Never thought that this game would look as good as the trailer shows in the game play
www.youtube.com/watchI gotta say, this game now looks like it'd be worth playing. (I just like how the detail, and seeing how in-game PvP is played in Dark Fall.)
Eh' Post what you think about the game..
Comments
Darkfall is the closest implementation to what I would want in a MMORPG that would keep me for a very long time, if the gameplay pans out. It has more features and systems ingame than any other MMORPG out there current or upcoming that I want in my MMORPG.
But, even after all that, there is still a reason I won't be playing unless I am convinced otherwise by the time it releases by documentation or other means that the game won't just become one big zerg/pk fest of a game.
If that is what it is meant to be, so be it. No hard feelings I'll just move on.
BTW : I do enjoy some forms of PVP. Just not general FFA PVP for the reasons stated above.
The thing is: if you just read the features about DF...you know this is the next gen MMO. They do things noother compant even dare to dream of.
So even if someone say it does not sound interesting....they lie because DF have ALL features from all good MMO.
Whatever you liked to do in any other MMO...you can do it in DF
And that is something to wait for......
Everything that I just watched in that video was something that was released in other videos of the game, nothing new. Do a quick youtube search and you will see all of that stuff. The thing is, the same movie shots get resurfaced over and over and over, when they haven't shown me anything new in a long time. This game has the potential to be great, maybe even the best mmo out, but chances out it will not be coming out, and if it does come out it will likely be around 2012 and by that time the graphics will be dated, the unproven engine will fail and the "seemless" world will have bumps and hiccups.
Videos and even the QnA with the Developers are all showing the same stuff, and answering the same questions they have been getting asked since like 04, I feel sorry for people who stumble across these tidbits and get sucked into the game, and then about a year later when nothing new is answered or released they realise that it is likely not going to happen. As many people have stated before, something else to think about is that DarkFall started being talked about by their devs on April 1st, 2001.
Yep
But its the best MMO to dream about. And I can dream alot
Not even false MMO sites for false MMO have that list of features as DF have. And the devs have said noone can ask anything new about DF....they are also tired of answering the same old questions. They just want to get the game done......it would be weird if they put 10 years of their lives and didnt do everything to get it released
So it will come out soon..or we get a statment it is over...
I dont think DF will be ancient compared to other MMO. DF is so many years ahead of all other shit. Maybe the graphics will look weird 4 years into the future, but that is my least reason to wanna play it. I wait for the amazing gameplay
And there is no equal gameplay in develpment that i know about.
Knights who say Ni website!
Except people have been saying that it will come out soon or they would say it won't. 6 full years this has been in the works supposedly and there is still no closed beta in sight and it you mention the word vaporware on their forum anywhere you will recieve a 72 hour ban for your merits.
On the part where the devs said nobody can ask about anything new, why do you think that is? Why is this the case? What other game company says to their followers you are not alloud to talk about anything new.
Also, if the devs are tired of answering the same old questions then they should stop shopping themselves around to gaming sites to have questions asked.A gaming site just won't contact them and say we have some questions for you and the DarkFall people have no clue what they are. They tell them beforehand when the schedule the interview and both parties would agree to the questions. It wouldn't be wierd if a company put so much time into an mmorpg for it to just not get released, it has been done before.
Either they don't release it, or they ask the players to help fund the project for a while to make some of the money back that they lost and then tell the players it isn't going to happen.
Here is their problem that they have said before. The graphics ENGINE had to have been upgraded three times since 2001. Not just sharpen the graphics, but actually upgrade the engine. Every time they do this they waste time and resources redoing graphics for spells, armors, attacks, and avatars, ect. when they could be working on something else. At the rate they are going they are going to have to upgrade them again in a year or two and then again after that and all this does is slow down the developement process and hurt thier wallets trying to keep them up to date. Which is something they have showed they have little of (money) and this is why they continually shop around their game to companies hoping somebody will pick it up and fund it.
Here is an article somebody wrote about DFO and it's mysteries.:
It seems that countless people have grown quite weary hearing about the Darkfall mmorpg project year after year that touts innovative features and gameplay that is supposed to accompany its launch. The problem seems to be that the project in question does not appear to have produced anything much of actual significance over a span of some 7 odd years to back up any of the claims it makes but yet seems to expect the general public and possible future consumers to accept what some might consider to be string-along tactics coupled with suppressive like control practices all in a effort to seemingly keep the following strong and the questions to a minimum.
I enjoy good player vs player titles as much as the next avid gamer does but no amount of lust for good player vs player action will make the developers of this darkfall project look like anything other than something comical at this point after 6 plus years of -development- and nothing to show for it other than the same monotonous "We have the Holy Grail of Player vs Player MMOG" promises.
Do the forthcoming titles within the same genre such as Age of Conan and Warhammer Online with their multi million dollar development budgets and large professional teams shake in their proverbial boots over the greatness that this Darkfall project continuously touts, or do they simply poke fun at it behind closed doors?
http://forums.ageofconan.com/showthread.php?t=1466
Unfortunately (??or fortunately??) sometimes those doors swing open showing what others really think.
And so without further ado some 10 red flag reasons will be listed as to why I feel darkfall is nothing more than an ill conceived project that never had (and probably never will have) the proper resources to be successfully pulled off and is caught in a slow downward spiral brought on by many different factors.
Red Flag 1. Development cycles?
Most people understand that creating something as complex as a MMORPG title requires massive amounts of resources in the form of both money and man power , as well as past experience or you simply end up in a seemingly never-ending development cycle of which this darkfall project has been caught in for the last 6-7 years. A tell tale sign to some of improper management , insufficient manpower , insufficient monetary support and insufficient experience and planning.
Red Flag 2. Intended features vs man power?
The features list of this project seems to be on par with something that you would expect to see coming out of a studio such as Blizzard and World of Warcraft which had a budget that was in the tens of millions of dollars and the support of some of the most talented and experienced developers in the industry. Even with the proper tools and experience at their disposal, it still took Blizzard some 4 years to complete. Yet a small group of amateurs who seemingly have never produced anything even remotely near the scale of a world of warcraft type project seem to be attempting to pull off the same.
Red Flag 3. Missed deadlines and broken promises?
To the best of my knowledge this Darkfall project has missed almost every publically announced development milestone to date. For example making announcements of "beta testing" than continuously pushing it back or not delivering or simply waving it off.
Red Flag 4. Uncertainties and lack of precise information
It would appear that some years back the announcement was made that this Darkfall project had secured a publisher by the name of "Aventurine" in Greece but unfortunately there does not seem to be any information about this company anywhere. Many believe that Aventurine = Razorwax = Aventurine and that there is no seperate publishing entity or fundee pumping the money and support that would be needed to bring a project like this to fruition. A recent 2007 update has stated that they are displaying the title to various parties in an attempt to secure publishing support "etc" etc" at this point in time.
What than is the purpose of this Aventurine company that they are supposadely supported and published by? Why do they need to look at other options now?
Red Flag 5. Sporatic updates
There are periods when nothing new is reported for months on end and when finally something new is provided - it really is nothing more than the same information released months back. A perfect example of this would be the Jan 2007 video displaying some basic combat. This video brings with it absolutely nothing new and what is displayed in it can have easily been seen in still screenshots released months beforehand.
Red Flag 6. Gestapo-like run official forums & poor PR
To the best of my knowledge this project does not have any official PR person who handles the release of new information and community activities. This is essentially left up to "volunteers" or "fans" who, for the most part, are allowed to moderate forums with a Gestapo-like mentality , effectively rubbing out anyone who brings up any valid questions or concerns surrounding the project.
Red Flag 7. misc lose ends and problems?
It appears that back in 2003 the term "Darkfall" was requested to be trademarked. Some concerns were brought up that there might be issues with it which were than effectively squashed with a general "That was taken care of already".
http://www.geocities.com/myth0rreality/app.jpg
Unfortunately if you check the latest status on this - it doesn't appear to have been taken care of at all.
Red Flag 8. little to no concrete information even after many years in production
While a general understanding exists of the intended gameplay, for the most part , the bulk of its features remain shrouded in mystery which may point to a lack of direction and understanding of goals.
Many of the touted features such as siege systems , city building , hundreds of skills and spells , quests and bulk of the general gameplay has yet to be explained or seen in any type of functioning manner. To date, all that has been shown is that there is in fact a quite basic and rudimentary looking combat system after 6-7 years of production.
Red Flag 9. Unproven code and technology
To the best of my knowledge this project does not use any proven , licensed technology behind it and is built upon completely proprietary and yet-to-be-proven code. One of the touted features is the ability for this technology to support up to 10,000 or so people in massive battles online at the same time which has never been successfully implemented anywhere else to date nor even attempted by some of the most experienced development studios out there for the problems it would cause associated with internet connectivity and latency issues.
Red Flag 10. launch dates vs current reality?
The project had an official launch date of 2003 making it essentially 4 years overdue and possibly showing that the developers had no clear understanding of what they were getting into and could now very likely be floundering with the unexpected loads or unforseen developmental problems.
An update posted in Jan of 2007 had suggested that they have in fact reached a "beta" status with the project but in the same breath stated that they do not have any ETA on when beta would actually be available and that the current build was being shown to potential partners , publishers "etc". This announcement lead many who read between the lines to believe that the project was looking for ways out or seeking a typical "exit strategy".
It would appear that at this point in time from a logical business point of view that this darkfall project has most likely missed any window of opportunity for success it may have had by some 2-3 years. It is visually outdated compared to similar upcoming titles and still does not appear to be anywhere near completion or have the support structure in place for a 2007 launch which might have been its last hope and which many of its competitors such as Warhammer Online and Age of Conan will achieve with almost certainty.
The success of any project includes having the understanding that you cannot develop forever and that deadlines , or the act of sticking to them, are in fact very important things in achieving success and when they are missed by years than the odds of ever reaching that success becomes slim to none.
More info on beta from another poster on these boards:
Novice Member
Joined: 1/15/06
Posts: 107
The truth is they announced beta would be in 2003, then they changed it and said, lol we didnt mean real beta we meant internal beta (what everyone else calls alpha).
Then many insider sources said beta would come in sep 2004... didnt happen. Then in sep 2005 sources said it would happen, didnt.
Then they wrote in an interview that their internal date for beta was 2006.
But then in their update post in jan 2007 where beta had not happened yet they wrote that we shouldnt worry, because everything is going according to plan.
So everything is going as intended, no need to call vapour on this one.
Hey whitedelight that article that you posted was posted some time ago buy one of the poeople bashing DFO, it's been debunked time and time again.
[quote]It seems that countless people have grown quite weary hearing about the Darkfall mmorpg project year after year that touts innovative features and gameplay that is supposed to accompany its launch. The problem seems to be that the project in question does not appear to have produced anything much of actual significance over a span of some 7 odd years to back up any of the claims it makes but yet seems to expect the general public and possible future consumers to accept what some might consider to be string-along tactics coupled with suppressive like control practices all in a effort to seemingly keep the following strong and the questions to a minimum. [/quote]
The game has been in development since 2003, not 2001. They released 2 vids one unofficial (Alpha), and one official vid that came this year. At E3 last year they showed a game play demo that had the following features (PvP skill based combat, crafting and Naval Battles). There's been 2 or 3 reports of people who went to Greece to check up on the game, the game is being made and it's still in Development. So your assertion about Darkfall being vaporwere is irrelevent.
[quote]Do the forthcoming titles within the same genre such as Age of Conan and Warhammer Online with their multi million dollar development budgets and large professional teams shake in their proverbial boots over the greatness that this Darkfall project continuously touts, or do they simply poke fun at it behind closed doors? [/quote]
I hate to brake it to you pal that there are people who left Funcom and are currently working for Aventurine, not to mention the immaturity of some of the AOC devs trying to sound high and mighty by poking fun at a rival.
[quote]And so without further ado some 10 red flag reasons will be listed as to why I feel darkfall is nothing more than an ill conceived project that never had (and probably never will have) the proper resources to be successfully pulled off and is caught in a slow downward spiral brought on by many different factors. [/quote]
It's been posted before and it's been debunked.
[/quote]Red Flag 1. Development cycles?
Most people understand that creating something as complex as a MMORPG title requires massive amounts of resources in the form of both money and man power , as well as past experience or you simply end up in a seemingly never-ending development cycle of which this darkfall project has been caught in for the last 6-7 years. A tell tale sign to some of improper management , insufficient manpower , insufficient monetary support and insufficient experience and planning. [/quote]
The development has been going on since 2003, even if it's been in development for 6 years it would still be a moot point compare EVE online that took 6 years.
[quote]Red Flag 2. Intended features vs man power?
The features list of this project seems to be on par with something that you would expect to see coming out of a studio such as Blizzard and World of Warcraft which had a budget that was in the tens of millions of dollars and the support of some of the most talented and experienced developers in the industry. Even with the proper tools and experience at their disposal, it still took Blizzard some 4 years to complete. Yet a small group of amateurs who seemingly have never produced anything even remotely near the scale of a world of warcraft type project seem to be attempting to pull off the same. [/quote]
Darkfall has the funding, quite a bit of it from what I heard. Aside from that look at their staff, these guys are not Amatures; the company maybe new but so what there's been plenty of games that were released that came from small companies that turned out to be great. It's the smaller companies that are pushing innovation in this genre not the behemoths like Sony and Blizzard.
[quote]Red Flag 3. Missed deadlines and broken promises?
To the best of my knowledge this Darkfall project has missed almost every publically announced development milestone to date. For example making announcements of "beta testing" than continuously pushing it back or not delivering or simply waving it off. [/quote]
You're wrong, beta got pushed back but there was never a set date; this is normal in the gaming industry.
[quote]Red Flag 4. Uncertainties and lack of precise information
It would appear that some years back the announcement was made that this Darkfall project had secured a publisher by the name of "Aventurine" in Greece but unfortunately there does not seem to be any information about this company anywhere. Many believe that Aventurine = Razorwax = Aventurine and that there is no seperate publishing entity or fundee pumping the money and support that would be needed to bring a project like this to fruition. A recent 2007 update has stated that they are displaying the title to various parties in an attempt to secure publishing support "etc" etc" at this point in time.
What than is the purpose of this Aventurine company that they are supposadely supported and published by? Why do they need to look at other options now? [/quote]
This has been discussed before and it's been debunked, Aventurine is the current company that is making Darkfall it's this company that merged with Razorwax. They're an actual company that have been registered, the person who posted that nonesense was a total moron and got debunked pretty much off the bat; his info much like yours is quite laughable.
[quote]Red Flag 5. Sporatic updates
There are periods when nothing new is reported for months on end and when finally something new is provided - it really is nothing more than the same information released months back. A perfect example of this would be the Jan 2007 video displaying some basic combat. This video brings with it absolutely nothing new and what is displayed in it can have easily been seen in still screenshots released months beforehand. [/quote]
lol seriously, it was a video and a good one at that the first official vid that showed off some of the features. Again am not seeing what the problem is. Info has been coming steady on by weekly bases for a long time now, we have more info and the community probably knows more about Darkfall then any other game in it's developing existance. The video was not basic far from it, it showed real time pvp first person shooter style not to mention naval combat..... again i am not seeing your point how is this supposedly a bad thing for Darkfall?
[quote]Red Flag 6. Gestapo-like run official forums & poor PR
To the best of my knowledge this project does not have any official PR person who handles the release of new information and community activities. This is essentially left up to "volunteers" or "fans" who, for the most part, are allowed to moderate forums with a Gestapo-like mentality , effectively rubbing out anyone who brings up any valid questions or concerns surrounding the project. [/quote]
The forums are not restricted they're pretty lax in my opinion, compare those forums to other games and you will realize that they're more freedom for the community within the Darkfall forums then any other forum that has to dow ith game development.
The PR is right on point, that's probably the only thing that makes sense in your post.
Red Flag 7. misc lose ends and problems?
[quote]It appears that back in 2003 the term "Darkfall" was requested to be trademarked. Some concerns were brought up that there might be issues with it which were than effectively squashed with a general "That was taken care of already". [/quote]
It's been debunked, as in not true.
[quote]Red Flag 8. little to no concrete information even after many years in production
While a general understanding exists of the intended gameplay, for the most part , the bulk of its features remain shrouded in mystery which may point to a lack of direction and understanding of goals.
Many of the touted features such as siege systems , city building , hundreds of skills and spells , quests and bulk of the general gameplay has yet to be explained or seen in any type of functioning manner. To date, all that has been shown is that there is in fact a quite basic and rudimentary looking combat system after 6-7 years of production. [quote]
Again most people who followed Darkfall would disagree with you, we know what the features are at least vast majority of them.
[quote]Red Flag 9. Unproven code and technology
To the best of my knowledge this project does not use any proven , licensed technology behind it and is built upon completely proprietary and yet-to-be-proven code. One of the touted features is the ability for this technology to support up to 10,000 or so people in massive battles online at the same time which has never been successfully implemented anywhere else to date nor even attempted by some of the most experienced development studios out there for the problems it would cause associated with internet connectivity and latency issues. [/quote]
I don't see that as a problem, Vanguard used proven technology and look how that turned out, I could say the same thing about other games out there.
[/quote]Red Flag 10. launch dates vs current reality?
The project had an official launch date of 2003 making it essentially 4 years overdue and possibly showing that the developers had no clear understanding of what they were getting into and could now very likely be floundering with the unexpected loads or unforseen developmental problems.
An update posted in Jan of 2007 had suggested that they have in fact reached a "beta" status with the project but in the same breath stated that they do not have any ETA on when beta would actually be available and that the current build was being shown to potential partners , publishers "etc". This announcement lead many who read between the lines to believe that the project was looking for ways out or seeking a typical "exit strategy". [/quote]
The official launch was not in 2003, there was never a set date not launch not beta, it's still in development. And those who read between the lines need to wake up and stop making stuff up, we don't know exactly why they're looking for a publisher for all bets and purposes Aventurine is the publisher and sole proprietary owner of the technology so they might be looking for a partner which again by the way is not that uncommon Blizzard used vivendi as a publisher does that mean that Blizzard was looking for a way out?
[quote]It would appear that at this point in time from a logical business point of view that this darkfall project has most likely missed any window of opportunity for success it may have had by some 2-3 years. It is visually outdated compared to similar upcoming titles and still does not appear to be anywhere near completion or have the support structure in place for a 2007 launch which might have been its last hope and which many of its competitors such as Warhammer Online and Age of Conan will achieve with almost certainty.[/quote]
No oppertunity was missed, the game has been nearly 4 1/2 years in development since late 2002/early 2003. Do you actually think that Age of Conan and War will beat DFO in terms of market share when it comes to PVP? If the game is what it is I don't see any problems, yet we get people who come and tell us that DFO will suck and AOC and WAR will be hudge.... how do you people know that as far as I know AOC got pushed back and WAR is still in development.
[quote]The success of any project includes having the understanding that you cannot develop forever and that deadlines , or the act of sticking to them, are in fact very important things in achieving success and when they are missed by years than the odds of ever reaching that success becomes slim to none.[/quote]
Deadlines mean shit, we already got enough companies out there releasing buggy games still in beta; the only 2 MMOs that have have and are playable come release was WOW and the soon to be released Lotr. And if deadlines are so important to you then why don't you go bash Funcom and Age of Conan to pushing back the game.
I will be back I will find you a thread that idiot posted
collection | wishlist
Posts: 16
Registered: Feb '07
I enjoy good player vs player titles as much as the next avid gamer does but no amount of lust for good player vs player action will make the developers of this darkfall project look like anything other than something comical at this point after 6 plus years of -development- and nothing to show for it other than the same monotonous "We have the Holy Grail of Player vs Player MMOG" promises.
Do the forthcoming titles within the same genre such as Age of Conan and Warhammer Online with their multi million dollar development budgets and large professional teams shake in their proverbial boots over the greatness that this Darkfall project continuously touts, or do they simply poke fun at it behind closed doors?
http://forums.ageofconan.com/showthread.php?t=1466
Unfortunately (??or fortunately??) sometimes those doors swing open showing what others really think.
And so without further ado some 10 red flag reasons will be listed as to why I feel darkfall is nothing more than an ill conceived project that never had (and probably never will have) the proper resources to be successfully pulled off and is caught in a slow downward spiral brought on by many different factors.
Red Flag 1. Development cycles?
Most people understand that creating something as complex as a MMORPG title requires massive amounts of resources in the form of both money and man power , as well as past experience or you simply end up in a seemingly never-ending development cycle of which this darkfall project has been caught in for the last 6-7 years. A tell tale sign to some of improper management , insufficient manpower , insufficient monetary support and insufficient experience and planning.
Red Flag 2. Intended features vs man power?
The features list of this project seems to be on par with something that you would expect to see coming out of a studio such as Blizzard and World of Warcraft which had a budget that was in the tens of millions of dollars and the support of some of the most talented and experienced developers in the industry. Even with the proper tools and experience at their disposal, it still took Blizzard some 4 years to complete. Yet a small group of amateurs who seemingly have never produced anything even remotely near the scale of a world of warcraft type project seem to be attempting to pull off the same.
Red Flag 3. Missed deadlines and broken promises?
To the best of my knowledge this Darkfall project has missed almost every publically announced development milestone to date. For example making announcements of "beta testing" than continuously pushing it back or not delivering or simply waving it off.
Red Flag 4. Uncertainties and lack of precise information
It would appear that some years back the announcement was made that this Darkfall project had secured a publisher by the name of "Aventurine" in Greece but unfortunately there does not seem to be any information about this company anywhere. Many believe that Aventurine = Razorwax = Aventurine and that there is no seperate publishing entity or fundee pumping the money and support that would be needed to bring a project like this to fruition. A recent 2007 update has stated that they are displaying the title to various parties in an attempt to secure publishing support "etc" etc" at this point in time.
What than is the purpose of this Aventurine company that they are supposadely supported and published by? Why do they need to look at other options now?
Red Flag 5. Sporatic updates
There are periods when nothing new is reported for months on end and when finally something new is provided - it really is nothing more than the same information released months back. A perfect example of this would be the Jan 2007 video displaying some basic combat. This video brings with it absolutely nothing new and what is displayed in it can have easily been seen in still screenshots released months beforehand.
Red Flag 6. Gestapo-like run official forums & poor PR
To the best of my knowledge this project does not have any official PR person who handles the release of new information and community activities. This is essentially left up to "volunteers" or "fans" who, for the most part, are allowed to moderate forums with a Gestapo-like mentality , effectively rubbing out anyone who brings up any valid questions or concerns surrounding the project.
Red Flag 7. misc lose ends and problems?
It appears that back in 2003 the term "Darkfall" was requested to be trademarked. Some concerns were brought up that there might be issues with it which were than effectively squashed with a general "That was taken care of already".
http://www.geocities.com/myth0rreality/app.jpg
Unfortunately if you check the latest status on this - it doesn't appear to have been taken care of at all.
Red Flag 8. little to no concrete information even after many years in production
While a general understanding exists of the intended gameplay, for the most part , the bulk of its features remain shrouded in mystery which may point to a lack of direction and understanding of goals.
Many of the touted features such as siege systems , city building , hundreds of skills and spells , quests and bulk of the general gameplay has yet to be explained or seen in any type of functioning manner. To date, all that has been shown is that there is in fact a quite basic and rudimentary looking combat system after 6-7 years of production.
Red Flag 9. Unproven code and technology
To the best of my knowledge this project does not use any proven , licensed technology behind it and is built upon completely proprietary and yet-to-be-proven code. One of the touted features is the ability for this technology to support up to 10,000 or so people in massive battles online at the same time which has never been successfully implemented anywhere else to date nor even attempted by some of the most experienced development studios out there for the problems it would cause associated with internet connectivity and latency issues.
Red Flag 10. launch dates vs current reality?
The project had an official launch date of 2003 making it essentially 4 years overdue and possibly showing that the developers had no clear understanding of what they were getting into and could now very likely be floundering with the unexpected loads or unforseen developmental problems.
An update posted in Jan of 2007 had suggested that they have in fact reached a "beta" status with the project but in the same breath stated that they do not have any ETA on when beta would actually be available and that the current build was being shown to potential partners , publishers "etc". This announcement lead many who read between the lines to believe that the project was looking for ways out or seeking a typical "exit strategy".
It would appear that at this point in time from a logical business point of view that this darkfall project has most likely missed any window of opportunity for success it may have had by some 2-3 years. It is visually outdated compared to similar upcoming titles and still does not appear to be anywhere near completion or have the support structure in place for a 2007 launch which might have been its last hope and which many of its competitors such as Warhammer Online and Age of Conan will achieve with almost certainty.
The success of any project includes having the understanding that you cannot develop forever and that deadlines , or the act of sticking to them, are in fact very important things in achieving success and when they are missed by years than the odds of ever reaching that success becomes slim to none.
So what now Whitedelight? Why did you copy-paste a post that was done months ago from another troll at IGN? This is pretty funny we got trolls now coming into DF boards copying other trolls, so far you made yourself looked like a dumbass posting reposting info that was made by other people who basically have no clue wtf they're talking about.
Right??
Just sit back and enjoy the waiting, thats what im doing. It doesnt matter what happens. Im so fucking happy some people are trying to give ME a real MMO.
Or do you have a company that is doing somthing better and can show a beta? If not, dont complain about others.
Everyone that is waiting is aware DF maybe never will be released. We know this, thats something people dont have to post about
I mean, a MMO is automaticly not realeased...you need to make it to BE released
I hope all my irony is amusing someone
Everyone is impatient as its taken years so far, but the game will make it :P and yes, aventurine and razorwax was made by the same people. Really surprised they dont update razorwax website, they should, it might dampen vapourware claims a bit.
They have certainly not been very good at creating a pleasant community, as it currently stinks.
Henning is their art director and aventurine is his full time job.
http://www.henningludvigsen.com/wordpress/
http://www.pixelbrush.net/forum/viewtopic.php?t=498&start=0
I seriously cant see him talking like this if it doesnt exist. Looks to me as if its in full swing, and with impending beta dates, which would explain the silence.
Anyway believe what you want but its comming.
Knights who say Ni website!
hmm i wonder which game i was following from 2001 and up to the anxiously awaited 2003 beta...
Anyways I am just an old df fan who has become sick and tired of waiting. They are producing my dream game, no doubt about it. Time will tell if it will live up to my expectations or it will suck.... I am just worried if i get to see the result in this life time, or i should rather try and pass on my df-fanboi act onto my grandchildren.
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com