer: No.  As of right now anyway.  Long time before game comes out so anything could change.
    They already stated it will have classes so dont expect a skill-based system.



    I'm kind of surprised they are deciding to go with classes. The game lends itself to skill-based very well.

    Should be interesting to see how it develops, either way.

  • viadiviadi Member Posts: 816

    Everytime i think of the possibilities of SGW  i could cream in my......... bugger!! i'll have to go change my pants, again...

    no, joking aside SANDBOX FTW!!!

    Tin Foil hats dont work.. its all a conspiracy

  • MeridionMeridion Member UncommonPosts: 1,495
    Let's be honest here. EvE features sand (space). The game is player driven BECAUSE there is nothing else to do, no quests, no visual goodies, no planets, no housing, no action content, besides tactical space combat and maneuvering. If you are into technics and space based space with space on top. YAY. If you are not, you're screwed.



    Which brings me to a wise saying - A sandbox contains of sand and box, nothing else.



    Meridion



    EDIT: Don't get me wrong, ok? I DON'T say EvE is a bad game, I just wanna say "sandbox" is not the messiah of long-term fun.
  • mithrandir72mithrandir72 Member Posts: 1,286
    Originally posted by Meridion

    Let's be honest here. EvE features sand (space). The game is player driven BECAUSE there is nothing else to do, no quests, no visual goodies, no planets, no housing, no action content, besides tactical space combat and maneuvering. If you are into technics and space based space with space on top. YAY. If you are not, you're screwed.



    Which brings me to a wise saying - A sandbox contains of sand and box, nothing else.



    Meridion



    EDIT: Don't get me wrong, ok? I DON'T say EvE is a bad game, I just wanna say "sandbox" is not the messiah of long-term fun.



    EvE isn't the best example here. Just because its a sandbox DOES NOT mean that it doesn't have content. it means that it has an immersive world to take part in.

    Let me give you an example. Morrowind is a sandbox game. You can do whatever the hell you want. If you want to swim to that island on the other side of the map, you can. If you want to go on a mad killing spree, you can. If you want to follow the main set of quests through to the end, you can. And if you want to do a load of other side quests, join a guild, etc, you can.

    Now I'm not saying "Make a Morrowind Game". I'm just saying that that is the potential a sandbox game has. Freedom, with content if you feel like it. There is nothing better than in the old SWG than taking a break from the grind and jumping over to the Cantina, not because you had to, but because you wanted to.

    A sandbox game is not "Alright, here's your sandbox, gimme fifteen dollars". Its "Heres your world, you can do anything you want in it, but here are some tools you might want to make stuff or guide your way, and here are some ideas for what you could do. However,  you can do whatever you want, period".

     

    We barely remember who or what came before this precious moment;
    We are choosing to be here right now -Tool, Parabola

  • MeridionMeridion Member UncommonPosts: 1,495
    Well I agree that - to a certain degree - player-driven creativity is a darn good thing. See, the best part of LotRO, for me, is the music system. I spend hours over hours playing, it's like my piano, but in an MMO.

    This is a good example. I CAN go play music (and love it), but if this game offered only music, I'd be like "WTF?!". A good game offers balance in my book. I would not go as far as killing levels and classes for example. I LIKE having my defined role, I pick it, fully conscious that I choose a certain path with it. For example, I like playing healer classes. And I like being "the healer", it would be a nightmare coming true if I entered a group and player 3 was a "well you know I specced weapon mastery III, medium armor II, light magic I, defense III" so I can like heal and tank, a little, sometimes... For me, it doesn't add freedom, it adds confusion.



    On the other hand, REAL crafting would be something that I'd appreciate a lot. Like in Morrowind, where you can totally invent new spells and potions. ALTHOUGH, in Morrowind, this was FAR from any form of "balanced" (remember the speedrun, beat the mainboss in 12 minutes with clever potioning?), a problem that a potential mass-MMO has to gain control over...



    So Morrowind is a good example of content & creativity, but it still relied heavily on quests, tons of quests, like the twin lamps you just discovered by accident or when freeing slaves; Also, the leveling system of Elder Scrolls looks brilliant, but in fact, balancing it for an MMO would be the task of a dev's teams life. Remember how you could screw your character completely by choosing the "wrong" primary and secondary skillsets? Or how you could create super-jump-o-killman by grinding up acrobatics, athletics, destruction and swords? You could one-hit anything remotely related to the term monster, whereas a dedicated thief would be easy prey even at high levels...



    Well, I'm getting carried away here. What I want to say. You could see it in SWG, where exploiting (meaning clever mechanic usage) in PvP and PvE was very common, balancing creativity and sandbox aspects are a REAL pain. Look at how many problems games like WoW have when balancing totally linear classes...



    Meridion
  • mithrandir72mithrandir72 Member Posts: 1,286

    I see some of your points, but in my opinion, Sandbox still has it.

    I usually like to pick out certain classes as well. I like to have a role in a group. But I also don't mind it when I have a multi-tasker who can heal us while sniping from afar and then cure our fatigue when we set up a camp (SWG example). I think, just because its not my choice to tote flamethrowers and craft them as well, doesn't mean it shouldn't be an option. Because thats what a sandbox is all about. Options.

    As for the Morrowind part, I wasn't trying to say I wanted a Morrowind MMORPG, with almost the exact characteristics. Think about it. You open the game, and in twenty minutes, I guarentee every single NPC will be dead. Obviously it wouldn't work in an MMO, because it was designed as one person's sandbox. The game mechanics were not meant to be a MMO by any means.

    But lets run with the analogy. Lets say tomorrow Bethseda announces the next Elder Scrolls game. Heres how I'd like to see it.

    You can't have the ability to kill people obviously. The current skill system would not work either, because then you'd have people running around as powerhouses with max everything one-hitting Vampires and such. There would have to be some limit on the amounts of skills you could possibly gain. Crafting would have to be toned down loads, and limits on potion consumption as well. Crafted Spells would cost extra magicka. Enchantments would also be toned down loads. No more Constant Health Regen rings.

    However, as for the ability to roam, the multitude of quests, the choices of guilds, all the tiny little side quests, the billions of caves (You can cram all the people who have been in every single cave in the trunk of a Porche), I wouldn't change much there. Perhaps create some instanced zones, because some instances are VERY good.

    It wouldn't be open PvP, except if you were a Vampire. Think Jedi from SWG, in the beginning. Maybe not perma-death, but certainly loss of everything "Vampirish" after a certain number of deaths. It isn't hard to create a war for PvP in the Elder Scrolls lore.

    Well, thats my incoherant long post of the week.

    We barely remember who or what came before this precious moment;
    We are choosing to be here right now -Tool, Parabola

  • AseenusAseenus Member UncommonPosts: 1,844
    Originally posted by FischerBlack

    Originally posted by achesoma


    Short answer: No.  As of right now anyway.  Long time before game comes out so anything could change.
    They already stated it will have classes so dont expect a skill-based system.

    A skill-based system would be nice but classes/levels doesn't necessarily mean it cant have a sandbox element imho, just that your personal freedoms will be somewhat restricted with regards to long term character development.

    the man is correct u know
  • GhakanGhakan Member Posts: 71
    All I know is I want to be a Nox :)

    http://mmoreinsight.wordpress.com -- A Glimpse Into The World of Massively Multiplayer Games.

Sign In or Register to comment.